2006-05-12 10:54:47 +00:00
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/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: sdrlatheprimitive3d.cxx,v $
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*
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2006-05-19 08:34:56 +00:00
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* $Revision: 1.2 $
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2006-05-12 10:54:47 +00:00
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*
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2006-05-19 08:34:56 +00:00
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* last change: $Author: aw $ $Date: 2006-05-19 09:34:55 $
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2006-05-12 10:54:47 +00:00
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
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#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
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#endif
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#ifndef _BGFX_POLYPOLYGON_B2DPOLYGONTOOLS_HXX
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#endif
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#ifndef _DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
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#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
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#endif
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#ifndef _DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
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#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
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#endif
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#ifndef _BGFX_POLYGON_B2DPOLYGONTOOLS_HXX
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#endif
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#ifndef _BGFX_POLYPOLYGON_B3DPOLYGONTOOLS_HXX
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#include <basegfx/polygon/b3dpolypolygontools.hxx>
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#endif
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#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#endif
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive
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{
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void sdrLathePrimitive3D::decompose(primitiveList& rTarget, const ::drawinglayer::geometry::viewInformation& rViewInformation)
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{
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// get slices
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const sliceVector& rSliceVector = getSlices();
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2006-05-19 08:34:56 +00:00
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if(rSliceVector.size())
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{
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const bool bBackScale(!::basegfx::fTools::equal(mfBackScale, 1.0));
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const bool bClosedRotation(!bBackScale && mnHorizontalSegments && ::basegfx::fTools::equal(mfRotation, F_2PI));
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// add fill
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if(getSdrLFSAttribute().getFill())
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{
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sal_uInt32 a;
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::basegfx::B3DRange aRange;
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// decide what to create
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const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind());
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const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
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const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
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::basegfx::B2DHomMatrix aTexTransform;
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if(bCreateTextureCoordiantesX || bCreateTextureCoordiantesY)
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{
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aTexTransform.set(0, 0, 0.0);
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aTexTransform.set(0, 1, 1.0);
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aTexTransform.set(1, 0, 1.0);
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aTexTransform.set(1, 1, 0.0);
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aTexTransform.translate(0.0, -0.5);
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aTexTransform.scale(1.0, -1.0);
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aTexTransform.translate(0.0, 0.5);
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}
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// create geometry
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::std::vector< ::basegfx::B3DPolyPolygon > aFill;
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extractPlanesFromSlice(aFill, rSliceVector,
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bCreateNormals, mbSmoothHorizontalNormals, mbSmoothNormals, mbSmoothLids, bClosedRotation,
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0.85, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform);
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// get full range
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for(a = 0L; a < aFill.size(); a++)
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{
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aRange.expand(::basegfx::tools::getRange(aFill[a]));
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}
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// normal creation
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{
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if(::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
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{
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// create sphere normals
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const ::basegfx::B3DPoint aCenter(aRange.getCenter());
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for(a = 0L; a < aFill.size(); a++)
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{
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aFill[a] = ::basegfx::tools::applyDefaultNormalsSphere(aFill[a], aCenter);
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}
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}
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else if(::com::sun::star::drawing::NormalsKind_FLAT == getSdr3DObjectAttribute().getNormalsKind())
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{
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for(a = 0L; a < aFill.size(); a++)
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{
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aFill[a].clearNormals();
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}
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}
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if(getSdr3DObjectAttribute().getNormalsInvert())
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{
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// invert normals
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for(a = 0L; a < aFill.size(); a++)
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{
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aFill[a] = ::basegfx::tools::invertNormals(aFill[a]);
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}
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}
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}
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// texture coordinates
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{
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// handle texture coordinates X
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const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
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const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
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// handle texture coordinates Y
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const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
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const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
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if(bParallelX || bParallelY)
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{
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// apply parallel texture coordinates in X and/or Y
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for(a = 0L; a < aFill.size(); a++)
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{
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aFill[a] = ::basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill[a], aRange, bParallelX, bParallelY);
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}
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}
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if(bSphereX || bSphereY)
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{
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// apply spherical texture coordinates in X and/or Y
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const ::basegfx::B3DPoint aCenter(aRange.getCenter());
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for(a = 0L; a < aFill.size(); a++)
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{
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aFill[a] = ::basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill[a], aCenter, bSphereX, bSphereY);
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}
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}
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// transform texture coordinates to texture size
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::basegfx::B2DHomMatrix aTexMatrix;
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aTexMatrix.scale(maTextureSize.getX(), maTextureSize.getY());
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for(a = 0L; a < aFill.size(); a++)
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{
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aFill[a].transformTextureCoordiantes(aTexMatrix);
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}
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}
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// create single PolyPolygonFill primitives
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add3DPolyPolygonFillPrimitive(
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aFill, maTransform, maTextureSize, rTarget,
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getSdr3DObjectAttribute(), *getSdrLFSAttribute().getFill(),
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getSdrLFSAttribute().getFillFloatTransGradient());
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}
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// add line
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if(getSdrLFSAttribute().getLine())
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{
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::basegfx::B3DPolyPolygon aLine;
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extractLinesFromSlice(aLine, rSliceVector, bClosedRotation);
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add3DPolyPolygonLinePrimitive(aLine, maTransform, rTarget, *maSdrLFSAttribute.getLine());
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}
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// add shadow
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if(getSdrLFSAttribute().getShadow())
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{
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addShadowPrimitive3D(rTarget, *getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D());
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}
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}
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}
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2006-05-19 08:34:56 +00:00
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void sdrLathePrimitive3D::impCreateSlices()
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{
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// prepare the polygon
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::basegfx::B2DPolyPolygon aCandidate(::basegfx::tools::adaptiveSubdivideByDistance(maPolyPolygon));
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aCandidate.removeDoublePoints();
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aCandidate = ::basegfx::tools::correctOrientations(aCandidate);
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aCandidate = ::basegfx::tools::correctOutmostPolygon(aCandidate);
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// check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
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// that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0L is different
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// at all (and not always)
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const ::basegfx::B2DPolygon aSubCandidate(aCandidate.getB2DPolygon(0L));
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const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1L : 0L));
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if(nSubEdgeCount != mnVerticalSegments)
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{
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aCandidate = ::basegfx::tools::reSegmentPolyPolygon(aCandidate, mnVerticalSegments);
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}
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// prepare slices as geometry
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createLatheSlices(maSlices, aCandidate, mfBackScale, mfDiagonal, mfRotation, mnHorizontalSegments, mbCharacterMode, mbCloseFront, mbCloseBack);
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}
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const sliceVector& sdrLathePrimitive3D::getSlices() const
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{
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if(maPolyPolygon.count() && !maSlices.size() && (getSdrLFSAttribute().getFill() || getSdrLFSAttribute().getLine()))
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{
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::osl::Mutex m_mutex;
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const_cast< sdrLathePrimitive3D& >(*this).impCreateSlices();
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}
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return maSlices;
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}
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2006-05-12 10:54:47 +00:00
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sdrLathePrimitive3D::sdrLathePrimitive3D(
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const ::basegfx::B3DHomMatrix& rTransform,
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const ::basegfx::B2DVector& rTextureSize,
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const sdrLineFillShadowAttribute& rSdrLFSAttribute,
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const sdr3DObjectAttribute& rSdr3DObjectAttribute,
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const ::basegfx::B2DPolyPolygon& rPolyPolygon,
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sal_uInt32 nHorizontalSegments,
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sal_uInt32 nVerticalSegments,
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double fDiagonal,
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double fBackScale,
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double fRotation,
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bool bSmoothNormals,
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bool bSmoothHorizontalNormals,
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bool bSmoothLids,
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bool bCharacterMode,
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bool bCloseFront,
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bool bCloseBack)
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: sdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
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maPolyPolygon(rPolyPolygon),
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mnHorizontalSegments(nHorizontalSegments),
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mnVerticalSegments(nVerticalSegments),
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mfDiagonal(fDiagonal),
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mfBackScale(fBackScale),
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mfRotation(fRotation),
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mbSmoothNormals(bSmoothNormals),
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mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
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mbSmoothLids(bSmoothLids),
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mbCharacterMode(bCharacterMode),
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mbCloseFront(bCloseFront),
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mbCloseBack(bCloseBack)
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{
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// make sure Rotation is positive
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if(::basegfx::fTools::lessOrEqual(mfRotation, 0.0))
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{
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mfRotation = 0.0;
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}
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// make sure the percentage value mfDiagonal is between 0.0 and 1.0
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if(::basegfx::fTools::lessOrEqual(mfDiagonal, 0.0))
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{
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mfDiagonal = 0.0;
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}
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else if(::basegfx::fTools::moreOrEqual(mfDiagonal, 1.0))
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{
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mfDiagonal = 1.0;
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}
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// no close front/back when polygon is not closed
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if(maPolyPolygon.count() && !maPolyPolygon.getB2DPolygon(0L).isClosed())
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{
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mbCloseFront = mbCloseBack = false;
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}
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// no edge rounding when not closing
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if(!mbCloseFront && !mbCloseBack)
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{
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mfDiagonal = 0.0;
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}
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}
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sdrLathePrimitive3D::~sdrLathePrimitive3D()
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{
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}
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bool sdrLathePrimitive3D::operator==(const basePrimitive& rPrimitive) const
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{
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if(sdrPrimitive3D::operator==(rPrimitive))
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{
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const sdrLathePrimitive3D& rCompare = static_cast< const sdrLathePrimitive3D& >(rPrimitive);
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return (maPolyPolygon == rCompare.maPolyPolygon
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&& mnHorizontalSegments == rCompare.mnHorizontalSegments
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&& mnVerticalSegments == rCompare.mnVerticalSegments
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&& mfDiagonal == rCompare.mfDiagonal
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&& mfBackScale == rCompare.mfBackScale
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&& mfRotation == rCompare.mfRotation
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&& mbSmoothNormals == rCompare.mbSmoothNormals
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&& mbSmoothHorizontalNormals == rCompare.mbSmoothHorizontalNormals
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&& mbSmoothLids == rCompare.mbSmoothLids
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&& mbCharacterMode == rCompare.mbCharacterMode
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&& mbCloseFront == rCompare.mbCloseFront
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&& mbCloseBack == rCompare.mbCloseBack);
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}
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return false;
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}
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basePrimitive* sdrLathePrimitive3D::createNewClone() const
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{
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return new sdrLathePrimitive3D(maTransform, maTextureSize, maSdrLFSAttribute, maSdr3DObjectAttribute,
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maPolyPolygon, mnHorizontalSegments, mnVerticalSegments, mfDiagonal, mfBackScale, mfRotation,
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mbSmoothNormals, mbSmoothHorizontalNormals, mbSmoothLids, mbCharacterMode, mbCloseFront, mbCloseBack);
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}
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PrimitiveID sdrLathePrimitive3D::getID() const
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{
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return CreatePrimitiveID('S', 'L', 'A', '3');
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}
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::basegfx::B3DRange sdrLathePrimitive3D::get3DRange(const ::drawinglayer::geometry::viewInformation& rViewInformation) const
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{
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2006-05-19 08:34:56 +00:00
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// use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
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// The parent implementation which uses the ranges of the breakdown would be more
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// corrcet, but for historical reasons it is necessary to do the old method: To get
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// the range of the non-transformed geometry and transform it then. This leads to different
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// ranges where the new method is more correct, but the need to keep the old behaviour
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// has priority here.
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return get3DRangeFromSlices(getSlices(), rViewInformation);
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2006-05-12 10:54:47 +00:00
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}
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} // end of namespace primitive
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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