2002-03-08 16:30:18 +00:00
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/**
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* Map an arbitrary object into parts of a tree node.
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*/
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abstract class NodeHandler
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{
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/** return the number of children this object has */
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public abstract int getChildCount(Object aObject);
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/**
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* return a child object.
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* You can use any object type for trivial nodes. Complex
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* children have to be AccTreeNode instances.
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* @see AccTreeNode
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*/
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public abstract Object getChild(Object aObject, int nIndex);
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2002-03-08 17:14:24 +00:00
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//
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// The following methods support editing of children and actions.
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// They have default implementations for no actions and read-only.
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//
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/** May this child be changed? */
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public boolean isChildEditable(Object aObject, int nIndex)
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{
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return false;
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}
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/** change this child's value */
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public void setChild(Object aObject, int nIndex) { }
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/** get names of suported actions */
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public String[] getActions(Object aObject)
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{
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return new String[] {};
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}
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/** perform action */
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public void performAction(Object aObject, int nIndex) { }
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2002-03-08 16:30:18 +00:00
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}
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