2009-08-26 13:11:27 +00:00
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/*************************************************************************
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2010-02-12 15:01:35 +01:00
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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2009-08-26 13:11:27 +00:00
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_svtools.hxx"
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#include "tablegeometry.hxx"
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#include "tablecontrol_impl.hxx"
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#include <tools/debug.hxx>
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//........................................................................
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namespace svt { namespace table
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{
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//........................................................................
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//====================================================================
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//= TableRowGeometry
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//====================================================================
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//--------------------------------------------------------------------
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TableRowGeometry::TableRowGeometry( const TableControl_Impl& _rControl, const Rectangle& _rBoundaries,
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RowPos _nRow )
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:TableGeometry( _rControl, _rBoundaries )
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,m_nRowPos( _nRow )
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{
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if ( m_nRowPos == ROW_COL_HEADERS )
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{
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m_aRect.Top() = 0;
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m_aRect.Bottom() = m_rControl.m_nColHeaderHeightPixel - 1;
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}
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else
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{
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2010-12-23 15:48:53 +01:00
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impl_initRect();
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2009-08-26 13:11:27 +00:00
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}
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}
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//--------------------------------------------------------------------
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2010-12-23 15:48:53 +01:00
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void TableRowGeometry::impl_initRect()
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2009-08-26 13:11:27 +00:00
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{
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2010-12-23 15:48:53 +01:00
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if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && ( m_nRowPos < m_rControl.m_pModel->getRowCount() ) )
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{
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m_aRect.Top() = m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel;
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m_aRect.Bottom() = m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1;
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}
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2009-08-26 13:11:27 +00:00
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else
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m_aRect.SetEmpty();
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2010-12-23 15:48:53 +01:00
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}
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//--------------------------------------------------------------------
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bool TableRowGeometry::moveDown()
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{
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if ( m_nRowPos == ROW_COL_HEADERS )
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{
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m_nRowPos = m_rControl.m_nTopRow;
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impl_initRect();
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}
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else
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{
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if ( ++m_nRowPos < m_rControl.m_pModel->getRowCount() )
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m_aRect.Move( 0, m_rControl.m_nRowHeightPixel );
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else
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m_aRect.SetEmpty();
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}
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2009-08-26 13:11:27 +00:00
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return isValid();
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}
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//====================================================================
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//= TableColumnGeometry
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//====================================================================
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//--------------------------------------------------------------------
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TableColumnGeometry::TableColumnGeometry( const TableControl_Impl& _rControl, const Rectangle& _rBoundaries,
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ColPos _nCol )
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:TableGeometry( _rControl, _rBoundaries )
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,m_nColPos( _nCol )
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{
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if ( m_nColPos == COL_ROW_HEADERS )
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{
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m_aRect.Left() = 0;
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m_aRect.Right() = m_rControl.m_nRowHeaderWidthPixel - 1;
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}
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else
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{
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2010-12-23 15:48:53 +01:00
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impl_initRect();
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}
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}
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2009-08-26 13:11:27 +00:00
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2010-12-23 15:48:53 +01:00
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//--------------------------------------------------------------------
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void TableColumnGeometry::impl_initRect()
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{
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ColPos nLeftColumn = m_rControl.m_nLeftColumn;
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if ( ( m_nColPos >= nLeftColumn ) && ( m_nColPos < (ColPos)m_rControl.m_aColumnWidths.size() ) )
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{
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m_aRect.Left() = m_rControl.m_nRowHeaderWidthPixel;
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// TODO: take into account any possibly frozen columns
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for ( ColPos col = nLeftColumn; col < m_nColPos; ++col )
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m_aRect.Left() += m_rControl.m_aColumnWidths[ col ].getWidth();
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m_aRect.Right() = m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1;
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2009-08-26 13:11:27 +00:00
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}
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2010-12-23 15:48:53 +01:00
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else
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m_aRect.SetEmpty();
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2009-08-26 13:11:27 +00:00
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}
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//--------------------------------------------------------------------
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bool TableColumnGeometry::moveRight()
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{
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2010-12-23 15:48:53 +01:00
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if ( m_nColPos == COL_ROW_HEADERS )
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2009-08-26 13:11:27 +00:00
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{
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2010-12-23 15:48:53 +01:00
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m_nColPos = m_rControl.m_nLeftColumn;
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impl_initRect();
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2009-08-26 13:11:27 +00:00
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}
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else
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2010-12-23 15:48:53 +01:00
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{
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if ( ++m_nColPos < (ColPos)m_rControl.m_aColumnWidths.size() )
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{
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m_aRect.Left() = m_aRect.Right() + 1;
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m_aRect.Right() += m_rControl.m_aColumnWidths[ m_nColPos ].getWidth();
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}
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else
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m_aRect.SetEmpty();
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}
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2009-08-26 13:11:27 +00:00
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return isValid();
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}
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//........................................................................
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} } // namespace svt::table
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//........................................................................
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