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libreoffice/vcl/opengl/texture.cxx

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <vcl/opengl/OpenGLHelper.hxx>
#include "vcl/salbtype.hxx"
#include "opengl/texture.hxx"
// texture with allocated size
ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate ) :
mnRefCount( 1 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST )
{
glGenTextures( 1, &mnTexture );
glBindTexture( GL_TEXTURE_2D, mnTexture );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
if( bAllocate )
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
glBindTexture( GL_TEXTURE_2D, 0 );
CHECK_GL_ERROR();
}
// texture with content retrieved from FBO
ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight ) :
mnRefCount( 1 ),
mnTexture( 0 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST )
{
glGenTextures( 1, &mnTexture );
glBindTexture( GL_TEXTURE_2D, mnTexture );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nX, nY, nWidth, nHeight, 0 );
CHECK_GL_ERROR();
glBindTexture( GL_TEXTURE_2D, 0 );
CHECK_GL_ERROR();
}
// texture from buffer data
ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData ) :
mnRefCount( 1 ),
mnTexture( 0 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST )
{
if( !mnTexture )
glGenTextures( 1, &mnTexture );
glBindTexture( GL_TEXTURE_2D, mnTexture );
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, mnWidth, mnHeight, 0, nFormat, nType, pData );
glBindTexture( GL_TEXTURE_2D, 0 );
CHECK_GL_ERROR();
}
ImplOpenGLTexture::~ImplOpenGLTexture()
{
SAL_INFO( "vcl.opengl", "~OpenGLTexture " << mnTexture );
if( mnTexture != 0 )
glDeleteTextures( 1, &mnTexture );
}
OpenGLTexture::OpenGLTexture() :
maRect( 0, 0, 0, 0 ),
mpImpl( NULL )
{
}
OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, bool bAllocate ) :
maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
{
mpImpl = new ImplOpenGLTexture( nWidth, nHeight, bAllocate );
}
OpenGLTexture::OpenGLTexture( int nX, int nY, int nWidth, int nHeight ) :
maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
{
mpImpl = new ImplOpenGLTexture( nX, nY, nWidth, nHeight );
}
OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData ) :
maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
{
mpImpl = new ImplOpenGLTexture( nWidth, nHeight, nFormat, nType, pData );
}
OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture )
{
maRect = rTexture.maRect;
mpImpl = rTexture.mpImpl;
if( mpImpl )
mpImpl->mnRefCount++;
}
OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture,
int nX, int nY, int nWidth, int nHeight )
{
maRect = Rectangle( Point( rTexture.maRect.Left() + nX, rTexture.maRect.Top() + nY ),
Size( nWidth, nHeight ) );
mpImpl = rTexture.mpImpl;
if( mpImpl )
mpImpl->mnRefCount++;
SAL_INFO( "vcl.opengl", "Copying texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
}
OpenGLTexture::~OpenGLTexture()
{
if( mpImpl )
{
if( mpImpl->mnRefCount == 1 )
delete mpImpl;
else
mpImpl->mnRefCount--;
}
}
bool OpenGLTexture::IsUnique() const
{
return ( mpImpl == NULL || mpImpl->mnRefCount == 1 );
}
GLuint OpenGLTexture::Id() const
{
if( mpImpl )
return mpImpl->mnTexture;
return 0;
}
int OpenGLTexture::GetWidth() const
{
return maRect.GetWidth();
}
int OpenGLTexture::GetHeight() const
{
return maRect.GetHeight();
}
void OpenGLTexture::GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted ) const
{
SAL_INFO( "vcl.opengl", "Getting coord " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
pCoord[0] = pCoord[2] = (maRect.Left() + rPosAry.mnSrcX) / (double) mpImpl->mnWidth;
pCoord[4] = pCoord[6] = (maRect.Left() + rPosAry.mnSrcX + rPosAry.mnSrcWidth) / (double) mpImpl->mnWidth;
if( !bInverted )
{
pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / (double) mpImpl->mnHeight;
pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / (double) mpImpl->mnHeight;
}
else
{
pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / (double) mpImpl->mnHeight;
pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / (double) mpImpl->mnHeight;
}
}
void OpenGLTexture::GetWholeCoord( GLfloat* pCoord ) const
{
if( GetWidth() != mpImpl->mnWidth || GetHeight() != mpImpl->mnHeight )
{
pCoord[0] = pCoord[2] = maRect.Left() / (double) mpImpl->mnWidth;
pCoord[4] = pCoord[6] = maRect.Right() / (double) mpImpl->mnWidth;
pCoord[3] = pCoord[5] = 1.0f - maRect.Top() / (double) mpImpl->mnHeight;
pCoord[1] = pCoord[7] = 1.0f - maRect.Bottom() / (double) mpImpl->mnHeight;
}
else
{
pCoord[0] = pCoord[2] = 0;
pCoord[4] = pCoord[6] = 1;
pCoord[1] = pCoord[7] = 0;
pCoord[3] = pCoord[5] = 1;
}
}
GLenum OpenGLTexture::GetFilter() const
{
if( mpImpl )
return mpImpl->mnFilter;
return GL_NEAREST;
}
void OpenGLTexture::SetFilter( GLenum nFilter )
{
if( mpImpl )
{
mpImpl->mnFilter = nFilter;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nFilter );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nFilter );
}
CHECK_GL_ERROR();
}
void OpenGLTexture::Bind()
{
if( mpImpl )
glBindTexture( GL_TEXTURE_2D, mpImpl->mnTexture );
CHECK_GL_ERROR();
}
void OpenGLTexture::Unbind()
{
if( mpImpl )
glBindTexture( GL_TEXTURE_2D, 0 );
CHECK_GL_ERROR();
}
bool OpenGLTexture::Draw()
{
GLfloat aPosition[8] = { -1, -1, -1, 1, 1, 1, 1, -1 };
GLfloat aTexCoord[8];
if( mpImpl == NULL )
{
SAL_WARN( "vcl.opengl", "Can't draw invalid texture" );
return false;
}
SAL_INFO( "vcl.opengl", "Drawing texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
GetWholeCoord( aTexCoord );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, mpImpl->mnTexture );
glEnableVertexAttribArray( 0 );
glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 0, aPosition );
glEnableVertexAttribArray( 1 );
glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, 0, aTexCoord );
glDrawArrays( GL_TRIANGLE_FAN, 0, 4 );
glDisableVertexAttribArray( 0 );
glDisableVertexAttribArray( 1 );
glBindTexture( GL_TEXTURE_2D, 0 );
CHECK_GL_ERROR();
return true;
}
void OpenGLTexture::Read( GLenum nFormat, GLenum nType, sal_uInt8* pData )
{
if( mpImpl == NULL )
{
SAL_WARN( "vcl.opengl", "Can't read invalid texture" );
return;
}
Bind();
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
SAL_INFO( "vcl.opengl", "Reading texture " << Id() << " " << GetWidth() << "x" << GetHeight() );
if( GetWidth() == mpImpl->mnWidth && GetHeight() == mpImpl->mnHeight )
{
// XXX: Call not available with GLES 2.0
glGetTexImage( GL_TEXTURE_2D, 0, nFormat, nType, pData );
}
else
{
GLuint nFramebufferId;
glGenFramebuffers( 1, &nFramebufferId );
glBindFramebuffer( GL_FRAMEBUFFER, nFramebufferId );
CHECK_GL_ERROR();
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Id(), 0 );
CHECK_GL_ERROR();
glReadPixels( maRect.Left(), mpImpl->mnHeight - maRect.Top(), GetWidth(), GetHeight(), nFormat, nType, pData );
CHECK_GL_ERROR();
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glDeleteFramebuffers( 1, &nFramebufferId );
int bpp = (nFormat == GL_RGB) ? 3 : 4;
memset( pData, 255, GetWidth() * GetHeight() * bpp );
}
Unbind();
CHECK_GL_ERROR();
}
OpenGLTexture::operator bool() const
{
return ( mpImpl != NULL );
}
OpenGLTexture& OpenGLTexture::operator=( const OpenGLTexture& rTexture )
{
if( rTexture.mpImpl )
rTexture.mpImpl->mnRefCount++;
if( mpImpl )
{
if( mpImpl->mnRefCount == 1 )
delete mpImpl;
else
mpImpl->mnRefCount--;
}
maRect = rTexture.maRect;
mpImpl = rTexture.mpImpl;
return *this;
}
bool OpenGLTexture::operator==( const OpenGLTexture& rTexture ) const
{
return (mpImpl == rTexture.mpImpl && maRect == rTexture.maRect );
}
bool OpenGLTexture::operator!=( const OpenGLTexture& rTexture ) const
{
return !( *this == rTexture );
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */