502 lines
16 KiB
C++
502 lines
16 KiB
C++
![]() |
/*************************************************************************
|
||
|
*
|
||
|
* $RCSfile: view3d1.cxx,v $
|
||
|
*
|
||
|
* $Revision: 1.1.1.1 $
|
||
|
*
|
||
|
* last change: $Author: hr $ $Date: 2000-09-18 17:01:15 $
|
||
|
*
|
||
|
* The Contents of this file are made available subject to the terms of
|
||
|
* either of the following licenses
|
||
|
*
|
||
|
* - GNU Lesser General Public License Version 2.1
|
||
|
* - Sun Industry Standards Source License Version 1.1
|
||
|
*
|
||
|
* Sun Microsystems Inc., October, 2000
|
||
|
*
|
||
|
* GNU Lesser General Public License Version 2.1
|
||
|
* =============================================
|
||
|
* Copyright 2000 by Sun Microsystems, Inc.
|
||
|
* 901 San Antonio Road, Palo Alto, CA 94303, USA
|
||
|
*
|
||
|
* This library is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU Lesser General Public
|
||
|
* License version 2.1, as published by the Free Software Foundation.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* Lesser General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Lesser General Public
|
||
|
* License along with this library; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
|
||
|
* MA 02111-1307 USA
|
||
|
*
|
||
|
*
|
||
|
* Sun Industry Standards Source License Version 1.1
|
||
|
* =================================================
|
||
|
* The contents of this file are subject to the Sun Industry Standards
|
||
|
* Source License Version 1.1 (the "License"); You may not use this file
|
||
|
* except in compliance with the License. You may obtain a copy of the
|
||
|
* License at http://www.openoffice.org/license.html.
|
||
|
*
|
||
|
* Software provided under this License is provided on an "AS IS" basis,
|
||
|
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
|
||
|
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
|
||
|
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
|
||
|
* See the License for the specific provisions governing your rights and
|
||
|
* obligations concerning the Software.
|
||
|
*
|
||
|
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
|
||
|
*
|
||
|
* Copyright: 2000 by Sun Microsystems, Inc.
|
||
|
*
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Contributor(s): _______________________________________
|
||
|
*
|
||
|
*
|
||
|
************************************************************************/
|
||
|
|
||
|
#define ITEMID_COLOR SID_ATTR_3D_LIGHTCOLOR
|
||
|
|
||
|
#ifndef _SHL_HXX
|
||
|
#include <tools/shl.hxx>
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVDITER_HXX
|
||
|
#include "svditer.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVDPOOL_HXX
|
||
|
#include "svdpool.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVDMODEL_HXX
|
||
|
#include "svdmodel.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _XOUTX_HXX
|
||
|
#include "xoutx.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVX_SVXIDS_HRC
|
||
|
#include "svxids.hrc"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _XTABLE_HXX
|
||
|
#include "xtable.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _FM_FMVIEW_HXX
|
||
|
#include "fmview.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVX_DIALOGS_HRC
|
||
|
#include "dialogs.hrc"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVX_DIALMGR_HXX
|
||
|
#include "dialmgr.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_GLOBL3D_HXX
|
||
|
#include "globl3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_OBJ3D_HXX
|
||
|
#include "obj3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_POLYSC3D_HXX
|
||
|
#include "polysc3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVXE3DITEM_HXX
|
||
|
#include "e3ditem.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVX_COLRITEM_HXX
|
||
|
#include "colritem.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_DLIGHT3D_HXX
|
||
|
#include "dlight3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_LATHE3D_HXX
|
||
|
#include "lathe3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_POLYOB3D_HXX
|
||
|
#include "polyob3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_SPHERE3D_HXX
|
||
|
#include "sphere3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_EXTRUD3D_HXX
|
||
|
#include "extrud3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_UNDO_HXX
|
||
|
#include "e3dundo.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_VIEW3D_HXX
|
||
|
#include "view3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _E3D_CUBE3D_HXX
|
||
|
#include "cube3d.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVX_XFLCLIT_HXX
|
||
|
#include "xflclit.hxx"
|
||
|
#endif
|
||
|
|
||
|
#ifndef _SVDOGRP_HXX
|
||
|
#include "svdogrp.hxx"
|
||
|
#endif
|
||
|
|
||
|
/*************************************************************************
|
||
|
|*
|
||
|
|* Konvertierung in Polygone
|
||
|
|*
|
||
|
\************************************************************************/
|
||
|
|
||
|
void E3dView::ConvertMarkedToPolyObj(BOOL bLineToArea)
|
||
|
{
|
||
|
SdrObject* pNewObj = NULL;
|
||
|
|
||
|
if (aMark.GetMarkCount() == 1)
|
||
|
{
|
||
|
SdrObject* pObj = aMark.GetMark(0)->GetObj();
|
||
|
|
||
|
if (pObj && pObj->ISA(E3dPolyScene))
|
||
|
{
|
||
|
BOOL bBezier = FALSE;
|
||
|
pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
|
||
|
|
||
|
if (pNewObj)
|
||
|
{
|
||
|
BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
|
||
|
ReplaceObject(pObj, *GetPageViewPvNum(0), pNewObj);
|
||
|
EndUndo();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!pNewObj)
|
||
|
{
|
||
|
SdrView::ConvertMarkedToPolyObj(bLineToArea);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*************************************************************************
|
||
|
|*
|
||
|
|* Get3DAttributes
|
||
|
|*
|
||
|
\************************************************************************/
|
||
|
|
||
|
SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene,
|
||
|
BOOL bOnly3DAttr) const
|
||
|
{
|
||
|
// ItemSet mit entspr. Bereich anlegen
|
||
|
SfxItemSet aSet(pMod->GetItemPool(),
|
||
|
SDRATTR_START, SDRATTR_END,
|
||
|
SID_ATTR_3D_START, SID_ATTR_3D_END,
|
||
|
0, 0);
|
||
|
|
||
|
UINT32 nSelectedItems = 0L;
|
||
|
if(pInScene)
|
||
|
{
|
||
|
// Spezielle Szene
|
||
|
pInScene->TakeAttributes(aSet, TRUE, TRUE);
|
||
|
nSelectedItems = 0x0010;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
const SdrMarkList& rMarkList = GetMarkList();
|
||
|
UINT32 nMarkCnt = rMarkList.GetMarkCount();
|
||
|
if(nMarkCnt)
|
||
|
{
|
||
|
BOOL bSceneSelected = FALSE;
|
||
|
BOOL b3DSelected = FALSE;
|
||
|
|
||
|
UINT32 a;
|
||
|
for(a=0;a<nMarkCnt;a++)
|
||
|
{
|
||
|
SdrObject* pObj = aMark.GetMark(a)->GetObj();
|
||
|
if(pObj)
|
||
|
{
|
||
|
if(pObj->ISA(E3dScene))
|
||
|
{
|
||
|
bSceneSelected = TRUE;
|
||
|
b3DSelected = TRUE;
|
||
|
}
|
||
|
else if(pObj->ISA(E3dObject))
|
||
|
{
|
||
|
b3DSelected = TRUE;
|
||
|
}
|
||
|
else if(pObj->ISA(SdrObjGroup) && !b3DSelected && !bSceneSelected)
|
||
|
{
|
||
|
// Befinden sich 3D-Objekte in dieser Gruppe?
|
||
|
// Mache einen TIEFEN Durchlauf, solange
|
||
|
// b3DSelected == FALSE
|
||
|
SdrObjListIter aIter(*(pObj->GetSubList()), IM_DEEPWITHGROUPS);
|
||
|
while(aIter.IsMore() && !b3DSelected)
|
||
|
{
|
||
|
SdrObject* pIterObj = aIter.Next();
|
||
|
if(pIterObj->ISA(E3dObject))
|
||
|
b3DSelected = TRUE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(b3DSelected)
|
||
|
{
|
||
|
for(a=0;a<nMarkCnt;a++)
|
||
|
{
|
||
|
SdrObject* pObj = aMark.GetMark(a)->GetObj();
|
||
|
|
||
|
// Nimm die Szene des ersten selektierten CompoundObjects,
|
||
|
// falls keine Szene selektiert war
|
||
|
if(!bSceneSelected && pObj && pObj->ISA(E3dObject))
|
||
|
{
|
||
|
E3dScene* pScene = ((E3dObject*)pObj)->GetScene();
|
||
|
if(pScene)
|
||
|
{
|
||
|
pScene->SetAttrUseSubObjects(FALSE);
|
||
|
pScene->TakeAttributes(aSet, TRUE, TRUE);
|
||
|
bSceneSelected = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Das Objekt selbst aufnehmen
|
||
|
pObj->TakeAttributes(aSet, TRUE, TRUE);
|
||
|
|
||
|
// Selektion Pflegen
|
||
|
if(pObj->ISA(E3dLatheObj))
|
||
|
nSelectedItems |= 0x0001;
|
||
|
else if(pObj->ISA(E3dExtrudeObj))
|
||
|
nSelectedItems |= 0x0002;
|
||
|
else if(pObj->ISA(E3dSphereObj))
|
||
|
nSelectedItems |= 0x0004;
|
||
|
else if(pObj->ISA(E3dCubeObj))
|
||
|
nSelectedItems |= 0x0008;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nSelectedItems = 0x0010;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nSelectedItems = 0x0010;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte
|
||
|
aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems));
|
||
|
|
||
|
// DefaultValues pflegen
|
||
|
if(nSelectedItems == 0x0010 && !pInScene)
|
||
|
{
|
||
|
// aus den 3D-Objekten holen
|
||
|
((E3dView*)this)->Get3DDefaultAttributes().TakeDefaultValues(aSet);
|
||
|
|
||
|
// Weitere, alte Attribute
|
||
|
// Camera Distance (SID_ATTR_3D_DISTANCE)
|
||
|
double fCamPosZ = DefaultCamPos().Z();
|
||
|
aSet.Put(SfxUInt32Item(SID_ATTR_3D_DISTANCE, (UINT32)(fCamPosZ + 0.5)));
|
||
|
|
||
|
// Camera FocalLength (SID_ATTR_3D_FOCAL_LENGTH)
|
||
|
double fFocalLength = DefaultCamFocal();
|
||
|
aSet.Put(SfxUInt32Item(SID_ATTR_3D_FOCAL_LENGTH, (INT32)(fFocalLength*100.0)));
|
||
|
|
||
|
// 2D Defaults holen und hinzufuegen
|
||
|
SfxItemSet aSet2D(GetModel()->GetItemPool());
|
||
|
GetAttributes(aSet2D);
|
||
|
aSet.Put(aSet2D);
|
||
|
|
||
|
// ... aber keine Linien fuer 3D
|
||
|
aSet.Put(XLineStyleItem (XLINE_NONE));
|
||
|
}
|
||
|
|
||
|
// ItemSet zurueckgeben
|
||
|
return( aSet );
|
||
|
}
|
||
|
|
||
|
/*************************************************************************
|
||
|
|*
|
||
|
|* Set3DAttributes:
|
||
|
|*
|
||
|
\************************************************************************/
|
||
|
|
||
|
void E3dView::Set3DAttributes( const SfxItemSet& rAttr,
|
||
|
E3dScene* pInScene, BOOL bReplaceAll)
|
||
|
{
|
||
|
UINT32 nSelectedItems = 0L;
|
||
|
if(pInScene)
|
||
|
{
|
||
|
// Spezielle Szene
|
||
|
pInScene->SetAttributes(rAttr, bReplaceAll);
|
||
|
nSelectedItems = 0x0010;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
const SdrMarkList& rMarkList = GetMarkList();
|
||
|
UINT32 nMarkCnt = rMarkList.GetMarkCount();
|
||
|
if(nMarkCnt)
|
||
|
{
|
||
|
BOOL bIsSceneSelected = FALSE;
|
||
|
UINT32 a;
|
||
|
for(a=0;a<nMarkCnt;a++)
|
||
|
{
|
||
|
SdrObject* pObj = aMark.GetMark(a)->GetObj();
|
||
|
if(pObj && pObj->ISA(E3dScene))
|
||
|
bIsSceneSelected = TRUE;
|
||
|
}
|
||
|
|
||
|
BOOL bSceneSelected = bIsSceneSelected;
|
||
|
BegUndo( String( SVX_RES( RID_SVX_3D_UNDO_ATTRIBUTES ) ) );
|
||
|
for(a=0;a<nMarkCnt;a++)
|
||
|
{
|
||
|
SdrObject* pObj = aMark.GetMark(a)->GetObj();
|
||
|
if(pObj->ISA(E3dObject))
|
||
|
{
|
||
|
// Nimm die Szene des ersten selektierten CompoundObjects,
|
||
|
// falls keine Szene selektiert war
|
||
|
if(pObj->ISA(E3dObject) && !bSceneSelected)
|
||
|
{
|
||
|
E3dScene* pScene = ((E3dObject*)pObj)->GetScene();
|
||
|
if(pScene)
|
||
|
{
|
||
|
SfxItemSet aOldSet(pMod->GetItemPool(),
|
||
|
SDRATTR_START, SDRATTR_END,
|
||
|
SID_ATTR_3D_START, SID_ATTR_3D_END,
|
||
|
0, 0);
|
||
|
pScene->SetAttrUseSubObjects(FALSE);
|
||
|
pScene->TakeAttributes(aOldSet, TRUE, FALSE);
|
||
|
pScene->SetAttrUseSubObjects(FALSE);
|
||
|
pScene->SetAttributes(rAttr, bReplaceAll);
|
||
|
AddUndo(new E3dAttributesUndoAction(*pMod, this, pScene, rAttr, aOldSet, FALSE));
|
||
|
bSceneSelected = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Das Objekt selbst in UNDO aufnehmen
|
||
|
if(!pObj->ISA(SdrObjGroup))
|
||
|
{
|
||
|
SfxItemSet aOldSet(pMod->GetItemPool(),
|
||
|
SDRATTR_START, SDRATTR_END,
|
||
|
SID_ATTR_3D_START, SID_ATTR_3D_END,
|
||
|
0, 0);
|
||
|
if(pObj->ISA(E3dObject))
|
||
|
((E3dObject*)pObj)->SetAttrUseSubObjects(FALSE);
|
||
|
pObj->TakeAttributes(aOldSet, TRUE, FALSE);
|
||
|
AddUndo(new E3dAttributesUndoAction(*pMod, this, (E3dObject*)pObj, rAttr, aOldSet, FALSE));
|
||
|
}
|
||
|
|
||
|
// SubObjekte in UNDO aufnehmen
|
||
|
if(pObj->ISA(SdrObjGroup) || pObj->ISA(E3dObject))
|
||
|
{
|
||
|
SdrObjListIter aIter(*(pObj->GetSubList()), IM_DEEPWITHGROUPS);
|
||
|
while(aIter.IsMore())
|
||
|
{
|
||
|
SdrObject* pIterObj = aIter.Next();
|
||
|
SfxItemSet aOldSet(pMod->GetItemPool(),
|
||
|
SDRATTR_START, SDRATTR_END,
|
||
|
SID_ATTR_3D_START, SID_ATTR_3D_END,
|
||
|
0, 0);
|
||
|
if(pIterObj->ISA(E3dObject))
|
||
|
((E3dObject*)pIterObj)->SetAttrUseSubObjects(FALSE);
|
||
|
pIterObj->TakeAttributes(aOldSet, TRUE, FALSE);
|
||
|
AddUndo(new E3dAttributesUndoAction(*pMod, this, (E3dObject*)pIterObj, rAttr, aOldSet, FALSE));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Am Objekt selbst Attribute setzen
|
||
|
pObj->SetAttributes(rAttr, bReplaceAll);
|
||
|
|
||
|
// Selektion Pflegen
|
||
|
if(pObj->ISA(E3dLatheObj))
|
||
|
nSelectedItems |= 0x0001;
|
||
|
else if(pObj->ISA(E3dExtrudeObj))
|
||
|
nSelectedItems |= 0x0002;
|
||
|
else if(pObj->ISA(E3dSphereObj))
|
||
|
nSelectedItems |= 0x0004;
|
||
|
else if(pObj->ISA(E3dCubeObj))
|
||
|
nSelectedItems |= 0x0008;
|
||
|
}
|
||
|
}
|
||
|
EndUndo();
|
||
|
|
||
|
// Nochmaliger Durchlauf mit Korrektur der veraenderten Szenen,
|
||
|
// da die enthaltenen Objekte geometrisch veraendert sein koennen
|
||
|
E3dScene* pToBeRefreshedScene = NULL;
|
||
|
bSceneSelected = bIsSceneSelected;
|
||
|
for(a=0;a<nMarkCnt;a++)
|
||
|
{
|
||
|
SdrObject* pObj = aMark.GetMark(a)->GetObj();
|
||
|
if(!bSceneSelected && pObj && pObj->ISA(E3dObject))
|
||
|
{
|
||
|
E3dScene* pScene = ((E3dObject*)pObj)->GetScene();
|
||
|
if(pScene)
|
||
|
{
|
||
|
if(pScene != pToBeRefreshedScene)
|
||
|
{
|
||
|
pScene->CorrectSceneDimensions();
|
||
|
pToBeRefreshedScene = pScene;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if(pObj->ISA(E3dScene))
|
||
|
{
|
||
|
E3dScene* pTheScene = (E3dScene*)pObj;
|
||
|
if(pTheScene != pToBeRefreshedScene)
|
||
|
{
|
||
|
pTheScene->CorrectSceneDimensions();
|
||
|
pToBeRefreshedScene = pTheScene;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nSelectedItems = 0x0010;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// DefaultValues pflegen
|
||
|
if(nSelectedItems == 0x0010 && !pInScene)
|
||
|
{
|
||
|
// in den 3D-Objekten setzen
|
||
|
Get3DDefaultAttributes().SetDefaultValues(rAttr);
|
||
|
|
||
|
// Weitere, alte Attribute
|
||
|
const SfxPoolItem* pPoolItem = NULL;
|
||
|
|
||
|
// Camera Distance (SID_ATTR_3D_DISTANCE)
|
||
|
if(SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_DISTANCE, TRUE, &pPoolItem))
|
||
|
{
|
||
|
double fCamPosZ = ((const SfxUInt32Item*)pPoolItem)->GetValue();
|
||
|
DefaultCamPos() = Vector3D(DefaultCamPos().X(), DefaultCamPos().Y(), fCamPosZ);
|
||
|
}
|
||
|
|
||
|
// Camera FocalLength (SID_ATTR_3D_FOCAL_LENGTH)
|
||
|
if(SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_FOCAL_LENGTH, TRUE, &pPoolItem))
|
||
|
{
|
||
|
double fFocalLength = ((double)((const SfxUInt32Item*)pPoolItem)->GetValue()) / 100.0;
|
||
|
DefaultCamFocal() = fFocalLength;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|