mirror of
https://github.com/kotatogram/kotatogram-desktop
synced 2025-08-30 14:17:45 +00:00
Don't use CurrentSingleComponentFormat.
Fix noise in voice chat blur in OpenGL ES (ANGLE).
This commit is contained in:
@@ -223,7 +223,6 @@ void Panel::Incoming::RendererGL::paint(
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Assert(data.format == Webrtc::FrameFormat::YUV420);
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Assert(!data.yuv420->size.isEmpty());
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const auto yuv = data.yuv420;
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const auto format = Ui::GL::CurrentSingleComponentFormat();
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f.glActiveTexture(GL_TEXTURE0);
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_textures.bind(f, 1);
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@@ -231,8 +230,8 @@ void Panel::Incoming::RendererGL::paint(
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f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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uploadTexture(
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f,
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->size,
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_lumaSize,
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yuv->y.stride,
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@@ -244,8 +243,8 @@ void Panel::Incoming::RendererGL::paint(
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if (upload) {
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uploadTexture(
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f,
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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_chromaSize,
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yuv->u.stride,
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@@ -256,8 +255,8 @@ void Panel::Incoming::RendererGL::paint(
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if (upload) {
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uploadTexture(
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f,
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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_chromaSize,
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yuv->v.stride,
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@@ -985,7 +985,6 @@ void Viewport::RendererGL::bindFrame(
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program.argb32->setUniformValue("s_texture", GLint(0));
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} else {
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const auto yuv = data.yuv420;
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const auto format = Ui::GL::CurrentSingleComponentFormat();
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program.yuv420->bind();
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f.glActiveTexture(GL_TEXTURE0);
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tileData.textures.bind(f, 0);
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@@ -993,8 +992,8 @@ void Viewport::RendererGL::bindFrame(
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f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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uploadTexture(
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f,
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->size,
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tileData.textureSize,
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yuv->y.stride,
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@@ -1007,8 +1006,8 @@ void Viewport::RendererGL::bindFrame(
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if (upload) {
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uploadTexture(
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f,
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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tileData.textureChromaSize,
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yuv->u.stride,
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@@ -1019,8 +1018,8 @@ void Viewport::RendererGL::bindFrame(
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if (upload) {
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uploadTexture(
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f,
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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tileData.textureChromaSize,
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yuv->v.stride,
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@@ -1365,19 +1364,33 @@ void Viewport::RendererGL::validateNoiseTexture(
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if (_noiseTexture.created()) {
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return;
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}
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const auto format = Ui::GL::CurrentSingleComponentFormat();
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_noiseTexture.ensureCreated(f, GL_NEAREST, GL_REPEAT);
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_noiseTexture.bind(f, 0);
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// Rendering to GL_ALPHA is not supported.
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f.glTexImage2D(
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GL_TEXTURE_2D,
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0,
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format,
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GL_R8,
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kNoiseTextureSize,
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kNoiseTextureSize,
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0,
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format,
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GL_RED,
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GL_UNSIGNED_BYTE,
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nullptr);
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if (f.glGetError() != GL_NO_ERROR) {
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// Direct3D 9 doesn't support GL_R8 textures.
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f.glTexImage2D(
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GL_TEXTURE_2D,
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0,
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GL_RGB,
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kNoiseTextureSize,
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kNoiseTextureSize,
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0,
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GL_RGB,
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GL_UNSIGNED_BYTE,
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nullptr);
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}
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_noiseFramebuffer.ensureCreated(f);
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_noiseFramebuffer.bind(f, 0);
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@@ -1459,5 +1472,4 @@ void Viewport::RendererGL::validatePausedAnimation(
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st::fadeWrapDuration);
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}
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} // namespace Calls::Group
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@@ -193,7 +193,6 @@ void OverlayWidget::RendererGL::paintTransformedVideoFrame(
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const auto upload = (_trackFrameIndex != data.index)
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|| (_streamedIndex != _owner->streamedIndex());
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const auto format = Ui::GL::CurrentSingleComponentFormat();
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_trackFrameIndex = data.index;
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_streamedIndex = _owner->streamedIndex();
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@@ -202,8 +201,8 @@ void OverlayWidget::RendererGL::paintTransformedVideoFrame(
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if (upload) {
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_f->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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uploadTexture(
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->size,
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_lumaSize,
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yuv->y.stride,
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@@ -214,8 +213,8 @@ void OverlayWidget::RendererGL::paintTransformedVideoFrame(
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_textures.bind(*_f, 2);
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if (upload) {
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uploadTexture(
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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_chromaSize,
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yuv->u.stride,
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@@ -225,8 +224,8 @@ void OverlayWidget::RendererGL::paintTransformedVideoFrame(
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_textures.bind(*_f, 3);
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if (upload) {
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uploadTexture(
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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_chromaSize,
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yuv->v.stride,
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@@ -297,14 +297,13 @@ void Pip::RendererGL::paintTransformedVideoFrame(
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const auto upload = (_trackFrameIndex != data.index);
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_trackFrameIndex = data.index;
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const auto format = Ui::GL::CurrentSingleComponentFormat();
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_f->glActiveTexture(GL_TEXTURE0);
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_textures.bind(*_f, 1);
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if (upload) {
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_f->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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uploadTexture(
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->size,
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_lumaSize,
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yuv->y.stride,
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@@ -315,8 +314,8 @@ void Pip::RendererGL::paintTransformedVideoFrame(
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_textures.bind(*_f, 2);
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if (upload) {
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uploadTexture(
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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_chromaSize,
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yuv->u.stride,
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@@ -326,8 +325,8 @@ void Pip::RendererGL::paintTransformedVideoFrame(
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_textures.bind(*_f, 3);
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if (upload) {
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uploadTexture(
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format,
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format,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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_chromaSize,
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yuv->v.stride,
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Submodule Telegram/lib_ui updated: e68f76e6ab...2439235e42
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