2021-05-07 14:33:38 +02:00
|
|
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
|
|
/*
|
|
|
|
* This file is part of the LibreOffice project.
|
|
|
|
*
|
|
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <test/bootstrapfixture.hxx>
|
|
|
|
#include <tools/stream.hxx>
|
|
|
|
#include <vcl/BitmapReadAccess.hxx>
|
|
|
|
#include <vcl/graphicfilter.hxx>
|
|
|
|
#include <vcl/virdev.hxx>
|
|
|
|
#include <vcl/svapp.hxx>
|
|
|
|
#include <vcl/settings.hxx>
|
|
|
|
#include <sal/log.hxx>
|
|
|
|
|
|
|
|
#include <salgdi.hxx>
|
|
|
|
|
|
|
|
class VclTextTest : public test::BootstrapFixture
|
|
|
|
{
|
|
|
|
// if enabled - check the result images with:
|
|
|
|
// "xdg-open ./workdir/CppunitTest/vcl_text_test.test.core/"
|
|
|
|
static constexpr const bool mbExportBitmap = false;
|
|
|
|
|
|
|
|
void exportDevice(const OUString& filename, const VclPtr<VirtualDevice>& device)
|
|
|
|
{
|
|
|
|
if (mbExportBitmap)
|
|
|
|
{
|
|
|
|
BitmapEx aBitmapEx(device->GetBitmapEx(Point(0, 0), device->GetOutputSizePixel()));
|
|
|
|
SvFileStream aStream(filename, StreamMode::WRITE | StreamMode::TRUNC);
|
|
|
|
GraphicFilter::GetGraphicFilter().compressAsPNG(aBitmapEx, aStream);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
|
|
VclTextTest()
|
|
|
|
: BootstrapFixture(true, false)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void testSimpleText();
|
|
|
|
void testVerticalText();
|
|
|
|
|
|
|
|
CPPUNIT_TEST_SUITE(VclTextTest);
|
|
|
|
CPPUNIT_TEST(testSimpleText);
|
|
|
|
CPPUNIT_TEST(testVerticalText);
|
|
|
|
CPPUNIT_TEST_SUITE_END();
|
|
|
|
};
|
|
|
|
|
|
|
|
// Return pixel width of the base of the given character located above
|
|
|
|
// the starting position.
|
|
|
|
// In other words, go up in y direction until a black pixel is found,
|
|
|
|
// then return the horizontal width of the area of those pixels.
|
|
|
|
// For 'L' this gives the width of the base of the character.
|
|
|
|
static tools::Long getCharacterBaseWidth(VirtualDevice* device, const Point& start)
|
|
|
|
{
|
|
|
|
Bitmap bitmap = device->GetBitmap(Point(), device->GetOutputSizePixel());
|
|
|
|
Bitmap::ScopedReadAccess access(bitmap);
|
|
|
|
tools::Long y = start.Y();
|
|
|
|
while (y >= 0 && access->GetColor(y, start.X()) != COL_BLACK)
|
|
|
|
--y;
|
|
|
|
if (y < 0)
|
|
|
|
return -1;
|
|
|
|
tools::Long xmin = start.X();
|
|
|
|
while (xmin >= 0 && access->GetColor(y, xmin) != COL_WHITE)
|
|
|
|
--xmin;
|
|
|
|
tools::Long xmax = start.X();
|
|
|
|
while (xmax < bitmap.GetSizePixel().Width() && access->GetColor(y, xmax) != COL_WHITE)
|
|
|
|
++xmax;
|
|
|
|
return xmax - xmin + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Similar to above but this time from the top, for U+30E8 (it's straight at the top, not at the bottom).
|
|
|
|
static tools::Long getCharacterTopWidth(VirtualDevice* device, const Point& start)
|
|
|
|
{
|
|
|
|
Bitmap bitmap = device->GetBitmap(Point(), device->GetOutputSizePixel());
|
|
|
|
Bitmap::ScopedReadAccess access(bitmap);
|
|
|
|
tools::Long y = start.Y();
|
|
|
|
while (y < bitmap.GetSizePixel().Height() && access->GetColor(y, start.X()) != COL_BLACK)
|
|
|
|
++y;
|
|
|
|
if (y >= bitmap.GetSizePixel().Height())
|
|
|
|
return -1;
|
|
|
|
tools::Long xmin = start.X();
|
|
|
|
while (xmin >= 0 && access->GetColor(y, xmin) != COL_WHITE)
|
|
|
|
--xmin;
|
|
|
|
tools::Long xmax = start.X();
|
|
|
|
while (xmax < bitmap.GetSizePixel().Width() && access->GetColor(y, xmax) != COL_WHITE)
|
|
|
|
++xmax;
|
|
|
|
return xmax - xmin + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Similar to above, but this time return the pixel height of the left-most
|
|
|
|
// line of the character, going right from the starting point.
|
|
|
|
// For 'L' this gives the height of the left line.
|
|
|
|
static tools::Long getCharacterLeftSideHeight(VirtualDevice* device, const Point& start)
|
|
|
|
{
|
|
|
|
Bitmap bitmap = device->GetBitmap(Point(), device->GetOutputSizePixel());
|
|
|
|
Bitmap::ScopedReadAccess access(bitmap);
|
|
|
|
tools::Long x = start.X();
|
|
|
|
while (x < bitmap.GetSizePixel().Width() && access->GetColor(start.Y(), x) != COL_BLACK)
|
|
|
|
++x;
|
|
|
|
if (x >= bitmap.GetSizePixel().Width())
|
|
|
|
return -1;
|
|
|
|
tools::Long ymin = start.Y();
|
|
|
|
while (ymin >= 0 && access->GetColor(ymin, x) != COL_WHITE)
|
|
|
|
--ymin;
|
|
|
|
tools::Long ymax = start.Y();
|
|
|
|
while (ymax < bitmap.GetSizePixel().Width() && access->GetColor(ymax, x) != COL_WHITE)
|
|
|
|
++ymax;
|
|
|
|
return ymax - ymin + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The same, but from the right side, for U+30E8 (it's straight on the right side, not the left one).
|
|
|
|
static tools::Long getCharacterRightSideHeight(VirtualDevice* device, const Point& start)
|
|
|
|
{
|
|
|
|
Bitmap bitmap = device->GetBitmap(Point(), device->GetOutputSizePixel());
|
|
|
|
Bitmap::ScopedReadAccess access(bitmap);
|
|
|
|
tools::Long x = start.X();
|
|
|
|
while (x >= 0 && access->GetColor(start.Y(), x) != COL_BLACK)
|
|
|
|
--x;
|
|
|
|
if (x < 0)
|
|
|
|
return -1;
|
|
|
|
tools::Long ymin = start.Y();
|
|
|
|
while (ymin >= 0 && access->GetColor(ymin, x) != COL_WHITE)
|
|
|
|
--ymin;
|
|
|
|
tools::Long ymax = start.Y();
|
|
|
|
while (ymax < bitmap.GetSizePixel().Width() && access->GetColor(ymax, x) != COL_WHITE)
|
|
|
|
++ymax;
|
|
|
|
return ymax - ymin + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Test rendering of the 'L' character (chosen because L is a simple shape).
|
|
|
|
// Check things like using a double font size doubling the size of the character, correct rotation, etc.
|
|
|
|
// IMPORTANT: If you modify this, check also the testVerticalText().
|
|
|
|
void VclTextTest::testSimpleText()
|
|
|
|
{
|
|
|
|
OUString text("L");
|
|
|
|
ScopedVclPtr<VirtualDevice> device = VclPtr<VirtualDevice>::Create(DeviceFormat::DEFAULT);
|
|
|
|
device->SetOutputSizePixel(Size(100, 100));
|
|
|
|
device->SetBackground(Wallpaper(COL_WHITE));
|
|
|
|
// Disable AA, to make all pixels be black or white.
|
|
|
|
device->SetAntialiasing(AntialiasingFlags::DisableText);
|
|
|
|
|
|
|
|
// Bail out on all backends that do not work (or I didn't test). Opt-out rather than opt-in
|
|
|
|
// to make sure new backends fail initially.
|
|
|
|
if (device->GetGraphics()->getRenderBackendName() == "qt5"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "qt5svp"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "gtk3svp"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "aqua"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "gen"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "genpsp")
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Use Dejavu fonts, they are shipped with LO, so they should be ~always available.
|
|
|
|
// Use Sans variant for simpler glyph shapes (no serifs).
|
|
|
|
vcl::Font font("DejaVu Sans", "Book", Size(0, 36));
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(10, 10), text);
|
|
|
|
exportDevice("simple-text-36.png", device);
|
|
|
|
// Height of 'L' with font 36 size should be roughly 28 pixels.
|
|
|
|
// Use the 'doubles' variant of the test, since that one allows
|
|
|
|
// a delta, and allow several pixels of delta to account
|
|
|
|
// for different rendering methods and whatnot.
|
|
|
|
tools::Long height36 = getCharacterLeftSideHeight(device, Point(0, 30));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(tools::Long(28), height36, 4);
|
|
|
|
tools::Long width36 = getCharacterBaseWidth(device, Point(20, 99));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(tools::Long(19), width36, 4);
|
|
|
|
|
|
|
|
font.SetOrientation(2700_deg10);
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(90, 10), text);
|
|
|
|
exportDevice("simple-text-36-270deg.png", device);
|
2021-05-24 21:29:07 +02:00
|
|
|
// Width and height here should be swapped, again allowing for some imprecisions.
|
2021-05-07 14:33:38 +02:00
|
|
|
tools::Long height36Rotated = getCharacterLeftSideHeight(device, Point(0, 20));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width36, height36Rotated, 2);
|
|
|
|
tools::Long width36Rotated = getCharacterTopWidth(device, Point(70, 0));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height36, width36Rotated, 2);
|
|
|
|
|
|
|
|
font = vcl::Font("DejaVu Sans", "Book", Size(0, 72));
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(10, 10), text);
|
|
|
|
exportDevice("simple-text-72.png", device);
|
|
|
|
// Font size is doubled, so pixel sizes should also roughly double.
|
|
|
|
tools::Long height72 = getCharacterLeftSideHeight(device, Point(0, 30));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height36 * 2, height72, 4);
|
|
|
|
tools::Long width72 = getCharacterBaseWidth(device, Point(20, 99));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width36 * 2, width72, 4);
|
|
|
|
|
|
|
|
font.SetOrientation(2700_deg10);
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(90, 10), text);
|
|
|
|
exportDevice("simple-text-72-270deg.png", device);
|
|
|
|
tools::Long height72Rotated = getCharacterLeftSideHeight(device, Point(0, 35));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width72, height72Rotated, 2);
|
|
|
|
tools::Long width72Rotated = getCharacterTopWidth(device, Point(50, 0));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height72, width72Rotated, 2);
|
|
|
|
|
|
|
|
// Test width scaled to 200%.
|
|
|
|
font = vcl::Font("DejaVu Sans", "Book", Size(72, 36));
|
|
|
|
#ifdef _WIN32
|
|
|
|
// TODO: What is the proper way to draw 200%-wide text? This is needed on Windows
|
|
|
|
// but it breaks Linux.
|
|
|
|
font.SetAverageFontWidth(2 * font.GetOrCalculateAverageFontWidth());
|
|
|
|
#endif
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(10, 10), text);
|
|
|
|
exportDevice("simple-text-36-200pct.png", device);
|
|
|
|
tools::Long height36pct200 = getCharacterLeftSideHeight(device, Point(0, 30));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height36, height36pct200, 2);
|
|
|
|
tools::Long width36pct200 = getCharacterBaseWidth(device, Point(20, 99));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width36 * 2, width36pct200, 4);
|
|
|
|
|
|
|
|
// Test width scaled to 50%.
|
|
|
|
font = vcl::Font("DejaVu Sans", "Book", Size(18, 36));
|
|
|
|
#ifdef _WIN32
|
|
|
|
font.SetAverageFontWidth(0.5 * font.GetOrCalculateAverageFontWidth());
|
|
|
|
#endif
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(10, 10), text);
|
|
|
|
exportDevice("simple-text-36-50pct.png", device);
|
|
|
|
tools::Long height36pct50 = getCharacterLeftSideHeight(device, Point(0, 30));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height36, height36pct50, 2);
|
|
|
|
tools::Long width36pct50 = getCharacterBaseWidth(device, Point(15, 99));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width36 / 2, width36pct50, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Like testSimpleText() but for a vertical character, here namely U+30E8 (katakana letter yo),
|
|
|
|
// chosen because it's a fairly simple shape (looks like horizontally mirrored E) that should
|
|
|
|
// have the right and top lines being straight. Well, and also chosen because I actually
|
|
|
|
// do not have much clue about CJK.
|
|
|
|
// IMPORTANT: If you modify this, modify also the testSimpleText().
|
|
|
|
void VclTextTest::testVerticalText()
|
|
|
|
{
|
|
|
|
OUString text(u"\x30e8");
|
|
|
|
ScopedVclPtr<VirtualDevice> device = VclPtr<VirtualDevice>::Create(DeviceFormat::DEFAULT);
|
|
|
|
device->SetOutputSizePixel(Size(100, 100));
|
|
|
|
device->SetBackground(Wallpaper(COL_WHITE));
|
|
|
|
// Disable AA, to make all pixels be black or white.
|
|
|
|
device->SetAntialiasing(AntialiasingFlags::DisableText);
|
|
|
|
|
|
|
|
// Bail out on all backends that do not work (or I didn't test). Opt-out rather than opt-in
|
|
|
|
// to make sure new backends fail initially.
|
|
|
|
if (device->GetGraphics()->getRenderBackendName() == "qt5"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "qt5svp"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "gtk3svp"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "aqua"
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "gen"
|
2021-08-18 18:34:56 +02:00
|
|
|
#ifdef MACOSX // vertical fonts are broken on Mac with or without Skia
|
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "skia"
|
|
|
|
#endif
|
2021-05-07 14:33:38 +02:00
|
|
|
|| device->GetGraphics()->getRenderBackendName() == "genpsp")
|
|
|
|
return;
|
|
|
|
|
|
|
|
// We do not ship any CJK fonts, so try to find a common one that is usable for the test.
|
|
|
|
vcl::Font baseFont;
|
|
|
|
vcl::Font font;
|
|
|
|
bool fontFound = false;
|
2021-08-18 18:34:56 +02:00
|
|
|
for (const char* ptrfontName :
|
|
|
|
{ "Droid Sans Japanese", "Baekmuk Gulim", "Microsoft JhengHei", "Microsoft YaHei",
|
|
|
|
"MS PGothic", "Hiragino Sans", "Arial Unicode MS" })
|
2021-05-07 14:33:38 +02:00
|
|
|
{
|
|
|
|
OUString fontName = OUString::fromUtf8(ptrfontName);
|
|
|
|
if (!device->IsFontAvailable(fontName))
|
|
|
|
continue;
|
|
|
|
baseFont = vcl::Font(fontName, "Book", Size(0, 36));
|
|
|
|
baseFont.SetLanguage(LANGUAGE_JAPANESE);
|
|
|
|
baseFont.SetVertical(true);
|
|
|
|
baseFont.SetOrientation(2700_deg10);
|
|
|
|
if (device->HasGlyphs(baseFont, text) == -1) // -1 means no glyph is missing
|
|
|
|
{
|
|
|
|
fontFound = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!fontFound)
|
|
|
|
{
|
|
|
|
SAL_WARN("vcl", "Could not find a font for VclTextTest::testVerticalText, skipping test.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
font = baseFont;
|
|
|
|
font.SetFontSize(Size(0, 36));
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(90, 10), text);
|
|
|
|
exportDevice("vertical-text-36.png", device);
|
|
|
|
// Height of U+30E8 with font 36 size should be roughly 28 pixels,
|
|
|
|
// but since we don't know which font will be used, allow even more range.
|
|
|
|
tools::Long height36 = getCharacterRightSideHeight(device, Point(99, 20));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(tools::Long(28), height36, 6);
|
|
|
|
tools::Long width36 = getCharacterTopWidth(device, Point(65, 0));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(tools::Long(25), width36, 6);
|
|
|
|
|
|
|
|
// Horizontal writing of vertical glyphs. For some reason in this case
|
|
|
|
// the font is not set to be vertical.
|
|
|
|
font.SetOrientation(0_deg10);
|
|
|
|
font.SetVertical(false);
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(10, 10), text);
|
|
|
|
exportDevice("vertical-text-36-0deg.png", device);
|
|
|
|
// Here width and height should be the same, since the glyphs actually
|
|
|
|
// not rotated compared to the vertical writing.
|
|
|
|
tools::Long height36Rotated = getCharacterRightSideHeight(device, Point(99, 35));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height36, height36Rotated, 1);
|
|
|
|
tools::Long width36Rotated = getCharacterTopWidth(device, Point(25, 0));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width36, width36Rotated, 1);
|
|
|
|
|
|
|
|
font = baseFont;
|
|
|
|
font.SetFontSize(Size(0, 72));
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(90, 10), text);
|
|
|
|
exportDevice("vertical-text-72.png", device);
|
|
|
|
// Font size is doubled, so pixel sizes should also roughly double.
|
|
|
|
tools::Long height72 = getCharacterRightSideHeight(device, Point(99, 35));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height36 * 2, height72, 4);
|
|
|
|
tools::Long width72 = getCharacterTopWidth(device, Point(40, 0));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width36 * 2, width72, 4);
|
|
|
|
|
|
|
|
font.SetOrientation(0_deg10);
|
|
|
|
font.SetVertical(false);
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(10, 10), text);
|
|
|
|
exportDevice("vertical-text-72-0deg.png", device);
|
|
|
|
tools::Long height72Rotated = getCharacterRightSideHeight(device, Point(99, 60));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height72, height72Rotated, 1);
|
|
|
|
tools::Long width72Rotated = getCharacterTopWidth(device, Point(45, 0));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width72, width72Rotated, 1);
|
|
|
|
|
|
|
|
// On Windows scaling of vertical glyphs is broken.
|
|
|
|
if (device->GetGraphics()->getRenderBackendName() == "gdi")
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Test width scaled to 200%.
|
|
|
|
font = baseFont;
|
|
|
|
font.SetFontSize(Size(72, 36));
|
|
|
|
#ifdef _WIN32
|
|
|
|
// TODO: What is the proper way to draw 200%-wide text? This is needed on Windows
|
|
|
|
// but it breaks Linux.
|
|
|
|
font.SetAverageFontWidth(2 * font.GetOrCalculateAverageFontWidth());
|
|
|
|
#endif
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(90, 10), text);
|
|
|
|
// Double "width" with vertical text makes the height doubled.
|
|
|
|
exportDevice("vertical-text-36-200pct.png", device);
|
|
|
|
tools::Long height36pct200 = getCharacterRightSideHeight(device, Point(99, 35));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height36 * 2, height36pct200, 4);
|
|
|
|
tools::Long width36pct200 = getCharacterTopWidth(device, Point(65, 0));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width36, width36pct200, 2);
|
|
|
|
|
|
|
|
// Test width scaled to 50%.
|
|
|
|
font = baseFont;
|
|
|
|
font.SetFontSize(Size(18, 36));
|
|
|
|
#ifdef _WIN32
|
|
|
|
font.SetAverageFontWidth(0.5 * font.GetOrCalculateAverageFontWidth());
|
|
|
|
#endif
|
|
|
|
device->Erase();
|
|
|
|
device->SetFont(font);
|
|
|
|
device->DrawText(Point(90, 10), text);
|
|
|
|
exportDevice("vertical-text-36-50pct.png", device);
|
|
|
|
tools::Long height36pct50 = getCharacterRightSideHeight(device, Point(99, 15));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(height36 / 2, height36pct50, 2);
|
|
|
|
tools::Long width36pct50 = getCharacterTopWidth(device, Point(65, 0));
|
|
|
|
CPPUNIT_ASSERT_DOUBLES_EQUAL(width36, width36pct50, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
CPPUNIT_TEST_SUITE_REGISTRATION(VclTextTest);
|
|
|
|
|
|
|
|
CPPUNIT_PLUGIN_IMPLEMENT();
|
|
|
|
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|