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libreoffice/slideshow/source/engine/animatedsprite.cxx

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/*************************************************************************
*
* $RCSfile: animatedsprite.cxx,v $
*
* $Revision: 1.2 $
*
* last change: $Author: rt $ $Date: 2004-11-26 18:46:26 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
// must be first
#include <canvas/debug.hxx>
#include <animatedsprite.hxx>
#ifndef _CPPCANVAS_CANVAS_HXX
#include <cppcanvas/canvas.hxx>
#endif
#ifndef _CANVAS_CANVASTOOLS_HXX
#include <canvas/canvastools.hxx>
#endif
#ifndef _BGFX_VECTOR_B2DVECTOR_HXX
#include <basegfx/vector/b2dvector.hxx>
#endif
#ifndef _BGFX_POINT_B2DPOINT_HXX
#include <basegfx/point/b2dpoint.hxx>
#endif
#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
#include <basegfx/matrix/b2dhommatrix.hxx>
#endif
#ifndef _BGFX_NUMERIC_FTOOLS_HXX
#include <basegfx/numeric/ftools.hxx>
#endif
using namespace ::drafts::com::sun::star;
using namespace ::com::sun::star;
namespace presentation
{
namespace internal
{
AnimatedSprite::AnimatedSprite( const ViewLayerSharedPtr& rViewLayer,
const ::basegfx::B2DSize& rSpriteSizePixel ) :
mpViewLayer( rViewLayer ),
mpSprite(),
maEffectiveSpriteSizePixel( rSpriteSizePixel ),
mnAlpha(0.0),
maPosPixel(),
maPos(),
maClip(),
mbSpriteVisible( false )
{
ENSURE_AND_THROW( mpViewLayer.get(), "AnimatedSprite::AnimatedSprite(): Invalid view layer" );
// Add half a pixel tolerance to sprite size, since we later on compare
// against it in resize(). And view transformations will almost never yield
// the same data bits when transforming to device coordinates
maEffectiveSpriteSizePixel += ::basegfx::B2DSize(0.5, 0.5);
mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel );
ENSURE_AND_THROW( mpSprite.get(), "AnimatedSprite::AnimatedSprite(): Could not create sprite" );
}
AnimatedSprite::~AnimatedSprite()
{
}
::cppcanvas::CanvasSharedPtr AnimatedSprite::getContentCanvas() const
{
ENSURE_AND_THROW( mpViewLayer->getCanvas().get(), "AnimatedSprite::getContentCanvas(): No view layer canvas" );
const ::cppcanvas::CanvasSharedPtr pContentCanvas( mpSprite->getContentCanvas() );
// extract linear part of canvas view transformation (linear means:
// without translational components)
::basegfx::B2DHomMatrix aLinearTransform( mpViewLayer->getCanvas()->getTransformation() );
aLinearTransform.set( 0, 2, 0.0 );
aLinearTransform.set( 1, 2, 0.0 );
// apply linear part of canvas view transformation to sprite canvas
pContentCanvas->setTransformation( aLinearTransform );
return pContentCanvas;
}
bool AnimatedSprite::resize( const ::basegfx::B2DSize& rSpriteSizePixel )
{
// Enlarge or reduce the sprite size, if necessary. This
// method employs a strategy similar to container, when
// allocating memory: size is doubled or halved everytime
// the limit is reached. This makes for amortized constant
// time in runtime complexity. Note that we take exact
// powers of two here, since several HW-accelerated canvas
// implementations are limited to such sprite sizes
// (otherwise, those implementations would internally
// round up, too, wasting precious mem).
::basegfx::B2DSize aNewSize( maEffectiveSpriteSizePixel );
bool bNeedResize( false );
if( rSpriteSizePixel.getX() > maEffectiveSpriteSizePixel.getX() ||
rSpriteSizePixel.getX() < 0.5*maEffectiveSpriteSizePixel.getX() )
{
// enlarge or shrink width
aNewSize.setX( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getX()) ) );
bNeedResize = true;
}
if( rSpriteSizePixel.getY() > maEffectiveSpriteSizePixel.getY() ||
rSpriteSizePixel.getY() < 0.5*maEffectiveSpriteSizePixel.getY() )
{
// enlarge or shrink height, by doubling it
aNewSize.setY( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getY()) ) );
bNeedResize = true;
}
if( bNeedResize )
{
maEffectiveSpriteSizePixel = aNewSize;
mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel );
// set attributes similar to previous sprite
if( mpSprite.get() && mbSpriteVisible )
{
mpSprite->show();
mpSprite->setAlpha( mnAlpha );
if( maPosPixel.isValid() )
mpSprite->movePixel( maPosPixel.getValue() );
else if( maPos.isValid() )
mpSprite->move( maPos.getValue() );
if( maClip.isValid() )
mpSprite->setClip( maClip.getValue() );
}
}
return mpSprite.get() != NULL;
}
void AnimatedSprite::move( const ::basegfx::B2DPoint& rNewPos )
{
maPos.setValue( rNewPos );
mpSprite->move( rNewPos );
}
void AnimatedSprite::movePixel( const ::basegfx::B2DPoint& rNewPos )
{
maPosPixel.setValue( rNewPos );
mpSprite->movePixel( rNewPos );
}
void AnimatedSprite::setAlpha( double nAlpha )
{
mnAlpha = nAlpha;
mpSprite->setAlpha( nAlpha );
}
void AnimatedSprite::clip( const ::basegfx::B2DPolyPolygon& rClip )
{
maClip.setValue( rClip );
mpSprite->setClip( rClip );
}
void AnimatedSprite::setPriority( double )
{
// TODO(F3): Missing sprite priority
}
void AnimatedSprite::hide()
{
mpSprite->hide();
mbSpriteVisible = false;
}
void AnimatedSprite::show()
{
mbSpriteVisible = true;
mpSprite->show();
}
}
}