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libreoffice/chart2/opengl/textFragmentShader.glsl

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 150 core
uniform sampler2D TextTex;
in vec2 vTexCoord;
out vec4 actualColor;
void main()
{
vec3 color = texture(TextTex, vTexCoord).rgb;
actualColor = vec4(color, 1.0 - color.r);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */