235 lines
6.3 KiB
C++
235 lines
6.3 KiB
C++
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/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: dx_winstuff.hxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: hr $ $Date: 2007-11-01 18:00:27 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _DXCANVAS_WINSTUFF_HXX
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#define _DXCANVAS_WINSTUFF_HXX
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#include <algorithm>
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#include <boost/shared_ptr.hpp>
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#include <basegfx/numeric/ftools.hxx>
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#ifdef _WINDOWS_
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#error someone else included <windows.h>
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#endif
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// Enabling Direct3D Debug Information Further more, with registry key
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// \\HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Direct3D\D3D9Debugging\\EnableCreationStack
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// set to 1, sets a backtrace each time an object is created to the
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// following global variable: LPCWSTR CreationCallStack
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#if OSL_DEBUG_LEVEL > 0
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# define D3D_DEBUG_INFO
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#endif
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#ifndef DIRECTX_VERSION
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#error please define for which directx version we should compile
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#endif
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#if defined _MSC_VER
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#pragma warning(push,1)
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#endif
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#define BOOL win32BOOL
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#define INT32 win32INT32
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#define UINT32 win32UINT32
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#define GradientStyle_RECT win32GradientStyle_RECT
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#define Polygon win32Polygon
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#define PolyPolygon win32PolyPolygon
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#undef WB_LEFT
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#undef WB_RIGHT
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h> // TODO(Q1): extract minimal set of required headers for gdiplus
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#if DIRECTX_VERSION < 0x0900
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#include <multimon.h>
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// Be compatible with directdraw 3.0. Lets see how far this takes us
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#define DIRECTDRAW_VERSION 0x0300
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#include <ddraw.h>
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// Be compatible with direct3d 5.0. Lets see how far this takes us
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#define DIRECT3D_VERSION 0x0500
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#define D3D_OVERLOADS
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#include <d3d.h>
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typedef IDirectDrawSurface surface_type;
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#else
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <dxerr9.h>
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typedef IDirect3DSurface9 surface_type;
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#endif
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#undef DrawText
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// Needed for #?$&/@ gdiplus header
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#ifndef max
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#define __WORKAROUND_MAX_DEFINED__
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#endif
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#ifndef min
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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#define __WORKAROUND_MIN_DEFINED__
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#endif
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#include <gdiplus.h>
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#ifdef __WORKAROUND_MAX_DEFINED__
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#undef max
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#endif
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#ifdef __WORKAROUND_MIN_DEFINED__
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#undef min
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#endif
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namespace dxcanvas
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{
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// some shared pointer typedefs to Gdiplus objects
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typedef ::boost::shared_ptr< Gdiplus::Graphics > GraphicsSharedPtr;
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typedef ::boost::shared_ptr< Gdiplus::GraphicsPath > GraphicsPathSharedPtr;
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typedef ::boost::shared_ptr< Gdiplus::Bitmap > BitmapSharedPtr;
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typedef ::boost::shared_ptr< Gdiplus::CachedBitmap > CachedBitmapSharedPtr;
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typedef ::boost::shared_ptr< Gdiplus::Font > FontSharedPtr;
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typedef ::boost::shared_ptr< Gdiplus::Brush > BrushSharedPtr;
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typedef ::boost::shared_ptr< Gdiplus::TextureBrush > TextureBrushSharedPtr;
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/** COM object RAII wrapper
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This template wraps a Windows COM object, transparently
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handling lifetime issues the C++ way (i.e. releasing the
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reference when the object is destroyed)
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*/
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template< typename T > class COMReference
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{
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public:
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typedef T Wrappee;
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COMReference() :
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mp( NULL )
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{
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}
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/** Create from raw pointer
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@attention This constructor assumes the interface is
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already acquired (unless p is NULL), no additional AddRef
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is called here.
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This caters e.g. for all DirectX factory methods, which
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return the created interfaces pre-acquired, into a raw
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pointer. Simply pass the pointer to this class, but don't
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call Release manually on it!
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@example IDirectDrawSurface* pSurface;
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pDD->CreateSurface(&aSurfaceDesc, &pSurface, NULL);
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mpSurface = COMReference< IDirectDrawSurface >(pSurface);
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*/
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explicit COMReference( T* p ) :
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mp( p )
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{
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}
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COMReference( const COMReference& rNew ) :
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mp( NULL )
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{
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if( rNew.mp == NULL )
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return;
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rNew.mp->AddRef(); // do that _before_ assigning the
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// pointer. Just in case...
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mp = rNew.mp;
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}
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COMReference& operator=( const COMReference& rRHS )
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{
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COMReference aTmp(rRHS);
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::std::swap( mp, aTmp.mp );
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return *this;
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}
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~COMReference()
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{
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reset();
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}
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int reset()
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{
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int refcount = 0;
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if( mp )
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refcount = mp->Release();
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mp = NULL;
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return refcount;
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}
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bool is() const { return mp != NULL; }
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T* get() const { return mp; }
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T* operator->() const { return mp; }
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T& operator*() const { return *mp; }
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private:
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T* mp;
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};
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// get_pointer() enables boost::mem_fn to recognize COMReference
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template<class T> inline T * get_pointer(COMReference<T> const& p)
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{
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return p.get();
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}
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}
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#if defined _MSC_VER
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#pragma warning(pop)
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#endif
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#undef DELETE
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#undef BOOL
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#undef INT32
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#undef UINT32
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#undef PolyPolygon
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#endif /* _DXCANVAS_WINSTUFF_HXX */
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