Files
libreoffice/svx/source/engine3d/view3d1.cxx

502 lines
16 KiB
C++
Raw Normal View History

2000-09-18 16:07:07 +00:00
/*************************************************************************
*
* $RCSfile: view3d1.cxx,v $
*
* $Revision: 1.1.1.1 $
*
* last change: $Author: hr $ $Date: 2000-09-18 17:01:15 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#define ITEMID_COLOR SID_ATTR_3D_LIGHTCOLOR
#ifndef _SHL_HXX
#include <tools/shl.hxx>
#endif
#ifndef _SVDITER_HXX
#include "svditer.hxx"
#endif
#ifndef _SVDPOOL_HXX
#include "svdpool.hxx"
#endif
#ifndef _SVDMODEL_HXX
#include "svdmodel.hxx"
#endif
#ifndef _XOUTX_HXX
#include "xoutx.hxx"
#endif
#ifndef _SVX_SVXIDS_HRC
#include "svxids.hrc"
#endif
#ifndef _XTABLE_HXX
#include "xtable.hxx"
#endif
#ifndef _FM_FMVIEW_HXX
#include "fmview.hxx"
#endif
#ifndef _SVX_DIALOGS_HRC
#include "dialogs.hrc"
#endif
#ifndef _SVX_DIALMGR_HXX
#include "dialmgr.hxx"
#endif
#ifndef _E3D_GLOBL3D_HXX
#include "globl3d.hxx"
#endif
#ifndef _E3D_OBJ3D_HXX
#include "obj3d.hxx"
#endif
#ifndef _E3D_POLYSC3D_HXX
#include "polysc3d.hxx"
#endif
#ifndef _SVXE3DITEM_HXX
#include "e3ditem.hxx"
#endif
#ifndef _SVX_COLRITEM_HXX
#include "colritem.hxx"
#endif
#ifndef _E3D_DLIGHT3D_HXX
#include "dlight3d.hxx"
#endif
#ifndef _E3D_LATHE3D_HXX
#include "lathe3d.hxx"
#endif
#ifndef _E3D_POLYOB3D_HXX
#include "polyob3d.hxx"
#endif
#ifndef _E3D_SPHERE3D_HXX
#include "sphere3d.hxx"
#endif
#ifndef _E3D_EXTRUD3D_HXX
#include "extrud3d.hxx"
#endif
#ifndef _E3D_UNDO_HXX
#include "e3dundo.hxx"
#endif
#ifndef _E3D_VIEW3D_HXX
#include "view3d.hxx"
#endif
#ifndef _E3D_CUBE3D_HXX
#include "cube3d.hxx"
#endif
#ifndef _SVX_XFLCLIT_HXX
#include "xflclit.hxx"
#endif
#ifndef _SVDOGRP_HXX
#include "svdogrp.hxx"
#endif
/*************************************************************************
|*
|* Konvertierung in Polygone
|*
\************************************************************************/
void E3dView::ConvertMarkedToPolyObj(BOOL bLineToArea)
{
SdrObject* pNewObj = NULL;
if (aMark.GetMarkCount() == 1)
{
SdrObject* pObj = aMark.GetMark(0)->GetObj();
if (pObj && pObj->ISA(E3dPolyScene))
{
BOOL bBezier = FALSE;
pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
if (pNewObj)
{
BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
ReplaceObject(pObj, *GetPageViewPvNum(0), pNewObj);
EndUndo();
}
}
}
if (!pNewObj)
{
SdrView::ConvertMarkedToPolyObj(bLineToArea);
}
}
/*************************************************************************
|*
|* Get3DAttributes
|*
\************************************************************************/
SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene,
BOOL bOnly3DAttr) const
{
// ItemSet mit entspr. Bereich anlegen
SfxItemSet aSet(pMod->GetItemPool(),
SDRATTR_START, SDRATTR_END,
SID_ATTR_3D_START, SID_ATTR_3D_END,
0, 0);
UINT32 nSelectedItems = 0L;
if(pInScene)
{
// Spezielle Szene
pInScene->TakeAttributes(aSet, TRUE, TRUE);
nSelectedItems = 0x0010;
}
else
{
const SdrMarkList& rMarkList = GetMarkList();
UINT32 nMarkCnt = rMarkList.GetMarkCount();
if(nMarkCnt)
{
BOOL bSceneSelected = FALSE;
BOOL b3DSelected = FALSE;
UINT32 a;
for(a=0;a<nMarkCnt;a++)
{
SdrObject* pObj = aMark.GetMark(a)->GetObj();
if(pObj)
{
if(pObj->ISA(E3dScene))
{
bSceneSelected = TRUE;
b3DSelected = TRUE;
}
else if(pObj->ISA(E3dObject))
{
b3DSelected = TRUE;
}
else if(pObj->ISA(SdrObjGroup) && !b3DSelected && !bSceneSelected)
{
// Befinden sich 3D-Objekte in dieser Gruppe?
// Mache einen TIEFEN Durchlauf, solange
// b3DSelected == FALSE
SdrObjListIter aIter(*(pObj->GetSubList()), IM_DEEPWITHGROUPS);
while(aIter.IsMore() && !b3DSelected)
{
SdrObject* pIterObj = aIter.Next();
if(pIterObj->ISA(E3dObject))
b3DSelected = TRUE;
}
}
}
}
if(b3DSelected)
{
for(a=0;a<nMarkCnt;a++)
{
SdrObject* pObj = aMark.GetMark(a)->GetObj();
// Nimm die Szene des ersten selektierten CompoundObjects,
// falls keine Szene selektiert war
if(!bSceneSelected && pObj && pObj->ISA(E3dObject))
{
E3dScene* pScene = ((E3dObject*)pObj)->GetScene();
if(pScene)
{
pScene->SetAttrUseSubObjects(FALSE);
pScene->TakeAttributes(aSet, TRUE, TRUE);
bSceneSelected = TRUE;
}
}
// Das Objekt selbst aufnehmen
pObj->TakeAttributes(aSet, TRUE, TRUE);
// Selektion Pflegen
if(pObj->ISA(E3dLatheObj))
nSelectedItems |= 0x0001;
else if(pObj->ISA(E3dExtrudeObj))
nSelectedItems |= 0x0002;
else if(pObj->ISA(E3dSphereObj))
nSelectedItems |= 0x0004;
else if(pObj->ISA(E3dCubeObj))
nSelectedItems |= 0x0008;
}
}
else
{
nSelectedItems = 0x0010;
}
}
else
{
nSelectedItems = 0x0010;
}
}
// setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte
aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems));
// DefaultValues pflegen
if(nSelectedItems == 0x0010 && !pInScene)
{
// aus den 3D-Objekten holen
((E3dView*)this)->Get3DDefaultAttributes().TakeDefaultValues(aSet);
// Weitere, alte Attribute
// Camera Distance (SID_ATTR_3D_DISTANCE)
double fCamPosZ = DefaultCamPos().Z();
aSet.Put(SfxUInt32Item(SID_ATTR_3D_DISTANCE, (UINT32)(fCamPosZ + 0.5)));
// Camera FocalLength (SID_ATTR_3D_FOCAL_LENGTH)
double fFocalLength = DefaultCamFocal();
aSet.Put(SfxUInt32Item(SID_ATTR_3D_FOCAL_LENGTH, (INT32)(fFocalLength*100.0)));
// 2D Defaults holen und hinzufuegen
SfxItemSet aSet2D(GetModel()->GetItemPool());
GetAttributes(aSet2D);
aSet.Put(aSet2D);
// ... aber keine Linien fuer 3D
aSet.Put(XLineStyleItem (XLINE_NONE));
}
// ItemSet zurueckgeben
return( aSet );
}
/*************************************************************************
|*
|* Set3DAttributes:
|*
\************************************************************************/
void E3dView::Set3DAttributes( const SfxItemSet& rAttr,
E3dScene* pInScene, BOOL bReplaceAll)
{
UINT32 nSelectedItems = 0L;
if(pInScene)
{
// Spezielle Szene
pInScene->SetAttributes(rAttr, bReplaceAll);
nSelectedItems = 0x0010;
}
else
{
const SdrMarkList& rMarkList = GetMarkList();
UINT32 nMarkCnt = rMarkList.GetMarkCount();
if(nMarkCnt)
{
BOOL bIsSceneSelected = FALSE;
UINT32 a;
for(a=0;a<nMarkCnt;a++)
{
SdrObject* pObj = aMark.GetMark(a)->GetObj();
if(pObj && pObj->ISA(E3dScene))
bIsSceneSelected = TRUE;
}
BOOL bSceneSelected = bIsSceneSelected;
BegUndo( String( SVX_RES( RID_SVX_3D_UNDO_ATTRIBUTES ) ) );
for(a=0;a<nMarkCnt;a++)
{
SdrObject* pObj = aMark.GetMark(a)->GetObj();
if(pObj->ISA(E3dObject))
{
// Nimm die Szene des ersten selektierten CompoundObjects,
// falls keine Szene selektiert war
if(pObj->ISA(E3dObject) && !bSceneSelected)
{
E3dScene* pScene = ((E3dObject*)pObj)->GetScene();
if(pScene)
{
SfxItemSet aOldSet(pMod->GetItemPool(),
SDRATTR_START, SDRATTR_END,
SID_ATTR_3D_START, SID_ATTR_3D_END,
0, 0);
pScene->SetAttrUseSubObjects(FALSE);
pScene->TakeAttributes(aOldSet, TRUE, FALSE);
pScene->SetAttrUseSubObjects(FALSE);
pScene->SetAttributes(rAttr, bReplaceAll);
AddUndo(new E3dAttributesUndoAction(*pMod, this, pScene, rAttr, aOldSet, FALSE));
bSceneSelected = TRUE;
}
}
// Das Objekt selbst in UNDO aufnehmen
if(!pObj->ISA(SdrObjGroup))
{
SfxItemSet aOldSet(pMod->GetItemPool(),
SDRATTR_START, SDRATTR_END,
SID_ATTR_3D_START, SID_ATTR_3D_END,
0, 0);
if(pObj->ISA(E3dObject))
((E3dObject*)pObj)->SetAttrUseSubObjects(FALSE);
pObj->TakeAttributes(aOldSet, TRUE, FALSE);
AddUndo(new E3dAttributesUndoAction(*pMod, this, (E3dObject*)pObj, rAttr, aOldSet, FALSE));
}
// SubObjekte in UNDO aufnehmen
if(pObj->ISA(SdrObjGroup) || pObj->ISA(E3dObject))
{
SdrObjListIter aIter(*(pObj->GetSubList()), IM_DEEPWITHGROUPS);
while(aIter.IsMore())
{
SdrObject* pIterObj = aIter.Next();
SfxItemSet aOldSet(pMod->GetItemPool(),
SDRATTR_START, SDRATTR_END,
SID_ATTR_3D_START, SID_ATTR_3D_END,
0, 0);
if(pIterObj->ISA(E3dObject))
((E3dObject*)pIterObj)->SetAttrUseSubObjects(FALSE);
pIterObj->TakeAttributes(aOldSet, TRUE, FALSE);
AddUndo(new E3dAttributesUndoAction(*pMod, this, (E3dObject*)pIterObj, rAttr, aOldSet, FALSE));
}
}
// Am Objekt selbst Attribute setzen
pObj->SetAttributes(rAttr, bReplaceAll);
// Selektion Pflegen
if(pObj->ISA(E3dLatheObj))
nSelectedItems |= 0x0001;
else if(pObj->ISA(E3dExtrudeObj))
nSelectedItems |= 0x0002;
else if(pObj->ISA(E3dSphereObj))
nSelectedItems |= 0x0004;
else if(pObj->ISA(E3dCubeObj))
nSelectedItems |= 0x0008;
}
}
EndUndo();
// Nochmaliger Durchlauf mit Korrektur der veraenderten Szenen,
// da die enthaltenen Objekte geometrisch veraendert sein koennen
E3dScene* pToBeRefreshedScene = NULL;
bSceneSelected = bIsSceneSelected;
for(a=0;a<nMarkCnt;a++)
{
SdrObject* pObj = aMark.GetMark(a)->GetObj();
if(!bSceneSelected && pObj && pObj->ISA(E3dObject))
{
E3dScene* pScene = ((E3dObject*)pObj)->GetScene();
if(pScene)
{
if(pScene != pToBeRefreshedScene)
{
pScene->CorrectSceneDimensions();
pToBeRefreshedScene = pScene;
}
}
}
if(pObj->ISA(E3dScene))
{
E3dScene* pTheScene = (E3dScene*)pObj;
if(pTheScene != pToBeRefreshedScene)
{
pTheScene->CorrectSceneDimensions();
pToBeRefreshedScene = pTheScene;
}
}
}
}
else
{
nSelectedItems = 0x0010;
}
}
// DefaultValues pflegen
if(nSelectedItems == 0x0010 && !pInScene)
{
// in den 3D-Objekten setzen
Get3DDefaultAttributes().SetDefaultValues(rAttr);
// Weitere, alte Attribute
const SfxPoolItem* pPoolItem = NULL;
// Camera Distance (SID_ATTR_3D_DISTANCE)
if(SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_DISTANCE, TRUE, &pPoolItem))
{
double fCamPosZ = ((const SfxUInt32Item*)pPoolItem)->GetValue();
DefaultCamPos() = Vector3D(DefaultCamPos().X(), DefaultCamPos().Y(), fCamPosZ);
}
// Camera FocalLength (SID_ATTR_3D_FOCAL_LENGTH)
if(SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_FOCAL_LENGTH, TRUE, &pPoolItem))
{
double fFocalLength = ((double)((const SfxUInt32Item*)pPoolItem)->GetValue()) / 100.0;
DefaultCamFocal() = fFocalLength;
}
}
}