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libreoffice/slideshow/source/engine/animationnodes/animationcommandnode.cxx

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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: animationcommandnode.cxx,v $
* $Revision: 1.9 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_slideshow.hxx"
// must be first
#include <canvas/debug.hxx>
#include <canvas/verbosetrace.hxx>
#include <com/sun/star/presentation/EffectCommands.hpp>
#include "animationcommandnode.hxx"
#include "delayevent.hxx"
#include "tools.hxx"
#include "nodetools.hxx"
#include <boost/bind.hpp>
namespace slideshow {
namespace internal {
void AnimationCommandNode::dispose()
{
mxCommandNode.clear();
BaseNode::dispose();
}
void AnimationCommandNode::activate_()
{
namespace EffectCommands = com::sun::star::presentation::EffectCommands;
switch( mxCommandNode->getCommand() ) {
// the command is user defined
case EffectCommands::CUSTOM: break;
// the command is an ole verb.
case EffectCommands::VERB: break;
// the command starts playing on a media object
case EffectCommands::PLAY: break;
// the command toggles the pause status on a media object
case EffectCommands::TOGGLEPAUSE: break;
// the command stops the animation on a media object
case EffectCommands::STOP: break;
// the command stops all currently running sound effects
case EffectCommands::STOPAUDIO:
getContext().mrEventMultiplexer.notifyCommandStopAudio( getSelf() );
break;
}
// deactivate ASAP:
scheduleDeactivationEvent(
makeEvent( boost::bind( &AnimationNode::deactivate, getSelf() ) ) );
}
bool AnimationCommandNode::hasPendingAnimation() const
{
return false;
}
} // namespace internal
} // namespace slideshow