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libreoffice/svx/source/dialog/charmap.cxx

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/*************************************************************************
*
* $RCSfile: charmap.cxx,v $
*
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* $Revision: 1.3 $
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*
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* last change: $Author: hdu $ $Date: 2000-10-19 09:10:58 $
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*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
// include ---------------------------------------------------------------
#ifndef _SHL_HXX
#include <tools/shl.hxx>
#endif
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#ifndef _TOOLS_DEBUG_HXX
#include <tools/debug.hxx>
#endif
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#ifndef _SV_SOUND_HXX
#include <vcl/sound.hxx>
#endif
#ifndef _SV_METRIC_HXX
#include <vcl/metric.hxx>
#endif
#ifndef _SV_SVAPP_HXX //autogen
#include <vcl/svapp.hxx>
#endif
#pragma hdrstop
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#include <rtl/textenc.h>
#include <ucsubset.hxx>
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#include "dialogs.hrc"
#include "charmap.hrc"
#include "charmap.hxx"
#include "dialmgr.hxx"
// class SvxShowCharSet --------------------------------------------------
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#define SBWIDTH 16
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SvxShowCharSet::SvxShowCharSet( Window* pParent, const ResId& rResId ) :
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Control( pParent, rResId ),
aVscrollSB( this, WB_VERT),
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nSelectedIndex( FirstInMap())
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{
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aOrigSize = GetOutputSizePixel();
aOrigPos = GetPosPixel();
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SetStyle( GetStyle() | WB_CLIPCHILDREN);
aVscrollSB.SetScrollHdl( LINK( this, SvxShowCharSet, VscrollHdl ) );
aVscrollSB.EnableDrag( TRUE);
// other aVscroll settings depend on selected font => see SetFont
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bDrag = FALSE;
InitSettings( TRUE, TRUE );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::GetFocus()
{
Control::GetFocus();
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SelectIndex( nSelectedIndex, TRUE );
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}
// -----------------------------------------------------------------------
void SvxShowCharSet::LoseFocus()
{
Control::LoseFocus();
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SelectIndex( nSelectedIndex, TRUE );
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}
// -----------------------------------------------------------------------
void SvxShowCharSet::StateChanged( StateChangedType nType )
{
if ( nType == STATE_CHANGE_CONTROLFOREGROUND )
InitSettings( TRUE, FALSE );
else if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
InitSettings( FALSE, TRUE );
Control::StateChanged( nType );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::DataChanged( const DataChangedEvent& rDCEvt )
{
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if ( ( rDCEvt.GetType() == DATACHANGED_SETTINGS )
&& ( rDCEvt.GetFlags() & SETTINGS_STYLE ) )
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InitSettings( TRUE, TRUE );
else
Control::DataChanged( rDCEvt );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseButtonDown( const MouseEvent& rMEvt )
{
if ( rMEvt.IsLeft() )
{
if ( rMEvt.GetClicks() == 1 )
{
GrabFocus();
bDrag = TRUE;
CaptureMouse();
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int index = PixelToMapIndex( rMEvt.GetPosPixel());
SelectIndex( index);
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}
if ( !(rMEvt.GetClicks() % 2) )
aDoubleClkHdl.Call( this );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseButtonUp( const MouseEvent& rMEvt )
{
if ( bDrag && rMEvt.IsLeft() )
{
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// released mouse over character map
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if ( Rectangle(Point(), GetOutputSize()).IsInside(rMEvt.GetPosPixel()))
aSelectHdl.Call( this );
ReleaseMouse();
bDrag = FALSE;
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseMove( const MouseEvent& rMEvt )
{
if ( rMEvt.IsLeft() && bDrag )
{
Point aPos = rMEvt.GetPosPixel();
Size aSize = GetSizePixel();
if ( aPos.X() < 0 )
aPos.X() = 0;
else if ( aPos.X() > aSize.Width()-5 )
aPos.X() = aSize.Width()-5;
if ( aPos.Y() < 0 )
aPos.Y() = 0;
else if ( aPos.Y() > aSize.Height()-5 )
aPos.Y() = aSize.Height()-5;
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int index = PixelToMapIndex( aPos);
SelectIndex( index );
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}
}
// -----------------------------------------------------------------------
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void SvxShowCharSet::Command( const CommandEvent& rCEvt )
{
if( !HandleScrollCommand( rCEvt, 0, &aVscrollSB ) )
Control::Command( rCEvt );
}
// -----------------------------------------------------------------------
// TODO: LastInMap(), UnicodeToMapIndex() and MapIndexToUnicode() should be in Font,
// we let them mature here though because it is currently the only use
#define FIRST_UNICODE sal_Unicode(0x0020) // ASCII space code
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#define LAST_UNICODE sal_Unicode(0xFFFF) // end of UCS2
#define FIRST_SURROGATE sal_Unicode(0xD800)
#define LAST_SURROGATE sal_Unicode(0xDFFF)
#define COUNT_SURROGATE (LAST_SURROGATE - FIRST_SURROGATE + 1);
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inline int SvxShowCharSet::FirstInMap( void) const
{
return 0;
}
inline int SvxShowCharSet::LastInMap( void) const
{
if( GetFont().GetCharSet() == RTL_TEXTENCODING_SYMBOL)
return (0x0FF - 0x020);
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return (LAST_UNICODE - FIRST_UNICODE) - COUNT_SURROGATE;
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}
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inline int SvxShowCharSet::UnicodeToMapIndex( sal_Unicode c) const
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{
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//TODO: should depend on font and encoding, change when Font can provide info
int nMapIndex = c - FIRST_UNICODE;
if( c > LAST_SURROGATE) // skip surrogate unicode subset
nMapIndex -= COUNT_SURROGATE;
if( nMapIndex < FirstInMap() || nMapIndex > LastInMap())
nMapIndex = FirstInMap();
return nMapIndex;
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}
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inline sal_Unicode SvxShowCharSet::MapIndexToUnicode( int index) const
{
//TODO: should depend on font and encoding, change when Font can provide info
sal_Unicode c = FIRST_UNICODE + index;
if( c >= FIRST_SURROGATE) // skip surrogate unicode subset
c += COUNT_SURROGATE;
return c;
}
// -----------------------------------------------------------------------
inline int SvxShowCharSet::FirstInView( void) const
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{
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int nIndex = FirstInMap();
if( aVscrollSB.IsVisible())
nIndex += aVscrollSB.GetThumbPos() * COLUMN_COUNT;
return nIndex;
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}
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inline int SvxShowCharSet::LastInView( void) const
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{
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int nIndex = FirstInView();
nIndex += ROW_COUNT * COLUMN_COUNT - 1;
return Min( nIndex, LastInMap());
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}
inline Point SvxShowCharSet::MapIndexToPixel( int index) const
{
int base = FirstInView();
int x = ((index - base) % COLUMN_COUNT) * nX;
int y = ((index - base) / COLUMN_COUNT) * nY;
return Point( x, y);
}
inline int SvxShowCharSet::PixelToMapIndex( const Point point) const
{
int base = FirstInView();
return (base + (point.X()/nX) + (point.Y()/nY) * COLUMN_COUNT);
}
// -----------------------------------------------------------------------
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void SvxShowCharSet::KeyInput( const KeyEvent& rKEvt )
{
KeyCode aCode = rKEvt.GetKeyCode();
if ( aCode.GetModifier() )
{
Control::KeyInput( rKEvt );
return;
}
sal_Unicode cChar = (sal_Unicode)rKEvt.GetCharCode();
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int mapIndex = UnicodeToMapIndex( cChar);
if ( mapIndex>FirstInMap() && mapIndex<=LastInMap())
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{
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SelectIndex( mapIndex );
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aPreSelectHdl.Call( this );
return;
}
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int tmpSelected = nSelectedIndex;
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switch ( aCode.GetCode() )
{
case KEY_SPACE:
aSelectHdl.Call( this );
break;
case KEY_LEFT:
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--tmpSelected;
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break;
case KEY_RIGHT:
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++tmpSelected;
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break;
case KEY_UP:
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tmpSelected -= COLUMN_COUNT;
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break;
case KEY_DOWN:
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tmpSelected += COLUMN_COUNT;
break;
case KEY_PAGEUP:
tmpSelected -= ROW_COUNT * COLUMN_COUNT;
break;
case KEY_PAGEDOWN:
tmpSelected += ROW_COUNT * COLUMN_COUNT;
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break;
case KEY_HOME:
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tmpSelected = FirstInMap();
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break;
case KEY_END:
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tmpSelected = LastInMap();
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break;
default:
Control::KeyInput( rKEvt );
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tmpSelected = FirstInMap() - 1; // mark as invalid
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}
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if ( tmpSelected >= FirstInMap() && tmpSelected <= LastInMap() ) {
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SelectIndex( tmpSelected, TRUE);
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aPreSelectHdl.Call( this );
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}
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}
// -----------------------------------------------------------------------
void SvxShowCharSet::Paint( const Rectangle& )
{
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DrawChars_Impl( FirstInView(), LastInView());
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}
// -----------------------------------------------------------------------
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void SvxShowCharSet::DrawChars_Impl( int n1, int n2)
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{
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if( n1 > LastInView() || n2 < FirstInView())
return;
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Size aOutputSize = GetOutputSizePixel();
if( aVscrollSB.IsVisible())
aOutputSize.setWidth( aOutputSize.Width() - SBWIDTH);
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int i;
for ( i = 1; i < COLUMN_COUNT; ++i)
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DrawLine( Point( nX * i, 0 ), Point( nX * i, aOutputSize.Height() ) );
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for ( i = 1; i < ROW_COUNT; ++i )
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DrawLine( Point( 0, nY * i ), Point( aOutputSize.Width(), nY * i ) );
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for ( i = n1; i <= n2; ++i)
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{
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Point pix = MapIndexToPixel( i);
int x = pix.X();
int y = pix.Y();
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if ( i == nSelectedIndex && HasFocus() )
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{
const StyleSettings& rStyleSettings =
Application::GetSettings().GetStyleSettings();
Color aLineCol = GetLineColor();
Color aFillCol = GetFillColor();
SetLineColor();
SetFillColor( rStyleSettings.GetFaceColor() );
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DrawRect( Rectangle( Point( x+1, y+1), Size( nX-1, nY-1)));
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SetLineColor( rStyleSettings.GetLightColor() );
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DrawLine( Point( x+1, y+1 ), Point( x+nX-1, y+1));
DrawLine( Point( x+1, y+1 ), Point( x+1, y+nY-1));
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SetLineColor( rStyleSettings.GetShadowColor() );
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DrawLine( Point( x+1, y+nY-1), Point( x+nX-1, y+nY-1));
DrawLine( Point( x+nX-1, y+nY-1), Point( x+nX-1, y+1));
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SetLineColor( aLineCol );
SetFillColor( aFillCol );
}
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String aCharStr( MapIndexToUnicode( i ) );
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x += ( nX - GetTextWidth(aCharStr) ) / 2;
y += ( nY - GetTextHeight() ) / 2;
DrawText( Point( x, y ), aCharStr );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::InitSettings( BOOL bForeground, BOOL bBackground )
{
const StyleSettings& rStyleSettings = Application::GetSettings().GetStyleSettings();
if ( bForeground )
{
Color aTextColor = rStyleSettings.GetWindowTextColor();
if ( IsControlForeground() )
aTextColor = GetControlForeground();
SetTextColor( aTextColor );
}
if ( bBackground )
{
if ( IsControlBackground() )
SetBackground( GetControlBackground() );
else
SetBackground( rStyleSettings.GetWindowColor() );
}
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Invalidate();
}
// -----------------------------------------------------------------------
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sal_Unicode SvxShowCharSet::GetSelectCharacter() const
{
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return MapIndexToUnicode( nSelectedIndex);
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}
// -----------------------------------------------------------------------
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void SvxShowCharSet::SetFont( const Font& rFont )
{
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sal_Unicode cSelectedChar = MapIndexToUnicode( nSelectedIndex);
if( nSelectedIndex < FirstInView() || nSelectedIndex > LastInView())
cSelectedChar = MapIndexToUnicode( FirstInView());
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Font aFont = rFont;
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aFont.SetWeight( WEIGHT_LIGHT );
aFont.SetSize( Size( 0, 12 ) );
aFont.SetTransparent( TRUE );
Control::SetFont( aFont );
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// hide scrollbar when there is nothing to scroll
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BOOL bNeedVscroll = (LastInMap()-FirstInMap()+1 > ROW_COUNT*COLUMN_COUNT);
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nX = (aOrigSize.Width() - (bNeedVscroll ? SBWIDTH : 0)) / COLUMN_COUNT;
nY = aOrigSize.Height() / ROW_COUNT;
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if( bNeedVscroll)
{
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aVscrollSB.SetPosSizePixel( nX * COLUMN_COUNT, 0, SBWIDTH, nY * ROW_COUNT);
aVscrollSB.SetRangeMin( 0);
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int nLastRow = (LastInMap() - FirstInMap() + COLUMN_COUNT) / COLUMN_COUNT;
aVscrollSB.SetRangeMax( nLastRow);
aVscrollSB.SetPageSize( ROW_COUNT-1);
aVscrollSB.SetVisibleSize( ROW_COUNT);
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}
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// rearrange CharSet element in sync with nX- and nY-multiples
Size aNewSize( nX * COLUMN_COUNT + (bNeedVscroll ? SBWIDTH : 0), nY * ROW_COUNT);
Point aNewPos = aOrigPos + Point( (aOrigSize.Width() - aNewSize.Width()) / 2, 0);
SetPosPixel( aNewPos);
SetOutputSizePixel( aNewSize);
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int nMapIndex = UnicodeToMapIndex( cSelectedChar);
SelectIndex( nMapIndex);
aVscrollSB.Show( bNeedVscroll);
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Invalidate();
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}
// -----------------------------------------------------------------------
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void SvxShowCharSet::SelectIndex( int nNewIndex, BOOL bFocus )
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{
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if ( (nSelectedIndex == nNewIndex) && !bFocus )
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return;
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if( nNewIndex < FirstInView()) {
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// need to scroll up to see selected item
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int nNewPos = aVscrollSB.GetThumbPos();
nNewPos -= (FirstInView() - nNewIndex + COLUMN_COUNT-1) / COLUMN_COUNT;
aVscrollSB.SetThumbPos( nNewPos);
nSelectedIndex = nNewIndex;
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Invalidate();
}
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else if( nNewIndex > LastInView()) {
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// need to scroll down to see selected item
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int nNewPos = aVscrollSB.GetThumbPos();
nNewPos += (nNewIndex - LastInView() + COLUMN_COUNT) / COLUMN_COUNT;
aVscrollSB.SetThumbPos( nNewPos);
nSelectedIndex = nNewIndex;
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Invalidate();
} else {
// remove highlighted view
Color aLineCol = GetLineColor();
Color aFillCol = GetFillColor();
SetLineColor();
SetFillColor( GetBackground().GetColor() );
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Point aOldPixel = MapIndexToPixel( nSelectedIndex);
aOldPixel.Move( +1, +1);
DrawRect( Rectangle( aOldPixel, Size( nX-1, nY-1)));
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SetLineColor( aLineCol );
SetFillColor( aFillCol );
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int nOldIndex = nSelectedIndex;
nSelectedIndex = nNewIndex;
DrawChars_Impl( nOldIndex, nOldIndex );
DrawChars_Impl( nNewIndex, nNewIndex );
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}
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aHighHdl.Call( this );
}
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// -----------------------------------------------------------------------
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void SvxShowCharSet::SelectCharacter( sal_Unicode cNew, BOOL bFocus )
{
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int nMapIndex = UnicodeToMapIndex( cNew);
SelectIndex( nMapIndex, bFocus);
if( !bFocus) {
// move selected item to top row if unfocused
aVscrollSB.SetThumbPos( (nMapIndex - FirstInMap()) / COLUMN_COUNT);
Invalidate();
}
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}
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// -----------------------------------------------------------------------
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IMPL_LINK_INLINE_START( SvxShowCharSet, VscrollHdl, ScrollBar *, EMPTYARG )
{
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if( nSelectedIndex < FirstInView() || nSelectedIndex > LastInView())
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SelectIndex( FirstInView());
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Invalidate();
return 0;
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}
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IMPL_LINK_INLINE_END( SvxShowCharSet, VscrollHdl, ScrollBar *, EMPTYARG )
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// -----------------------------------------------------------------------
SvxShowCharSet::~SvxShowCharSet()
{
}
// class SvxShowText -----------------------------------------------------
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SvxShowText::SvxShowText( Window* pParent, const ResId& rResId, BOOL _bCenter) :
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Control( pParent, rResId ),
bCenter( _bCenter)
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{
}
// -----------------------------------------------------------------------
void SvxShowText::Paint( const Rectangle& )
{
if ( bCenter )
{
String aText = GetText();
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DrawText( Point( (GetOutputSizePixel().Width() - GetTextWidth(aText))/2, nY),
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aText );
}
else
DrawText( Point( 2, nY ), GetText() );
}
// -----------------------------------------------------------------------
void SvxShowText::SetFont( const Font& rFont )
{
Invalidate();
long nWinHeight = GetOutputSizePixel().Height();
Font aFont = rFont;
aFont.SetWeight( WEIGHT_NORMAL );
aFont.SetSize( Size( 0, nWinHeight-6 ) );
aFont.SetTransparent( TRUE );
Control::SetFont( aFont );
nY = ( nWinHeight - GetTextHeight() ) / 2;
}
// -----------------------------------------------------------------------
void SvxShowText::SetText( const String& rText )
{
Control::SetText( rText );
Invalidate();
}
// -----------------------------------------------------------------------
SvxShowText::~SvxShowText()
{
}
// class SvxCharacterMap -------------------------------------------------
SvxCharacterMap::SvxCharacterMap( Window* pParent, BOOL bOne ) :
SfxModalDialog( pParent, SVX_RES( RID_SVXDLG_CHARMAP ) ),
aShowSet ( this, ResId( CT_SHOWSET ) ),
aFontText ( this, ResId( FT_FONT ) ),
aFontLB ( this, ResId( LB_FONT ) ),
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aSubsetText ( this, ResId( FT_SUBSET ) ),
aSubsetLB ( this, ResId( LB_SUBSET ) ),
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aSymbolText ( this, ResId( FT_SYMBOLE ) ),
aShowText ( this, ResId( CT_SHOWTEXT ) ),
aShowChar ( this, ResId( CT_SHOWCHAR ), TRUE ),
aCharCodeText ( this, ResId( FT_CHARCODE ) ),
aOKBtn ( this, ResId( BTN_CHAR_OK ) ),
aCancelBtn ( this, ResId( BTN_CHAR_CANCEL ) ),
aHelpBtn ( this, ResId( BTN_CHAR_HELP ) ),
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aDeleteBtn ( this, ResId( BTN_DELETE ) ),
pSubsetMap( 0)
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{
FreeResource();
aFont = GetFont();
aFont.SetTransparent( TRUE );
aFont.SetFamily( FAMILY_DONTKNOW );
aFont.SetPitch( PITCH_DONTKNOW );
aFont.SetCharSet( RTL_TEXTENCODING_DONTKNOW );
SvxCharacterMap::bOne = bOne;
if ( bOne )
{
Size aDlgSize = GetSizePixel();
SetSizePixel( Size( aDlgSize.Width(),
aDlgSize.Height()-aShowText.GetSizePixel().Height() ) );
aSymbolText.Hide();
aShowText.Hide();
aDeleteBtn.Hide();
}
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String aDefStr( aFont.GetName() );
String aLastName;
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xub_StrLen i;
xub_StrLen nCount = GetDevFontCount();
for ( i = 0; i < nCount; i++ )
{
String aFontName( GetDevFont( i ).GetName() );
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if ( aFontName != aLastName )
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{
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aLastName = aFontName;
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USHORT nPos = aFontLB.InsertEntry( aFontName );
aFontLB.SetEntryData( nPos, (void*)(ULONG)i );
}
}
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// the font may not be in the list =>
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// try to find a font name token in list and select found font,
// else select topmost entry
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FASTBOOL bFound = (aFontLB.GetEntryPos( aDefStr ) == LISTBOX_ENTRY_NOTFOUND );
if( !bFound )
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{
for ( i = 0; i < aDefStr.GetTokenCount(); ++i )
{
String aToken = aDefStr.GetToken(i);
if ( aFontLB.GetEntryPos( aToken ) != LISTBOX_ENTRY_NOTFOUND )
{
aDefStr = aToken;
bFound = TRUE;
break;
}
}
}
if ( bFound )
aFontLB.SelectEntry( aDefStr );
else if ( aFontLB.GetEntryCount() )
aFontLB.SelectEntryPos(0);
FontSelectHdl( &aFontLB );
aOKBtn.SetClickHdl( LINK( this, SvxCharacterMap, OKHdl ) );
aFontLB.SetSelectHdl( LINK( this, SvxCharacterMap, FontSelectHdl ) );
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aSubsetLB.SetSelectHdl( LINK( this, SvxCharacterMap, SubsetSelectHdl ) );
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aShowSet.SetDoubleClickHdl( LINK( this, SvxCharacterMap, CharDoubleClickHdl ) );
aShowSet.SetSelectHdl( LINK( this, SvxCharacterMap, CharSelectHdl ) );
aShowSet.SetHighlightHdl( LINK( this, SvxCharacterMap, CharHighlightHdl ) );
aShowSet.SetPreSelectHdl( LINK( this, SvxCharacterMap, CharPreSelectHdl ) );
aDeleteBtn.SetClickHdl( LINK( this, SvxCharacterMap, DeleteHdl ) );
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SetChar( FIRST_UNICODE );
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aOKBtn.Disable();
}
// -----------------------------------------------------------------------
void SvxCharacterMap::SetFont( const Font& rFont )
{
SetCharFont( rFont );
}
// -----------------------------------------------------------------------
void SvxCharacterMap::DisableFontSelection()
{
aFontText.Disable();
aFontLB.Disable();
}
// -----------------------------------------------------------------------
void SvxCharacterMap::SetCharFont( const Font& rFont )
{
//Font ersteinmal ermitteln lassen, damit auch auch Fonts mit dem
//Namen "Times New Roman;Times" auf der jeweiligen Plattform richtig
//funktionieren.
Font aTmp( GetFontMetric( rFont ) );
if ( aFontLB.GetEntryPos( aTmp.GetName() ) == LISTBOX_ENTRY_NOTFOUND )
return;
aFontLB.SelectEntry( aTmp.GetName() );
aFont = aTmp;
FontSelectHdl( &aFontLB );
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// for compatibility reasons
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ModalDialog::SetFont( aFont );
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharacterMap, OKHdl, OKButton *, EMPTYARG )
{
String aStr = aShowText.GetText();
if ( !aStr.Len() )
{
if ( aShowSet.GetSelectCharacter() > 0 )
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aStr = aShowSet.GetSelectCharacter();
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aShowText.SetText( aStr );
}
EndDialog( TRUE );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharacterMap, FontSelectHdl, ListBox *, EMPTYARG )
{
USHORT nPos = aFontLB.GetSelectEntryPos(),
nFont = (USHORT)(ULONG)aFontLB.GetEntryData( nPos );
aFont = GetDevFont( nFont );
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// notify children using this font
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aShowSet.SetFont( aFont );
aShowText.SetFont( aFont );
aShowChar.SetFont( aFont );
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// setup unicode subset listbar with font specific subsets,
// hide unicode subset listbar for symbol fonts
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// TODO: get info from the Font once it provides it
if( pSubsetMap)
delete pSubsetMap;
pSubsetMap = new SubsetMap;
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BOOL bNeedSubset = (aFont.GetCharSet() != RTL_TEXTENCODING_SYMBOL);
if( bNeedSubset) {
// update subset listbox for new font's unicode subsets
aSubsetLB.Clear();
const Subset* s = 0;
// TODO: is it worth to improve stupid linear search?
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for( int i = 0; (s = pSubsetMap->GetSubsetByIndex( i)) != 0; ++i) {
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USHORT nPos = aSubsetLB.InsertEntry( s->GetName());
aSubsetLB.SetEntryData( nPos, (void*)s );
// subset must live at least as long as the selected font !!!
if( i == 0)
aSubsetLB.SelectEntryPos( nPos);
}
if( aSubsetLB.GetEntryCount() <= 1)
bNeedSubset = FALSE;
}
aSubsetText.Show( bNeedSubset);
aSubsetLB.Show( bNeedSubset);
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharacterMap, SubsetSelectHdl, ListBox *, EMPTYARG )
{
USHORT nPos = aSubsetLB.GetSelectEntryPos();
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const Subset* subset = reinterpret_cast<const Subset*> (aSubsetLB.GetEntryData(nPos));
if( subset) {
sal_Unicode c = subset->GetRangeMin();
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aShowSet.SelectCharacter( c);
}
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return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK_INLINE_START( SvxCharacterMap, CharDoubleClickHdl, Control *, EMPTYARG )
{
EndDialog( TRUE );
return 0;
}
IMPL_LINK_INLINE_END( SvxCharacterMap, CharDoubleClickHdl, Control *, EMPTYARG )
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharacterMap, CharSelectHdl, Control *, EMPTYARG )
{
if ( !bOne )
{
String aText = aShowText.GetText();
if ( aText.Len() == CHARMAP_MAXLEN )
Sound::Beep( SOUND_WARNING );
else
{
if ( aShowSet.GetSelectCharacter() > 0 )
aText += aShowSet.GetSelectCharacter();
aShowText.SetText( aText );
}
}
aOKBtn.Enable();
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharacterMap, CharHighlightHdl, Control *, EMPTYARG )
{
String aTemp;
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sal_Unicode c = aShowSet.GetSelectCharacter();
sal_Bool bSelect = ( c > 0 );
if ( bSelect ) {
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aTemp = c;
const Subset* subset = pSubsetMap->GetSubsetByUnicode( c);
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if( subset)
aSubsetLB.SelectEntry( subset->GetName());
}
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aShowChar.SetText( aTemp );
aShowChar.Update();
if ( bSelect )
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aTemp = String::CreateFromInt32( (USHORT)c );
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aCharCodeText.SetText( aTemp );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK_INLINE_START( SvxCharacterMap, CharPreSelectHdl, Control *, EMPTYARG )
{
aOKBtn.Enable();
return 0;
}
IMPL_LINK_INLINE_END( SvxCharacterMap, CharPreSelectHdl, Control *, EMPTYARG )
// -----------------------------------------------------------------------
IMPL_LINK_INLINE_START( SvxCharacterMap, DeleteHdl, PushButton *, EMPTYARG )
{
aShowText.SetText( String() );
aOKBtn.Disable();
return 0;
}
IMPL_LINK_INLINE_END( SvxCharacterMap, DeleteHdl, PushButton *, EMPTYARG )
// -----------------------------------------------------------------------
SvxCharacterMap::~SvxCharacterMap()
{
}
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// class SubsetMap -------------------------------------------------------
// TODO: should be moved into Font Attributes stuff
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// we let it mature here though because it is currently the only use
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SubsetMap::SubsetMap( /* TODO */ ) :
Resource( ResId( SVX_RES(RID_SUBSETMAP)))
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{
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InitList();
FreeResource();
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}
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SubsetMap::~SubsetMap()
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{
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for( int i = nSubsets; --i >= 0;)
delete aSubsets[ i];
delete[] aSubsets;
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}
const Subset* SubsetMap::GetSubsetByIndex( int index) const
{
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if( (index >= 0) && (index < nSubsets))
return aSubsets[ index];
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return 0;
}
const Subset* SubsetMap::GetSubsetByUnicode( sal_Unicode c) const
{
const Subset* s = 0;
for( int i = 0; (s = GetSubsetByIndex( i)) != 0; ++i)
if( (c >= s->GetRangeMin()) && (c <= s->GetRangeMax()))
return s;
return 0;
}
inline Subset::Subset( sal_Unicode _min, sal_Unicode _max, int resId)
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: rangeMin(_min), rangeMax(_max), rangeName( ResId(resId))
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{}
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void SubsetMap::InitList( void)
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{
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aSubsets = new const Subset*[ RID_SUBSET_COUNT];
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int i = 0;
// TODO: eventually merge or split unicode subranges
// a "native writer" should decide for his subsets
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aSubsets[ i++] = new Subset( 0x0041, 0x007A, RID_SUBSETSTR_BASIC_LATIN);
aSubsets[ i++] = new Subset( 0x00C0, 0x00FF, RID_SUBSETSTR_LATIN_1);
aSubsets[ i++] = new Subset( 0x0100, 0x017F, RID_SUBSETSTR_LATIN_EXTENDED_A);
aSubsets[ i++] = new Subset( 0x0180, 0x024F, RID_SUBSETSTR_LATIN_EXTENDED_B);
aSubsets[ i++] = new Subset( 0x0250, 0x02AF, RID_SUBSETSTR_IPA_EXTENSIONS);
aSubsets[ i++] = new Subset( 0x02B0, 0x02FF, RID_SUBSETSTR_SPACING_MODIFIERS);
aSubsets[ i++] = new Subset( 0x0300, 0x036F, RID_SUBSETSTR_COMB_DIACRITICAL);
aSubsets[ i++] = new Subset( 0x0370, 0x03FF, RID_SUBSETSTR_BASIC_GREEK);
// aSubsets[ i++] = new Subset( 0x03D0, 0x03F3, RID_SUBSETSTR_GREEK_SYMS_COPTIC);
aSubsets[ i++] = new Subset( 0x0400, 0x04FF, RID_SUBSETSTR_CYRILLIC);
aSubsets[ i++] = new Subset( 0x0530, 0x058F, RID_SUBSETSTR_ARMENIAN);
aSubsets[ i++] = new Subset( 0x0590, 0x05FF, RID_SUBSETSTR_BASIC_HEBREW);
// aSubsets[ i++] = new Subset( 0x0591, 0x05C4, RID_SUBSETSTR_HEBREW_EXTENDED);
aSubsets[ i++] = new Subset( 0x0600, 0x06FF, RID_SUBSETSTR_BASIC_ARABIC);
// aSubsets[ i++] = new Subset( 0x0660, 0x06FF, RID_SUBSETSTR_ARABIC_EXTENDED);
aSubsets[ i++] = new Subset( 0x0700, 0x074F, RID_SUBSETSTR_SYRIAC);
aSubsets[ i++] = new Subset( 0x0780, 0x07BF, RID_SUBSETSTR_THAANA);
aSubsets[ i++] = new Subset( 0x0900, 0x097F, RID_SUBSETSTR_DEVANAGARI);
aSubsets[ i++] = new Subset( 0x0980, 0x09FF, RID_SUBSETSTR_BENGALI);
aSubsets[ i++] = new Subset( 0x0A00, 0x0A7F, RID_SUBSETSTR_GURMUKHI);
aSubsets[ i++] = new Subset( 0x0A80, 0x0AFF, RID_SUBSETSTR_GUJARATI);
aSubsets[ i++] = new Subset( 0x0B00, 0x0B7F, RID_SUBSETSTR_ORIYA);
aSubsets[ i++] = new Subset( 0x0B80, 0x0BFF, RID_SUBSETSTR_TAMIL);
aSubsets[ i++] = new Subset( 0x0C00, 0x0C7F, RID_SUBSETSTR_TELUGU);
aSubsets[ i++] = new Subset( 0x0C80, 0x0CFF, RID_SUBSETSTR_KANNADA);
aSubsets[ i++] = new Subset( 0x0D00, 0x0D7F, RID_SUBSETSTR_MALAYALAM);
aSubsets[ i++] = new Subset( 0x0D80, 0x0DFF, RID_SUBSETSTR_SINHALA);
aSubsets[ i++] = new Subset( 0x0E00, 0x0E7F, RID_SUBSETSTR_THAI);
aSubsets[ i++] = new Subset( 0x0E80, 0x0EFF, RID_SUBSETSTR_LAO);
aSubsets[ i++] = new Subset( 0x0F00, 0x0FBF, RID_SUBSETSTR_TIBETAN);
aSubsets[ i++] = new Subset( 0x1000, 0x109F, RID_SUBSETSTR_MYANMAR);
aSubsets[ i++] = new Subset( 0x10A0, 0x10FF, RID_SUBSETSTR_BASIC_GEORGIAN);
// aSubsets[ i++] = new Subset( 0x10A0, 0x10C5, RID_SUBSETSTR_GEORGIAN_EXTENDED);
aSubsets[ i++] = new Subset( 0x1100, 0x11FF, RID_SUBSETSTR_HANGUL_JAMO);
aSubsets[ i++] = new Subset( 0x1200, 0x137F, RID_SUBSETSTR_ETHIOPIC);
aSubsets[ i++] = new Subset( 0x13A0, 0x13FF, RID_SUBSETSTR_CHEROKEE);
aSubsets[ i++] = new Subset( 0x1400, 0x167F, RID_SUBSETSTR_CANADIAN_ABORIGINAL);
aSubsets[ i++] = new Subset( 0x1680, 0x169F, RID_SUBSETSTR_OGHAM);
aSubsets[ i++] = new Subset( 0x16A0, 0x16F0, RID_SUBSETSTR_RUNIC);
aSubsets[ i++] = new Subset( 0x1780, 0x17FF, RID_SUBSETSTR_KHMER);
aSubsets[ i++] = new Subset( 0x1800, 0x18AF, RID_SUBSETSTR_MONGOLIAN);
aSubsets[ i++] = new Subset( 0x1E00, 0x1EFF, RID_SUBSETSTR_LATIN_EXTENDED_ADDS);
aSubsets[ i++] = new Subset( 0x1F00, 0x1FFF, RID_SUBSETSTR_GREEK_EXTENDED);
aSubsets[ i++] = new Subset( 0x2000, 0x206F, RID_SUBSETSTR_GENERAL_PUNCTUATION);
aSubsets[ i++] = new Subset( 0x2070, 0x209F, RID_SUBSETSTR_SUB_SUPER_SCRIPTS);
aSubsets[ i++] = new Subset( 0x20A0, 0x20CF, RID_SUBSETSTR_CURRENCY_SYMBOLS);
aSubsets[ i++] = new Subset( 0x20D0, 0x20FF, RID_SUBSETSTR_COMB_DIACRITIC_SYMS);
aSubsets[ i++] = new Subset( 0x2100, 0x214F, RID_SUBSETSTR_LETTERLIKE_SYMBOLS);
aSubsets[ i++] = new Subset( 0x2150, 0x218F, RID_SUBSETSTR_NUMBER_FORMS);
aSubsets[ i++] = new Subset( 0x2190, 0x21FF, RID_SUBSETSTR_ARROWS);
aSubsets[ i++] = new Subset( 0x2200, 0x22FF, RID_SUBSETSTR_MATH_OPERATORS);
aSubsets[ i++] = new Subset( 0x2300, 0x23FF, RID_SUBSETSTR_MISC_TECHNICAL);
aSubsets[ i++] = new Subset( 0x2400, 0x243F, RID_SUBSETSTR_CONTROL_PICTURES);
aSubsets[ i++] = new Subset( 0x2440, 0x245F, RID_SUBSETSTR_OPTICAL_CHAR_REC);
aSubsets[ i++] = new Subset( 0x2460, 0x24FF, RID_SUBSETSTR_ENCLOSED_ALPHANUM);
aSubsets[ i++] = new Subset( 0x2500, 0x257F, RID_SUBSETSTR_BOX_DRAWING);
aSubsets[ i++] = new Subset( 0x2580, 0x259F, RID_SUBSETSTR_BLOCK_ELEMENTS);
aSubsets[ i++] = new Subset( 0x25A0, 0x25FF, RID_SUBSETSTR_GEOMETRIC_SHAPES);
aSubsets[ i++] = new Subset( 0x2600, 0x26FF, RID_SUBSETSTR_MISC_DINGBATS);
aSubsets[ i++] = new Subset( 0x2700, 0x27BF, RID_SUBSETSTR_DINGBATS);
aSubsets[ i++] = new Subset( 0x3000, 0x303F, RID_SUBSETSTR_CJK_SYMS_PUNCTUATION);
aSubsets[ i++] = new Subset( 0x3040, 0x309F, RID_SUBSETSTR_HIRAGANA);
aSubsets[ i++] = new Subset( 0x30A0, 0x30FF, RID_SUBSETSTR_KATAKANA);
aSubsets[ i++] = new Subset( 0x3100, 0x312F, RID_SUBSETSTR_BOPOMOFO);
aSubsets[ i++] = new Subset( 0x3130, 0x318F, RID_SUBSETSTR_HANGUL_COMPAT_JAMO);
aSubsets[ i++] = new Subset( 0x3190, 0x31FF, RID_SUBSETSTR_CJK_MISC);
aSubsets[ i++] = new Subset( 0x3200, 0x32FF, RID_SUBSETSTR_ENCLOSED_CJK_LETTERS);
aSubsets[ i++] = new Subset( 0x3300, 0x33FF, RID_SUBSETSTR_CJK_COMPATIBILITY);
aSubsets[ i++] = new Subset( 0x3400, 0x4DFF, RID_SUBSETSTR_CJK_EXT_A_UNIFIED_IDGRAPH);
aSubsets[ i++] = new Subset( 0x4E00, 0x9FA5, RID_SUBSETSTR_CJK_UNIFIED_IDGRAPH);
aSubsets[ i++] = new Subset( 0xA000, 0xA4CF, RID_SUBSETSTR_YI);
aSubsets[ i++] = new Subset( 0xAC00, 0xB097, RID_SUBSETSTR_HANGUL_GA);
aSubsets[ i++] = new Subset( 0xB098, 0xB2E3, RID_SUBSETSTR_HANGUL_NA);
aSubsets[ i++] = new Subset( 0xB2E4, 0xB77B, RID_SUBSETSTR_HANGUL_DA);
aSubsets[ i++] = new Subset( 0xB77C, 0xB9C7, RID_SUBSETSTR_HANGUL_RA);
aSubsets[ i++] = new Subset( 0xB9C8, 0xBC13, RID_SUBSETSTR_HANGUL_MA);
aSubsets[ i++] = new Subset( 0xBC14, 0xC0AB, RID_SUBSETSTR_HANGUL_BA);
aSubsets[ i++] = new Subset( 0xC0AC, 0xC543, RID_SUBSETSTR_HANGUL_SA);
aSubsets[ i++] = new Subset( 0xC544, 0xC78F, RID_SUBSETSTR_HANGUL_AH);
aSubsets[ i++] = new Subset( 0xC790, 0xCC27, RID_SUBSETSTR_HANGUL_JA);
aSubsets[ i++] = new Subset( 0xCC28, 0xCE73, RID_SUBSETSTR_HANGUL_CHA);
aSubsets[ i++] = new Subset( 0xCE74, 0xD0BF, RID_SUBSETSTR_HANGUL_KA);
aSubsets[ i++] = new Subset( 0xD0C0, 0xD30B, RID_SUBSETSTR_HANGUL_TA);
aSubsets[ i++] = new Subset( 0xD30C, 0xD557, RID_SUBSETSTR_HANGUL_PA);
aSubsets[ i++] = new Subset( 0xD558, 0xD7A3, RID_SUBSETSTR_HANGUL_HA);
// aSubsets[ i++] = new Subset( 0xAC00, 0xD7A3, RID_SUBSETSTR_HANGUL);
// aSubsets[ i++] = new Subset( 0xD800, 0xDFFF, RID_SUBSETSTR_SURROGATE);
aSubsets[ i++] = new Subset( 0xE000, 0xF8FF, RID_SUBSETSTR_PRIVATE_USE_AREA);
aSubsets[ i++] = new Subset( 0xF900, 0xFAFF, RID_SUBSETSTR_CJK_COMPAT_IDGRAPHS);
aSubsets[ i++] = new Subset( 0xFB00, 0xFB4F, RID_SUBSETSTR_ALPHA_PRESENTATION);
aSubsets[ i++] = new Subset( 0xFB50, 0xFDFF, RID_SUBSETSTR_ARABIC_PRESENT_A);
aSubsets[ i++] = new Subset( 0xFE20, 0xFE2F, RID_SUBSETSTR_COMBINING_HALF_MARKS);
aSubsets[ i++] = new Subset( 0xFE30, 0xFE4F, RID_SUBSETSTR_CJK_COMPAT_FORMS);
aSubsets[ i++] = new Subset( 0xFE50, 0xFE6F, RID_SUBSETSTR_SMALL_FORM_VARIANTS);
aSubsets[ i++] = new Subset( 0xFE70, 0xFEFF, RID_SUBSETSTR_ARABIC_PRESENT_B);
aSubsets[ i++] = new Subset( 0xFF00, 0xFFEF, RID_SUBSETSTR_HALFW_FULLW_FORMS);
aSubsets[ i++] = new Subset( 0xFFF0, 0xFFFF, RID_SUBSETSTR_SPECIALS);
nSubsets = i;
DBG_ASSERT( (nSubsets < RID_SUBSET_COUNT), "RID_SUBSET_COUNT too small");
DBG_ASSERT( (2*nSubsets > RID_SUBSET_COUNT), "RID_SUBSET_COUNT way to big");
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}