157 lines
6.5 KiB
C++
157 lines
6.5 KiB
C++
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: layoutmanager.hxx,v $
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* $Revision: 1.34 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_framework.hxx"
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//_________________________________________________________________________________________________________________
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// my own includes
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//_________________________________________________________________________________________________________________
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#include <uielement/uielement.hxx>
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//_________________________________________________________________________________________________________________
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// interface includes
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//_________________________________________________________________________________________________________________
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#include <com/sun/star/ui/DockingArea.hpp>
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//_________________________________________________________________________________________________________________
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// namespace
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//_________________________________________________________________________________________________________________
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using namespace ::com::sun::star;
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namespace framework
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{
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bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const
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{
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if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() )
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return false;
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else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() )
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return true;
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else if ( !m_bVisible && aUIElement.m_bVisible )
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return false;
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else if ( m_bVisible && !aUIElement.m_bVisible )
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return true;
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else if ( !m_bFloating && aUIElement.m_bFloating )
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return true;
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else if ( m_bFloating && !aUIElement.m_bFloating )
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return false;
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else
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{
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if ( m_bFloating )
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{
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bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() );
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if ( bEqual )
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return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() );
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else
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return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() );
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}
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else
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{
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if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea )
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return true;
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else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea )
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return false;
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else
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{
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if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP ||
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m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM )
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{
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if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) )
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return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() );
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else
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{
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bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() );
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if ( bEqual )
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{
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if ( m_bUserActive && !aUIElement.m_bUserActive )
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return sal_True;
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else if ( !m_bUserActive && aUIElement.m_bUserActive )
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return sal_False;
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else
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return sal_False;
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}
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else
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return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() );
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}
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}
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else
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{
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if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) )
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return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() );
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else
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{
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bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() );
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if ( bEqual )
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{
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if ( m_bUserActive && !aUIElement.m_bUserActive )
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return sal_True;
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else if ( !m_bUserActive && aUIElement.m_bUserActive )
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return sal_False;
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else
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return sal_False;
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}
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else
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return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() );
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}
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}
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}
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}
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}
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}
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UIElement& UIElement::operator= ( const UIElement& rUIElement )
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{
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m_aType = rUIElement.m_aType;
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m_aName = rUIElement.m_aName;
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m_aUIName = rUIElement.m_aUIName;
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m_xUIElement = rUIElement.m_xUIElement;
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m_bFloating = rUIElement.m_bFloating;
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m_bVisible = rUIElement.m_bVisible;
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m_bUserActive = rUIElement.m_bUserActive;
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m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0;
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m_bDeactiveHide = rUIElement.m_bDeactiveHide;
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m_bMasterHide = rUIElement.m_bMasterHide;
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m_bContextSensitive = rUIElement.m_bContextSensitive;
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m_bContextActive = rUIElement.m_bContextActive;
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m_bNoClose = rUIElement.m_bNoClose;
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m_bSoftClose = rUIElement.m_bSoftClose;
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m_bStateRead = rUIElement.m_bStateRead;
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m_nStyle = rUIElement.m_nStyle;
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m_aDockedData = rUIElement.m_aDockedData;
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m_aFloatingData = rUIElement.m_aFloatingData;
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return *this;
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}
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} // namespace framework
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