872 lines
36 KiB
C++
872 lines
36 KiB
C++
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/*************************************************************************
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*
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* $RCSfile: canvastools.cxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: obo $ $Date: 2004-03-17 13:56:54 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _DRAFTS_COM_SUN_STAR_GEOMETRY_REALSIZE2D_HPP__
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#include <drafts/com/sun/star/geometry/RealSize2D.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_GEOMETRY_REALPOINT2D_HPP__
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#include <drafts/com/sun/star/geometry/RealPoint2D.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_GEOMETRY_REALRECTANGLE2D_HPP__
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#include <drafts/com/sun/star/geometry/RealRectangle2D.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_GEOMETRY_INTEGERSIZE2D_HPP__
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#include <drafts/com/sun/star/geometry/IntegerSize2D.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_GEOMETRY_INTEGERPOINT2D_HPP__
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#include <drafts/com/sun/star/geometry/IntegerPoint2D.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_GEOMETRY_INTEGERRECTANGLE2D_HPP__
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#include <drafts/com/sun/star/geometry/IntegerRectangle2D.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_RENDERING_XGRAPHICDEVICE_HPP__
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#include <drafts/com/sun/star/rendering/XGraphicDevice.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_RENDERING_XBITMAP_HPP__
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#include <drafts/com/sun/star/rendering/XBitmap.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_RENDERING_XPOLYPOLYGON2D_HPP__
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#include <drafts/com/sun/star/rendering/XPolyPolygon2D.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_GEOMETRY_REALBEZIERSEGMENT2D_HPP__
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#include <drafts/com/sun/star/geometry/RealBezierSegment2D.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_RENDERING_XINTEGERBITMAP_HPP__
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#include <drafts/com/sun/star/rendering/XIntegerBitmap.hpp>
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#endif
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#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#endif
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#ifndef _BGFX_VECTOR_B2DSIZE_HXX
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#include <basegfx/vector/b2dsize.hxx>
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#endif
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#ifndef _BGFX_POINT_B2DPOINT_HXX
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#include <basegfx/point/b2dpoint.hxx>
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#endif
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#ifndef _BGFX_RANGE_B2DRECTANGLE_HXX
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#include <basegfx/range/b2drectangle.hxx>
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#endif
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#ifndef _BGFX_VECTOR_B2ISIZE_HXX
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#include <basegfx/vector/b2isize.hxx>
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#endif
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#ifndef _BGFX_POINT_B2IPOINT_HXX
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#include <basegfx/point/b2ipoint.hxx>
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#endif
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#ifndef _BGFX_RANGE_B2IRECTANGLE_HXX
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#include <basegfx/range/b2irectangle.hxx>
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#endif
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#include <tools/poly.hxx>
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#include <salbtype.hxx>
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#include <bmpacc.hxx>
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#include <bitmapex.hxx>
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#include <canvastools.hxx>
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using namespace ::drafts::com::sun::star;
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using namespace ::com::sun::star;
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namespace vcl
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{
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namespace unotools
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{
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namespace
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{
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uno::Sequence< geometry::RealBezierSegment2D > bezierSequenceFromPolygon( const ::Polygon& inputPolygon )
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{
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int i;
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// fetch preliminary polygon size
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int nCurrSize = inputPolygon.GetSize();
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// adapt polygon size. As we store bezier end
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// and control point in a combined data structure,
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// every control point reduces the number of sequence
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// elements by one.
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for( i=0; i<nCurrSize; ++i )
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{
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if( inputPolygon.GetFlags(i) == POLY_CONTROL )
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--nCurrSize;
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}
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// make room
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uno::Sequence< geometry::RealBezierSegment2D > outputSequence( nCurrSize );
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// fill sequence from polygon
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i=0;
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int nOutPos=0;
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while( i<nCurrSize )
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{
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DBG_ASSERT( nCurrSize > nOutPos,
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"bezierSequenceFromPolygon(): output size calculated incorrectly");
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if( i+2 < nCurrSize )
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{
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// we have at least two more point to process
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// - control points allowed here
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if( inputPolygon.GetFlags(i) != POLY_CONTROL &&
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inputPolygon.GetFlags(i+1) == POLY_CONTROL &&
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inputPolygon.GetFlags(i+2) == POLY_CONTROL )
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{
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// start of a bezier segment
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outputSequence[nOutPos++] = geometry::RealBezierSegment2D( inputPolygon[i].X(),
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inputPolygon[i].Y(),
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inputPolygon[i+1].X(),
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inputPolygon[i+1].Y(),
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inputPolygon[i+2].X(),
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inputPolygon[i+2].Y() );
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i += 3;
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}
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else
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{
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// no bezier segment at all - add
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// degenerated bezier point (i.e. straight line)
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outputSequence[nOutPos++] = geometry::RealBezierSegment2D( inputPolygon[i].X(),
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inputPolygon[i].Y(),
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inputPolygon[i].X(),
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inputPolygon[i].Y(),
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inputPolygon[i].X(),
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inputPolygon[i].Y() );
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i += 1;
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}
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}
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else if( i+1 < nCurrSize )
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{
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DBG_ASSERT( inputPolygon.GetFlags(i) != POLY_CONTROL,
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"bezierSequenceFromPolygon(): Invalid point sequence in Polygon");
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// can't have any bezier segments here
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// (not enough points left) - add
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// degenerated bezier point (i.e. straight
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// line)
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outputSequence[nOutPos++] = geometry::RealBezierSegment2D( inputPolygon[i].X(),
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inputPolygon[i].Y(),
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inputPolygon[i].X(),
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inputPolygon[i].Y(),
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inputPolygon[i].X(),
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inputPolygon[i].Y() );
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i += 1;
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}
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else
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{
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// this is the last point - no control points
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// allowed any more
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DBG_ASSERT( inputPolygon.GetFlags(i) != POLY_CONTROL,
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"bezierSequenceFromPolygon(): Invalid point sequence in Polygon");
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outputSequence[nOutPos++] = geometry::RealBezierSegment2D( inputPolygon[i].X(),
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inputPolygon[i].Y(),
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0.0, 0.0,
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0.0, 0.0 );
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i += 1;
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}
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}
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return outputSequence;
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}
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uno::Sequence< geometry::RealPoint2D > pointSequenceFromPolygon( const ::Polygon& inputPolygon )
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{
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int i;
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// fetch preliminary polygon size
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const int nSize = inputPolygon.GetSize();
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// make room
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uno::Sequence< geometry::RealPoint2D > outputSequence( nSize );
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// fill sequence from polygon
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for( i=0; i<nSize; ++i )
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{
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outputSequence[i] = geometry::RealPoint2D( inputPolygon[i].X(),
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inputPolygon[i].Y() );
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}
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return outputSequence;
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}
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}
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//---------------------------------------------------------------------------------------
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uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
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const ::Polygon& inputPolygon )
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{
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if( !xGraphicDevice.is() )
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return uno::Reference< rendering::XPolyPolygon2D >();
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if( inputPolygon.HasFlags() )
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{
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uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( 1 );
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outputSequence[0] = bezierSequenceFromPolygon( inputPolygon );
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return uno::Reference< rendering::XPolyPolygon2D >(
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xGraphicDevice->createCompatibleBezierPolyPolygon( outputSequence ),
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uno::UNO_QUERY );
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}
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else
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{
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uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( 1 );
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outputSequence[0] = pointSequenceFromPolygon( inputPolygon );
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return uno::Reference< rendering::XPolyPolygon2D >(
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xGraphicDevice->createCompatibleLinePolyPolygon( outputSequence ),
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uno::UNO_QUERY );
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}
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}
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//---------------------------------------------------------------------------------------
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uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromPolyPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
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const ::PolyPolygon& inputPolyPolygon )
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{
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if( !xGraphicDevice.is() )
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return uno::Reference< rendering::XPolyPolygon2D >();
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const int nNumPolys( inputPolyPolygon.Count() );
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int i;
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bool needBeziers( false );
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for( i=0; i<nNumPolys && !needBeziers; ++i )
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{
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// TODO: maybe perform a deep search here, and only revert
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// to beziers when at least one control point is
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// encountered
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if( inputPolyPolygon[i].HasFlags() )
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needBeziers = true;
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}
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if( needBeziers )
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{
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uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( nNumPolys );
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for( i=0; i<nNumPolys; ++i )
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{
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outputSequence[i] = bezierSequenceFromPolygon( inputPolyPolygon[i] );
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}
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return uno::Reference< rendering::XPolyPolygon2D >(
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xGraphicDevice->createCompatibleBezierPolyPolygon( outputSequence ),
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uno::UNO_QUERY );
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}
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else
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{
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uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( nNumPolys );
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for( i=0; i<nNumPolys; ++i )
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{
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outputSequence[i] = pointSequenceFromPolygon( inputPolyPolygon[i] );
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}
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return uno::Reference< rendering::XPolyPolygon2D >(
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xGraphicDevice->createCompatibleLinePolyPolygon( outputSequence ),
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uno::UNO_QUERY );
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}
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}
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//---------------------------------------------------------------------------------------
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::Polygon polygonFromPoint2DSequence( const uno::Sequence< geometry::RealPoint2D >& points )
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{
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const int nCurrSize( points.getLength() );
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::Polygon aPoly( nCurrSize );
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int nCurrPoint;
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for( nCurrPoint=0; nCurrPoint<nCurrSize; ++nCurrPoint )
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aPoly[nCurrPoint] = pointFromRealPoint2D( points[nCurrPoint] );
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return aPoly;
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}
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//---------------------------------------------------------------------------------------
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::PolyPolygon polyPolygonFromPoint2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealPoint2D > >& points )
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{
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::PolyPolygon aRes;
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int nCurrPoly;
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for( nCurrPoly=0; nCurrPoly<points.getLength(); ++nCurrPoly )
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{
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aRes.Insert( polygonFromPoint2DSequence( points[nCurrPoly] ) );
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}
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return aRes;
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}
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//---------------------------------------------------------------------------------------
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::Polygon polygonFromBezier2DSequence( const uno::Sequence< geometry::RealBezierSegment2D >& curves )
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{
|
||
|
|
const int nSize( curves.getLength() );
|
||
|
|
|
||
|
|
int i, nCurrSize;
|
||
|
|
|
||
|
|
// determine size
|
||
|
|
for( i=0, nCurrSize=0; i<nSize; ++i )
|
||
|
|
{
|
||
|
|
const geometry::RealBezierSegment2D aCurrSegment( curves[i] );
|
||
|
|
|
||
|
|
if( aCurrSegment.Px == aCurrSegment.C1x &&
|
||
|
|
aCurrSegment.Px == aCurrSegment.C2x &&
|
||
|
|
aCurrSegment.Py == aCurrSegment.C1y &&
|
||
|
|
aCurrSegment.Py == aCurrSegment.C2y )
|
||
|
|
{
|
||
|
|
nCurrSize += 1;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
nCurrSize += 3;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
::Polygon aPoly( nCurrSize );
|
||
|
|
|
||
|
|
int nCurrPoint;
|
||
|
|
for( nCurrPoint=0, i=0; nCurrPoint<nCurrSize; ++nCurrPoint )
|
||
|
|
{
|
||
|
|
const geometry::RealBezierSegment2D aCurrSegment( curves[i] );
|
||
|
|
|
||
|
|
if( aCurrSegment.Px == aCurrSegment.C1x &&
|
||
|
|
aCurrSegment.Px == aCurrSegment.C2x &&
|
||
|
|
aCurrSegment.Py == aCurrSegment.C1y &&
|
||
|
|
aCurrSegment.Py == aCurrSegment.C2y )
|
||
|
|
{
|
||
|
|
aPoly[i++] = Point( FRound( aCurrSegment.Px ),
|
||
|
|
FRound( aCurrSegment.Py ) );
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
aPoly[i] = Point( FRound( aCurrSegment.Px ),
|
||
|
|
FRound( aCurrSegment.Py ) );
|
||
|
|
aPoly.SetFlags(i++, POLY_NORMAL);
|
||
|
|
|
||
|
|
aPoly[i] = Point( FRound( aCurrSegment.C1x ),
|
||
|
|
FRound( aCurrSegment.C1y ) );
|
||
|
|
aPoly.SetFlags(i++, POLY_CONTROL);
|
||
|
|
|
||
|
|
aPoly[i] = Point( FRound( aCurrSegment.C2x ),
|
||
|
|
FRound( aCurrSegment.C2y ) );
|
||
|
|
aPoly.SetFlags(i++, POLY_CONTROL);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return aPoly;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
::PolyPolygon polyPolygonFromBezier2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > >& curves )
|
||
|
|
{
|
||
|
|
::PolyPolygon aRes;
|
||
|
|
|
||
|
|
int nCurrPoly;
|
||
|
|
for( nCurrPoly=0; nCurrPoly<curves.getLength(); ++nCurrPoly )
|
||
|
|
{
|
||
|
|
aRes.Insert( polygonFromBezier2DSequence( curves[nCurrPoly] ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
return aRes;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
uno::Reference< rendering::XBitmap > xBitmapFromBitmap( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
|
||
|
|
const ::Bitmap& inputBitmap )
|
||
|
|
{
|
||
|
|
if( !xGraphicDevice.is() )
|
||
|
|
return uno::Reference< rendering::XBitmap >();
|
||
|
|
|
||
|
|
const Size aPixelSize( inputBitmap.GetSizePixel() );
|
||
|
|
|
||
|
|
uno::Reference< rendering::XBitmap >
|
||
|
|
xBitmap( xGraphicDevice->createCompatibleBitmap(
|
||
|
|
integerSize2DFromSize( aPixelSize ) ) );
|
||
|
|
|
||
|
|
uno::Reference< rendering::XIntegerBitmap >
|
||
|
|
xIntegerBitmap( xBitmap,
|
||
|
|
uno::UNO_QUERY );
|
||
|
|
|
||
|
|
::Bitmap copyOfInputBitmap( inputBitmap );
|
||
|
|
ScopedBitmapReadAccess pAcc( copyOfInputBitmap.AcquireReadAccess(),
|
||
|
|
copyOfInputBitmap );
|
||
|
|
|
||
|
|
const int nPixel( aPixelSize.Width() * aPixelSize.Height() );
|
||
|
|
uno::Sequence< sal_Int8 > bmpData( nPixel*4 );
|
||
|
|
|
||
|
|
// TODO: can we handle this more generically?
|
||
|
|
// arrayToSequence comes to mind, or other templatized
|
||
|
|
// algos.
|
||
|
|
// TODO: handle the other types here!
|
||
|
|
// TODO: handle bitmap layout, too!
|
||
|
|
if( pAcc.get() &&
|
||
|
|
xIntegerBitmap.is() )
|
||
|
|
{
|
||
|
|
BitmapColor aCol;
|
||
|
|
|
||
|
|
// read from bitmap
|
||
|
|
// =======================
|
||
|
|
|
||
|
|
int x, y, i;
|
||
|
|
for( y=0, i=0; y<aPixelSize.Height(); ++y )
|
||
|
|
{
|
||
|
|
for( x=0; x<aPixelSize.Width(); ++x )
|
||
|
|
{
|
||
|
|
// yes. x and y are swapped on Get/SetPixel
|
||
|
|
aCol = pAcc->GetColor(y,x);
|
||
|
|
|
||
|
|
// store as RGBA
|
||
|
|
// TODO: differentiate between alpha and non-alpha
|
||
|
|
// bitmaps. Maybe we even need a
|
||
|
|
// createCompatibleAlphaBitmap on the XGraphicDevice
|
||
|
|
bmpData[i++] = aCol.GetBlue();
|
||
|
|
bmpData[i++] = aCol.GetGreen();
|
||
|
|
bmpData[i++] = aCol.GetRed();
|
||
|
|
bmpData[i++] = static_cast<sal_uInt8>(255);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
xIntegerBitmap->setData( bmpData,
|
||
|
|
geometry::IntegerRectangle2D(0,0,
|
||
|
|
aPixelSize.Width(),
|
||
|
|
aPixelSize.Height()) );
|
||
|
|
|
||
|
|
return uno::Reference< rendering::XBitmap >( xIntegerBitmap,
|
||
|
|
uno::UNO_QUERY );
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
uno::Reference< rendering::XBitmap > xBitmapFromBitmapEx( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
|
||
|
|
const ::BitmapEx& inputBitmap )
|
||
|
|
{
|
||
|
|
if( !xGraphicDevice.is() )
|
||
|
|
return uno::Reference< rendering::XBitmap >();
|
||
|
|
|
||
|
|
const Size aPixelSize( inputBitmap.GetSizePixel() );
|
||
|
|
|
||
|
|
uno::Reference< rendering::XBitmap >
|
||
|
|
xBitmap( xGraphicDevice->createCompatibleBitmap(
|
||
|
|
integerSize2DFromSize( aPixelSize ) ) );
|
||
|
|
|
||
|
|
uno::Reference< rendering::XIntegerBitmap >
|
||
|
|
xIntegerBitmap( xBitmap,
|
||
|
|
uno::UNO_QUERY );
|
||
|
|
|
||
|
|
Bitmap aBitmap( inputBitmap.GetBitmap() );
|
||
|
|
ScopedBitmapReadAccess pAcc( aBitmap.AcquireReadAccess(),
|
||
|
|
aBitmap );
|
||
|
|
|
||
|
|
const int nPixel( aPixelSize.Width() * aPixelSize.Height() );
|
||
|
|
uno::Sequence< sal_Int8 > bmpData( nPixel*4 );
|
||
|
|
|
||
|
|
// TODO: can we handle this more generically?
|
||
|
|
// arrayToSequence comes to mind, or other templatized
|
||
|
|
// algos.
|
||
|
|
// TODO: handle the other types here!
|
||
|
|
// TODO: handle bitmap layout, too!
|
||
|
|
if( pAcc.get() &&
|
||
|
|
xIntegerBitmap.is() )
|
||
|
|
{
|
||
|
|
BitmapColor aCol;
|
||
|
|
|
||
|
|
if( inputBitmap.IsTransparent() )
|
||
|
|
{
|
||
|
|
if( inputBitmap.IsAlpha() )
|
||
|
|
{
|
||
|
|
// read from alpha bitmap
|
||
|
|
// ======================
|
||
|
|
|
||
|
|
Bitmap aAlpha( inputBitmap.GetAlpha().GetBitmap() );
|
||
|
|
ScopedBitmapReadAccess pAlphaAcc( aAlpha.AcquireReadAccess(),
|
||
|
|
aAlpha );
|
||
|
|
|
||
|
|
if( pAlphaAcc.get() )
|
||
|
|
{
|
||
|
|
int x, y, i;
|
||
|
|
for( y=0, i=0; y<aPixelSize.Height(); ++y )
|
||
|
|
{
|
||
|
|
for( x=0; x<aPixelSize.Width(); ++x )
|
||
|
|
{
|
||
|
|
// yes. x and y are swapped on Get/SetPixel
|
||
|
|
aCol = pAcc->GetColor(y,x);
|
||
|
|
|
||
|
|
bmpData[i++] = aCol.GetBlue();
|
||
|
|
bmpData[i++] = aCol.GetGreen();
|
||
|
|
bmpData[i++] = aCol.GetRed();
|
||
|
|
|
||
|
|
// out notion of alpha is different from the rest of the world's
|
||
|
|
bmpData[i++] = 255 - (BYTE)pAlphaAcc->GetPixel(y,x);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// read from masked bitmap
|
||
|
|
// =======================
|
||
|
|
|
||
|
|
Bitmap aMask( inputBitmap.GetMask() );
|
||
|
|
ScopedBitmapReadAccess pMaskAcc( aMask.AcquireReadAccess(),
|
||
|
|
aMask );
|
||
|
|
|
||
|
|
if( pMaskAcc.get() )
|
||
|
|
{
|
||
|
|
int x, y, i;
|
||
|
|
for( y=0, i=0; y<aPixelSize.Height(); ++y )
|
||
|
|
{
|
||
|
|
for( x=0; x<aPixelSize.Width(); ++x )
|
||
|
|
{
|
||
|
|
// yes. x and y are swapped on Get/SetPixel
|
||
|
|
aCol = pAcc->GetColor(y,x);
|
||
|
|
|
||
|
|
// store as RGBA
|
||
|
|
bmpData[i++] = aCol.GetBlue();
|
||
|
|
bmpData[i++] = aCol.GetGreen();
|
||
|
|
bmpData[i++] = aCol.GetRed();
|
||
|
|
bmpData[i++] = ((BYTE)pMaskAcc->GetPixel(y,x)) ? 0 : 255;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// read plain bitmap
|
||
|
|
// =================
|
||
|
|
|
||
|
|
int x, y, i;
|
||
|
|
for( y=0, i=0; y<aPixelSize.Height(); ++y )
|
||
|
|
{
|
||
|
|
for( x=0; x<aPixelSize.Width(); ++x )
|
||
|
|
{
|
||
|
|
// yes. x and y are swapped on Get/SetPixel
|
||
|
|
aCol = pAcc->GetColor(y,x);
|
||
|
|
|
||
|
|
// store as RGBA
|
||
|
|
// TODO: differentiate between alpha and non-alpha
|
||
|
|
// bitmaps. Maybe we even need a
|
||
|
|
// createCompatibleAlphaBitmap on the XGraphicDevice
|
||
|
|
bmpData[i++] = aCol.GetBlue();
|
||
|
|
bmpData[i++] = aCol.GetGreen();
|
||
|
|
bmpData[i++] = aCol.GetRed();
|
||
|
|
bmpData[i++] = static_cast<sal_uInt8>(255);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
xIntegerBitmap->setData( bmpData,
|
||
|
|
geometry::IntegerRectangle2D(0,0,
|
||
|
|
aPixelSize.Width(),
|
||
|
|
aPixelSize.Height()) );
|
||
|
|
|
||
|
|
return uno::Reference< rendering::XBitmap >( xIntegerBitmap,
|
||
|
|
uno::UNO_QUERY );
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
::BitmapEx bitmapExFromXBitmap( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
|
||
|
|
const uno::Reference< rendering::XIntegerBitmap >& xInputBitmap )
|
||
|
|
{
|
||
|
|
if( !xGraphicDevice.is() || !xInputBitmap.is() )
|
||
|
|
return ::BitmapEx();
|
||
|
|
|
||
|
|
const Size aPixelSize( sizeFromIntegerSize2D( xInputBitmap->getSize() ) );
|
||
|
|
const uno::Sequence< sal_Int8 > data( xInputBitmap->getData(
|
||
|
|
geometry::IntegerRectangle2D(0,0,aPixelSize.Width(),aPixelSize.Height()) ) );
|
||
|
|
|
||
|
|
::Bitmap aBitmap( aPixelSize, 24 ); // create 24bpp Bitmap
|
||
|
|
::Bitmap aAlpha( aPixelSize, 8 ); // create 8bpp alpha Bitmap
|
||
|
|
|
||
|
|
{
|
||
|
|
ScopedBitmapWriteAccess pWriteAccess( aBitmap.AcquireWriteAccess(),
|
||
|
|
aBitmap );
|
||
|
|
ScopedBitmapWriteAccess pAlphaWriteAccess( aAlpha.AcquireWriteAccess(),
|
||
|
|
aAlpha );
|
||
|
|
|
||
|
|
if( pWriteAccess.get() != NULL &&
|
||
|
|
pAlphaWriteAccess.get() != NULL )
|
||
|
|
{
|
||
|
|
// for the time being, always read as BGRA
|
||
|
|
int nCurrPos(0);
|
||
|
|
for( int y=0; y<aPixelSize.Height(); ++y )
|
||
|
|
{
|
||
|
|
for( int x=0; x<aPixelSize.Width(); ++x )
|
||
|
|
{
|
||
|
|
pWriteAccess->SetPixel( y, x, BitmapColor( data[ nCurrPos+2 ],
|
||
|
|
data[ nCurrPos+1 ],
|
||
|
|
data[ nCurrPos ] ) );
|
||
|
|
nCurrPos += 3;
|
||
|
|
|
||
|
|
pAlphaWriteAccess->SetPixel( y, x, BitmapColor( 255 - data[ nCurrPos++ ] ) );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return ::BitmapEx( aBitmap,
|
||
|
|
AlphaMask( aAlpha ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
uno::Sequence< double > colorToDoubleSequence( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
|
||
|
|
const Color& rColor )
|
||
|
|
{
|
||
|
|
// TODO: handle color space conversions, when defined on canvas/graphicDevice
|
||
|
|
uno::Sequence< double > aRet(4);
|
||
|
|
|
||
|
|
aRet[0] = rColor.GetRed() / 255.0;
|
||
|
|
aRet[1] = rColor.GetGreen() / 255.0;
|
||
|
|
aRet[2] = rColor.GetBlue() / 255.0;
|
||
|
|
|
||
|
|
// out notion of alpha is different from the rest of the world's
|
||
|
|
aRet[3] = 1.0 - rColor.GetTransparency() / 255.0;
|
||
|
|
|
||
|
|
return aRet;
|
||
|
|
}
|
||
|
|
|
||
|
|
uno::Sequence< sal_Int8 > colorToIntSequence( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
|
||
|
|
const Color& rColor )
|
||
|
|
{
|
||
|
|
// TODO: handle color space conversions, when defined on canvas/graphicDevice
|
||
|
|
uno::Sequence< sal_Int8 > aRet(4);
|
||
|
|
|
||
|
|
aRet[0] = rColor.GetRed();
|
||
|
|
aRet[1] = rColor.GetGreen();
|
||
|
|
aRet[2] = rColor.GetBlue();
|
||
|
|
|
||
|
|
// out notion of alpha is different from the rest of the world's
|
||
|
|
aRet[3] = 255 - rColor.GetTransparency();
|
||
|
|
|
||
|
|
return aRet;
|
||
|
|
}
|
||
|
|
|
||
|
|
Color sequenceToColor( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
|
||
|
|
const uno::Sequence< sal_Int8 >& rColor )
|
||
|
|
{
|
||
|
|
OSL_ENSURE( rColor.getLength() > 2, "sequenceToColor: need at least three channels" );
|
||
|
|
|
||
|
|
// TODO: handle color space conversions, when defined on canvas/graphicDevice
|
||
|
|
Color aColor;
|
||
|
|
|
||
|
|
aColor.SetRed ( rColor[0] );
|
||
|
|
aColor.SetGreen( rColor[1] );
|
||
|
|
aColor.SetBlue ( rColor[2] );
|
||
|
|
|
||
|
|
if( rColor.getLength() > 3 )
|
||
|
|
{
|
||
|
|
// out notion of alpha is different from the rest of the world's
|
||
|
|
aColor.SetTransparency( 255 - rColor[3] );
|
||
|
|
}
|
||
|
|
|
||
|
|
return aColor;
|
||
|
|
}
|
||
|
|
|
||
|
|
Color sequenceToColor( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
|
||
|
|
const uno::Sequence< double >& rColor )
|
||
|
|
{
|
||
|
|
OSL_ENSURE( rColor.getLength() > 2, "sequenceToColor: need at least three channels" );
|
||
|
|
|
||
|
|
// TODO: handle color space conversions, when defined on canvas/graphicDevice
|
||
|
|
Color aColor;
|
||
|
|
|
||
|
|
aColor.SetRed ( static_cast<UINT8>( 255*rColor[0] + .5 ) );
|
||
|
|
aColor.SetGreen( static_cast<UINT8>( 255*rColor[1] + .5 ) );
|
||
|
|
aColor.SetBlue ( static_cast<UINT8>( 255*rColor[2] + .5 ) );
|
||
|
|
|
||
|
|
if( rColor.getLength() > 3 )
|
||
|
|
{
|
||
|
|
// out notion of alpha is different from the rest of the world's
|
||
|
|
aColor.SetTransparency( static_cast<UINT8>( 255 - 255*rColor[3] + .5 ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
return aColor;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
geometry::RealSize2D size2DFromSize( const Size& rSize )
|
||
|
|
{
|
||
|
|
return geometry::RealSize2D( rSize.Width(),
|
||
|
|
rSize.Height() );
|
||
|
|
}
|
||
|
|
|
||
|
|
geometry::RealPoint2D point2DFromPoint( const Point& rPoint )
|
||
|
|
{
|
||
|
|
return geometry::RealPoint2D( rPoint.X(),
|
||
|
|
rPoint.Y() );
|
||
|
|
}
|
||
|
|
|
||
|
|
geometry::RealRectangle2D rectangle2DFromRectangle( const Rectangle& rRect )
|
||
|
|
{
|
||
|
|
return geometry::RealRectangle2D( rRect.Left(), rRect.Top(),
|
||
|
|
rRect.Right(), rRect.Bottom() );
|
||
|
|
}
|
||
|
|
|
||
|
|
Size sizeFromRealSize2D( const geometry::RealSize2D& rSize )
|
||
|
|
{
|
||
|
|
return Size( static_cast<long>(rSize.Width + .5),
|
||
|
|
static_cast<long>(rSize.Height + .5) );
|
||
|
|
}
|
||
|
|
|
||
|
|
Point pointFromRealPoint2D( const geometry::RealPoint2D& rPoint )
|
||
|
|
{
|
||
|
|
return Point( static_cast<long>(rPoint.X + .5),
|
||
|
|
static_cast<long>(rPoint.Y + .5) );
|
||
|
|
}
|
||
|
|
|
||
|
|
Rectangle rectangleFromRealRectangle2D( const geometry::RealRectangle2D& rRect )
|
||
|
|
{
|
||
|
|
return Rectangle( static_cast<long>(rRect.X1 + .5),
|
||
|
|
static_cast<long>(rRect.Y1 + .5),
|
||
|
|
static_cast<long>(rRect.X2 + .5),
|
||
|
|
static_cast<long>(rRect.Y2 + .5) );
|
||
|
|
}
|
||
|
|
|
||
|
|
::Size sizeFromB2DSize( const ::basegfx::B2DVector& rVec )
|
||
|
|
{
|
||
|
|
return ::Size( FRound( rVec.getX() ),
|
||
|
|
FRound( rVec.getY() ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
::Point pointFromB2DPoint( const ::basegfx::B2DPoint& rPoint )
|
||
|
|
{
|
||
|
|
return ::Point( FRound( rPoint.getX() ),
|
||
|
|
FRound( rPoint.getY() ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
::Rectangle rectangleFromB2DRectangle( const ::basegfx::B2DRange& rRect )
|
||
|
|
{
|
||
|
|
return ::Rectangle( FRound( rRect.getMinX() ),
|
||
|
|
FRound( rRect.getMinY() ),
|
||
|
|
FRound( rRect.getMaxX() ),
|
||
|
|
FRound( rRect.getMaxY() ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
::basegfx::B2DVector b2DSizeFromSize( const ::Size& rSize )
|
||
|
|
{
|
||
|
|
return ::basegfx::B2DVector( rSize.Width(),
|
||
|
|
rSize.Height() );
|
||
|
|
}
|
||
|
|
|
||
|
|
::basegfx::B2DPoint b2DPointFromPoint( const ::Point& rPoint )
|
||
|
|
{
|
||
|
|
return ::basegfx::B2DPoint( rPoint.X(),
|
||
|
|
rPoint.Y() );
|
||
|
|
}
|
||
|
|
|
||
|
|
::basegfx::B2DRange b2DRectangleFromRectangle( const ::Rectangle& rRect )
|
||
|
|
{
|
||
|
|
return ::basegfx::B2DRange( rRect.Left(),
|
||
|
|
rRect.Top(),
|
||
|
|
rRect.Right(),
|
||
|
|
rRect.Bottom() );
|
||
|
|
}
|
||
|
|
|
||
|
|
geometry::IntegerSize2D integerSize2DFromSize( const Size& rSize )
|
||
|
|
{
|
||
|
|
return geometry::IntegerSize2D( rSize.Width(),
|
||
|
|
rSize.Height() );
|
||
|
|
}
|
||
|
|
|
||
|
|
geometry::IntegerPoint2D integerPoint2DFromPoint( const Point& rPoint )
|
||
|
|
{
|
||
|
|
return geometry::IntegerPoint2D( rPoint.X(),
|
||
|
|
rPoint.Y() );
|
||
|
|
}
|
||
|
|
|
||
|
|
geometry::IntegerRectangle2D integerRectangle2DFromRectangle( const Rectangle& rRectangle )
|
||
|
|
{
|
||
|
|
return geometry::IntegerRectangle2D( rRectangle.Left(), rRectangle.Top(),
|
||
|
|
rRectangle.Right(), rRectangle.Bottom() );
|
||
|
|
}
|
||
|
|
|
||
|
|
Size sizeFromIntegerSize2D( const geometry::IntegerSize2D& rSize )
|
||
|
|
{
|
||
|
|
return Size( rSize.Width,
|
||
|
|
rSize.Height );
|
||
|
|
}
|
||
|
|
|
||
|
|
Point pointFromIntegerPoint2D( const geometry::IntegerPoint2D& rPoint )
|
||
|
|
{
|
||
|
|
return Point( rPoint.X,
|
||
|
|
rPoint.Y );
|
||
|
|
}
|
||
|
|
|
||
|
|
Rectangle rectangleFromIntegerRectangle2D( const geometry::IntegerRectangle2D& rRectangle )
|
||
|
|
{
|
||
|
|
return Rectangle( rRectangle.X1, rRectangle.Y1,
|
||
|
|
rRectangle.X2, rRectangle.Y2 );
|
||
|
|
}
|
||
|
|
|
||
|
|
} // namespace vcltools
|
||
|
|
|
||
|
|
} // namespace canvas
|