2000-09-18 15:33:13 +00:00
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/*************************************************************************
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*
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* $RCSfile: framecontainer.hxx,v $
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*
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2001-02-12 12:12:34 +00:00
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* $Revision: 1.6 $
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2000-09-18 15:33:13 +00:00
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*
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2001-02-12 12:12:34 +00:00
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* last change: $Author: svesik $ $Date: 2001-02-12 13:12:34 $
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2000-09-18 15:33:13 +00:00
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef __FRAMEWORK_CLASSES_FRAMECONTAINER_HXX_
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#define __FRAMEWORK_CLASSES_FRAMECONTAINER_HXX_
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//_________________________________________________________________________________________________________________
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// my own includes
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//_________________________________________________________________________________________________________________
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2000-10-16 10:52:06 +00:00
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#ifndef __FRAMEWORK_CLASSES_ASYNCQUIT_HXX_
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#include <classes/asyncquit.hxx>
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#endif
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2000-09-18 15:33:13 +00:00
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#ifndef __FRAMEWORK_MACROS_DEBUG_HXX_
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#include <macros/debug.hxx>
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#endif
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//_________________________________________________________________________________________________________________
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// interface includes
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//_________________________________________________________________________________________________________________
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#ifndef _COM_SUN_STAR_FRAME_XFRAME_HPP_
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#include <com/sun/star/frame/XFrame.hpp>
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#endif
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//_________________________________________________________________________________________________________________
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// other includes
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//_________________________________________________________________________________________________________________
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#ifndef _COM_SUN_STAR_UNO_REFERENCE_H_
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#include <com/sun/star/uno/Reference.h>
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#endif
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#ifndef __SGI_STL_VECTOR
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2001-02-12 12:12:34 +00:00
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#include <vector>
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2000-09-18 15:33:13 +00:00
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#endif
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2000-10-19 10:00:38 +00:00
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#ifndef _VOS_REF_HXX_
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#include <vos/ref.hxx>
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#endif
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2000-09-18 15:33:13 +00:00
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//_________________________________________________________________________________________________________________
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// namespace
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//_________________________________________________________________________________________________________________
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namespace framework{
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2000-10-19 10:00:38 +00:00
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#define OREF ::vos::ORef
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#define REFERENCE ::com::sun::star::uno::Reference
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#define SEQUENCE ::com::sun::star::uno::Sequence
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#define STLVECTOR ::std::vector
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2000-10-19 10:00:38 +00:00
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#define XFRAME ::com::sun::star::frame::XFrame
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2000-09-18 15:33:13 +00:00
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//_________________________________________________________________________________________________________________
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// exported const
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//_________________________________________________________________________________________________________________
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//_________________________________________________________________________________________________________________
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// exported definitions
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//_________________________________________________________________________________________________________________
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/*-************************************************************************************************************//**
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@short implement a container to hold childs of frame, task or desktop
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@descr Every object of frame, task or desktop hold reference to his childs. These container is used as helper
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to do this. Some helper-classe like OFrames or OTasksAccess use it to. They hold a pointer to an instance
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of this class, which is a member of a frame, task or desktop! You can append and remove frames.
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It's possible to set one of these frames as active or deactive. You could have full index-access to
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container-items. To block append- or remove-calls, its possible to set a lock. Nobody can change the container
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the lock is set. But don't forget to unlock the container again!
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These class is NOT threadsafe!
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@implements -
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@base -
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@ATTENTION This class is not threadsafe.
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@devstatus deprecated
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*//*-*************************************************************************************************************/
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class FrameContainer
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{
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//-------------------------------------------------------------------------------------------------------------
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// public methods
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//-------------------------------------------------------------------------------------------------------------
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public:
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//---------------------------------------------------------------------------------------------------------
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// constructor / destructor
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//---------------------------------------------------------------------------------------------------------
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/*-****************************************************************************************************//**
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@short standard constructor
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@descr This will initialize an empty container.
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@seealso -
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@param -
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@return -
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@onerror -
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*//*-*****************************************************************************************************/
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FrameContainer();
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/*-****************************************************************************************************//**
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@short standard destructor to delete instance
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@descr This will clear the container, if programmer forget this.
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@seealso method clear()
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@param -
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@return -
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@onerror -
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*//*-*****************************************************************************************************/
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virtual ~FrameContainer();
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/*-****************************************************************************************************//**
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@short append a new frame to the end of container
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@descr The reference must be valid! If it's not, we do nothing.
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If a lock is set, we do nothing to.
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(In debug version an assertion is thrown to show the programmer possible problems!)
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@seealso -
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@param "xFrame" is the frame to add in container.
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@return -
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@onerror -
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*//*-*****************************************************************************************************/
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void append( const REFERENCE< XFRAME >& xFrame );
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/*-****************************************************************************************************//**
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@short remove an existing frame from the container
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@descr The reference must be valid! If element not exist in container we do nothing.
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If a lock is set, we do nothing to.
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(In debug version an assertion is thrown to show the programmer possible problems!)
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@seealso method clear()
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@param "xFrame" is the frame to remove from the container.
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@return -
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@onerror -
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*//*-*****************************************************************************************************/
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void remove( const REFERENCE< XFRAME >& xFrame );
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/*-****************************************************************************************************//**
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@short ask for an existing frame in container
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@descr Use it to get information about existing items in container.
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The reference must be valid! The lock is ignored! (We do not change the content of container.)
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@seealso -
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@param "xFrame" is the frame to search.
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@return sal_True , if frame exist<BR>
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sal_False, other way.
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@onerror We return sal_False.
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*//*-*****************************************************************************************************/
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sal_Bool exist( const REFERENCE< XFRAME >& xFrame );
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/*-****************************************************************************************************//**
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@short clear the container and free memory
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@descr This will clear the container. If you call this method again and the container is already empty, we do nothing!
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If a lock is set, we do nothing.
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(In debug version an assertion is thrown to show the programmer this problem!)
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@seealso method remove()
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@param -
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@return -
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@onerror -
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*//*-*****************************************************************************************************/
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void clear();
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/*-****************************************************************************************************//**
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@short lock container
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@descr You can use some methods of this class to have full access to the container by index!
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But if someone add or remove frames to/from container we have a problem....
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With this method you can LOCK the container and all append()-, remove()- and clear()-calls are blocked.
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But ... don't forget to unlock ... !!!
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@seealso method unlock()
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@param -
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@return -
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@onerror -
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*//*-*****************************************************************************************************/
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void lock();
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/*-****************************************************************************************************//**
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@short unlock container
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@descr You can use some methods of this class to break full access to the container by index!
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From now, all access methods by index are blocked. Append(), remove() and clear() are non blocked.
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@seealso method lock()
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@param -
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@return -
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@onerror -
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*//*-*****************************************************************************************************/
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void unlock();
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/*-****************************************************************************************************//**
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@short get count of items in container
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@descr We ignore the lock - because caller can know these value but he can use it for
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direct indexaccess only, if a lock is set!
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@seealso -
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@param -
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@return count of container items.
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@onerror -
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*//*-*****************************************************************************************************/
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sal_uInt32 getCount() const;
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/*-****************************************************************************************************//**
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@short get item of container by index
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@descr If no lock is set, we return NULL. The index must in range [0 ... count-1]!
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@seealso -
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@param -
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@return Frame item, if index valid<BR>
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NULL, other way.
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@onerror We return NULL!
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*//*-*****************************************************************************************************/
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REFERENCE< XFRAME > operator[]( sal_uInt32 nIndex ) const;
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/*-****************************************************************************************************//**
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@short get all current items of container as snapshot
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@descr No lock must set. We return a snapshot only.
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@seealso -
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@param -
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@return Sequence of frames
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@onerror -
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*//*-*****************************************************************************************************/
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SEQUENCE< REFERENCE< XFRAME > > getAllElements();
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/*-****************************************************************************************************//**
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@short ask it to get information about existing elements
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@descr No lock must set. We use current container items only.
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@seealso -
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@param -
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@return sal_True , if one or more elements exist<BR>
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sal_False, other way.
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@onerror We return sal_False.
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*//*-*****************************************************************************************************/
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sal_Bool hasElements() const;
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/*-****************************************************************************************************//**
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@short set the current active frame in container
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@descr Some implementations like Desktop or Frame need an active frame.
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But this frame must be a child of these objects! Its not possible to hold an extra reference
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for these special case. Its better to control this rule by the container himself.
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He know, which frame is child or not.
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@seealso method Desktop::setActiveFrame()
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@seealso method Frame::setActiveFrame()
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@param "xFrame" must a valid reference to an existing frame in container.
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@return -
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@onerror If refrence not valid, we throw an assertion!
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*//*-*****************************************************************************************************/
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void setActive( const REFERENCE< XFRAME >& xFrame );
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/*-****************************************************************************************************//**
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@short get the current active frame in container.
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@descr -
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@seealso method Desktop::getActiveFrame()
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@seealso method Frame::getActiveFrame()
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@param -
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@return A valid reference, if an active one exist.
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A null-reference, other way.
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@onerror We return a null-reference.
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*//*-*****************************************************************************************************/
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REFERENCE< XFRAME > getActive() const;
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2000-10-16 10:52:06 +00:00
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/*-****************************************************************************************************//**
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@short Enable or disable automatic termination of desktop if last frame was removed from container
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@descr Only the desktop should use this functions!
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@seealso class Desktop
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@seealso class AsyncQuit
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2000-10-24 12:05:22 +00:00
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@param "xDesktop", reference to the desktop which sould be terminated on timer end.
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@return -
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@onerror -
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*//*-*****************************************************************************************************/
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2000-10-24 12:05:22 +00:00
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void enableQuitTimer( const REFERENCE< XDESKTOP >& xDesktop );
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2000-10-16 10:52:06 +00:00
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void disableQuitTimer();
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2000-09-18 15:33:13 +00:00
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//-------------------------------------------------------------------------------------------------------------
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// protected methods
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//-------------------------------------------------------------------------------------------------------------
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protected:
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//-------------------------------------------------------------------------------------------------------------
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// private methods
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//-------------------------------------------------------------------------------------------------------------
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private:
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//-------------------------------------------------------------------------------------------------------------
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// debug methods
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// (should be private everyway!)
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//-------------------------------------------------------------------------------------------------------------
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/*-****************************************************************************************************//**
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@short debug-method to check incoming parameter of some other mehods of this class
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@descr The following methods are used to check parameters for other methods
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of this class. The return value is used directly for an ASSERT(...).
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@seealso ASSERTs in implementation!
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@param references to checking variables
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@return sal_False on invalid parameter<BR>
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sal_True otherway
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@onerror -
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*//*-*****************************************************************************************************/
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#ifdef ENABLE_ASSERTIONS
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private:
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sal_Bool impldbg_checkParameter_append ( const REFERENCE< XFRAME >& xFrame ) const;
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sal_Bool impldbg_checkParameter_remove ( const REFERENCE< XFRAME >& xFrame ) const;
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sal_Bool impldbg_checkParameter_exist ( const REFERENCE< XFRAME >& xFrame ) const;
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sal_Bool impldbg_checkParameter_IndexOperator ( sal_uInt32 nIndex ) const;
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sal_Bool impldbg_checkParameter_setActive ( const REFERENCE< XFRAME >& xFrame ) const;
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2000-10-16 12:36:48 +00:00
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// These method search for empty frames in our container.
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// It's a programming error if someone found.
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// But no error if given frame is the empty one(!) ...
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// because it's allowed to "remove()" or "append()" (FOR A SHORT TIME!) a zombie but not to HAVE it already in container.
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sal_Bool impldbg_lookForZombieFrames ( const REFERENCE< XFRAME >& xFrame ) const;
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2000-09-18 15:33:13 +00:00
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#endif // #ifdef ENABLE_ASSERTIONS
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//-------------------------------------------------------------------------------------------------------------
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// private variables
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// (should be private everyway!)
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//-------------------------------------------------------------------------------------------------------------
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private:
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sal_Bool m_bLock ; /// lock to block append()-, remove()- or clear()-calls
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STLVECTOR< REFERENCE< XFRAME > > m_aContainer ; /// list to hold all frames
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REFERENCE< XFRAME > m_xActiveFrame ; /// one container item can be the current active frame. Its neccessary for Desktop or Frame implementation.
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2000-10-19 10:00:38 +00:00
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OREF< AsyncQuit > m_rQuitTimer ; /// if an instance of these class used by desktop and last frame will be removed we must terminate the desktop
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2000-09-18 15:33:13 +00:00
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}; // class FrameContainer
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} // namespace framework
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#endif // #ifndef __FRAMEWORK_CLASSES_FRAMECONTAINER_HXX_
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