2000-09-18 16:07:07 +00:00
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/*************************************************************************
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*
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2005-09-08 21:36:31 +00:00
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* OpenOffice.org - a multi-platform office productivity suite
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:36:31 +00:00
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* $RCSfile: camera3d.cxx,v $
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2000-09-18 16:07:07 +00:00
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*
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2006-11-14 12:17:56 +00:00
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* $Revision: 1.7 $
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2000-09-18 16:07:07 +00:00
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*
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2006-11-14 12:17:56 +00:00
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* last change: $Author: ihi $ $Date: 2006-11-14 13:17:56 $
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:36:31 +00:00
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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2000-09-18 16:07:07 +00:00
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*
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*
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2005-09-08 21:36:31 +00:00
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:36:31 +00:00
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:36:31 +00:00
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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2000-09-18 16:07:07 +00:00
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*
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2005-09-08 21:36:31 +00:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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2000-09-18 16:07:07 +00:00
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*
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************************************************************************/
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2006-09-17 03:54:26 +00:00
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_svx.hxx"
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2000-09-18 16:07:07 +00:00
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#ifndef _CAMERA3D_HXX
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#include "camera3d.hxx"
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#endif
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#ifndef _STREAM_HXX
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#include <tools/stream.hxx>
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#endif
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/*************************************************************************
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|*
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|* Konstruktor
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|*
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\************************************************************************/
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2006-11-14 12:17:56 +00:00
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Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
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2000-09-18 16:07:07 +00:00
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double fFocalLen, double fBankAng) :
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aResetPos(rPos),
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aResetLookAt(rLookAt),
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fResetFocalLength(fFocalLen),
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fResetBankAngle(fBankAng),
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fBankAngle(fBankAng),
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bAutoAdjustProjection(TRUE)
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{
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SetVPD(0);
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SetPosition(rPos);
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SetLookAt(rLookAt);
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SetFocalLength(fFocalLen);
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}
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/*************************************************************************
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|*
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|* Default-Konstruktor
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|*
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\************************************************************************/
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Camera3D::Camera3D()
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{
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basegfx::B3DPoint aVector3D(0.0 ,0.0 ,1.0);
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Camera3D(aVector3D, basegfx::B3DPoint());
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2000-09-18 16:07:07 +00:00
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}
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/*************************************************************************
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|*
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|* Konstruktor
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|*
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\************************************************************************/
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void Camera3D::Reset()
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{
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SetVPD(0);
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fBankAngle = fResetBankAngle;
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SetPosition(aResetPos);
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SetLookAt(aResetLookAt);
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SetFocalLength(fResetFocalLength);
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}
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/*************************************************************************
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|*
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|* Defaultwerte fuer Reset setzen
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|*
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\************************************************************************/
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2006-11-14 12:17:56 +00:00
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void Camera3D::SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
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double fFocalLen, double fBankAng)
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{
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aResetPos = rPos;
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aResetLookAt = rLookAt;
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fResetFocalLength = fFocalLen;
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fResetBankAngle = fBankAng;
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}
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/*************************************************************************
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|*
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|* ViewWindow setzen und PRP anpassen
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|*
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\************************************************************************/
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void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH)
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{
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Viewport3D::SetViewWindow(fX, fY, fW, fH);
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if ( bAutoAdjustProjection )
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SetFocalLength(fFocalLength);
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}
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/*************************************************************************
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|*
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|* Kameraposition setzen
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|*
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\************************************************************************/
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2006-11-14 12:17:56 +00:00
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void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos)
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2000-09-18 16:07:07 +00:00
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{
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if ( rNewPos != aPosition )
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{
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aPosition = rNewPos;
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SetVRP(aPosition);
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SetVPN(aPosition - aLookAt);
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SetBankAngle(fBankAngle);
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}
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}
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/*************************************************************************
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|*
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|* Blickpunkt setzen
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|*
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\************************************************************************/
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2006-11-14 12:17:56 +00:00
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void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt)
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2000-09-18 16:07:07 +00:00
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{
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if ( rNewLookAt != aLookAt )
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{
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aLookAt = rNewLookAt;
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SetVPN(aPosition - aLookAt);
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SetBankAngle(fBankAngle);
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}
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}
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/*************************************************************************
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|*
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|* Position und Blickpunkt setzen
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|*
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\************************************************************************/
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2006-11-14 12:17:56 +00:00
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void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos,
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const basegfx::B3DPoint& rNewLookAt)
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2000-09-18 16:07:07 +00:00
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{
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if ( rNewPos != aPosition || rNewLookAt != aLookAt )
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{
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aPosition = rNewPos;
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aLookAt = rNewLookAt;
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SetVRP(aPosition);
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SetVPN(aPosition - aLookAt);
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SetBankAngle(fBankAngle);
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}
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}
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/*************************************************************************
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|*
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|* seitlichen Neigungswinkel setzen
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|*
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\************************************************************************/
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void Camera3D::SetBankAngle(double fAngle)
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{
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2006-11-14 12:17:56 +00:00
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basegfx::B3DVector aDiff(aPosition - aLookAt);
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basegfx::B3DVector aPrj(aDiff);
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2000-09-18 16:07:07 +00:00
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fBankAngle = fAngle;
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2006-11-14 12:17:56 +00:00
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if ( aDiff.getY() == 0 )
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{
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aPrj.setY(-1.0);
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}
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2000-09-18 16:07:07 +00:00
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else
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{ // aPrj = Projektion von aDiff auf die XZ-Ebene
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2006-11-14 12:17:56 +00:00
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aPrj.setY(0.0);
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if ( aDiff.getY() < 0.0 )
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{
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2000-09-18 16:07:07 +00:00
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aPrj = -aPrj;
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2006-11-14 12:17:56 +00:00
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}
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2000-09-18 16:07:07 +00:00
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}
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2006-11-14 12:17:56 +00:00
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2000-09-18 16:07:07 +00:00
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// von aDiff nach oben zeigenden View-Up-Vektor berechnen
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2006-11-14 12:17:56 +00:00
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aPrj = aPrj.getPerpendicular(aDiff);
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aPrj = aPrj.getPerpendicular(aDiff);
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aDiff.normalize();
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2000-09-18 16:07:07 +00:00
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// auf Z-Achse rotieren, dort um BankAngle drehen und zurueck
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2006-11-14 12:17:56 +00:00
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basegfx::B3DHomMatrix aTf;
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const double fV(sqrt(aDiff.getY() * aDiff.getY() + aDiff.getZ() * aDiff.getZ()));
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if ( fV != 0.0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(aDiff.getY() / fV);
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const double fCos(aDiff.getZ() / fV);
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aTemp.set(1, 1, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(2, 1, fSin);
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aTemp.set(1, 2, -fSin);
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aTf *= aTemp;
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}
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(-aDiff.getX());
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const double fCos(fV);
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aTemp.set(0, 0, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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aTf *= aTemp;
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}
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aTf.rotate(0.0, 0.0, fBankAngle);
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(aDiff.getX());
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const double fCos(fV);
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aTemp.set(0, 0, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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aTf *= aTemp;
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}
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if ( fV != 0.0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(-aDiff.getY() / fV);
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const double fCos(aDiff.getZ() / fV);
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aTemp.set(1, 1, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(2, 1, fSin);
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aTemp.set(1, 2, -fSin);
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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aTf *= aTemp;
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}
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2000-09-18 16:07:07 +00:00
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SetVUV(aTf * aPrj);
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}
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/*************************************************************************
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|*
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|* Brennweite setzen
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|*
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\************************************************************************/
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void Camera3D::SetFocalLength(double fLen)
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{
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if ( fLen < 5 )
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fLen = 5;
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2006-11-14 12:17:56 +00:00
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SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen / 35.0 * aViewWin.W));
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2000-09-18 16:07:07 +00:00
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fFocalLength = fLen;
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}
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/*************************************************************************
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|*
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|* Um die Kameraposition drehen, LookAt wird dabei veraendert
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|*
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\************************************************************************/
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void Camera3D::Rotate(double fHAngle, double fVAngle)
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{
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2006-11-14 12:17:56 +00:00
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basegfx::B3DHomMatrix aTf;
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basegfx::B3DVector aDiff(aLookAt - aPosition);
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const double fV(sqrt(aDiff.getX() * aDiff.getX() + aDiff.getZ() * aDiff.getZ()));
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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if ( fV != 0.0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(aDiff.getZ() / fV);
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const double fCos(aDiff.getX() / fV);
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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aTemp.set(0, 0, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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aTf *= aTemp;
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}
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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{
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aTf.rotate(0.0, 0.0, fVAngle);
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}
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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if ( fV != 0.0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(-aDiff.getZ() / fV);
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const double fCos(aDiff.getX() / fV);
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aTemp.set(0, 0, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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2006-11-14 12:17:56 +00:00
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aTf *= aTemp;
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}
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{
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aTf.rotate(0.0, fHAngle, 0.0);
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}
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2000-09-18 16:07:07 +00:00
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aDiff *= aTf;
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2006-11-14 12:17:56 +00:00
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SetLookAt(aPosition + aDiff);
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2000-09-18 16:07:07 +00:00
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}
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/*************************************************************************
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|*
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2006-11-14 12:17:56 +00:00
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|
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|* Um den Blickpunkt drehen, Position wird dabei veraendert
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2000-09-18 16:07:07 +00:00
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|*
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\************************************************************************/
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2006-11-14 12:17:56 +00:00
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void Camera3D::RotateAroundLookAt(double fHAngle, double fVAngle)
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{
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basegfx::B3DHomMatrix aTf;
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basegfx::B3DVector aDiff(aPosition - aLookAt);
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const double fV(sqrt(aDiff.getX() * aDiff.getX() + aDiff.getZ() * aDiff.getZ()));
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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if ( fV != 0.0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(aDiff.getZ() / fV);
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const double fCos(aDiff.getX() / fV);
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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aTemp.set(0, 0, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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aTf *= aTemp;
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}
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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{
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aTf.rotate(0.0, 0.0, fVAngle);
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}
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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if ( fV != 0.0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(-aDiff.getZ() / fV);
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const double fCos(aDiff.getX() / fV);
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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aTemp.set(0, 0, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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aTf *= aTemp;
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}
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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{
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aTf.rotate(0.0, fHAngle, 0.0);
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}
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2000-09-18 16:07:07 +00:00
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2006-11-14 12:17:56 +00:00
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aDiff *= aTf;
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SetPosition(aLookAt + aDiff);
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}
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2000-09-18 16:07:07 +00:00
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/*************************************************************************
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|*
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|* FG: ??? Setzt wohl die Projektionsebene in eine bestimmte Tiefe
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|*
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\************************************************************************/
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void Camera3D::SetFocalLengthWithCorrect(double fLen)
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{
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2006-11-14 12:17:56 +00:00
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if ( fLen < 5.0 )
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{
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fLen = 5.0;
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}
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SetPRP(basegfx::B3DPoint(0.0, 0.0, aPRP.getZ() * fLen / fFocalLength));
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2000-09-18 16:07:07 +00:00
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fFocalLength = fLen;
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}
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2004-11-03 09:37:07 +00:00
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// eof
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