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libreoffice/xmloff/source/draw/ximp3dscene.cxx

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/*************************************************************************
*
* $RCSfile: ximp3dscene.cxx,v $
*
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* $Revision: 1.4 $
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*
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* last change: $Author: aw $ $Date: 2000-12-07 15:15:53 $
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*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#pragma hdrstop
#ifndef _XIMP3DSCENE_HXX
#include "ximp3dscene.hxx"
#endif
#ifndef _XMLOFF_XMLUCONV_HXX
#include "xmluconv.hxx"
#endif
#ifndef _XEXPTRANSFORM_HXX
#include "xexptran.hxx"
#endif
#ifndef _XMLOFF_XMLKYWD_HXX
#include "xmlkywd.hxx"
#endif
#ifndef _XMLOFF_XMLNMSPE_HXX
#include "xmlnmspe.hxx"
#endif
#ifndef _COM_SUN_STAR_DRAWING_DIRECTION3D_HPP_
#include <com/sun/star/drawing/Direction3D.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_CAMERAGEOMETRY_HPP_
#include <com/sun/star/drawing/CameraGeometry.hpp>
#endif
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using namespace ::rtl;
using namespace ::com::sun::star;
//////////////////////////////////////////////////////////////////////////////
// dr3d:3dlight context
SdXML3DLightContext::SdXML3DLightContext(
SdXMLImport& rImport,
sal_uInt16 nPrfx,
const rtl::OUString& rLName,
const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
: SvXMLImportContext( rImport, nPrfx, rLName),
maDiffuseColor(0x00000000),
maDirection(0.0, 0.0, 1.0),
mbEnabled(FALSE),
mbSpecular(FALSE)
{
// read attributes for the 3DScene
sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
for(sal_Int16 i=0; i < nAttrCount; i++)
{
OUString sAttrName = xAttrList->getNameByIndex( i );
OUString aLocalName;
sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
OUString sValue = xAttrList->getValueByIndex( i );
const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
switch(rAttrTokenMap.Get(nPrefix, aLocalName))
{
case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
{
GetImport().GetMM100UnitConverter().convertColor(maDiffuseColor, sValue);
break;
}
case XML_TOK_3DLIGHT_DIRECTION:
{
GetImport().GetMM100UnitConverter().convertVector3D(maDirection, sValue);
break;
}
case XML_TOK_3DLIGHT_ENABLED:
{
GetImport().GetMM100UnitConverter().convertBool(mbEnabled, sValue);
break;
}
case XML_TOK_3DLIGHT_SPECULAR:
{
GetImport().GetMM100UnitConverter().convertBool(mbSpecular, sValue);
break;
}
}
}
}
SdXML3DLightContext::~SdXML3DLightContext()
{
}
//////////////////////////////////////////////////////////////////////////////
TYPEINIT1( SdXML3DSceneShapeContext, SvXMLImportContext );
SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
SvXMLImport& rImport,
USHORT nPrfx,
const OUString& rLocalName,
const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
uno::Reference< drawing::XShapes >& rShapes)
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: SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes ),
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mxShapes(rShapes),
mbSetTransform( FALSE ),
mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
mnDistance(1000),
mnFocalLength(1000),
mnShadowSlant(0),
mxShadeMode(drawing::ShadeMode_SMOOTH),
maAmbientColor(0x00666666),
mbLightingMode(FALSE),
maVRP(0.0, 0.0, 1.0),
maVPN(0.0, 0.0, 1.0),
maVUP(0.0, 1.0, 0.0),
mbVRPUsed(FALSE),
mbVPNUsed(FALSE),
mbVUPUsed(FALSE)
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{
}
//////////////////////////////////////////////////////////////////////////////
SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
{
// release remembered light contexts, they are no longer needed
while(maList.Count())
maList.Remove(maList.Count() - 1)->ReleaseRef();
}
//////////////////////////////////////////////////////////////////////////////
void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
{
// read attributes for the 3DScene
sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
for(sal_Int16 i=0; i < nAttrCount; i++)
{
OUString sAttrName = xAttrList->getNameByIndex( i );
OUString aLocalName;
sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
OUString sValue = xAttrList->getValueByIndex( i );
const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DSceneShapeAttrTokenMap();
switch(rAttrTokenMap.Get(nPrefix, aLocalName))
{
case XML_TOK_3DSCENESHAPE_X:
{
GetImport().GetMM100UnitConverter().convertMeasure(mnX, sValue);
break;
}
case XML_TOK_3DSCENESHAPE_Y:
{
GetImport().GetMM100UnitConverter().convertMeasure(mnY, sValue);
break;
}
case XML_TOK_3DSCENESHAPE_WIDTH:
{
GetImport().GetMM100UnitConverter().convertMeasure(mnWidth, sValue);
break;
}
case XML_TOK_3DSCENESHAPE_HEIGHT:
{
GetImport().GetMM100UnitConverter().convertMeasure(mnHeight, sValue);
break;
}
case XML_TOK_3DSCENESHAPE_TRANSFORM:
{
SdXMLImExTransform3D aTransform(sValue, GetImport().GetMM100UnitConverter());
if(aTransform.NeedsAction())
mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
break;
}
case XML_TOK_3DSCENESHAPE_VRP:
{
Vector3D aNewVec;
GetImport().GetMM100UnitConverter().convertVector3D(aNewVec, sValue);
if(aNewVec != maVRP)
{
maVRP = aNewVec;
mbVRPUsed = TRUE;
}
break;
}
case XML_TOK_3DSCENESHAPE_VPN:
{
Vector3D aNewVec;
GetImport().GetMM100UnitConverter().convertVector3D(aNewVec, sValue);
if(aNewVec != maVPN)
{
maVPN = aNewVec;
mbVPNUsed = TRUE;
}
break;
}
case XML_TOK_3DSCENESHAPE_VUP:
{
Vector3D aNewVec;
GetImport().GetMM100UnitConverter().convertVector3D(aNewVec, sValue);
if(aNewVec != maVUP)
{
maVUP = aNewVec;
mbVUPUsed = TRUE;
}
break;
}
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case XML_TOK_3DSCENESHAPE_PROJECTION:
{
if(sValue.equals(OUString(RTL_CONSTASCII_USTRINGPARAM(sXML_parallel))))
mxPrjMode = drawing::ProjectionMode_PARALLEL;
else
mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
break;
}
case XML_TOK_3DSCENESHAPE_DISTANCE:
{
GetImport().GetMM100UnitConverter().convertMeasure(mnDistance, sValue);
break;
}
case XML_TOK_3DSCENESHAPE_FOCAL_LENGTH:
{
GetImport().GetMM100UnitConverter().convertMeasure(mnFocalLength, sValue);
break;
}
case XML_TOK_3DSCENESHAPE_SHADOW_SLANT:
{
GetImport().GetMM100UnitConverter().convertNumber(mnShadowSlant, sValue);
break;
}
case XML_TOK_3DSCENESHAPE_SHADE_MODE:
{
if(sValue.equals(OUString(RTL_CONSTASCII_USTRINGPARAM(sXML_flat))))
mxShadeMode = drawing::ShadeMode_FLAT;
else if(sValue.equals(OUString(RTL_CONSTASCII_USTRINGPARAM(sXML_phong))))
mxShadeMode = drawing::ShadeMode_PHONG;
else if(sValue.equals(OUString(RTL_CONSTASCII_USTRINGPARAM(sXML_gouraud))))
mxShadeMode = drawing::ShadeMode_SMOOTH;
else
mxShadeMode = drawing::ShadeMode_DRAFT;
break;
}
case XML_TOK_3DSCENESHAPE_AMBIENT_COLOR:
{
GetImport().GetMM100UnitConverter().convertColor(maAmbientColor, sValue);
break;
}
case XML_TOK_3DSCENESHAPE_LIGHTING_MODE:
{
GetImport().GetMM100UnitConverter().convertBool(mbLightingMode, sValue);
break;
}
}
}
}
//////////////////////////////////////////////////////////////////////////////
void SdXML3DSceneShapeContext::EndElement()
{
if(mxShapes.is())
{
uno::Reference< drawing::XShape > xShape(mxShapes, uno::UNO_QUERY);
if(xShape.is())
{
// set local parameters on shape
awt::Point aPoint(mnX, mnY);
awt::Size aSize(mnWidth, mnHeight);
xShape->setPosition(aPoint);
xShape->setSize(aSize);
uno::Reference< beans::XPropertySet > xPropSet(xShape, uno::UNO_QUERY);
if(xPropSet.is())
{
uno::Any aAny;
// world transformation
if(mbSetTransform)
{
aAny <<= mxHomMat;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")), aAny);
}
// projection "D3DScenePerspective" drawing::ProjectionMode
aAny <<= mxPrjMode;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")), aAny);
// distance
aAny <<= mnDistance;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")), aAny);
// focalLength
aAny <<= mnFocalLength;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")), aAny);
// shadowSlant
aAny <<= (sal_Int16)mnShadowSlant;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")), aAny);
// shadeMode
aAny <<= mxShadeMode;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")), aAny);
// ambientColor
aAny <<= maAmbientColor.GetColor();
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")), aAny);
// lightingMode
aAny <<= mbLightingMode;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")), aAny);
if(maList.Count())
{
uno::Any aAny2;
uno::Any aAny3;
// set lights
for(sal_uInt32 a(0L); a < maList.Count(); a++)
{
SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList.GetObject(a);
// set anys
aAny <<= pCtx->GetDiffuseColor().GetColor();
drawing::Direction3D xLightDir;
xLightDir.DirectionX = pCtx->GetDirection().X();
xLightDir.DirectionY = pCtx->GetDirection().Y();
xLightDir.DirectionZ = pCtx->GetDirection().Z();
aAny2 <<= xLightDir;
aAny3 <<= pCtx->GetEnabled();
switch(a)
{
case 0:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor1")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection1")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn1")), aAny3);
break;
}
case 1:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor2")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection2")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn2")), aAny3);
break;
}
case 2:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor3")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection3")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn3")), aAny3);
break;
}
case 3:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor4")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection4")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn4")), aAny3);
break;
}
case 4:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor5")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection5")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn5")), aAny3);
break;
}
case 5:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor6")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection6")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn6")), aAny3);
break;
}
case 6:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor7")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection7")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn7")), aAny3);
break;
}
case 7:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor8")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection8")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn8")), aAny3);
break;
}
}
}
}
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// CameraGeometry and camera settings
drawing::CameraGeometry aCamGeo;
aCamGeo.vrp.PositionX = maVRP.X();
aCamGeo.vrp.PositionY = maVRP.Y();
aCamGeo.vrp.PositionZ = maVRP.Z();
aCamGeo.vpn.DirectionX = maVPN.X();
aCamGeo.vpn.DirectionY = maVPN.Y();
aCamGeo.vpn.DirectionZ = maVPN.Z();
aCamGeo.vup.DirectionX = maVUP.X();
aCamGeo.vup.DirectionY = maVUP.Y();
aCamGeo.vup.DirectionZ = maVUP.Z();
aAny <<= aCamGeo;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")), aAny);
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}
// call parent
SvXMLImportContext::EndElement();
}
}
}
//////////////////////////////////////////////////////////////////////////////
SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( USHORT nPrefix,
const OUString& rLocalName,
const uno::Reference< xml::sax::XAttributeList>& xAttrList )
{
SvXMLImportContext* pContext = 0L;
// look for local light context first
if(nPrefix == XML_NAMESPACE_DR3D
&& rLocalName.equals(OUString(RTL_CONSTASCII_USTRINGPARAM(sXML_light))))
{
// dr3d:light inside dr3d:scene context
pContext = new SdXML3DLightContext(GetSdImport(), nPrefix, rLocalName, xAttrList);
// remember SdXMLPresentationPlaceholderContext for later evaluation
if(pContext)
{
pContext->AddRef();
maList.Insert((SdXML3DLightContext*)pContext, LIST_APPEND);
}
}
// call GroupChildContext function at common ShapeImport
if(!pContext)
{
pContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
GetImport(), nPrefix, rLocalName, xAttrList, mxShapes);
}
// call parent when no own context was created
if(!pContext)
{
pContext = SvXMLImportContext::CreateChildContext(
nPrefix, rLocalName, xAttrList);
}
return pContext;
}