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libreoffice/basegfx/source/range/b2drangeclipper.cxx

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
re-base on ALv2 code. Includes (at least) relevant parts of: linecap: Reintegrating finished LineCap feature Patch contributed by Regina Henschel http://svn.apache.org/viewvc?view=revision&revision=1232507 Patches contributed by Sven Jacobi impress212: #i81610# fixed animation export http://svn.apache.org/viewvc?view=revision&revision=1167620 impress212: drawinglayer gbuild environment changes http://svn.apache.org/viewvc?view=revision&revision=1167627 http://svn.apache.org/viewvc?view=revision&revision=1167628 impress212: DffPropSet -> minor code improvements, removing table http://svn.apache.org/viewvc?view=revision&revision=1167634 impress212: #158494# fixed excel import (text rotation) http://svn.apache.org/viewvc?view=revision&revision=1167638 Patches contributed by Armin Le Grand Svg: Reintegrated Svg replacement from /branches/alg/svgreplavement http://svn.apache.org/viewvc?view=revision&revision=1220836 #118728# changed indentifying definitions for Svg file detection http://svn.apache.org/viewvc?view=revision&revision=1229961 #118838# LineGeometry creation for complicated cases optimized to create single Polygons http://svn.apache.org/viewvc?view=revision&revision=1236232 #119176# corrected file type detection for SVG for svg files without xml header http://svn.apache.org/viewvc?view=revision&revision=1309445 #118728# Extended Svg file detection http://svn.apache.org/viewvc?view=revision&revision=1230531 #118529# solve break converters and convert commands for OLEs and images http://svn.apache.org/viewvc?view=revision&revision=1186168 svg: added WaE changes from branch svgreplacement to trunc http://svn.apache.org/viewvc?view=revision&revision=1222974 svg: corrected missing member initialization http://svn.apache.org/viewvc?view=revision&revision=1226134 fix for #118525#: Using primitives for chart sub-geometry visualisation http://svn.apache.org/viewvc?view=revision&revision=1226879 #118898# Adapted ImpGraphic::ImplGetBitmap to correctly convert metafiles to bitmapEx ... http://svn.apache.org/viewvc?view=revision&revision=1293316 fix for #118525#: removed no longer used variable maOriginalMapMode, one more exception eliminated http://svn.apache.org/viewvc?view=revision&revision=1227097 #16758# Added buffering to the VDev usages of the VclProcessor2D derivates... http://svn.apache.org/viewvc?view=revision&revision=1229521 #116758# Secured VDev buffer device to Vcl deinit http://svn.apache.org/viewvc?view=revision&revision=1230574 #116758# added remembering allocated VDevs for VDevBuffer to be able to also delete these when vcl goes down; it should never happen, but You never know http://svn.apache.org/viewvc?view=revision&revision=1230927 #118730# Changed SvgClipPathNode to use MaskPrimitive2D for primitive representation instead of TransparencePrimitive2D http://svn.apache.org/viewvc?view=revision&revision=1231198 #118822# secured 3D geometry creation (slices) by subdividing the 2D source polyPolygon early http://svn.apache.org/viewvc?view=revision&revision=1234749 #118829# enhanced Svg gradient quality, obstacles avoided http://svn.apache.org/viewvc?view=revision&revision=1235361 #118834# Unified usage of TextBreakupHelper as single tooling class for i18n text primitive breakup http://svn.apache.org/viewvc?view=revision&revision=1236110 #118853# added square pixel size limit to conversion of TransparencePrimitive2D to Metafile action http://svn.apache.org/viewvc?view=revision&revision=1237656 #118824# coreccted mirroring and boundrect when the graphicmanager is used for bitmap output http://svn.apache.org/viewvc?view=revision&revision=1240097 #115092# Corrected VclProcessor2D::RenderPolygonStrokePrimitive2D for various optimization scenarios http://svn.apache.org/viewvc?view=revision&revision=1241434 #118783# Corrected errors in ID strings, corrected Svg line/fill export, corrected polygon close state http://svn.apache.org/viewvc?view=revision&revision=1232006 #118796# corrected null-pointer usage in SVG text exporter http://svn.apache.org/viewvc?view=revision&revision=1240262 #118729# Use GraphicStreamUrl and GraphicUrl to allow multi image import with linked graphics, too http://svn.apache.org/viewvc?view=revision&revision=1229962 #118898# corrected error in GDIMetaFile::GetBoundRect in handling MetaFloatTransparentAction http://svn.apache.org/viewvc?view=revision&revision=1293349 #118855# Corrected handling of possibly created empty clipRegions after PolyPolygon clipping http://svn.apache.org/viewvc?view=revision&revision=1237725 #115962# Better (but not yet optimal, see comments in task) handling of MetaFloatTransparentAction in PDF export http://svn.apache.org/viewvc?view=revision&revision=1241078 IP clearance: #118466# This patch removes librsvg, libcroco, libgsf, ... http://svn.apache.org/viewvc?view=revision&revision=1200879 118779# Added svg content streaming in/out to ImpGraphic stream operators http://svn.apache.org/viewvc?view=revision&revision=1231908 linecap: correctons for WaE and mac drawing http://svn.apache.org/viewvc?view=revision&revision=1232793 svg: uses current system Dpi for Svg replacement image creation http://svn.apache.org/viewvc?view=revision&revision=1233948 Patches contributed by Mathias Bauer (and others) gnumake4 work variously http://svn.apache.org/viewvc?view=revision&revision=1394326 http://svn.apache.org/viewvc?view=revision&revision=1396797 http://svn.apache.org/viewvc?view=revision&revision=1397315 http://svn.apache.org/viewvc?view=revision&revision=1394326 Remove duplicate header includes. cws mba34issues01: #i117720#: convert assertion into warning http://svn.apache.org/viewvc?view=revision&revision=1172352 118485 - Styles for OLEs are not saved. Submitted by Armin Le Grand. http://svn.apache.org/viewvc?view=revision&revision=1182166 cws mba34issues01: #i117714#: remove assertion http://svn.apache.org/viewvc?view=revision&revision=1172357 Patch contributed by Jurgen Schmidt add some additional checks to ensure proper reading operations http://svn.apache.org/viewvc?view=revision&revision=1209022 mostly prefer our stream / bounds checking work. Patches contributed by Herbert Duerr #i118816# add clarifying comment regarding Font::*Color*() methods http://svn.apache.org/viewvc?view=revision&revision=1233833 extend macro->string handling for empty strings http://svn.apache.org/viewvc?view=revision&revision=1175801 avoid magic constants for SALCOLOR_NONE http://svn.apache.org/viewvc?view=revision&revision=1177543 initialize slant properly in ImplFontMetricData constructor (author=iorsh) http://svn.apache.org/viewvc?view=revision&revision=1177551 #i118675# make check for extension updates more stable http://svn.apache.org/viewvc?view=revision&revision=1214797 #a118617# remove VBasicEventListener.dll binary There are no known users depending on its CLSID http://svn.apache.org/viewvc?view=revision&revision=1203697 Patches contributed by Ariel Constenla-Haile Fix build breaker on Linux/gcc http://svn.apache.org/viewvc?view=revision&revision=1221104 Fix crash when trying to instantiate css.graphic.GraphicRasterizer_RSVG http://svn.apache.org/viewvc?view=revision&revision=1215559 Patches contributed by Oliver-Rainer Wittmann sw34bf06: #i117962# - method <SwFlyFrm::IsPaint(..)> - consider instances of <SwFlyDrawObj> http://svn.apache.org/viewvc?view=revision&revision=1172120 sw34bf06: #i117783# - Writer's implementation of XPagePrintable - apply print settings to new printing routines http://svn.apache.org/viewvc?view=revision&revision=1172115 gnumake4 work variously from Hans-Joachim Lankenau http://svn.apache.org/viewvc?view=revision&revision=1397315 http://svn.apache.org/viewvc?view=revision&revision=1396797 http://svn.apache.org/viewvc?view=revision&revision=1396782 http://svn.apache.org/viewvc?view=revision&revision=1394707 plus some amount of re-splitting of legacy headers. Patch contributed by Pavel Janik WaE: Remove unused variables. http://svn.apache.org/viewvc?view=revision&revision=1230697 Patches contributed by Takashi Ono mingwport35: i#117795: MinGW port fix for vcl2gnumake http://svn.apache.org/viewvc?view=revision&revision=1172091 mingwport35: i#117795: MinGW port fix for vcl2gnumake http://svn.apache.org/viewvc?view=revision&revision=1172091 Patch contributed by Christian Lippka impress212: #i98044# re enable Text menu for outline and title shapes http://svn.apache.org/viewvc?view=revision&revision=1167639 Patch contributed by Andre Fischer 118674: Made category B code optional and disabled by default. http://svn.apache.org/viewvc?view=revision&revision=1215131 118881: Ignore empty paragraphs after bullets. http://svn.apache.org/viewvc?view=revision&revision=1296205 Patches contributed by Philipp Lohmann ooo340fixes: #i117780# use rtl allocator http://svn.apache.org/viewvc?view=revision&revision=1172087 ooo34gsl02: #i117807# fix an off by one error (index actually inside the pfb section header) http://svn.apache.org/viewvc?view=revision&revision=1167576 various cleanups, related compilation fixes, warning cleanups, re-working of obsolete stl template pieces to use boost instead, changed string classes, re-adapt KDE about data, about dialog, fixing warnings, and other fixes & improvements. Disable svg import / render for about/ branding code-paths for now. Restore full icon theme set. Remove OS/2 conditionals and sources. Remove conflicting gtk/full-screen monitors support. Retain existing svg rasterizer files - temporarily disabled. Standardize stringificaiton and fixup dllpostfix issues. Rename SvgGradientHelper::== to equalTo to avoid overloading issues. Use the flat GdiPlus API for LineCaps calls.
2012-10-09 12:22:23 +01:00
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <rtl/math.hxx>
#include <osl/diagnose.h>
#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/range/b2drangeclipper.hxx>
#include <basegfx/range/b2dpolyrange.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <o3tl/vector_pool.hxx>
#include <boost/bind.hpp>
#include <boost/utility.hpp>
#include <algorithm>
#include <deque>
#include <list>
namespace basegfx
{
namespace
{
// Generating a poly-polygon from a bunch of rectangles
// Helper functionality for sweep-line algorithm
// ====================================================
typedef std::vector<B2DRange> VectorOfRanges;
class ImplPolygon;
typedef o3tl::vector_pool<ImplPolygon> VectorOfPolygons;
/** This class represents an active edge
As the sweep line traverses across the overall area,
rectangle edges parallel to it generate events, and
rectangle edges orthogonal to it generate active
edges. This class represents the latter.
*/
class ActiveEdge
{
public:
/** The two possible active rectangle edges differ by one
coordinate value - the upper edge has the lower, the
lower edge the higher value.
*/
enum EdgeType {
/// edge with lower coordinate value
UPPER=0,
/// edge with higher coordinate value
LOWER=1
};
enum EdgeDirection {
/// edge proceeds to the left
PROCEED_LEFT=0,
/// edge proceeds to the right
PROCEED_RIGHT=1
};
/** Create active edge
@param rRect
Rectangle this edge is part of
@param fInvariantCoord
The invariant coordinate value of this edge
@param eEdgeType
Is fInvariantCoord the lower or the higher value, for
this rect?
*/
ActiveEdge( const B2DRectangle& rRect,
const double& fInvariantCoord,
std::ptrdiff_t nPolyIdx,
EdgeType eEdgeType,
EdgeDirection eEdgeDirection ) :
mfInvariantCoord(fInvariantCoord),
mpAssociatedRect( &rRect ),
mnPolygonIdx( nPolyIdx ),
meEdgeType( eEdgeType ),
meEdgeDirection( eEdgeDirection )
{}
double getInvariantCoord() const { return mfInvariantCoord; }
const B2DRectangle& getRect() const { return *mpAssociatedRect; }
std::ptrdiff_t getTargetPolygonIndex() const { return mnPolygonIdx; }
void setTargetPolygonIndex( std::ptrdiff_t nIdx ) { mnPolygonIdx = nIdx; }
EdgeDirection getEdgeDirection() const { return meEdgeDirection; }
private:
/** The invariant coordinate value of this edge (e.g. the
common y value, for a horizontal edge)
*/
double mfInvariantCoord;
/** Associated rectangle
This on the one hand saves some storage space (the
vector of rectangles is persistent, anyway), and on
the other hand provides an identifier to match active
edges and x events (see below)
Ptr because class needs to be assignable
*/
const B2DRectangle* mpAssociatedRect;
/** Index of the polygon this edge is currently involved
with.
Note that this can change for some kinds of edge
intersection, as the algorithm tends to swap
associated polygons there.
-1 denotes no assigned polygon
*/
std::ptrdiff_t mnPolygonIdx;
/// 'upper' or 'lower' edge of original rectangle.
EdgeType meEdgeType;
/// 'left' or 'right'
EdgeDirection meEdgeDirection;
};
// Needs to be list - various places hold ptrs to elements
typedef std::list< ActiveEdge > ListOfEdges;
/** Element of the sweep line event list
As the sweep line traverses across the overall area,
rectangle edges parallel to it generate events, and
rectangle edges orthogonal to it generate active
edges. This class represents the former.
The class defines an element of the sweep line list. The
sweep line's position jumps in steps defined by the
coordinates of the sorted SweepLineEvent entries.
*/
class SweepLineEvent
{
public:
/** The two possible sweep line rectangle edges differ by
one coordinate value - the starting edge has the
lower, the finishing edge the higher value.
*/
enum EdgeType {
/// edge with lower coordinate value
STARTING_EDGE=0,
/// edge with higher coordinate value
FINISHING_EDGE=1
};
/** The two possible sweep line directions
*/
enum EdgeDirection {
PROCEED_UP=0,
PROCEED_DOWN=1
};
/** Create sweep line event
@param fPos
Coordinate position of the event
@param rRect
Rectangle this event is generated for.
@param eEdgeType
Is fPos the lower or the higher value, for the
rectangle this event is generated for?
*/
SweepLineEvent( double fPos,
const B2DRectangle& rRect,
EdgeType eEdgeType,
EdgeDirection eDirection) :
mfPos( fPos ),
mpAssociatedRect( &rRect ),
meEdgeType( eEdgeType ),
meEdgeDirection( eDirection )
{}
double getPos() const { return mfPos; }
const B2DRectangle& getRect() const { return *mpAssociatedRect; }
EdgeType getEdgeType() const { return meEdgeType; }
EdgeDirection getEdgeDirection() const { return meEdgeDirection; }
/// For STL sort
bool operator<( const SweepLineEvent& rRHS ) const { return mfPos < rRHS.mfPos; }
private:
/// position of the event, in the direction of the line sweep
double mfPos;
/** Rectangle this event is generated for
This on the one hand saves some storage space (the
vector of rectangles is persistent, anyway), and on
the other hand provides an identifier to match active
edges and events (see below)
Ptr because class needs to be assignable
*/
const B2DRectangle* mpAssociatedRect;
/// 'upper' or 'lower' edge of original rectangle.
EdgeType meEdgeType;
/// 'up' or 'down'
EdgeDirection meEdgeDirection;
};
typedef std::vector< SweepLineEvent > VectorOfEvents;
/** Smart point container for B2DMultiRange::getPolyPolygon()
This class provides methods needed only here, and is used
as a place to store some additional information per
polygon. Also, most of the intersection logic is
implemented here.
*/
class ImplPolygon
{
public:
/** Create polygon
*/
ImplPolygon() :
mpLeadingRightEdge(NULL),
mnIdx(-1),
maPoints(),
mbIsFinished(false)
{
// completely ad-hoc. but what the hell.
maPoints.reserve(11);
}
void setPolygonPoolIndex( std::ptrdiff_t nIdx ) { mnIdx = nIdx; }
/// Add point to the end of the existing points
void append( const B2DPoint& rPoint )
{
OSL_PRECOND( maPoints.empty() ||
maPoints.back().getX() == rPoint.getX() ||
maPoints.back().getY() == rPoint.getY(),
"ImplPolygon::append(): added point violates 90 degree line angle constraint!" );
if( maPoints.empty() ||
maPoints.back() != rPoint )
{
// avoid duplicate points
maPoints.push_back( rPoint );
}
}
/** Perform the intersection of this polygon with an
active edge.
@param rEvent
The vertical line event that generated the
intersection
@param rActiveEdge
The active edge that generated the intersection
@param rPolygonPool
Polygon pool, we sometimes need to allocate a new one
@param bIsFinishingEdge
True, when this is hitting the last edge of the
vertical sweep - every vertical sweep starts and ends
with upper and lower edge of the _same_ rectangle.
@return the new current polygon (that's the one
processing must proceed with, when going through the
list of upcoming active edges).
*/
std::ptrdiff_t intersect( SweepLineEvent& rEvent,
ActiveEdge& rActiveEdge,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes,
bool isFinishingEdge )
{
OSL_PRECOND( !mbIsFinished,
"ImplPolygon::intersect(): called on already finished polygon!" );
OSL_PRECOND( !isFinishingEdge
|| (isFinishingEdge && &rEvent.getRect() == &rActiveEdge.getRect()),
"ImplPolygon::intersect(): inconsistent ending!" );
const B2DPoint aIntersectionPoint( rEvent.getPos(),
rActiveEdge.getInvariantCoord() );
// intersection point, goes to our polygon
// unconditionally
append(aIntersectionPoint);
if( isFinishingEdge )
{
// isSweepLineEnteringRect ?
if( rEvent.getEdgeType() == SweepLineEvent::STARTING_EDGE)
handleFinalOwnRightEdge(rActiveEdge);
else
handleFinalOwnLeftEdge(rActiveEdge,
rPolygonPool,
rRes);
// we're done with this rect & sweep line
return -1;
}
else if( metOwnEdge(rEvent,rActiveEdge) )
{
handleInitialOwnEdge(rEvent, rActiveEdge);
// point already added, all init done, continue
// with same poly
return mnIdx;
}
else
{
OSL_ENSURE( rActiveEdge.getTargetPolygonIndex() != -1,
"ImplPolygon::intersect(): non-trivial intersection hit empty polygon!" );
const bool isHittingLeftEdge(
rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT);
if( isHittingLeftEdge )
return handleComplexLeftEdge(rActiveEdge,
aIntersectionPoint,
rPolygonPool,
rRes);
else
return handleComplexRightEdge(rActiveEdge,
aIntersectionPoint,
rPolygonPool);
}
}
private:
void handleInitialOwnEdge(SweepLineEvent& rEvent,
ActiveEdge& rActiveEdge)
{
const bool isActiveEdgeProceedLeft(
rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT);
const bool isSweepLineEnteringRect(
rEvent.getEdgeType() == SweepLineEvent::STARTING_EDGE);
(void)isActiveEdgeProceedLeft;
(void)isSweepLineEnteringRect;
OSL_ENSURE( isSweepLineEnteringRect == isActiveEdgeProceedLeft,
"ImplPolygon::intersect(): sweep initial own edge hit: wrong polygon order" );
OSL_ENSURE( isSweepLineEnteringRect ||
mpLeadingRightEdge == &rActiveEdge,
"ImplPolygon::intersect(): sweep initial own edge hit: wrong leading edge" );
}
void handleFinalOwnRightEdge(ActiveEdge& rActiveEdge)
{
OSL_ENSURE( rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_RIGHT,
"ImplPolygon::handleInitialOwnRightEdge(): start edge wrong polygon order" );
rActiveEdge.setTargetPolygonIndex(mnIdx);
mpLeadingRightEdge = &rActiveEdge;
}
void handleFinalOwnLeftEdge(ActiveEdge& rActiveEdge,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
OSL_ENSURE( rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT,
"ImplPolygon::handleFinalOwnLeftEdge(): end edge wrong polygon order" );
const bool isHittingOurTail(
rActiveEdge.getTargetPolygonIndex() == mnIdx);
if( isHittingOurTail )
finish(rRes); // just finish. no fuss.
else
{
// temp poly hits final left edge
const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex();
ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx);
// active edge's polygon has points
// already. ours need to go in front of them.
maPoints.insert(maPoints.end(),
rTmp.maPoints.begin(),
rTmp.maPoints.end());
// adjust leading edges, we're switching the polygon
ActiveEdge* const pFarEdge=rTmp.mpLeadingRightEdge;
mpLeadingRightEdge = pFarEdge;
pFarEdge->setTargetPolygonIndex(mnIdx);
// nTmpIdx is an empty shell, get rid of it
rPolygonPool.free(nTmpIdx);
}
}
std::ptrdiff_t handleComplexLeftEdge(ActiveEdge& rActiveEdge,
const B2DPoint& rIntersectionPoint,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
const bool isHittingOurTail(
rActiveEdge.getTargetPolygonIndex() == mnIdx);
if( isHittingOurTail )
{
finish(rRes);
// so "this" is done - need new polygon to collect
// further points
const std::ptrdiff_t nIdxNewPolygon=rPolygonPool.alloc();
rPolygonPool.get(nIdxNewPolygon).setPolygonPoolIndex(nIdxNewPolygon);
rPolygonPool.get(nIdxNewPolygon).append(rIntersectionPoint);
rActiveEdge.setTargetPolygonIndex(nIdxNewPolygon);
return nIdxNewPolygon;
}
else
{
const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex();
ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx);
// active edge's polygon has points
// already. ours need to go in front of them.
maPoints.insert(maPoints.end(),
rTmp.maPoints.begin(),
rTmp.maPoints.end());
rTmp.maPoints.clear();
rTmp.append(rIntersectionPoint);
// adjust leading edges, we're switching the polygon
ActiveEdge* const pFarEdge=rTmp.mpLeadingRightEdge;
ActiveEdge* const pNearEdge=&rActiveEdge;
rTmp.mpLeadingRightEdge = NULL;
pNearEdge->setTargetPolygonIndex(nTmpIdx);
mpLeadingRightEdge = pFarEdge;
pFarEdge->setTargetPolygonIndex(mnIdx);
return nTmpIdx;
}
}
std::ptrdiff_t handleComplexRightEdge(ActiveEdge& rActiveEdge,
const B2DPoint& rIntersectionPoint,
VectorOfPolygons& rPolygonPool)
{
const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex();
ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx);
rTmp.append(rIntersectionPoint);
rActiveEdge.setTargetPolygonIndex(mnIdx);
mpLeadingRightEdge = &rActiveEdge;
rTmp.mpLeadingRightEdge = NULL;
return nTmpIdx;
}
/// True when sweep line hits our own active edge
static bool metOwnEdge(const SweepLineEvent& rEvent,
ActiveEdge& rActiveEdge)
{
const bool bHitOwnEdge=&rEvent.getRect() == &rActiveEdge.getRect();
return bHitOwnEdge;
}
/// Retrieve B2DPolygon from this object
B2DPolygon getPolygon() const
{
B2DPolygon aRes;
std::for_each( maPoints.begin(),
maPoints.end(),
boost::bind(
&B2DPolygon::append,
boost::ref(aRes),
_1,
1 ) );
aRes.setClosed( true );
return aRes;
}
/** Finish this polygon, push to result set.
*/
void finish(B2DPolyPolygon& rRes)
{
OSL_PRECOND( maPoints.empty() ||
maPoints.front().getX() == maPoints.back().getX() ||
maPoints.front().getY() == maPoints.back().getY(),
"ImplPolygon::finish(): first and last point violate 90 degree line angle constraint!" );
mbIsFinished = true;
mpLeadingRightEdge = NULL;
rRes.append(getPolygon());
}
/** Refers to the current leading edge element of this
polygon, or NULL. The leading edge denotes the 'front'
of the polygon vertex sequence, i.e. the coordinates
at the polygon's leading edge are returned from
maPoints.front()
*/
ActiveEdge* mpLeadingRightEdge;
/// current index into vector pool
std::ptrdiff_t mnIdx;
/// Container for the actual polygon points
std::vector<B2DPoint> maPoints;
/// When true, this polygon is 'done', i.e. nothing must be added anymore.
bool mbIsFinished;
};
/** Init sweep line event list
This method fills the event list with the sweep line
events generated from the input rectangles, and sorts them
with increasing x.
*/
void setupSweepLineEventListFromRanges( VectorOfEvents& o_rEventVector,
const std::vector<B2DRange>& rRanges,
const std::vector<B2VectorOrientation>& rOrientations )
{
// we need exactly 2*rectVec.size() events: one for the
// left, and one for the right edge of each rectangle
o_rEventVector.clear();
o_rEventVector.reserve( 2*rRanges.size() );
// generate events
// ===============
// first pass: add all left edges in increasing order
std::vector<B2DRange>::const_iterator aCurrRect=rRanges.begin();
std::vector<B2VectorOrientation>::const_iterator aCurrOrientation=rOrientations.begin();
const std::vector<B2DRange>::const_iterator aEnd=rRanges.end();
const std::vector<B2VectorOrientation>::const_iterator aEndOrientation=rOrientations.end();
while( aCurrRect != aEnd && aCurrOrientation != aEndOrientation )
{
const B2DRectangle& rCurrRect( *aCurrRect++ );
o_rEventVector.push_back(
SweepLineEvent( rCurrRect.getMinX(),
rCurrRect,
SweepLineEvent::STARTING_EDGE,
(*aCurrOrientation++) == ORIENTATION_POSITIVE ?
SweepLineEvent::PROCEED_UP : SweepLineEvent::PROCEED_DOWN) );
}
// second pass: add all right edges in reversed order
std::vector<B2DRange>::const_reverse_iterator aCurrRectR=rRanges.rbegin();
std::vector<B2VectorOrientation>::const_reverse_iterator aCurrOrientationR=rOrientations.rbegin();
const std::vector<B2DRange>::const_reverse_iterator aEndR=rRanges.rend();
while( aCurrRectR != aEndR )
{
const B2DRectangle& rCurrRect( *aCurrRectR++ );
o_rEventVector.push_back(
SweepLineEvent( rCurrRect.getMaxX(),
rCurrRect,
SweepLineEvent::FINISHING_EDGE,
(*aCurrOrientationR++) == ORIENTATION_POSITIVE ?
SweepLineEvent::PROCEED_DOWN : SweepLineEvent::PROCEED_UP ) );
}
// sort events
// ===========
// since we use stable_sort, the order of events with the
// same x value will not change. The elaborate two-pass
// add above thus ensures, that for each two rectangles
// with similar left and right x coordinates, the
// rectangle whose left event comes first will have its
// right event come last. This is advantageous for the
// clip algorithm below, see handleRightEdgeCrossing().
std::stable_sort( o_rEventVector.begin(),
o_rEventVector.end() );
}
/** Insert two active edge segments for the given rectangle.
This method creates two active edge segments from the
given rect, and inserts them into the active edge list,
such that this stays sorted (if it was before).
@param io_rEdgeList
Active edge list to insert into
@param io_rPolygons
Vector of polygons. Each rectangle added creates one
tentative result polygon in this vector, and the edge list
entries holds a reference to that polygon (this _requires_
that the polygon vector does not reallocate, i.e. it must
have at least the maximal number of rectangles reserved)
@param o_CurrentPolygon
The then-current polygon when processing this sweep line
event
@param rCurrEvent
The actual event that caused this call
*/
void createActiveEdgesFromStartEvent( ListOfEdges& io_rEdgeList,
VectorOfPolygons& io_rPolygonPool,
SweepLineEvent& rCurrEvent )
{
ListOfEdges aNewEdges;
const B2DRectangle& rRect=rCurrEvent.getRect();
const bool bGoesDown=rCurrEvent.getEdgeDirection() == SweepLineEvent::PROCEED_DOWN;
// start event - new rect starts here, needs polygon to
// collect points into
const std::ptrdiff_t nIdxPolygon=io_rPolygonPool.alloc();
io_rPolygonPool.get(nIdxPolygon).setPolygonPoolIndex(nIdxPolygon);
// upper edge
aNewEdges.push_back(
ActiveEdge(
rRect,
rRect.getMinY(),
bGoesDown ? nIdxPolygon : -1,
ActiveEdge::UPPER,
bGoesDown ? ActiveEdge::PROCEED_LEFT : ActiveEdge::PROCEED_RIGHT) );
// lower edge
aNewEdges.push_back(
ActiveEdge(
rRect,
rRect.getMaxY(),
bGoesDown ? -1 : nIdxPolygon,
ActiveEdge::LOWER,
bGoesDown ? ActiveEdge::PROCEED_RIGHT : ActiveEdge::PROCEED_LEFT ) );
// furthermore, have to respect a special tie-breaking
// rule here, for edges which share the same y value:
// newly added upper edges must be inserted _before_ any
// other edge with the same y value, and newly added lower
// edges must be _after_ all other edges with the same
// y. This ensures that the left vertical edge processing
// below encounters the upper edge of the current rect
// first, and the lower edge last, which automatically
// starts and finishes this rect correctly (as only then,
// the polygon will have their associated active edges
// set).
const double nMinY( rRect.getMinY() );
const double nMaxY( rRect.getMaxY() );
ListOfEdges::iterator aCurr( io_rEdgeList.begin() );
const ListOfEdges::iterator aEnd ( io_rEdgeList.end() );
while( aCurr != aEnd )
{
const double nCurrY( aCurr->getInvariantCoord() );
if( nCurrY >= nMinY &&
aNewEdges.size() == 2 ) // only add, if not yet done.
{
// insert upper edge _before_ aCurr. Thus, it will
// be the first entry for a range of equal y
// values. Using splice here, since we hold
// references to the moved list element!
io_rEdgeList.splice( aCurr,
aNewEdges,
aNewEdges.begin() );
}
if( nCurrY > nMaxY )
{
// insert lower edge _before_ aCurr. Thus, it will
// be the last entry for a range of equal y values
// (aCurr is the first entry strictly larger than
// nMaxY). Using splice here, since we hold
// references to the moved list element!
io_rEdgeList.splice( aCurr,
aNewEdges,
aNewEdges.begin() );
// done with insertion, can early-exit here.
return;
}
++aCurr;
}
// append remainder of aNewList (might still contain 2 or
// 1 elements, depending of the contents of io_rEdgeList).
io_rEdgeList.splice( aCurr,
aNewEdges );
}
inline bool isSameRect(ActiveEdge& rEdge,
const basegfx::B2DRange& rRect)
{
return &rEdge.getRect() == &rRect;
}
// wow what a hack. necessary because stl's list::erase does
// not eat reverse_iterator
template<typename Cont, typename Iter> Iter eraseFromList(Cont&, Iter);
template<> inline ListOfEdges::iterator eraseFromList(
ListOfEdges& rList, ListOfEdges::iterator aIter)
{
return rList.erase(aIter);
}
template<> inline ListOfEdges::reverse_iterator eraseFromList(
ListOfEdges& rList, ListOfEdges::reverse_iterator aIter)
{
return ListOfEdges::reverse_iterator(
rList.erase(boost::prior(aIter.base())));
}
template<int bPerformErase,
typename Iterator> inline void processActiveEdges(
Iterator first,
Iterator last,
ListOfEdges& rActiveEdgeList,
SweepLineEvent& rCurrEvent,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes )
{
const basegfx::B2DRange& rCurrRect=rCurrEvent.getRect();
// fast-forward to rCurrEvent's first active edge (holds
// for both starting and finishing sweep line events, a
// rect is regarded _outside_ any rects whose events have
// started earlier
first = std::find_if(first, last,
boost::bind(
&isSameRect,
_1,
boost::cref(rCurrRect)));
if(first == last)
return;
int nCount=0;
std::ptrdiff_t nCurrPolyIdx=-1;
while(first != last)
{
if( nCurrPolyIdx == -1 )
nCurrPolyIdx=first->getTargetPolygonIndex();
OSL_ASSERT(nCurrPolyIdx != -1);
// second encounter of my rect -> second edge
// encountered, done
const bool bExit=
nCount &&
isSameRect(*first,
rCurrRect);
// deal with current active edge
nCurrPolyIdx =
rPolygonPool.get(nCurrPolyIdx).intersect(
rCurrEvent,
*first,
rPolygonPool,
rRes,
bExit);
// prune upper & lower active edges, if requested
if( bPerformErase && (bExit || !nCount) )
first = eraseFromList(rActiveEdgeList,first);
else
++first;
// delayed exit, had to prune first
if( bExit )
return;
++nCount;
}
}
template<int bPerformErase> inline void processActiveEdgesTopDown(
SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes )
{
processActiveEdges<bPerformErase>(
rActiveEdgeList. begin(),
rActiveEdgeList. end(),
rActiveEdgeList,
rCurrEvent,
rPolygonPool,
rRes);
}
template<int bPerformErase> inline void processActiveEdgesBottomUp(
SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes )
{
processActiveEdges<bPerformErase>(
rActiveEdgeList. rbegin(),
rActiveEdgeList. rend(),
rActiveEdgeList,
rCurrEvent,
rPolygonPool,
rRes);
}
enum{ NoErase=0, PerformErase=1 };
void handleStartingEdge( SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
// inject two new active edges for rect
createActiveEdgesFromStartEvent( rActiveEdgeList,
rPolygonPool,
rCurrEvent );
if( SweepLineEvent::PROCEED_DOWN == rCurrEvent.getEdgeDirection() )
processActiveEdgesTopDown<NoErase>(
rCurrEvent, rActiveEdgeList, rPolygonPool, rRes);
else
processActiveEdgesBottomUp<NoErase>(
rCurrEvent, rActiveEdgeList, rPolygonPool, rRes);
}
void handleFinishingEdge( SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
if( SweepLineEvent::PROCEED_DOWN == rCurrEvent.getEdgeDirection() )
processActiveEdgesTopDown<PerformErase>(
rCurrEvent, rActiveEdgeList, rPolygonPool, rRes);
else
processActiveEdgesBottomUp<PerformErase>(
rCurrEvent, rActiveEdgeList, rPolygonPool, rRes);
}
inline void handleSweepLineEvent( SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
if( SweepLineEvent::STARTING_EDGE == rCurrEvent.getEdgeType() )
handleStartingEdge(rCurrEvent,rActiveEdgeList,rPolygonPool,rRes);
else
handleFinishingEdge(rCurrEvent,rActiveEdgeList,rPolygonPool,rRes);
}
}
namespace tools
{
B2DPolyPolygon solveCrossovers(const std::vector<B2DRange>& rRanges,
const std::vector<B2VectorOrientation>& rOrientations)
{
// sweep-line algorithm to generate a poly-polygon
// from a bunch of rectangles
// ===============================================
// This algorithm uses the well-known sweep line
// concept, explained in every good text book about
// computational geometry.
// We start with creating two structures for every
// rectangle, one representing the left x coordinate,
// one representing the right x coordinate (and both
// referencing the original rect). These structs are
// sorted with increasing x coordinates.
// Then, we start processing the resulting list from
// the beginning. Every entry in the list defines a
// point in time of the line sweeping from left to
// right across all rectangles.
VectorOfEvents aSweepLineEvents;
setupSweepLineEventListFromRanges( aSweepLineEvents,
rRanges,
rOrientations );
B2DPolyPolygon aRes;
VectorOfPolygons aPolygonPool;
ListOfEdges aActiveEdgeList;
// sometimes not enough, but a usable compromise
aPolygonPool.reserve( rRanges.size() );
std::for_each( aSweepLineEvents.begin(),
aSweepLineEvents.end(),
boost::bind(
&handleSweepLineEvent,
_1,
boost::ref(aActiveEdgeList),
boost::ref(aPolygonPool),
boost::ref(aRes)) );
return aRes;
}
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */