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libreoffice/sw/source/core/objectpositioning/tolayoutanchoredobjectposition.cxx

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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: tolayoutanchoredobjectposition.cxx,v $
*
* $Revision: 1.7 $
*
* last change: $Author: rt $ $Date: 2005-09-09 04:37:24 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _TOLAYOUTANCHOREDOBJECTPOSITION_HXX
#include <tolayoutanchoredobjectposition.hxx>
#endif
#ifndef _ANCHOREDOBJECT_HXX
#include <anchoredobject.hxx>
#endif
#ifndef _FRAME_HXX
#include <frame.hxx>
#endif
#ifndef _PAGEFRM_HXX
#include <pagefrm.hxx>
#endif
#ifndef _SVX_SVDOBJ_HXX
#include <svx/svdobj.hxx>
#endif
#ifndef _FRMFMT_HXX
#include <frmfmt.hxx>
#endif
#ifndef _FMTANCHR_HXX
#include <fmtanchr.hxx>
#endif
#ifndef _FMTORNT_HXX
#include <fmtornt.hxx>
#endif
#ifndef _FMTSRND_HXX
#include <fmtsrnd.hxx>
#endif
#ifndef _DOC_HXX
#include <doc.hxx>
#endif
#ifndef _FRMATR_HXX
#include <frmatr.hxx>
#endif
#ifndef _SVX_LRSPITEM_HXX
#include <svx/lrspitem.hxx>
#endif
#ifndef _SVX_ULSPITEM_HXX
#include <svx/ulspitem.hxx>
#endif
using namespace objectpositioning;
SwToLayoutAnchoredObjectPosition::SwToLayoutAnchoredObjectPosition( SdrObject& _rDrawObj )
: SwAnchoredObjectPosition( _rDrawObj ),
maRelPos( Point() ),
// --> OD 2004-06-17 #i26791#
maOffsetToFrmAnchorPos( Point() )
{}
SwToLayoutAnchoredObjectPosition::~SwToLayoutAnchoredObjectPosition()
{}
/** calculate position for object position type TO_LAYOUT
@author OD
*/
void SwToLayoutAnchoredObjectPosition::CalcPosition()
{
const SwRect aObjBoundRect( GetAnchoredObj().GetObjRect() );
SWRECTFN( (&GetAnchorFrm()) );
const SwFrmFmt& rFrmFmt = GetFrmFmt();
const SvxLRSpaceItem &rLR = rFrmFmt.GetLRSpace();
const SvxULSpaceItem &rUL = rFrmFmt.GetULSpace();
const bool bFlyAtFly = FLY_AT_FLY == rFrmFmt.GetAnchor().GetAnchorId();
// determine position.
// 'vertical' and 'horizontal' position are calculated separately
Point aRelPos;
// calculate 'vertical' position
SwFmtVertOrient aVert( rFrmFmt.GetVertOrient() );
{
// to-frame anchored objects are *only* vertical positioned centered or
// bottom, if its wrap mode is 'throught' and its anchor frame has fixed
// size. Otherwise, it's positioned top.
SwVertOrient eVertOrient = aVert.GetVertOrient();
if ( ( bFlyAtFly &&
( eVertOrient == VERT_CENTER ||
eVertOrient == VERT_BOTTOM ) &&
SURROUND_THROUGHT != rFrmFmt.GetSurround().GetSurround() &&
!GetAnchorFrm().HasFixSize() ) )
{
eVertOrient = VERT_TOP;
}
// --> OD 2004-06-17 #i26791# - get vertical offset to frame anchor position.
SwTwips nVertOffsetToFrmAnchorPos( 0L );
SwTwips nRelPosY =
_GetVertRelPos( GetAnchorFrm(), GetAnchorFrm(), eVertOrient,
aVert.GetRelationOrient(), aVert.GetPos(),
rLR, rUL, nVertOffsetToFrmAnchorPos );
// keep the calculated relative vertical position - needed for filters
// (including the xml-filter)
{
SwTwips nAttrRelPosY = nRelPosY - nVertOffsetToFrmAnchorPos;
if ( aVert.GetVertOrient() != VERT_NONE &&
aVert.GetPos() != nAttrRelPosY )
{
aVert.SetPos( nAttrRelPosY );
const_cast<SwFrmFmt&>(rFrmFmt).LockModify();
const_cast<SwFrmFmt&>(rFrmFmt).SetAttr( aVert );
const_cast<SwFrmFmt&>(rFrmFmt).UnlockModify();
}
}
// determine absolute 'vertical' position, depending on layout-direction
// --> OD 2004-06-17 #i26791# - determine offset to 'vertical' frame
// anchor position, depending on layout-direction
if( bVert )
{
ASSERT( !bRev, "<SwToLayoutAnchoredObjectPosition::CalcPosition()> - reverse layout set." );
aRelPos.X() = -nRelPosY - aObjBoundRect.Width();
maOffsetToFrmAnchorPos.X() = nVertOffsetToFrmAnchorPos;
}
else
{
aRelPos.Y() = nRelPosY;
maOffsetToFrmAnchorPos.Y() = nVertOffsetToFrmAnchorPos;
}
// if in online-layout the bottom of to-page anchored object is beyond
// the page bottom, the page frame has to grow by growing its body frame.
if ( !bFlyAtFly && GetAnchorFrm().IsPageFrm() &&
rFrmFmt.GetDoc()->IsBrowseMode() )
{
const long nAnchorBottom = GetAnchorFrm().Frm().Bottom();
const long nBottom = GetAnchorFrm().Frm().Top() +
aRelPos.Y() + aObjBoundRect.Height();
if ( nAnchorBottom < nBottom )
{
static_cast<SwPageFrm&>(GetAnchorFrm()).
FindBodyCont()->Grow( nBottom - nAnchorBottom );
}
}
} // end of determination of vertical position
// calculate 'horizontal' position
SwFmtHoriOrient aHori( rFrmFmt.GetHoriOrient() );
bool bHoriChgd = false;
{
// consider toggle of horizontal position for even pages.
const bool bToggle = aHori.IsPosToggle() &&
!GetAnchorFrm().FindPageFrm()->OnRightPage();
SwHoriOrient eHoriOrient = aHori.GetHoriOrient();
SwRelationOrient eRelOrient = aHori.GetRelationOrient();
// toggle orientation
_ToggleHoriOrientAndAlign( bToggle, eHoriOrient, eRelOrient );
// determine alignment values:
// <nWidth>: 'width' of the alignment area
// <nOffset>: offset of alignment area, relative to 'left' of
// frame anchor position
SwTwips nWidth, nOffset;
{
bool bDummy; // in this context irrelevant output parameter
_GetHoriAlignmentValues( GetAnchorFrm(), GetAnchorFrm(),
eRelOrient, false,
nWidth, nOffset, bDummy );
}
SwTwips nObjWidth = (aObjBoundRect.*fnRect->fnGetWidth)();
// determine relative horizontal position
SwTwips nRelPosX;
if ( HORI_NONE == eHoriOrient )
{
if( bToggle ||
( !aHori.IsPosToggle() && GetAnchorFrm().IsRightToLeft() ) )
{
nRelPosX = nWidth - nObjWidth - aHori.GetPos();
}
else
{
nRelPosX = aHori.GetPos();
}
}
else if ( HORI_CENTER == eHoriOrient )
nRelPosX = (nWidth / 2) - (nObjWidth / 2);
else if ( HORI_RIGHT == eHoriOrient )
nRelPosX = nWidth - ( nObjWidth +
( bVert ? rUL.GetLower() : rLR.GetRight() ) );
else
nRelPosX = bVert ? rUL.GetUpper() : rLR.GetLeft();
nRelPosX += nOffset;
// no 'negative' relative horizontal position
// OD 06.11.2003 #FollowTextFlowAtFrame# - negative positions allow for
// to frame anchored objects.
if ( !bFlyAtFly && nRelPosX < 0 )
{
nRelPosX = 0;
}
// determine absolute 'horizontal' position, depending on layout-direction
// --> OD 2004-06-17 #i26791# - determine offset to 'horizontal' frame
// anchor position, depending on layout-direction
if ( bVert )
{
aRelPos.Y() = nRelPosX;
maOffsetToFrmAnchorPos.Y() = nOffset;
}
else
{
aRelPos.X() = nRelPosX;
maOffsetToFrmAnchorPos.X() = nOffset;
}
// keep the calculated relative horizontal position - needed for filters
// (including the xml-filter)
{
SwTwips nAttrRelPosX = nRelPosX - nOffset;
if ( HORI_NONE != aHori.GetHoriOrient() &&
aHori.GetPos() != nAttrRelPosX )
{
aHori.SetPos( nAttrRelPosX );
const_cast<SwFrmFmt&>(rFrmFmt).LockModify();
const_cast<SwFrmFmt&>(rFrmFmt).SetAttr( aHori );
const_cast<SwFrmFmt&>(rFrmFmt).UnlockModify();
}
}
} // end of determination of horizontal position
// keep calculate relative position
maRelPos = aRelPos;
}
/** calculated relative position for object position
@author OD
*/
Point SwToLayoutAnchoredObjectPosition::GetRelPos() const
{
return maRelPos;
}
/** determined offset to frame anchor position
--> OD 2004-06-17 #i26791#
@author OD
*/
Point SwToLayoutAnchoredObjectPosition::GetOffsetToFrmAnchorPos() const
{
return maOffsetToFrmAnchorPos;
}