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libreoffice/svx/source/engine3d/sphere3d.cxx

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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
* OpenOffice.org - a multi-platform office productivity suite
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*
* This file is part of OpenOffice.org.
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*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
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*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
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*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
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*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include "svx/svdstr.hrc"
#include "svx/svdglob.hxx"
#include <svx/svdmodel.hxx>
#include <svx/svdpage.hxx>
#include "svx/globl3d.hxx"
#include <svx/sphere3d.hxx>
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#include <svx/svxids.hrc>
#include <svx/svx3ditems.hxx>
#include <svx/sdr/properties/e3dsphereproperties.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
//////////////////////////////////////////////////////////////////////////////
// #110094# DrawContact section
sdr::contact::ViewContact* E3dSphereObj::CreateObjectSpecificViewContact()
{
return new sdr::contact::ViewContactOfE3dSphere(*this);
}
//////////////////////////////////////////////////////////////////////////////
sdr::properties::BaseProperties* E3dSphereObj::CreateObjectSpecificProperties()
{
return new sdr::properties::E3dSphereProperties(*this);
}
//////////////////////////////////////////////////////////////////////////////
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TYPEINIT1(E3dSphereObj, E3dCompoundObject);
/*************************************************************************
|*
|* Kugel aus Polygonfacetten nach Laengen und Breitengrad aufbauen
|*
\************************************************************************/
E3dSphereObj::E3dSphereObj(E3dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize)
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: E3dCompoundObject(rDefault)
{
// Defaults setzen
SetDefaultAttributes(rDefault);
// Uebergebene drueberbuegeln
aCenter = rCenter;
aSize = r3DSize;
}
E3dSphereObj::E3dSphereObj()
: E3dCompoundObject()
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
/*************************************************************************
|*
|* Kugel erzeugen ohne die Polygone darin zu erzeugen
|*
\************************************************************************/
// FG: Dieser Aufruf erfolgt von der 3D-Object Factory (objfac3d.cxx) und zwar ausschliesslich beim
// laden von Dokumenten. Hier braucht man keinen CreateSphere-Aufruf, denn die wirkliche
// Anzahl Segmente ist ja noch nicht bekannt. Dies war bis zum 10.2.97 ein (kleines)
// Speicherleck.
E3dSphereObj::E3dSphereObj(int /*dummy*/) // den Parameter braucht es um unterscheiden zu koennen, welcher
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{ // der beiden Konstruktoren gemeint ist. Der obige halt per Default
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dSphereObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
// Defaults setzen
aCenter = rDefault.GetDefaultSphereCenter();
aSize = rDefault.GetDefaultSphereSize();
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
UINT16 E3dSphereObj::GetObjIdentifier() const
{
return E3D_SPHEREOBJ_ID;
}
/*************************************************************************
|*
|* Wandle das Objekt in ein Gruppenobjekt bestehend aus n Polygonen
|*
\************************************************************************/
SdrObject *E3dSphereObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
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{
return NULL;
}
/*************************************************************************
|*
|* Leer-Konstruktor
|*
\************************************************************************/
void E3dSphereObj::ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs)
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{
if((nHSegs != GetHorizontalSegments() || nVSegs != GetVerticalSegments()) && (nHSegs != 0 || nVSegs != 0))
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{
GetProperties().SetObjectItemDirect(Svx3DHorizontalSegmentsItem(nHSegs));
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs));
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ActionChanged();
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}
}
/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/
void E3dSphereObj::operator=(const SdrObject& rObj)
{
// erstmal alle Childs kopieren
E3dCompoundObject::operator=(rObj);
// weitere Parameter kopieren
const E3dSphereObj& r3DObj = (const E3dSphereObj&) rObj;
aCenter = r3DObj.aCenter;
aSize = r3DObj.aSize;
}
/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/
void E3dSphereObj::SetCenter(const basegfx::B3DPoint& rNew)
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{
if(aCenter != rNew)
{
aCenter = rNew;
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ActionChanged();
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}
}
void E3dSphereObj::SetSize(const basegfx::B3DVector& rNew)
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{
if(aSize != rNew)
{
aSize = rNew;
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ActionChanged();
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}
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dSphereObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulSphere3d);
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String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
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}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dSphereObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralSphere3d);
}
// eof