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libreoffice/vcl/source/window/dockwin.cxx

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/*************************************************************************
*
* $RCSfile: dockwin.cxx,v $
*
2001-07-06 15:07:09 +00:00
* $Revision: 1.3 $
2000-09-18 16:07:07 +00:00
*
2001-07-06 15:07:09 +00:00
* last change: $Author: th $ $Date: 2001-07-06 16:05:32 $
2000-09-18 16:07:07 +00:00
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#define _SV_DOCKWIN_CXX
#ifndef _SV_RC_H
#include <rc.h>
#endif
#ifndef _SV_EVENT_HXX
#include <event.hxx>
#endif
#ifndef _SV_BRDWIN_HXX
#include <brdwin.hxx>
#endif
#ifndef _SV_FLOATWIN_HXX
#include <floatwin.hxx>
#endif
#ifndef _SV_DOCKWIN_HXX
#include <dockwin.hxx>
#endif
#ifndef _SV_SVAPP_HXX
#include <svapp.hxx>
#endif
#include <unowrap.hxx>
#pragma hdrstop
// =======================================================================
#define DOCKWIN_FLOATSTYLES (WB_SIZEABLE | WB_MOVEABLE | WB_CLOSEABLE | WB_STANDALONE | WB_PINABLE | WB_ROLLABLE)
// =======================================================================
class ImplDockFloatWin : public FloatingWindow
{
private:
DockingWindow* mpDockWin;
public:
ImplDockFloatWin( Window* pParent, WinBits nWinBits,
DockingWindow* pDockingWin );
virtual void Move();
virtual void TitleButtonClick( USHORT nButton );
virtual void Pin();
virtual void Roll();
virtual void PopupModeEnd();
virtual void Resizing( Size& rSize );
virtual BOOL Close();
};
// -----------------------------------------------------------------------
ImplDockFloatWin::ImplDockFloatWin( Window* pParent, WinBits nWinBits,
DockingWindow* pDockingWin ) :
FloatingWindow( pParent, nWinBits )
{
mpDockWin = pDockingWin;
// Daten vom DockingWindow uebernehmen
if ( pDockingWin )
{
SetSettings( pDockingWin->GetSettings() );
Enable( pDockingWin->IsEnabled(), FALSE );
EnableInput( pDockingWin->IsInputEnabled(), FALSE );
AlwaysEnableInput( pDockingWin->IsAlwaysEnableInput(), FALSE );
EnableAlwaysOnTop( pDockingWin->IsAlwaysOnTopEnabled() );
SetActivateMode( pDockingWin->GetActivateMode() );
}
SetBackground();
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Move()
{
FloatingWindow::Move();
mpDockWin->Move();
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::TitleButtonClick( USHORT nButton )
{
FloatingWindow::TitleButtonClick( nButton );
mpDockWin->TitleButtonClick( nButton );
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Pin()
{
FloatingWindow::Pin();
mpDockWin->Pin();
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Roll()
{
FloatingWindow::Roll();
mpDockWin->Roll();
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::PopupModeEnd()
{
FloatingWindow::PopupModeEnd();
mpDockWin->PopupModeEnd();
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Resizing( Size& rSize )
{
FloatingWindow::Resizing( rSize );
mpDockWin->Resizing( rSize );
}
// -----------------------------------------------------------------------
BOOL ImplDockFloatWin::Close()
{
return mpDockWin->Close();
}
// =======================================================================
BOOL DockingWindow::ImplStartDocking( const Point& rPos )
{
if ( !mbDockable )
return FALSE;
maMouseOff = rPos;
maMouseStart = maMouseOff;
mbDocking = TRUE;
mbLastFloatMode = IsFloatingMode();
mbStartFloat = mbLastFloatMode;
// FloatingBorder berechnen
FloatingWindow* pWin;
if ( mpFloatWin )
pWin = mpFloatWin;
else
pWin = new ImplDockFloatWin( mpParent, mnFloatBits, NULL );
pWin->GetBorder( mnDockLeft, mnDockTop, mnDockRight, mnDockBottom );
if ( !mpFloatWin )
delete pWin;
Point aPos = ImplOutputToFrame( Point() );
Size aSize = Window::GetOutputSizePixel();
mnTrackX = aPos.X();
mnTrackY = aPos.Y();
mnTrackWidth = aSize.Width();
mnTrackHeight = aSize.Height();
if ( mbLastFloatMode )
{
maMouseOff.X() += mnDockLeft;
maMouseOff.Y() += mnDockTop;
mnTrackX -= mnDockLeft;
mnTrackY -= mnDockTop;
mnTrackWidth += mnDockLeft+mnDockRight;
mnTrackHeight += mnDockTop+mnDockBottom;
}
if ( GetSettings().GetStyleSettings().GetDragFullOptions() & DRAGFULL_OPTION_DOCKING )
mbDragFull = TRUE;
else
{
StartDocking();
mbDragFull = FALSE;
ImplUpdateAll();
ImplGetFrameWindow()->ImplUpdateAll();
}
StartTracking( STARTTRACK_KEYMOD );
return TRUE;
}
// =======================================================================
void DockingWindow::ImplInitData()
{
mbDockWin = TRUE;
mpFloatWin = NULL;
mbDockCanceled = FALSE;
mbDockPrevented = FALSE;
mbFloatPrevented = FALSE;
mbDocking = FALSE;
mbPined = FALSE;
mbRollUp = FALSE;
mbDockBtn = FALSE;
mbHideBtn = FALSE;
}
// -----------------------------------------------------------------------
void DockingWindow::ImplInit( Window* pParent, WinBits nStyle )
{
if ( !(nStyle & WB_NODIALOGCONTROL) )
nStyle |= WB_DIALOGCONTROL;
mpParent = pParent;
mbDockable = (nStyle & WB_DOCKABLE) != 0;
mnFloatBits = WB_BORDER | (nStyle & DOCKWIN_FLOATSTYLES);
nStyle &= ~(DOCKWIN_FLOATSTYLES | WB_BORDER);
if ( nStyle & WB_DOCKBORDER )
nStyle |= WB_BORDER;
Window::ImplInit( pParent, nStyle, NULL );
ImplInitSettings();
}
// -----------------------------------------------------------------------
void DockingWindow::ImplInitSettings()
{
// Hack, damit man auch DockingWindows ohne Hintergrund bauen kann
// und noch nicht alles umgestellt ist
if ( IsBackground() )
{
const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
Color aColor;
if ( IsControlBackground() )
aColor = GetControlBackground();
else if ( Window::GetStyle() & WB_3DLOOK )
aColor = rStyleSettings.GetFaceColor();
else
aColor = rStyleSettings.GetWindowColor();
SetBackground( aColor );
}
}
// -----------------------------------------------------------------------
void DockingWindow::ImplLoadRes( const ResId& rResId )
{
Window::ImplLoadRes( rResId );
USHORT nMask = ReadShortRes();
if ( (RSC_DOCKINGWINDOW_XYMAPMODE | RSC_DOCKINGWINDOW_X |
RSC_DOCKINGWINDOW_Y) & nMask )
{
// Groessenangabe aus der Resource verwenden
Point aPos;
MapUnit ePosMap = MAP_PIXEL;
if ( RSC_DOCKINGWINDOW_XYMAPMODE & nMask )
ePosMap = (MapUnit)ReadShortRes();
if ( RSC_DOCKINGWINDOW_X & nMask )
{
aPos.X() = ReadShortRes();
aPos.X() = ImplLogicUnitToPixelX( aPos.X(), ePosMap );
}
if ( RSC_DOCKINGWINDOW_Y & nMask )
{
aPos.Y() = ReadShortRes();
aPos.Y() = ImplLogicUnitToPixelY( aPos.Y(), ePosMap );
}
SetFloatingPos( aPos );
}
if ( nMask & RSC_DOCKINGWINDOW_FLOATING )
{
if ( (BOOL)ReadShortRes() )
SetFloatingMode( TRUE );
}
}
// -----------------------------------------------------------------------
DockingWindow::DockingWindow( WindowType nType ) :
Window( nType )
{
ImplInitData();
}
// -----------------------------------------------------------------------
DockingWindow::DockingWindow( Window* pParent, WinBits nStyle ) :
Window( WINDOW_DOCKINGWINDOW )
{
ImplInitData();
ImplInit( pParent, nStyle );
}
// -----------------------------------------------------------------------
DockingWindow::DockingWindow( Window* pParent, const ResId& rResId ) :
Window( WINDOW_DOCKINGWINDOW )
{
ImplInitData();
rResId.SetRT( RSC_DOCKINGWINDOW );
WinBits nStyle = ImplInitRes( rResId );
ImplInit( pParent, nStyle );
ImplLoadRes( rResId );
if ( !(nStyle & WB_HIDE) )
Show();
}
// -----------------------------------------------------------------------
DockingWindow::~DockingWindow()
{
if ( IsFloatingMode() )
{
Show( FALSE, SHOW_NOFOCUSCHANGE );
SetFloatingMode( FALSE );
}
}
// -----------------------------------------------------------------------
void DockingWindow::Tracking( const TrackingEvent& rTEvt )
{
if ( mbDocking )
{
if ( rTEvt.IsTrackingEnded() )
{
mbDocking = FALSE;
if ( mbDragFull )
{
// Bei Abbruch alten Zustand wieder herstellen
if ( rTEvt.IsTrackingCanceled() )
{
StartDocking();
Rectangle aRect( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) );
EndDocking( aRect, mbStartFloat );
}
}
else
{
HideTracking();
if ( rTEvt.IsTrackingCanceled() )
{
mbDockCanceled = TRUE;
EndDocking( Rectangle( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ), mbLastFloatMode );
mbDockCanceled = FALSE;
}
else
EndDocking( Rectangle( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ), mbLastFloatMode );
}
}
// Docking nur bei nicht synthetischen MouseEvents
else if ( !rTEvt.GetMouseEvent().IsSynthetic() || rTEvt.GetMouseEvent().IsModifierChanged() )
{
Point aMousePos = rTEvt.GetMouseEvent().GetPosPixel();
Point aFrameMousePos = ImplOutputToFrame( aMousePos );
Size aFrameSize = mpFrameWindow->GetOutputSizePixel();
if ( aFrameMousePos.X() < 0 )
aFrameMousePos.X() = 0;
if ( aFrameMousePos.Y() < 0 )
aFrameMousePos.Y() = 0;
if ( aFrameMousePos.X() > aFrameSize.Width()-1 )
aFrameMousePos.X() = aFrameSize.Width()-1;
if ( aFrameMousePos.Y() > aFrameSize.Height()-1 )
aFrameMousePos.Y() = aFrameSize.Height()-1;
aMousePos = ImplFrameToOutput( aFrameMousePos );
aMousePos.X() -= maMouseOff.X();
aMousePos.Y() -= maMouseOff.Y();
Point aPos = ImplOutputToFrame( aMousePos );
Rectangle aTrackRect( aPos, Size( mnTrackWidth, mnTrackHeight ) );
Rectangle aCompRect = aTrackRect;
aPos.X() += maMouseOff.X();
aPos.Y() += maMouseOff.Y();
if ( mbDragFull )
StartDocking();
if ( !rTEvt.GetMouseEvent().IsMod1() )
mbDockPrevented = TRUE;
BOOL bFloatMode = Docking( aPos, aTrackRect );
mbDockPrevented = FALSE;
mbFloatPrevented = FALSE;
if ( mbLastFloatMode != bFloatMode )
{
if ( bFloatMode )
{
aTrackRect.Left() -= mnDockLeft;
aTrackRect.Top() -= mnDockTop;
aTrackRect.Right() += mnDockRight;
aTrackRect.Bottom() += mnDockBottom;
}
else
{
if ( aCompRect == aTrackRect )
{
aTrackRect.Left() += mnDockLeft;
aTrackRect.Top() += mnDockTop;
aTrackRect.Right() -= mnDockRight;
aTrackRect.Bottom() -= mnDockBottom;
}
}
mbLastFloatMode = bFloatMode;
}
if ( mbDragFull )
{
Point aPos;
Point aOldPos = OutputToScreenPixel( aPos );
EndDocking( aTrackRect, mbLastFloatMode );
// Wenn der Status bzw. die Position sich
// geaendert hat, dann neu ausgeben
if ( aOldPos != OutputToScreenPixel( aPos ) )
{
ImplUpdateAll();
ImplGetFrameWindow()->ImplUpdateAll();
}
// EndDocking( aTrackRect, mbLastFloatMode );
}
else
{
USHORT nTrackStyle;
if ( bFloatMode )
nTrackStyle = SHOWTRACK_BIG;
else
nTrackStyle = SHOWTRACK_SMALL;
Rectangle aShowTrackRect = aTrackRect;
aShowTrackRect.SetPos( ImplFrameToOutput( aShowTrackRect.TopLeft() ) );
ShowTracking( aShowTrackRect, nTrackStyle );
// Maus-Offset neu berechnen, da Rechteck veraendert werden
// konnte
maMouseOff.X() = aPos.X() - aTrackRect.Left();
maMouseOff.Y() = aPos.Y() - aTrackRect.Top();
}
mnTrackX = aTrackRect.Left();
mnTrackY = aTrackRect.Top();
mnTrackWidth = aTrackRect.GetWidth();
mnTrackHeight = aTrackRect.GetHeight();
}
}
}
// -----------------------------------------------------------------------
long DockingWindow::Notify( NotifyEvent& rNEvt )
{
if ( mbDockable )
{
if ( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
{
const MouseEvent* pMEvt = rNEvt.GetMouseEvent();
if ( pMEvt->IsLeft() )
{
if ( pMEvt->GetClicks() == 2 )
{
if ( pMEvt->IsMod1() )
SetFloatingMode( !IsFloatingMode() );
return TRUE;
}
else if ( pMEvt->GetClicks() == 1 )
{
Point aPos = pMEvt->GetPosPixel();
Window* pWindow = rNEvt.GetWindow();
if ( pWindow != this )
{
aPos = pWindow->OutputToScreenPixel( aPos );
aPos = ScreenToOutputPixel( aPos );
}
if ( IsFloatingMode() || pMEvt->IsMod1() )
ImplStartDocking( aPos );
return TRUE;
}
}
}
}
return Window::Notify( rNEvt );
}
// -----------------------------------------------------------------------
void DockingWindow::StartDocking()
{
}
// -----------------------------------------------------------------------
BOOL DockingWindow::Docking( const Point&, Rectangle& )
{
return IsFloatingMode();
}
// -----------------------------------------------------------------------
void DockingWindow::EndDocking( const Rectangle& rRect, BOOL bFloatMode )
{
if ( !IsDockingCanceled() )
{
BOOL bShow = FALSE;
if ( bFloatMode != IsFloatingMode() )
{
Show( FALSE, SHOW_NOFOCUSCHANGE );
SetFloatingMode( bFloatMode );
bShow = TRUE;
}
if ( bFloatMode )
mpFloatWin->SetPosSizePixel( rRect.TopLeft(), rRect.GetSize() );
else
{
Point aPos = rRect.TopLeft();
aPos = GetParent()->ScreenToOutputPixel( aPos );
Window::SetPosSizePixel( aPos, rRect.GetSize() );
}
if ( bShow )
Show();
}
}
// -----------------------------------------------------------------------
BOOL DockingWindow::PrepareToggleFloatingMode()
{
return TRUE;
}
// -----------------------------------------------------------------------
BOOL DockingWindow::Close()
{
if ( mxWindowPeer.is() )
{
Application::GetUnoWrapper()->WindowEvent_Close( this );
if ( IsCreatedWithToolkit() )
return FALSE;
}
Show( FALSE, SHOW_NOFOCUSCHANGE );
return TRUE;
}
// -----------------------------------------------------------------------
void DockingWindow::ToggleFloatingMode()
{
}
// -----------------------------------------------------------------------
void DockingWindow::TitleButtonClick( USHORT )
{
}
// -----------------------------------------------------------------------
void DockingWindow::Pin()
{
}
// -----------------------------------------------------------------------
void DockingWindow::Roll()
{
}
// -----------------------------------------------------------------------
void DockingWindow::PopupModeEnd()
{
}
// -----------------------------------------------------------------------
void DockingWindow::Resizing( Size& )
{
}
// -----------------------------------------------------------------------
void DockingWindow::StateChanged( StateChangedType nType )
{
if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
{
ImplInitSettings();
Invalidate();
}
Window::StateChanged( nType );
}
// -----------------------------------------------------------------------
void DockingWindow::DataChanged( const DataChangedEvent& rDCEvt )
{
if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
(rDCEvt.GetFlags() & SETTINGS_STYLE) )
{
ImplInitSettings();
Invalidate();
}
else
Window::DataChanged( rDCEvt );
}
// -----------------------------------------------------------------------
void DockingWindow::ShowTitleButton( USHORT nButton, BOOL bVisible )
{
if ( mpFloatWin )
mpFloatWin->ShowTitleButton( nButton, bVisible );
else
{
if ( nButton == TITLE_BUTTON_DOCKING )
mbDockBtn = bVisible;
else /* if ( nButton == TITLE_BUTTON_HIDE ) */
mbHideBtn = bVisible;
}
}
// -----------------------------------------------------------------------
BOOL DockingWindow::IsTitleButtonVisible( USHORT nButton ) const
{
if ( mpFloatWin )
return mpFloatWin->IsTitleButtonVisible( nButton );
else
{
if ( nButton == TITLE_BUTTON_DOCKING )
return mbDockBtn;
else /* if ( nButton == TITLE_BUTTON_HIDE ) */
return mbHideBtn;
}
}
// -----------------------------------------------------------------------
void DockingWindow::SetFloatingMode( BOOL bFloatMode )
{
if ( IsFloatingMode() != bFloatMode )
{
if ( PrepareToggleFloatingMode() )
{
BOOL bVisible = IsVisible();
if ( bFloatMode )
{
Show( FALSE, SHOW_NOFOCUSCHANGE );
maDockPos = Window::GetPosPixel();
Window* pRealParent = mpRealParent;
mpOldBorderWin = mpBorderWindow;
ImplDockFloatWin* pWin = new ImplDockFloatWin( mpParent, mnFloatBits, this );
mpFloatWin = pWin;
mpBorderWindow = NULL;
mnLeftBorder = 0;
mnTopBorder = 0;
mnRightBorder = 0;
mnBottomBorder = 0;
// Falls Parent zerstoert wird, muessen wir auch vom
// BorderWindow den Parent umsetzen
if ( mpOldBorderWin )
mpOldBorderWin->SetParent( pWin );
SetParent( pWin );
SetPosPixel( Point() );
mpBorderWindow = pWin;
pWin->mpClientWindow = this;
mpRealParent = pRealParent;
pWin->SetText( Window::GetText() );
pWin->SetOutputSizePixel( Window::GetSizePixel() );
pWin->SetPosPixel( maFloatPos );
// DockingDaten ans FloatingWindow weiterreichen
pWin->ShowTitleButton( TITLE_BUTTON_DOCKING, mbDockBtn );
pWin->ShowTitleButton( TITLE_BUTTON_HIDE, mbHideBtn );
pWin->SetPin( mbPined );
if ( mbRollUp )
pWin->RollUp();
else
pWin->RollDown();
pWin->SetRollUpOutputSizePixel( maRollUpOutSize );
pWin->SetMinOutputSizePixel( maMinOutSize );
ToggleFloatingMode();
if ( bVisible )
Show();
}
else
{
Show( FALSE, SHOW_NOFOCUSCHANGE );
// FloatingDaten wird im FloatingWindow speichern
maFloatPos = mpFloatWin->GetPosPixel();
mbDockBtn = mpFloatWin->IsTitleButtonVisible( TITLE_BUTTON_DOCKING );
mbHideBtn = mpFloatWin->IsTitleButtonVisible( TITLE_BUTTON_HIDE );
mbPined = mpFloatWin->IsPined();
mbRollUp = mpFloatWin->IsRollUp();
maRollUpOutSize = mpFloatWin->GetRollUpOutputSizePixel();
maMinOutSize = mpFloatWin->GetMinOutputSizePixel();
Window* pRealParent = mpRealParent;
mpBorderWindow = NULL;
if ( mpOldBorderWin )
{
SetParent( mpOldBorderWin );
((ImplBorderWindow*)mpOldBorderWin)->GetBorder( mnLeftBorder, mnTopBorder, mnRightBorder, mnBottomBorder );
mpOldBorderWin->Resize();
}
mpBorderWindow = mpOldBorderWin;
SetParent( pRealParent );
mpRealParent = pRealParent;
delete mpFloatWin;
mpFloatWin = NULL;
SetPosPixel( maDockPos );
ToggleFloatingMode();
if ( bVisible )
Show();
}
}
}
}
// -----------------------------------------------------------------------
void DockingWindow::SetFloatStyle( WinBits nStyle )
{
mnFloatBits = nStyle;
}
// -----------------------------------------------------------------------
WinBits DockingWindow::GetFloatStyle() const
{
return mnFloatBits;
}
// -----------------------------------------------------------------------
void DockingWindow::SetTabStop()
{
mnStyle |= WB_GROUP | WB_TABSTOP;
}
// -----------------------------------------------------------------------
void DockingWindow::SetPosSizePixel( long nX, long nY,
long nWidth, long nHeight,
USHORT nFlags )
{
if ( mpFloatWin )
mpFloatWin->SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
else
Window::SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
}
// -----------------------------------------------------------------------
Point DockingWindow::GetPosPixel() const
{
if ( mpFloatWin )
return mpFloatWin->GetPosPixel();
else
return Window::GetPosPixel();
}
// -----------------------------------------------------------------------
Size DockingWindow::GetSizePixel() const
{
if ( mpFloatWin )
return mpFloatWin->GetSizePixel();
else
return Window::GetSizePixel();
}
// -----------------------------------------------------------------------
void DockingWindow::SetOutputSizePixel( const Size& rNewSize )
{
if ( mpFloatWin )
mpFloatWin->SetOutputSizePixel( rNewSize );
else
Window::SetOutputSizePixel( rNewSize );
}
// -----------------------------------------------------------------------
Size DockingWindow::GetOutputSizePixel() const
{
if ( mpFloatWin )
return mpFloatWin->GetOutputSizePixel();
else
return Window::GetOutputSizePixel();
}