Files
libreoffice/svx/source/engine3d/e3dundo.cxx

214 lines
6.0 KiB
C++
Raw Normal View History

2000-09-18 16:07:07 +00:00
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
2000-09-18 16:07:07 +00:00
*
* $RCSfile: e3dundo.cxx,v $
2000-09-18 16:07:07 +00:00
*
* $Revision: 1.5 $
2000-09-18 16:07:07 +00:00
*
* last change: $Author: rt $ $Date: 2005-09-08 22:38:15 $
2000-09-18 16:07:07 +00:00
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
2000-09-18 16:07:07 +00:00
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
2000-09-18 16:07:07 +00:00
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
2000-09-18 16:07:07 +00:00
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
2000-09-18 16:07:07 +00:00
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
2000-09-18 16:07:07 +00:00
*
************************************************************************/
#ifndef _E3D_UNDO_HXX
#include "e3dundo.hxx"
#endif
#ifndef _SVDMODEL_HXX
#include "svdmodel.hxx"
#endif
#ifndef _OUTLOBJ_HXX
#include "outlobj.hxx"
#endif
#ifndef _E3D_VIEW3D_HXX
#include "view3d.hxx"
#endif
#ifndef _E3D_SCENE3D_HXX
#include "scene3d.hxx"
#endif
/************************************************************************/
TYPEINIT1(E3dUndoAction, SfxUndoAction);
/************************************************************************\
|*
|* Destruktor der Basisklasse
|*
\************************************************************************/
E3dUndoAction::~E3dUndoAction ()
{
}
/************************************************************************\
|*
|* Repeat gibt es nicht
|*
\************************************************************************/
BOOL E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
return FALSE;
}
/************************************************************************/
TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
/************************************************************************
E3dRotateUndoAction
************************************************************************\
/************************************************************************\
|*
|* Undodestruktor fuer 3D-Rotation
|*
\************************************************************************/
E3dRotateUndoAction::~E3dRotateUndoAction ()
{
}
/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
|*
\************************************************************************/
void E3dRotateUndoAction::Undo ()
{
pMy3DObj->SetTransform(aMyOldRotation);
pMy3DObj->GetScene()->CorrectSceneDimensions();
}
/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
|*
\************************************************************************/
void E3dRotateUndoAction::Redo ()
{
pMy3DObj->SetTransform(aMyNewRotation);
pMy3DObj->GetScene()->CorrectSceneDimensions();
}
/*************************************************************************
|*
|* E3dAttributesUndoAction
|*
\************************************************************************/
TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
E3dView* p3dView,
E3dObject* pInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet,
BOOL bUseSubObj)
: SdrUndoAction( rModel ),
pView ( p3dView ),
pObject ( pInObject ),
aNewSet ( rNewSet ),
aOldSet ( rOldSet ),
bUseSubObjects(bUseSubObj)
{
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
E3dAttributesUndoAction::~E3dAttributesUndoAction()
{
}
/*************************************************************************
|*
|* Undo()
|* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer
|* Stelle pflegen zu muessen!
|*
\************************************************************************/
void E3dAttributesUndoAction::Undo()
{
//pObject->SetItemSetAndBroadcast(aOldSet);
pObject->SetMergedItemSetAndBroadcast(aOldSet);
2000-09-18 16:07:07 +00:00
if(pObject->ISA(E3dObject))
{
E3dScene* pScene = ((E3dObject*)pObject)->GetScene();
if(pScene)
pScene->CorrectSceneDimensions();
}
}
/*************************************************************************
|*
|* Redo()
|*
\************************************************************************/
void E3dAttributesUndoAction::Redo()
{
//pObject->SetItemSetAndBroadcast(aNewSet);
pObject->SetMergedItemSetAndBroadcast(aNewSet);
2000-09-18 16:07:07 +00:00
if(pObject->ISA(E3dObject))
{
E3dScene* pScene = ((E3dObject*)pObject)->GetScene();
if(pScene)
pScene->CorrectSceneDimensions();
}
}
/*************************************************************************
|*
|* Mehrfaches Undo nicht moeglich
|*
\************************************************************************/
BOOL E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& rView) const
{
return FALSE;
}
/*************************************************************************
|*
|* Mehrfaches Undo nicht moeglich
|*
\************************************************************************/
void E3dAttributesUndoAction::Repeat()
{
}