2004-05-10 14:51:43 +00:00
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/*************************************************************************
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*
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2005-09-09 11:33:18 +00:00
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* OpenOffice.org - a multi-platform office productivity suite
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2004-05-10 14:51:43 +00:00
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*
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2005-09-09 11:33:18 +00:00
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* $RCSfile: window3.cxx,v $
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2004-05-10 14:51:43 +00:00
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*
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2006-03-22 09:39:33 +00:00
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* $Revision: 1.6 $
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2004-05-10 14:51:43 +00:00
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*
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2006-03-22 09:39:33 +00:00
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* last change: $Author: obo $ $Date: 2006-03-22 10:39:33 $
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2004-05-10 14:51:43 +00:00
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*
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2005-09-09 11:33:18 +00:00
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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2004-05-10 14:51:43 +00:00
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*
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*
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2005-09-09 11:33:18 +00:00
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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2004-05-10 14:51:43 +00:00
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*
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2005-09-09 11:33:18 +00:00
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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2004-05-10 14:51:43 +00:00
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*
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2005-09-09 11:33:18 +00:00
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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2004-05-10 14:51:43 +00:00
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*
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2005-09-09 11:33:18 +00:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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2004-05-10 14:51:43 +00:00
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*
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************************************************************************/
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#define _SV_WINDOW_CXX
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#ifndef _SV_SVSYS_HXX
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#include <svsys.h>
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#endif
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#ifndef _SV_WINDOW_H
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#include <window.h>
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#endif
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#ifndef _SV_WINDOW_HXX
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#include <window.hxx>
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#endif
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2005-01-13 17:06:55 +00:00
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#ifndef _SV_WAITOBJ_HXX
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#include <waitobj.hxx>
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#endif
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2004-05-10 14:51:43 +00:00
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#ifndef _SV_SALGDI_HXX
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#include <salgdi.hxx>
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#endif
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#ifndef _SV_NATIVEWIDGETS_HXX
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#include <salnativewidgets.hxx>
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#endif
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#ifndef _SV_SALCTRLHANDLE_HXX
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#include <salctrlhandle.hxx>
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#endif
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#ifndef _RTL_USTRING_HXX_
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#include <rtl/ustring.hxx>
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#endif
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using namespace rtl;
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// -----------------------------------------------------------------------
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// These functions are mainly passthrough functions that allow access to
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// the SalFrame behind a Window object for native widget rendering purposes.
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// -----------------------------------------------------------------------
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void Window::ImplInitSalControlHandle()
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{
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// create SalControlHandle on demand
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// not needed for ordinary windows
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// TODO: move creation to SalGraphics
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//if( !ImplGetWinData()->mpSalControlHandle )
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// ImplGetWinData()->mpSalControlHandle = new SalControlHandle;
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}
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// -----------------------------------------------------------------------
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BOOL Window::IsNativeControlSupported( ControlType nType, ControlPart nPart )
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{
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if( !IsNativeWidgetEnabled() )
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return FALSE;
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if ( !mpGraphics )
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if ( !ImplGetGraphics() )
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return FALSE;
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return( mpGraphics->IsNativeControlSupported(nType, nPart) );
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}
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// -----------------------------------------------------------------------
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BOOL Window::HitTestNativeControl( ControlType nType,
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ControlPart nPart,
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const Region& rControlRegion,
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const Point& aPos,
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BOOL& rIsInside )
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{
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if( !IsNativeWidgetEnabled() )
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return FALSE;
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if ( !mpGraphics )
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if ( !ImplGetGraphics() )
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return FALSE;
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ImplInitSalControlHandle();
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2006-03-22 09:39:33 +00:00
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Point aWinOffs;
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aWinOffs = OutputToScreenPixel( aWinOffs );
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Region screenRegion( rControlRegion );
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screenRegion.Move( aWinOffs.X(), aWinOffs.Y());
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return( mpGraphics->HitTestNativeControl(nType, nPart, screenRegion, OutputToScreenPixel( aPos ), *ImplGetWinData()->mpSalControlHandle, rIsInside, this ) );
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2004-05-10 14:51:43 +00:00
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}
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// -----------------------------------------------------------------------
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2006-03-22 09:39:33 +00:00
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void Window::ImplMoveControlValue( ControlType nType, ControlPart nPart, const ImplControlValue& aValue, const Point& rDelta ) const
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{
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if( aValue.getOptionalVal() )
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{
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switch( nType )
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{
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case CTRL_SCROLLBAR:
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{
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ScrollbarValue* pScVal = reinterpret_cast<ScrollbarValue*>(aValue.getOptionalVal());
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pScVal->maThumbRect.Move( rDelta.X(), rDelta.Y() );
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pScVal->maButton1Rect.Move( rDelta.X(), rDelta.Y() );
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pScVal->maButton2Rect.Move( rDelta.X(), rDelta.Y() );
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}
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break;
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case CTRL_SPINBOX:
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case CTRL_SPINBUTTONS:
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{
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SpinbuttonValue* pSpVal = reinterpret_cast<SpinbuttonValue*>(aValue.getOptionalVal());
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pSpVal->maUpperRect.Move( rDelta.X(), rDelta.Y() );
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pSpVal->maLowerRect.Move( rDelta.X(), rDelta.Y() );
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}
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break;
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case CTRL_TOOLBAR:
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{
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ToolbarValue* pTVal = reinterpret_cast<ToolbarValue*>(aValue.getOptionalVal());
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pTVal->maGripRect.Move( rDelta.X(), rDelta.Y() );
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}
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break;
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}
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}
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}
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2004-05-10 14:51:43 +00:00
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BOOL Window::DrawNativeControl( ControlType nType,
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ControlPart nPart,
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const Region& rControlRegion,
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ControlState nState,
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const ImplControlValue& aValue,
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OUString aCaption )
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{
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if( !IsNativeWidgetEnabled() )
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return FALSE;
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2004-11-16 14:12:59 +00:00
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/*
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2004-05-10 14:51:43 +00:00
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if( !IsInPaint() && IsPaintTransparent() )
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{
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// only required if called directly (ie, we're not in Paint() ):
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// force redraw (Paint()) for transparent controls
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// to trigger a repaint of the background
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Region aClipRgn( GetClipRegion() );
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if( !rControlRegion.IsEmpty() )
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aClipRgn.Intersect( rControlRegion );
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Invalidate( aClipRgn, INVALIDATE_UPDATE );
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return TRUE;
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}
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2004-11-16 14:12:59 +00:00
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*/
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2004-05-10 14:51:43 +00:00
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ImplInitSalControlHandle();
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// make sure the current clip region is initialized correctly
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if ( !mpGraphics )
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if ( !ImplGetGraphics() )
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return FALSE;
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if ( mbInitClipRegion )
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ImplInitClipRegion();
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if ( mbOutputClipped )
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return TRUE;
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if ( mbInitLineColor )
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ImplInitLineColor();
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if ( mbInitFillColor )
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ImplInitFillColor();
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// Convert the coordinates from relative to Window-absolute, so we draw
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// in the correct place in platform code
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Point aWinOffs;
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aWinOffs = OutputToScreenPixel( aWinOffs );
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Region screenRegion( rControlRegion );
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screenRegion.Move( aWinOffs.X(), aWinOffs.Y());
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2006-03-22 09:39:33 +00:00
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// do so for ImplControlValue members, also
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ImplMoveControlValue( nType, nPart, aValue, aWinOffs );
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2004-05-10 14:51:43 +00:00
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Region aTestRegion( GetActiveClipRegion() );
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aTestRegion.Intersect( rControlRegion );
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if( aTestRegion == rControlRegion )
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nState |= CTRL_CACHING_ALLOWED; // control is not clipped, caching allowed
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2006-03-22 09:39:33 +00:00
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BOOL bRet = mpGraphics->DrawNativeControl(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, this );
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// transform back ImplControlValue members
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ImplMoveControlValue( nType, nPart, aValue, Point()-aWinOffs );
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return bRet;
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2004-05-10 14:51:43 +00:00
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}
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// -----------------------------------------------------------------------
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BOOL Window::DrawNativeControlText(ControlType nType,
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ControlPart nPart,
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const Region& rControlRegion,
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ControlState nState,
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const ImplControlValue& aValue,
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OUString aCaption )
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{
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if( !IsNativeWidgetEnabled() )
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return FALSE;
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ImplInitSalControlHandle();
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// make sure the current clip region is initialized correctly
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if ( !mpGraphics )
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if ( !ImplGetGraphics() )
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return false;
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if ( mbInitClipRegion )
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ImplInitClipRegion();
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if ( mbOutputClipped )
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return true;
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if ( mbInitLineColor )
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ImplInitLineColor();
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if ( mbInitFillColor )
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ImplInitFillColor();
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// Convert the coordinates from relative to Window-absolute, so we draw
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// in the correct place in platform code
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Point aWinOffs;
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aWinOffs = OutputToScreenPixel( aWinOffs );
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Region screenRegion( rControlRegion );
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screenRegion.Move( aWinOffs.X(), aWinOffs.Y());
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2006-03-22 09:39:33 +00:00
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ImplMoveControlValue( nType, nPart, aValue, aWinOffs );
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2004-05-10 14:51:43 +00:00
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2006-03-22 09:39:33 +00:00
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BOOL bRet = mpGraphics->DrawNativeControlText(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, this );
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// transform back ImplControlValue members
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ImplMoveControlValue( nType, nPart, aValue, Point()-aWinOffs );
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return bRet;
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2004-05-10 14:51:43 +00:00
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}
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// -----------------------------------------------------------------------
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BOOL Window::GetNativeControlRegion( ControlType nType,
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ControlPart nPart,
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const Region& rControlRegion,
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ControlState nState,
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const ImplControlValue& aValue,
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OUString aCaption,
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Region &rNativeBoundingRegion,
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Region &rNativeContentRegion )
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{
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if( !IsNativeWidgetEnabled() )
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return FALSE;
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if ( !mpGraphics )
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if ( !ImplGetGraphics() )
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return FALSE;
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ImplInitSalControlHandle();
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2006-03-22 09:39:33 +00:00
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// Convert the coordinates from relative to Window-absolute, so we draw
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// in the correct place in platform code
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Point aWinOffs;
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aWinOffs = OutputToScreenPixel( aWinOffs );
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Region screenRegion( rControlRegion );
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screenRegion.Move( aWinOffs.X(), aWinOffs.Y());
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ImplMoveControlValue( nType, nPart, aValue, aWinOffs );
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BOOL bRet = mpGraphics->GetNativeControlRegion(nType, nPart, screenRegion, nState, aValue,
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2004-05-10 14:51:43 +00:00
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*ImplGetWinData()->mpSalControlHandle, aCaption, rNativeBoundingRegion,
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2006-03-22 09:39:33 +00:00
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rNativeContentRegion, this );
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if( bRet )
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{
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// transform back native regions
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rNativeBoundingRegion.Move( -aWinOffs.X(), -aWinOffs.Y() );
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rNativeContentRegion.Move( -aWinOffs.X(), -aWinOffs.Y() );
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}
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// transform back ImplControlValue members
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ImplMoveControlValue( nType, nPart, aValue, Point()-aWinOffs );
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return bRet;
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2004-05-10 14:51:43 +00:00
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}
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// -----------------------------------------------------------------------
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2005-01-13 17:06:55 +00:00
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WaitObject::~WaitObject()
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{
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if ( mpWindow )
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mpWindow->LeaveWait();
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}
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