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libreoffice/sd/source/ui/inc/animobjs.hxx

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
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#ifndef INCLUDED_SD_SOURCE_UI_INC_ANIMOBJS_HXX
#define INCLUDED_SD_SOURCE_UI_INC_ANIMOBJS_HXX
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#include <sfx2/dockwin.hxx>
#include <vcl/fixed.hxx>
#include <svtools/stdctrl.hxx>
#include <tools/fract.hxx>
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#include <vcl/group.hxx>
#include <sfx2/ctrlitem.hxx>
#include <vcl/button.hxx>
#include <vcl/field.hxx>
#include <svx/dlgctrl.hxx>
#include <sfx2/progress.hxx>
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#include <vcl/lstbox.hxx>
#include "sdresid.hxx"
#include "misc/scopelock.hxx"
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class SdDrawDocument;
class BitmapEx;
namespace sd {
class AnimationControllerItem;
class View;
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enum BitmapAdjustment
{
BA_LEFT_UP,
BA_LEFT,
BA_LEFT_DOWN,
BA_UP,
BA_CENTER,
BA_DOWN,
BA_RIGHT_UP,
BA_RIGHT,
BA_RIGHT_DOWN
};
class SdDisplay : public Control
{
private:
BitmapEx aBitmapEx;
Fraction aScale;
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public:
SdDisplay( vcl::Window* pWin, SdResId Id );
virtual ~SdDisplay();
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virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE;
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void SetBitmapEx( BitmapEx* pBmpEx );
void SetScale( const Fraction& rFrac );
virtual void DataChanged( const DataChangedEvent& rDCEvt ) SAL_OVERRIDE;
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};
class AnimationWindow : public SfxDockingWindow
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{
friend class AnimationChildWindow;
friend class AnimationControllerItem;
public:
AnimationWindow( SfxBindings* pBindings, SfxChildWindow *pCW,
vcl::Window* pParent, const SdResId& rSdResId );
virtual ~AnimationWindow();
void AddObj( ::sd::View& rView );
void CreateAnimObj( ::sd::View& rView );
virtual void DataChanged( const DataChangedEvent& rDCEvt ) SAL_OVERRIDE;
protected:
virtual bool Close() SAL_OVERRIDE;
virtual void Resize() SAL_OVERRIDE;
virtual void FillInfo( SfxChildWinInfo& ) const SAL_OVERRIDE;
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private:
SdDisplay aCtlDisplay;
ImageButton aBtnFirst;
ImageButton aBtnReverse;
ImageButton aBtnStop;
ImageButton aBtnPlay;
ImageButton aBtnLast;
NumericField aNumFldBitmap;
TimeField aTimeField;
ListBox aLbLoopCount;
FixedLine aGrpBitmap;
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ImageButton aBtnGetOneObject;
ImageButton aBtnGetAllObjects;
ImageButton aBtnRemoveBitmap;
ImageButton aBtnRemoveAll;
FixedText aFtCount;
FixedInfo aFiCount;
FixedLine aGrpAnimation;
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RadioButton aRbtGroup;
RadioButton aRbtBitmap;
FixedText aFtAdjustment;
ListBox aLbAdjustment;
PushButton aBtnCreateGroup;
HelpButton aBtnHelp;
vcl::Window* pWin;
::std::vector< ::std::pair<BitmapEx*, ::tools::Time*> > m_FrameList;
static const size_t EMPTY_FRAMELIST;
size_t m_nCurrentFrame;
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SdDrawDocument* pMyDoc;
Size aSize;
Size aFltWinSize;
Size aDisplaySize;
Size aBmpSize;
bool bMovie;
bool bAllObjects;
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SfxBindings* pBindings;
AnimationControllerItem* pControllerItem;
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ScopeLock maPlayLock;
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DECL_LINK( ClickFirstHdl, void * );
DECL_LINK( ClickStopHdl, void * );
DECL_LINK( ClickPlayHdl, void * );
DECL_LINK( ClickLastHdl, void * );
DECL_LINK( ClickGetObjectHdl, void * );
DECL_LINK( ClickRemoveBitmapHdl, void * );
DECL_LINK( ClickRbtHdl, void * );
DECL_LINK( ClickCreateGroupHdl, void * );
DECL_LINK( ModifyBitmapHdl, void * );
DECL_LINK( ModifyTimeHdl, void * );
void UpdateControl(bool bDisableCtrls = false);
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void ResetAttrs();
void WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime,
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SfxProgress* pStbMgr ) const;
Fraction GetScale();
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};
/**
* ControllerItem for Animator
*/
class AnimationControllerItem : public SfxControllerItem
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{
public:
AnimationControllerItem( sal_uInt16, AnimationWindow*, SfxBindings* );
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protected:
virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState,
const SfxPoolItem* pState ) SAL_OVERRIDE;
private:
AnimationWindow* pAnimationWin;
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};
} // end of namespace sd
#endif
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