80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
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/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: vclhelperbufferdevice.hxx,v $
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*
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* $Revision: 1.1 $
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*
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* last change: $Author: aw $ $Date: 2007-03-06 12:34:16 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
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#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
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#ifndef _SV_VIRDEV_HXX
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#include <vcl/virdev.hxx>
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#endif
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//////////////////////////////////////////////////////////////////////////////
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// predefines
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namespace basegfx { class B2DRange; }
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//////////////////////////////////////////////////////////////////////////////
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// support methods for vcl direct gradient renderering
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namespace drawinglayer
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{
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class impBufferDevice
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{
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OutputDevice& mrOutDev;
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VirtualDevice maContent;
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VirtualDevice* mpMask;
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VirtualDevice* mpAlpha;
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Rectangle maDestPixel;
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public:
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impBufferDevice(
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OutputDevice& rOutDev,
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const basegfx::B2DRange& rRange);
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~impBufferDevice();
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void paint(double fTrans = 0.0);
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bool isVisible() const { return !maDestPixel.IsEmpty(); }
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VirtualDevice& getContent() { return maContent; }
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VirtualDevice& getMask();
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VirtualDevice& getAlpha();
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};
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
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// eof
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