Files
libreoffice/svx/source/engine3d/cube3d.cxx

483 lines
14 KiB
C++
Raw Normal View History

2000-09-18 16:07:07 +00:00
/*************************************************************************
*
* $RCSfile: cube3d.cxx,v $
*
2002-06-07 11:08:48 +00:00
* $Revision: 1.9 $
2000-09-18 16:07:07 +00:00
*
2002-06-07 11:08:48 +00:00
* last change: $Author: cl $ $Date: 2002-06-07 12:06:28 $
2000-09-18 16:07:07 +00:00
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#include "svdstr.hrc"
#include "svdglob.hxx"
#ifndef _E3D_CUBE3D_HXX
#include "cube3d.hxx"
#endif
#ifndef _E3D_GLOBL3D_HXX
#include "globl3d.hxx"
#endif
#ifndef _POLY3D_HXX
#include "poly3d.hxx"
#endif
#ifndef _SVX_VECTOR3D_HXX
#include <goodies/vector3d.hxx>
#endif
#ifndef _E3D_E3DIOCMPT_HXX
#include "e3dcmpt.hxx"
#endif
TYPEINIT1(E3dCubeObj, E3dCompoundObject);
/*************************************************************************
|*
|* Konstruktor: |
|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
|* (abhaengig von bPosIsCenter) /
|*
\************************************************************************/
E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, Vector3D aPos, const Vector3D& r3DSize)
: E3dCompoundObject(rDefault)
{
// Defaults setzen
SetDefaultAttributes(rDefault);
// uebergebene drueberbuegeln
aCubePos = aPos;
aCubeSize = r3DSize;
// Geometrie erzeugen
CreateGeometry();
}
E3dCubeObj::E3dCubeObj()
: E3dCompoundObject()
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
aCubePos = rDefault.GetDefaultCubePos();
aCubeSize = rDefault.GetDefaultCubeSize();
nSideFlags = rDefault.GetDefaultCubeSideFlags();
bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
UINT16 E3dCubeObj::GetObjIdentifier() const
{
return E3D_CUBEOBJ_ID;
}
/*************************************************************************
|*
|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
|*
\************************************************************************/
SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL bBezier) const
{
return NULL;
}
/*************************************************************************
|*
|* Give out simple line geometry
|*
\************************************************************************/
void E3dCubeObj::GetLineGeometry(PolyPolygon3D& rLinePolyPolygon) const
{
// add geometry describing polygons to rLinePolyPolygon
Polygon3D aNewUpper(5);
aNewUpper[0] = Vector3D(aCubePos.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z());
aNewUpper[1] = Vector3D(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z());
aNewUpper[2] = Vector3D(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z());
aNewUpper[3] = Vector3D(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z());
aNewUpper[4] = aNewUpper[0];
rLinePolyPolygon.Insert(aNewUpper);
Polygon3D aNewLower(5);
aNewLower[0] = Vector3D(aCubePos.X(), aCubePos.Y(), aCubePos.Z());
aNewLower[1] = Vector3D(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z());
aNewLower[2] = Vector3D(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z());
aNewLower[3] = Vector3D(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z());
aNewLower[4] = aNewLower[0];
rLinePolyPolygon.Insert(aNewLower);
Polygon3D aNewVertical(2);
aNewVertical[0] = Vector3D(aCubePos.X(), aCubePos.Y(), aCubePos.Z());
aNewVertical[1] = Vector3D(aCubePos.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z());
rLinePolyPolygon.Insert(aNewVertical);
aNewVertical[0] = Vector3D(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z());
aNewVertical[1] = Vector3D(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z());
rLinePolyPolygon.Insert(aNewVertical);
aNewVertical[0] = Vector3D(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z());
aNewVertical[1] = Vector3D(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z());
rLinePolyPolygon.Insert(aNewVertical);
aNewVertical[0] = Vector3D(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z());
aNewVertical[1] = Vector3D(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z());
rLinePolyPolygon.Insert(aNewVertical);
// don't call parent
// E3dCompoundObject::GetLineGeometry(rLinePolyPolygon);
}
2000-09-18 16:07:07 +00:00
/*************************************************************************
|*
|* Geometrieerzeugung
|*
\************************************************************************/
void E3dCubeObj::CreateGeometry()
{
Vector3D aPos(aCubePos);
Polygon3D aRect3D(4);
Polygon3D aNormals3D(4);
Polygon3D aTexture3D(4);
short nV1, nV2;
UINT16 nSideBit = 0x0001;
// Start der Geometrieerzeugung ankuendigen
StartCreateGeometry();
if ( bPosIsCenter )
aCubePos -= aCubeSize / 2;
for (nV1 = 0; nV1 < 3; nV1++)
{
if ( nV1 == 0 ) nV2 = 2;
else nV2 = nV1 - 1;
// Nur die Flaechen erzeugen, fuer die ein Bit
if ( nSideFlags & nSideBit )
{ // Flaechenpunkte entgegen dem Uhrzeigersinn generieren
aRect3D[0] = aPos; aPos[nV1] += aCubeSize[nV1];
aRect3D[1] = aPos; aPos[nV2] += aCubeSize[nV2];
aRect3D[2] = aPos; aPos[nV1] -= aCubeSize[nV1];
aRect3D[3] = aPos; aPos[nV2] -= aCubeSize[nV2];
if(GetCreateNormals())
{
aNormals3D = aRect3D;
aNormals3D[0].Normalize();
aNormals3D[1].Normalize();
aNormals3D[2].Normalize();
aNormals3D[3].Normalize();
if(GetCreateTexture())
{
aTexture3D[1].X() = 0.0;
aTexture3D[1].Y() = 0.0;
aTexture3D[0].X() = 1.0;
aTexture3D[0].Y() = 0.0;
aTexture3D[2].X() = 0.0;
aTexture3D[2].Y() = 1.0;
aTexture3D[3].X() = 1.0;
aTexture3D[3].Y() = 1.0;
AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE);
}
else
AddGeometry(aRect3D, aNormals3D, FALSE);
}
else
{
AddGeometry(aRect3D, FALSE);
}
}
nSideBit <<= 1;
}
aPos += aCubeSize;
for (nV1 = 2; nV1 >= 0; nV1--)
{
if ( nV1 == 2 ) nV2 = 0;
else nV2 = nV1 + 1;
if ( nSideFlags & nSideBit )
{ // Flaechenpunkte entgegen dem Uhrzeigersinn generieren
aRect3D[0] = aPos; aPos[nV1] -= aCubeSize[nV1];
aRect3D[1] = aPos; aPos[nV2] -= aCubeSize[nV2];
aRect3D[2] = aPos; aPos[nV1] += aCubeSize[nV1];
aRect3D[3] = aPos; aPos[nV2] += aCubeSize[nV2];
if(GetCreateTexture())
{
aTexture3D[1].X() = 0.0;
aTexture3D[1].Y() = 0.0;
aTexture3D[0].X() = 1.0;
aTexture3D[0].Y() = 0.0;
aTexture3D[2].X() = 0.0;
aTexture3D[2].Y() = 1.0;
aTexture3D[3].X() = 1.0;
aTexture3D[3].Y() = 1.0;
}
if(GetCreateNormals())
{
aNormals3D = aRect3D;
aNormals3D[0].Normalize();
aNormals3D[1].Normalize();
aNormals3D[2].Normalize();
aNormals3D[3].Normalize();
if(GetCreateTexture())
AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE);
else
AddGeometry(aRect3D, aNormals3D, FALSE);
}
else
{
AddGeometry(aRect3D, FALSE);
}
}
nSideBit <<= 1;
}
// call parent
E3dCompoundObject::CreateGeometry();
}
/*************************************************************************
|*
|* Objektdaten in Stream speichern
|*
\************************************************************************/
void E3dCubeObj::WriteData(SvStream& rOut) const
{
#ifndef SVX_LIGHT
2000-09-18 16:07:07 +00:00
long nVersion = rOut.GetVersion(); // Build_Nr * 10 z.B. 3810
if(nVersion < 3800)
{
// Alte Geometrie erzeugen, um die E3dPolyObj's zu haben
((E3dCompoundObject*)this)->ReCreateGeometry(TRUE);
}
// call parent, schreibt die SubList (alte Geometrie) raus
E3dCompoundObject::WriteData(rOut);
E3dIOCompat aCompat(rOut, STREAM_WRITE, 1);
rOut << aCubePos;
rOut << aCubeSize;
rOut << BOOL(bPosIsCenter);
rOut << nSideFlags;
if(nVersion < 3800)
{
// Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden
((E3dCompoundObject*)this)->ReCreateGeometry();
}
#endif
2000-09-18 16:07:07 +00:00
}
/*************************************************************************
|*
|* Objektdaten aus Stream laden
|*
\************************************************************************/
void E3dCubeObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
{
// call parent
E3dCompoundObject::ReadData(rHead, rIn);
// Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
BOOL bAllDone(FALSE);
if(AreBytesLeft())
{
E3dIOCompat aIoCompat(rIn, STREAM_READ);
if(aIoCompat.GetVersion() >= 1)
{
BOOL bTmp;
rIn >> aCubePos;
rIn >> aCubeSize;
rIn >> bTmp; bPosIsCenter = bTmp;
rIn >> nSideFlags;
bAllDone = TRUE;
}
}
if(!bAllDone)
{
// Geometrie aus erzeugten PolyObj's rekonstruieren
const Volume3D& rVolume = GetLocalBoundVolume();
aCubeSize = rVolume.MaxVec() - rVolume.MinVec();
aCubePos = rVolume.MinVec();
bPosIsCenter = FALSE;
nSideFlags = CUBE_FULL;
}
// Geometrie neu erzeugen, mit oder ohne E3dPolyObj's
ReCreateGeometry();
}
/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/
void E3dCubeObj::operator=(const SdrObject& rObj)
{
// erstmal alle Childs kopieren
E3dCompoundObject::operator=(rObj);
// weitere Parameter kopieren
const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
aCubePos = r3DObj.aCubePos;
aCubeSize = r3DObj.aCubeSize;
bPosIsCenter = r3DObj.bPosIsCenter;
nSideFlags = r3DObj.nSideFlags;
}
/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/
void E3dCubeObj::SetCubePos(const Vector3D& rNew)
{
if(aCubePos != rNew)
{
aCubePos = rNew;
bGeometryValid = FALSE;
}
}
void E3dCubeObj::SetCubeSize(const Vector3D& rNew)
{
if(aCubeSize != rNew)
{
aCubeSize = rNew;
bGeometryValid = FALSE;
}
}
void E3dCubeObj::SetPosIsCenter(BOOL bNew)
{
if(bPosIsCenter != bNew)
{
bPosIsCenter = bNew;
bGeometryValid = FALSE;
}
}
void E3dCubeObj::SetSideFlags(UINT16 nNew)
{
if(nSideFlags != nNew)
{
nSideFlags = nNew;
bGeometryValid = FALSE;
}
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulCube3d);
2002-06-07 11:08:48 +00:00
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
2000-09-18 16:07:07 +00:00
}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralCube3d);
}