2015-08-19 11:51:15 +09:00
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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*/
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#include <sal/config.h>
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#include <vcl/opengl/OpenGLContext.hxx>
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#include <vcl/opengl/OpenGLHelper.hxx>
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#include "opengl/framebuffer.hxx"
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#include "opengl/texture.hxx"
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#include "opengl/FixedTextureAtlas.hxx"
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FixedTextureAtlasManager::FixedTextureAtlasManager(int nWidthFactor, int nHeightFactor, int nSubTextureSize)
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: mWidthFactor(nWidthFactor)
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, mHeightFactor(nHeightFactor)
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, mSubTextureSize(nSubTextureSize)
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{
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}
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2016-01-06 12:12:51 +00:00
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FixedTextureAtlasManager::~FixedTextureAtlasManager()
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{
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for (auto i = mpTextures.begin(); i != mpTextures.end(); ++i)
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{
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// Free texture early in VCL shutdown while we have a context.
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(*i)->Dispose();
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(*i)->DecreaseRefCount(0);
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}
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}
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2015-08-19 11:51:15 +09:00
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void FixedTextureAtlasManager::CreateNewTexture()
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{
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int nTextureWidth = mWidthFactor * mSubTextureSize;
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int nTextureHeight = mHeightFactor * mSubTextureSize;
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2016-01-06 12:12:51 +00:00
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mpTextures.push_back(new ImplOpenGLTexture(nTextureWidth, nTextureHeight, true));
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2015-08-19 11:51:15 +09:00
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mpTextures.back()->InitializeSlots(mWidthFactor * mHeightFactor);
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}
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OpenGLTexture FixedTextureAtlasManager::InsertBuffer(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData)
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{
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ImplOpenGLTexture* pTexture = nullptr;
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2016-01-06 12:12:51 +00:00
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auto funFreeSlot = [] (ImplOpenGLTexture *mpTexture)
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2015-08-19 11:51:15 +09:00
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{
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2015-09-11 12:27:45 +02:00
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return mpTexture->mnFreeSlots > 0;
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};
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2016-01-06 12:12:51 +00:00
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auto it = std::find_if(mpTextures.begin(), mpTextures.end(), funFreeSlot);
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2015-08-19 11:51:15 +09:00
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2016-01-06 12:12:51 +00:00
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if (it != mpTextures.end())
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2015-09-11 12:27:45 +02:00
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{
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2016-01-06 12:12:51 +00:00
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pTexture = *it;
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2015-09-11 12:27:45 +02:00
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}
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else
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2015-08-19 11:51:15 +09:00
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{
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CreateNewTexture();
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2016-01-06 12:12:51 +00:00
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pTexture = mpTextures.back();
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2015-08-19 11:51:15 +09:00
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}
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int nSlot = pTexture->FindFreeSlot();
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// Calculate coordinates in texture
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int nX = (nSlot % mWidthFactor) * mSubTextureSize;
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int nY = (nSlot / mWidthFactor) * mSubTextureSize;
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Rectangle aRectangle(Point(nX, nY), Size(nWidth, nHeight));
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// If available, copy the image data to the texture
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if (pData)
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{
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if (!pTexture->InsertBuffer(nX, nY, nWidth, nHeight, nFormat, nType, pData))
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return OpenGLTexture();
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}
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return OpenGLTexture(pTexture, aRectangle, nSlot);
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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