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libreoffice/vcl/source/gdi/animate.cxx

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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
* Copyright 2008 by Sun Microsystems, Inc.
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*
* OpenOffice.org - a multi-platform office productivity suite
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*
* $RCSfile: animate.cxx,v $
* $Revision: 1.11 $
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*
* This file is part of OpenOffice.org.
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*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
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*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
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*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
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*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
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#define ENABLE_BYTESTRING_STREAM_OPERATORS
#include <vcl/animate.hxx>
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#include <tools/debug.hxx>
#include <tools/stream.hxx>
#include <rtl/crc.h>
#include <vcl/virdev.hxx>
#include <vcl/window.hxx>
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#include <impanmvw.hxx>
DBG_NAME( Animation )
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// -----------
// - Defines -
// -----------
#define MIN_TIMEOUT 2L
#define INC_TIMEOUT 0L
// -----------
// - statics -
// -----------
ULONG Animation::mnAnimCount = 0UL;
// -------------------
// - AnimationBitmap -
// -------------------
ULONG AnimationBitmap::GetChecksum() const
{
sal_uInt32 nCrc = aBmpEx.GetChecksum();
SVBT32 aBT32;
UInt32ToSVBT32( aPosPix.X(), aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( aPosPix.Y(), aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( aSizePix.Width(), aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( aSizePix.Height(), aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( (long) nWait, aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( (long) eDisposal, aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( (long) bUserInput, aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
return nCrc;
}
// -------------
// - Animation -
// -------------
Animation::Animation() :
mnLoopCount ( 0 ),
mnLoops ( 0 ),
mnPos ( 0 ),
meCycleMode ( CYCLE_NORMAL ),
mbIsInAnimation ( FALSE ),
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mbLoopTerminated ( FALSE ),
mbIsWaiting ( FALSE )
{
DBG_CTOR( Animation, NULL );
maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) );
mpViewList = new List;
}
// -----------------------------------------------------------------------
Animation::Animation( const Animation& rAnimation ) :
maBitmapEx ( rAnimation.maBitmapEx ),
maGlobalSize ( rAnimation.maGlobalSize ),
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mnLoopCount ( rAnimation.mnLoopCount ),
mnPos ( rAnimation.mnPos ),
meCycleMode ( rAnimation.meCycleMode ),
mbIsInAnimation ( FALSE ),
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mbLoopTerminated ( rAnimation.mbLoopTerminated ),
mbIsWaiting ( rAnimation.mbIsWaiting )
{
DBG_CTOR( Animation, NULL );
for( long i = 0, nCount = rAnimation.maList.Count(); i < nCount; i++ )
maList.Insert( new AnimationBitmap( *(AnimationBitmap*) rAnimation.maList.GetObject( i ) ), LIST_APPEND );
maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) );
mpViewList = new List;
mnLoops = mbLoopTerminated ? 0 : mnLoopCount;
}
// -----------------------------------------------------------------------
Animation::~Animation()
{
DBG_DTOR( Animation, NULL );
if( mbIsInAnimation )
Stop();
for( void* pStepBmp = maList.First(); pStepBmp; pStepBmp = maList.Next() )
delete (AnimationBitmap*) pStepBmp;
for( void* pView = mpViewList->First(); pView; pView = mpViewList->Next() )
delete (ImplAnimView*) pView;
delete mpViewList;
}
// -----------------------------------------------------------------------
Animation& Animation::operator=( const Animation& rAnimation )
{
Clear();
for( long i = 0, nCount = rAnimation.maList.Count(); i < nCount; i++ )
maList.Insert( new AnimationBitmap( *(AnimationBitmap*) rAnimation.maList.GetObject( i ) ), LIST_APPEND );
maGlobalSize = rAnimation.maGlobalSize;
maBitmapEx = rAnimation.maBitmapEx;
meCycleMode = rAnimation.meCycleMode;
mnLoopCount = rAnimation.mnLoopCount;
mnPos = rAnimation.mnPos;
mbLoopTerminated = rAnimation.mbLoopTerminated;
mbIsWaiting = rAnimation.mbIsWaiting;
mnLoops = mbLoopTerminated ? 0 : mnLoopCount;
return *this;
}
// -----------------------------------------------------------------------
BOOL Animation::operator==( const Animation& rAnimation ) const
{
const ULONG nCount = maList.Count();
BOOL bRet = FALSE;
if( rAnimation.maList.Count() == nCount &&
rAnimation.maBitmapEx == maBitmapEx &&
rAnimation.maGlobalSize == maGlobalSize &&
rAnimation.meCycleMode == meCycleMode )
{
bRet = TRUE;
for( ULONG n = 0; n < nCount; n++ )
{
if( ( *(AnimationBitmap*) maList.GetObject( n ) ) !=
( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) )
{
bRet = FALSE;
break;
}
}
}
return bRet;
}
// ------------------------------------------------------------------
BOOL Animation::IsEqual( const Animation& rAnimation ) const
{
const ULONG nCount = maList.Count();
BOOL bRet = FALSE;
if( rAnimation.maList.Count() == nCount &&
rAnimation.maBitmapEx.IsEqual( maBitmapEx ) &&
rAnimation.maGlobalSize == maGlobalSize &&
rAnimation.meCycleMode == meCycleMode )
{
for( ULONG n = 0; ( n < nCount ) && !bRet; n++ )
if( ( (AnimationBitmap*) maList.GetObject( n ) )->IsEqual( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) )
bRet = TRUE;
}
return bRet;
}
// ------------------------------------------------------------------
BOOL Animation::IsEmpty() const
{
return( maBitmapEx.IsEmpty() && !maList.Count() );
}
// ------------------------------------------------------------------
void Animation::SetEmpty()
{
maTimer.Stop();
mbIsInAnimation = FALSE;
maGlobalSize = Size();
maBitmapEx.SetEmpty();
for( void* pStepBmp = maList.First(); pStepBmp; pStepBmp = maList.Next() )
delete (AnimationBitmap*) pStepBmp;
maList.Clear();
for( void* pView = mpViewList->First(); pView; pView = mpViewList->Next() )
delete (ImplAnimView*) pView;
mpViewList->Clear();
}
// -----------------------------------------------------------------------
void Animation::Clear()
{
SetEmpty();
}
// -----------------------------------------------------------------------
BOOL Animation::IsTransparent() const
{
Point aPoint;
Rectangle aRect( aPoint, maGlobalSize );
BOOL bRet = FALSE;
// Falls irgendein 'kleines' Bildchen durch den Hintergrund
// ersetzt werden soll, muessen wir 'transparent' sein, um
// richtig dargestellt zu werden, da die Appl. aus Optimierungsgruenden
// kein Invalidate auf nicht-transp. Grafiken ausfuehren
for( long i = 0, nCount = maList.Count(); i < nCount; i++ )
{
const AnimationBitmap* pAnimBmp = (AnimationBitmap*) maList.GetObject( i );
if( DISPOSE_BACK == pAnimBmp->eDisposal && Rectangle( pAnimBmp->aPosPix, pAnimBmp->aSizePix ) != aRect )
{
bRet = TRUE;
break;
}
}
if( !bRet )
bRet = maBitmapEx.IsTransparent();
return bRet;
}
// -----------------------------------------------------------------------
ULONG Animation::GetSizeBytes() const
{
ULONG nSizeBytes = GetBitmapEx().GetSizeBytes();
for( long i = 0, nCount = maList.Count(); i < nCount; i++ )
{
const AnimationBitmap* pAnimBmp = (AnimationBitmap*) maList.GetObject( i );
nSizeBytes += pAnimBmp->aBmpEx.GetSizeBytes();
}
return nSizeBytes;
}
// -----------------------------------------------------------------------
ULONG Animation::GetChecksum() const
{
SVBT32 aBT32;
sal_uInt32 nCrc = GetBitmapEx().GetChecksum();
UInt32ToSVBT32( maList.Count(), aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( maGlobalSize.Width(), aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( maGlobalSize.Height(), aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( (long) meCycleMode, aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
for( long i = 0, nCount = maList.Count(); i < nCount; i++ )
{
UInt32ToSVBT32( ( (AnimationBitmap*) maList.GetObject( i ) )->GetChecksum(), aBT32 );
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nCrc = rtl_crc32( nCrc, aBT32, 4 );
}
return nCrc;
}
// -----------------------------------------------------------------------
BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData,
OutputDevice* pFirstFrameOutDev )
{
return Start( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ), nExtraData, pFirstFrameOutDev );
}
// -----------------------------------------------------------------------
BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz, long nExtraData,
OutputDevice* pFirstFrameOutDev )
{
BOOL bRet = FALSE;
if( maList.Count() )
{
if( ( pOut->GetOutDevType() == OUTDEV_WINDOW ) && !mbLoopTerminated &&
( ANIMATION_TIMEOUT_ON_CLICK != ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ) )
{
ImplAnimView* pView;
ImplAnimView* pMatch = NULL;
for( pView = (ImplAnimView*) mpViewList->First(); pView; pView = (ImplAnimView*) mpViewList->Next() )
{
if( pView->ImplMatches( pOut, nExtraData ) )
{
if( pView->ImplGetOutPos() == rDestPt &&
pView->ImplGetOutSizePix() == pOut->LogicToPixel( rDestSz ) )
{
pView->ImplRepaint();
pMatch = pView;
}
else
{
delete (ImplAnimView*) mpViewList->Remove( pView );
pView = NULL;
}
break;
}
}
if( !mpViewList->Count() )
{
maTimer.Stop();
mbIsInAnimation = FALSE;
mnPos = 0UL;
}
if( !pMatch )
mpViewList->Insert( new ImplAnimView( this, pOut, rDestPt, rDestSz, nExtraData, pFirstFrameOutDev ), LIST_APPEND );
if( !mbIsInAnimation )
{
ImplRestartTimer( ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait );
mbIsInAnimation = TRUE;
}
}
else
Draw( pOut, rDestPt, rDestSz );
bRet = TRUE;
}
return bRet;
}
// -----------------------------------------------------------------------
void Animation::Stop( OutputDevice* pOut, long nExtraData )
{
ImplAnimView* pView = (ImplAnimView*) mpViewList->First();
while( pView )
{
if( pView->ImplMatches( pOut, nExtraData ) )
{
delete (ImplAnimView*) mpViewList->Remove( pView );
pView = (ImplAnimView*) mpViewList->GetCurObject();
}
else
pView = (ImplAnimView*) mpViewList->Next();
}
if( !mpViewList->Count() )
{
maTimer.Stop();
mbIsInAnimation = FALSE;
}
}
// -----------------------------------------------------------------------
void Animation::Draw( OutputDevice* pOut, const Point& rDestPt ) const
{
Draw( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ) );
}
// -----------------------------------------------------------------------
void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz ) const
{
const ULONG nCount = maList.Count();
if( nCount )
{
AnimationBitmap* pObj = (AnimationBitmap*) maList.GetObject( Min( mnPos, (long) nCount - 1L ) );
if( pOut->GetConnectMetaFile() || ( pOut->GetOutDevType() == OUTDEV_PRINTER ) )
( (AnimationBitmap*) maList.GetObject( 0 ) )->aBmpEx.Draw( pOut, rDestPt, rDestSz );
else if( ANIMATION_TIMEOUT_ON_CLICK == pObj->nWait )
pObj->aBmpEx.Draw( pOut, rDestPt, rDestSz );
else
{
const ULONG nOldPos = mnPos;
( (Animation*) this )->mnPos = mbLoopTerminated ? ( nCount - 1UL ) : mnPos;
delete new ImplAnimView( (Animation*) this, pOut, rDestPt, rDestSz, 0 );
( (Animation*) this )->mnPos = nOldPos;
}
}
}
// -----------------------------------------------------------------------
void Animation::ImplRestartTimer( ULONG nTimeout )
{
maTimer.SetTimeout( Max( nTimeout, (ULONG)(MIN_TIMEOUT + ( mnAnimCount - 1 ) * INC_TIMEOUT) ) * 10L );
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maTimer.Start();
}
// -----------------------------------------------------------------------
IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG )
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{
const ULONG nAnimCount = maList.Count();
if( nAnimCount )
{
ImplAnimView* pView;
BOOL bGlobalPause = TRUE;
if( maNotifyLink.IsSet() )
{
AInfo* pAInfo;
// create AInfo-List
for( pView = (ImplAnimView*) mpViewList->First(); pView; pView = (ImplAnimView*) mpViewList->Next() )
maAInfoList.Insert( pView->ImplCreateAInfo() );
maNotifyLink.Call( this );
// set view state from AInfo structure
for( pAInfo = (AInfo*) maAInfoList.First(); pAInfo; pAInfo = (AInfo*) maAInfoList.Next() )
{
if( !pAInfo->pViewData )
{
pView = new ImplAnimView( this, pAInfo->pOutDev,
pAInfo->aStartOrg, pAInfo->aStartSize, pAInfo->nExtraData );
mpViewList->Insert( pView, LIST_APPEND );
}
else
pView = (ImplAnimView*) pAInfo->pViewData;
pView->ImplPause( pAInfo->bPause );
pView->ImplSetMarked( TRUE );
}
// delete AInfo structures
for( pAInfo = (AInfo*) maAInfoList.First(); pAInfo; pAInfo = (AInfo*) maAInfoList.Next() )
delete (AInfo*) pAInfo;
maAInfoList.Clear();
// delete all unmarked views and reset marked state
pView = (ImplAnimView*) mpViewList->First();
while( pView )
{
if( !pView->ImplIsMarked() )
{
delete (ImplAnimView*) mpViewList->Remove( pView );
pView = (ImplAnimView*) mpViewList->GetCurObject();
}
else
{
if( !pView->ImplIsPause() )
bGlobalPause = FALSE;
pView->ImplSetMarked( FALSE );
pView = (ImplAnimView*) mpViewList->Next();
}
}
}
else
bGlobalPause = FALSE;
if( !mpViewList->Count() )
Stop();
else if( bGlobalPause )
ImplRestartTimer( 10 );
else
{
AnimationBitmap* pStepBmp = (AnimationBitmap*) maList.GetObject( ++mnPos );
if( !pStepBmp )
{
if( mnLoops == 1 )
{
Stop();
mbLoopTerminated = TRUE;
mnPos = nAnimCount - 1UL;
maBitmapEx = ( (AnimationBitmap*) maList.GetObject( mnPos ) )->aBmpEx;
return 0L;
}
else
{
if( mnLoops )
mnLoops--;
mnPos = 0;
pStepBmp = (AnimationBitmap*) maList.GetObject( mnPos );
}
}
// Paint all views; after painting check, if view is
// marked; in this case remove view, because area of output
// lies out of display area of window; mark state is
// set from view itself
pView = (ImplAnimView*) mpViewList->First();
while( pView )
{
pView->ImplDraw( mnPos );
if( pView->ImplIsMarked() )
{
delete (ImplAnimView*) mpViewList->Remove( pView );
pView = (ImplAnimView*) mpViewList->GetCurObject();
}
else
pView = (ImplAnimView*) mpViewList->Next();
}
// stop or restart timer
if( !mpViewList->Count() )
Stop();
else
ImplRestartTimer( pStepBmp->nWait );
}
}
else
Stop();
return 0L;
}
// -----------------------------------------------------------------------
BOOL Animation::Insert( const AnimationBitmap& rStepBmp )
{
BOOL bRet = FALSE;
if( !IsInAnimation() )
{
Point aPoint;
Rectangle aGlobalRect( aPoint, maGlobalSize );
maGlobalSize = aGlobalRect.Union( Rectangle( rStepBmp.aPosPix, rStepBmp.aSizePix ) ).GetSize();
maList.Insert( new AnimationBitmap( rStepBmp ), LIST_APPEND );
// zunaechst nehmen wir die erste BitmapEx als Ersatz-BitmapEx
if( maList.Count() == 1 )
maBitmapEx = rStepBmp.aBmpEx;
bRet = TRUE;
}
return bRet;
}
// -----------------------------------------------------------------------
const AnimationBitmap& Animation::Get( USHORT nAnimation ) const
{
DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" );
return *(AnimationBitmap*) maList.GetObject( nAnimation );
}
// -----------------------------------------------------------------------
void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, USHORT nAnimation )
{
DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" );
delete (AnimationBitmap*) maList.Replace( new AnimationBitmap( rNewAnimationBitmap ), nAnimation );
// Falls wir an erster Stelle einfuegen,
// muessen wir natuerlich auch,
// auch die Ersatzdarstellungs-BitmapEx
// aktualisieren;
if ( ( !nAnimation && ( !mbLoopTerminated || ( maList.Count() == 1 ) ) ) ||
( ( nAnimation == maList.Count() - 1 ) && mbLoopTerminated ) )
{
maBitmapEx = rNewAnimationBitmap.aBmpEx;
}
}
// -----------------------------------------------------------------------
void Animation::SetLoopCount( const ULONG nLoopCount )
{
mnLoopCount = nLoopCount;
ResetLoopCount();
}
// -----------------------------------------------------------------------
void Animation::ResetLoopCount()
{
mnLoops = mnLoopCount;
mbLoopTerminated = FALSE;
}
// -----------------------------------------------------------------------
BOOL Animation::Convert( BmpConversion eConversion )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
BOOL bRet;
if( !IsInAnimation() && maList.Count() )
{
bRet = TRUE;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Convert( eConversion );
maBitmapEx.Convert( eConversion );
}
else
bRet = FALSE;
return bRet;
}
// -----------------------------------------------------------------------
BOOL Animation::ReduceColors( USHORT nNewColorCount, BmpReduce eReduce )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
BOOL bRet;
if( !IsInAnimation() && maList.Count() )
{
bRet = TRUE;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.ReduceColors( nNewColorCount, eReduce );
maBitmapEx.ReduceColors( nNewColorCount, eReduce );
}
else
bRet = FALSE;
return bRet;
}
// -----------------------------------------------------------------------
BOOL Animation::Invert()
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
BOOL bRet;
if( !IsInAnimation() && maList.Count() )
{
bRet = TRUE;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Invert();
maBitmapEx.Invert();
}
else
bRet = FALSE;
return bRet;
}
// -----------------------------------------------------------------------
BOOL Animation::Mirror( ULONG nMirrorFlags )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
BOOL bRet;
if( !IsInAnimation() && maList.Count() )
{
bRet = TRUE;
if( nMirrorFlags )
{
for( AnimationBitmap* pStepBmp = (AnimationBitmap*) maList.First();
pStepBmp && bRet;
pStepBmp = (AnimationBitmap*) maList.Next() )
{
if( ( bRet = pStepBmp->aBmpEx.Mirror( nMirrorFlags ) ) == TRUE )
{
if( nMirrorFlags & BMP_MIRROR_HORZ )
pStepBmp->aPosPix.X() = maGlobalSize.Width() - pStepBmp->aPosPix.X() - pStepBmp->aSizePix.Width();
if( nMirrorFlags & BMP_MIRROR_VERT )
pStepBmp->aPosPix.Y() = maGlobalSize.Height() - pStepBmp->aPosPix.Y() - pStepBmp->aSizePix.Height();
}
}
maBitmapEx.Mirror( nMirrorFlags );
}
}
else
bRet = FALSE;
return bRet;
}
// -----------------------------------------------------------------------
BOOL Animation::Dither( ULONG nDitherFlags )
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{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
BOOL bRet;
if( !IsInAnimation() && maList.Count() )
{
bRet = TRUE;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Dither( nDitherFlags );
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maBitmapEx.Dither( nDitherFlags );
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}
else
bRet = FALSE;
return bRet;
}
// -----------------------------------------------------------------------
BOOL Animation::Adjust( short nLuminancePercent, short nContrastPercent,
short nChannelRPercent, short nChannelGPercent, short nChannelBPercent,
double fGamma, BOOL bInvert )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
BOOL bRet;
if( !IsInAnimation() && maList.Count() )
{
bRet = TRUE;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
{
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Adjust( nLuminancePercent, nContrastPercent,
nChannelRPercent, nChannelGPercent, nChannelBPercent,
fGamma, bInvert );
}
maBitmapEx.Adjust( nLuminancePercent, nContrastPercent,
nChannelRPercent, nChannelGPercent, nChannelBPercent,
fGamma, bInvert );
}
else
bRet = FALSE;
return bRet;
}
// -----------------------------------------------------------------------
BOOL Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
BOOL bRet;
if( !IsInAnimation() && maList.Count() )
{
bRet = TRUE;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Filter( eFilter, pFilterParam, pProgress );
maBitmapEx.Filter( eFilter, pFilterParam, pProgress );
}
else
bRet = FALSE;
return bRet;
}
// -----------------------------------------------------------------------
SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation )
{
const USHORT nCount = rAnimation.Count();
if( nCount )
{
const ByteString aDummyStr;
const UINT32 nDummy32 = 0UL;
// Falls keine BitmapEx gesetzt wurde, schreiben wir
// einfach die erste Bitmap der Animation
if( !rAnimation.GetBitmapEx().GetBitmap() )
rOStm << rAnimation.Get( 0 ).aBmpEx;
else
rOStm << rAnimation.GetBitmapEx();
// Kennung schreiben ( SDANIMA1 )
rOStm << (UINT32) 0x5344414e << (UINT32) 0x494d4931;
for( USHORT i = 0; i < nCount; i++ )
{
const AnimationBitmap& rAnimBmp = rAnimation.Get( i );
const UINT16 nRest = nCount - i - 1;
// AnimationBitmap schreiben
rOStm << rAnimBmp.aBmpEx;
rOStm << rAnimBmp.aPosPix;
rOStm << rAnimBmp.aSizePix;
rOStm << rAnimation.maGlobalSize;
rOStm << (UINT16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait );
rOStm << (UINT16) rAnimBmp.eDisposal;
rOStm << (BYTE) rAnimBmp.bUserInput;
rOStm << (UINT32) rAnimation.mnLoopCount;
rOStm << nDummy32; // unbenutzt
rOStm << nDummy32; // unbenutzt
rOStm << nDummy32; // unbenutzt
rOStm << aDummyStr; // unbenutzt
rOStm << nRest; // Anzahl der Strukturen, die noch _folgen_
}
}
return rOStm;
}
// -----------------------------------------------------------------------
SvStream& operator>>( SvStream& rIStm, Animation& rAnimation )
{
Bitmap aBmp;
ULONG nStmPos = rIStm.Tell();
UINT32 nAnimMagic1, nAnimMagic2;
USHORT nOldFormat = rIStm.GetNumberFormatInt();
BOOL bReadAnimations = FALSE;
rIStm.SetNumberFormatInt( NUMBERFORMAT_INT_LITTLEENDIAN );
nStmPos = rIStm.Tell();
rIStm >> nAnimMagic1 >> nAnimMagic2;
rAnimation.Clear();
// Wenn die BitmapEx am Anfang schon gelesen
// wurde ( von Graphic ), koennen wir direkt die Animationsbitmaps einlesen
if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() )
bReadAnimations = TRUE;
// ansonsten versuchen wir erstmal die Bitmap(-Ex) zu lesen
else
{
rIStm.Seek( nStmPos );
rIStm >> rAnimation.maBitmapEx;
nStmPos = rIStm.Tell();
rIStm >> nAnimMagic1 >> nAnimMagic2;
if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() )
bReadAnimations = TRUE;
else
rIStm.Seek( nStmPos );
}
// ggf. Animationsbitmaps lesen
if( bReadAnimations )
{
AnimationBitmap aAnimBmp;
BitmapEx aBmpEx;
ByteString aDummyStr;
UINT32 nTmp32;
UINT16 nTmp16;
BYTE cTmp;
do
{
rIStm >> aAnimBmp.aBmpEx;
rIStm >> aAnimBmp.aPosPix;
rIStm >> aAnimBmp.aSizePix;
rIStm >> rAnimation.maGlobalSize;
rIStm >> nTmp16; aAnimBmp.nWait = ( ( 65535 == nTmp16 ) ? ANIMATION_TIMEOUT_ON_CLICK : nTmp16 );
rIStm >> nTmp16; aAnimBmp.eDisposal = ( Disposal) nTmp16;
rIStm >> cTmp; aAnimBmp.bUserInput = (BOOL) cTmp;
rIStm >> nTmp32; rAnimation.mnLoopCount = (USHORT) nTmp32;
rIStm >> nTmp32; // unbenutzt
rIStm >> nTmp32; // unbenutzt
rIStm >> nTmp32; // unbenutzt
rIStm >> aDummyStr; // unbenutzt
rIStm >> nTmp16; // Rest zu lesen
rAnimation.Insert( aAnimBmp );
}
while( nTmp16 && !rIStm.GetError() );
rAnimation.ResetLoopCount();
}
rIStm.SetNumberFormatInt( nOldFormat );
return rIStm;
}