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libreoffice/slideshow/source/engine/eventqueue.cxx

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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: eventqueue.cxx,v $
*
* $Revision: 1.8 $
*
* last change: $Author: rt $ $Date: 2005-09-07 20:25:42 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// must be first
#include <canvas/debug.hxx>
#ifndef _CANVAS_VERBOSETRACE_HXX
#include <canvas/verbosetrace.hxx>
#endif
#include <comphelper/anytostring.hxx>
#include <cppuhelper/exc_hlp.hxx>
#include <event.hxx>
#include <eventqueue.hxx>
#include <slideshowexceptions.hxx>
#include <boost/shared_ptr.hpp>
#include <boost/mem_fn.hpp>
#include <queue>
#include <algorithm>
#include <limits>
using namespace ::com::sun::star;
namespace presentation
{
namespace internal
{
bool EventQueue::EventEntry::operator<( const EventEntry& rEvent ) const
{
// negate comparison, we want priority queue to be sorted
// in increasing order of activation times
return this->nTime > rEvent.nTime;
}
EventQueue::EventQueue(
boost::shared_ptr<canvas::tools::ElapsedTime> const & pPresTimer )
: maEvents(),
mpTimer( pPresTimer )
{
}
EventQueue::~EventQueue()
{
// dispose event queue
while( !maEvents.empty() )
{
try {
maEvents.top().pEvent->dispose();
}
catch (uno::Exception &) {
OSL_ENSURE( false, rtl::OUStringToOString(
comphelper::anyToString(
cppu::getCaughtException() ),
RTL_TEXTENCODING_UTF8 ).getStr() );
}
maEvents.pop();
}
}
bool EventQueue::addEvent( const EventSharedPtr& rEvent )
{
ENSURE_AND_RETURN( rEvent.get() != NULL,
"EventQueue::addEvent: event ptr NULL" );
// prepare entry
EventEntry entry;
const double nCurrTime( mpTimer->getElapsedTime() );
entry.pEvent = rEvent;
entry.nTime = rEvent->getActivationTime( nCurrTime );
// A seemingly obvious optimization cannot be used here,
// because it breaks assumed order of notification: zero
// timeout events could be fired() immediately, but that
// would not unwind the stack and furthermore changes
// order of notification
// add entry
maEvents.push( entry );
return true;
}
double EventQueue::process()
{
VERBOSE_TRACE( "EventQueue: heartbeat" );
// perform topmost, ready-to-execute event
// =======================================
const double nCurrTime( mpTimer->getElapsedTime() );
// process ready/elapsed events. Note that the 'perceived'
// current time remains constant for this loop, thus we're
// processing only those events which where ready when we
// entered this method.
while( !maEvents.empty() &&
maEvents.top().nTime <= nCurrTime )
{
EventEntry event( maEvents.top() );
maEvents.pop();
// only process event, if it is still 'charged',
// i.e. the fire() call effects something. This is
// used when e.g. having events registered at multiple
// places, which should fire only once: after the
// initial fire() call, those events become inactive
// and return false on isCharged. This frees us from
// the need to prune queues of those inactive shells.
if( event.pEvent->isCharged() )
{
try
{
#if OSL_DEBUG_LEVEL > 0
VERBOSE_TRACE( "Firing event: unknown (0x%X), timeout was: %f",
event.pEvent.get(),
event.pEvent->getActivationTime(0.0) );
#endif
event.pEvent->fire();
}
catch( uno::Exception& )
{
// catch anything here, we don't want
// to leave this scope under _any_
// circumstance. Although, do _not_
// reinsert an activity that threw
// once.
// NOTE: we explicitely don't catch(...) here,
// since this will also capture segmentation
// violations and the like. In such a case, we
// still better let our clients now...
OSL_TRACE( "::presentation::internal::EventQueue: Event threw a uno::Exception, action might not have been fully performed" );
}
catch( SlideShowException& )
{
// catch anything here, we don't want
// to leave this scope under _any_
// circumstance. Although, do _not_
// reinsert an activity that threw
// once.
// NOTE: we explicitely don't catch(...) here,
// since this will also capture segmentation
// violations and the like. In such a case, we
// still better let our clients now...
OSL_TRACE( "::presentation::internal::EventQueue: Event threw a SlideShowException, action might not have been fully performed" );
}
}
else
{
#if OSL_DEBUG_LEVEL > 0
VERBOSE_TRACE( "Ignoring discharged event: unknown (0x%X), timeout was: %f",
event.pEvent.get(),
event.pEvent->getActivationTime(0.0) );
#endif
}
}
// return time for next entry (if any)
return maEvents.empty() ?
::std::numeric_limits<double>::max() :
maEvents.top().nTime;
}
bool EventQueue::isEmpty()
{
return maEvents.empty();
}
void EventQueue::clear()
{
// TODO(P1): Maybe a plain vector and vector.swap will
// be faster here. Profile.
maEvents = ImplQueueType();
}
}
}