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libreoffice/vcl/source/window/window3.cxx

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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: window3.cxx,v $
*
* $Revision: 1.6 $
*
* last change: $Author: obo $ $Date: 2006-03-22 10:39:33 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#define _SV_WINDOW_CXX
#ifndef _SV_SVSYS_HXX
#include <svsys.h>
#endif
#ifndef _SV_WINDOW_H
#include <window.h>
#endif
#ifndef _SV_WINDOW_HXX
#include <window.hxx>
#endif
#ifndef _SV_WAITOBJ_HXX
#include <waitobj.hxx>
#endif
#ifndef _SV_SALGDI_HXX
#include <salgdi.hxx>
#endif
#ifndef _SV_NATIVEWIDGETS_HXX
#include <salnativewidgets.hxx>
#endif
#ifndef _SV_SALCTRLHANDLE_HXX
#include <salctrlhandle.hxx>
#endif
#ifndef _RTL_USTRING_HXX_
#include <rtl/ustring.hxx>
#endif
using namespace rtl;
// -----------------------------------------------------------------------
// These functions are mainly passthrough functions that allow access to
// the SalFrame behind a Window object for native widget rendering purposes.
// -----------------------------------------------------------------------
void Window::ImplInitSalControlHandle()
{
// create SalControlHandle on demand
// not needed for ordinary windows
// TODO: move creation to SalGraphics
//if( !ImplGetWinData()->mpSalControlHandle )
// ImplGetWinData()->mpSalControlHandle = new SalControlHandle;
}
// -----------------------------------------------------------------------
BOOL Window::IsNativeControlSupported( ControlType nType, ControlPart nPart )
{
if( !IsNativeWidgetEnabled() )
return FALSE;
if ( !mpGraphics )
if ( !ImplGetGraphics() )
return FALSE;
return( mpGraphics->IsNativeControlSupported(nType, nPart) );
}
// -----------------------------------------------------------------------
BOOL Window::HitTestNativeControl( ControlType nType,
ControlPart nPart,
const Region& rControlRegion,
const Point& aPos,
BOOL& rIsInside )
{
if( !IsNativeWidgetEnabled() )
return FALSE;
if ( !mpGraphics )
if ( !ImplGetGraphics() )
return FALSE;
ImplInitSalControlHandle();
Point aWinOffs;
aWinOffs = OutputToScreenPixel( aWinOffs );
Region screenRegion( rControlRegion );
screenRegion.Move( aWinOffs.X(), aWinOffs.Y());
return( mpGraphics->HitTestNativeControl(nType, nPart, screenRegion, OutputToScreenPixel( aPos ), *ImplGetWinData()->mpSalControlHandle, rIsInside, this ) );
}
// -----------------------------------------------------------------------
void Window::ImplMoveControlValue( ControlType nType, ControlPart nPart, const ImplControlValue& aValue, const Point& rDelta ) const
{
if( aValue.getOptionalVal() )
{
switch( nType )
{
case CTRL_SCROLLBAR:
{
ScrollbarValue* pScVal = reinterpret_cast<ScrollbarValue*>(aValue.getOptionalVal());
pScVal->maThumbRect.Move( rDelta.X(), rDelta.Y() );
pScVal->maButton1Rect.Move( rDelta.X(), rDelta.Y() );
pScVal->maButton2Rect.Move( rDelta.X(), rDelta.Y() );
}
break;
case CTRL_SPINBOX:
case CTRL_SPINBUTTONS:
{
SpinbuttonValue* pSpVal = reinterpret_cast<SpinbuttonValue*>(aValue.getOptionalVal());
pSpVal->maUpperRect.Move( rDelta.X(), rDelta.Y() );
pSpVal->maLowerRect.Move( rDelta.X(), rDelta.Y() );
}
break;
case CTRL_TOOLBAR:
{
ToolbarValue* pTVal = reinterpret_cast<ToolbarValue*>(aValue.getOptionalVal());
pTVal->maGripRect.Move( rDelta.X(), rDelta.Y() );
}
break;
}
}
}
BOOL Window::DrawNativeControl( ControlType nType,
ControlPart nPart,
const Region& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
OUString aCaption )
{
if( !IsNativeWidgetEnabled() )
return FALSE;
/*
if( !IsInPaint() && IsPaintTransparent() )
{
// only required if called directly (ie, we're not in Paint() ):
// force redraw (Paint()) for transparent controls
// to trigger a repaint of the background
Region aClipRgn( GetClipRegion() );
if( !rControlRegion.IsEmpty() )
aClipRgn.Intersect( rControlRegion );
Invalidate( aClipRgn, INVALIDATE_UPDATE );
return TRUE;
}
*/
ImplInitSalControlHandle();
// make sure the current clip region is initialized correctly
if ( !mpGraphics )
if ( !ImplGetGraphics() )
return FALSE;
if ( mbInitClipRegion )
ImplInitClipRegion();
if ( mbOutputClipped )
return TRUE;
if ( mbInitLineColor )
ImplInitLineColor();
if ( mbInitFillColor )
ImplInitFillColor();
// Convert the coordinates from relative to Window-absolute, so we draw
// in the correct place in platform code
Point aWinOffs;
aWinOffs = OutputToScreenPixel( aWinOffs );
Region screenRegion( rControlRegion );
screenRegion.Move( aWinOffs.X(), aWinOffs.Y());
// do so for ImplControlValue members, also
ImplMoveControlValue( nType, nPart, aValue, aWinOffs );
Region aTestRegion( GetActiveClipRegion() );
aTestRegion.Intersect( rControlRegion );
if( aTestRegion == rControlRegion )
nState |= CTRL_CACHING_ALLOWED; // control is not clipped, caching allowed
BOOL bRet = mpGraphics->DrawNativeControl(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, this );
// transform back ImplControlValue members
ImplMoveControlValue( nType, nPart, aValue, Point()-aWinOffs );
return bRet;
}
// -----------------------------------------------------------------------
BOOL Window::DrawNativeControlText(ControlType nType,
ControlPart nPart,
const Region& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
OUString aCaption )
{
if( !IsNativeWidgetEnabled() )
return FALSE;
ImplInitSalControlHandle();
// make sure the current clip region is initialized correctly
if ( !mpGraphics )
if ( !ImplGetGraphics() )
return false;
if ( mbInitClipRegion )
ImplInitClipRegion();
if ( mbOutputClipped )
return true;
if ( mbInitLineColor )
ImplInitLineColor();
if ( mbInitFillColor )
ImplInitFillColor();
// Convert the coordinates from relative to Window-absolute, so we draw
// in the correct place in platform code
Point aWinOffs;
aWinOffs = OutputToScreenPixel( aWinOffs );
Region screenRegion( rControlRegion );
screenRegion.Move( aWinOffs.X(), aWinOffs.Y());
ImplMoveControlValue( nType, nPart, aValue, aWinOffs );
BOOL bRet = mpGraphics->DrawNativeControlText(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, this );
// transform back ImplControlValue members
ImplMoveControlValue( nType, nPart, aValue, Point()-aWinOffs );
return bRet;
}
// -----------------------------------------------------------------------
BOOL Window::GetNativeControlRegion( ControlType nType,
ControlPart nPart,
const Region& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
OUString aCaption,
Region &rNativeBoundingRegion,
Region &rNativeContentRegion )
{
if( !IsNativeWidgetEnabled() )
return FALSE;
if ( !mpGraphics )
if ( !ImplGetGraphics() )
return FALSE;
ImplInitSalControlHandle();
// Convert the coordinates from relative to Window-absolute, so we draw
// in the correct place in platform code
Point aWinOffs;
aWinOffs = OutputToScreenPixel( aWinOffs );
Region screenRegion( rControlRegion );
screenRegion.Move( aWinOffs.X(), aWinOffs.Y());
ImplMoveControlValue( nType, nPart, aValue, aWinOffs );
BOOL bRet = mpGraphics->GetNativeControlRegion(nType, nPart, screenRegion, nState, aValue,
*ImplGetWinData()->mpSalControlHandle, aCaption, rNativeBoundingRegion,
rNativeContentRegion, this );
if( bRet )
{
// transform back native regions
rNativeBoundingRegion.Move( -aWinOffs.X(), -aWinOffs.Y() );
rNativeContentRegion.Move( -aWinOffs.X(), -aWinOffs.Y() );
}
// transform back ImplControlValue members
ImplMoveControlValue( nType, nPart, aValue, Point()-aWinOffs );
return bRet;
}
// -----------------------------------------------------------------------
WaitObject::~WaitObject()
{
if ( mpWindow )
mpWindow->LeaveWait();
}