2000-09-18 16:07:07 +00:00
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/*************************************************************************
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*
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2005-09-08 21:37:17 +00:00
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* OpenOffice.org - a multi-platform office productivity suite
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:37:17 +00:00
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* $RCSfile: deflt3d.cxx,v $
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:37:17 +00:00
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* $Revision: 1.5 $
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:37:17 +00:00
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* last change: $Author: rt $ $Date: 2005-09-08 22:37:17 $
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:37:17 +00:00
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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2000-09-18 16:07:07 +00:00
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*
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*
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2005-09-08 21:37:17 +00:00
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:37:17 +00:00
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:37:17 +00:00
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:37:17 +00:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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2000-09-18 16:07:07 +00:00
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*
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************************************************************************/
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#define ITEMID_COLOR SID_ATTR_3D_LIGHTCOLOR
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#ifndef _E3D_DEFLT3D_HXX
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#include "deflt3d.hxx"
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#endif
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#ifndef _E3D_CUBE3D_HXX
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#include "cube3d.hxx"
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#endif
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#ifndef _SVX_SVXIDS_HRC
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#include "svxids.hrc"
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#endif
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#ifndef _SVX_COLRITEM_HXX
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#include "colritem.hxx"
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#endif
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#ifndef _SVXE3DITEM_HXX
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#include "e3ditem.hxx"
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#endif
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/*************************************************************************
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|*
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|* Klasse zum verwalten der 3D-Default Attribute
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|*
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\************************************************************************/
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// Konstruktor
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E3dDefaultAttributes::E3dDefaultAttributes()
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{
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Reset();
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}
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void E3dDefaultAttributes::Reset()
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{
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// Compound-Objekt
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// aDefaultFrontMaterial;
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// aDefaultBackMaterial;
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bDefaultCreateNormals = TRUE;
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bDefaultCreateTexture = TRUE;
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bDefaultUseDifferentBackMaterial = FALSE;
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// Cube-Objekt
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aDefaultCubePos = Vector3D(-500.0, -500.0, -500.0);
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aDefaultCubeSize = Vector3D(1000.0, 1000.0, 1000.0);
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nDefaultCubeSideFlags = CUBE_FULL;
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bDefaultCubePosIsCenter = FALSE;
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// Sphere-Objekt
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aDefaultSphereCenter = Vector3D(0.0, 0.0, 0.0);
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aDefaultSphereSize = Vector3D(1000.0, 1000.0, 1000.0);
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// Lathe-Objekt
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nDefaultLatheEndAngle = 3600;
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fDefaultLatheScale = 1.0;
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bDefaultLatheSmoothed = TRUE;
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bDefaultLatheSmoothFrontBack = FALSE;
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bDefaultLatheCharacterMode = FALSE;
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bDefaultLatheCloseFront = TRUE;
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bDefaultLatheCloseBack = TRUE;
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// Extrude-Objekt
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fDefaultExtrudeScale = 1.0;
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bDefaultExtrudeSmoothed = TRUE;
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bDefaultExtrudeSmoothFrontBack = FALSE;
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bDefaultExtrudeCharacterMode = FALSE;
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bDefaultExtrudeCloseFront = TRUE;
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bDefaultExtrudeCloseBack = TRUE;
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// Scene-Objekt
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// aDefaultLightGroup;
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bDefaultDither = TRUE;
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}
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