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/*************************************************************************
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*
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2005-09-08 07:22:31 +00:00
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: textaction.hxx,v $
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*
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2005-09-08 07:22:31 +00:00
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* $Revision: 1.8 $
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*
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* last change: $Author: rt $ $Date: 2005-09-08 08:22:31 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _CPPCANVAS_TEXTACTION_HXX
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#define _CPPCANVAS_TEXTACTION_HXX
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#ifndef _COM_SUN_STAR_UNO_SEQUENCE_HXX_
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#include <com/sun/star/uno/Sequence.hxx>
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#endif
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2005-03-30 07:32:12 +00:00
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#include <action.hxx>
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#include <cppcanvas/canvas.hxx>
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#include <cppcanvas/renderer.hxx>
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#ifndef _TL_POLY_HXX
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#include <tools/poly.hxx>
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#endif
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#ifndef _SV_GEN_HXX
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#include <tools/gen.hxx>
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#endif
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class VirtualDevice;
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class Point;
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class Color;
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class String;
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/* Definition of internal::TextActionFactory class */
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namespace cppcanvas
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{
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namespace internal
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{
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struct OutDevState;
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/** Creates encapsulated converters between GDIMetaFile and
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XCanvas. The Canvas argument is deliberately placed at the
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constructor, to force reconstruction of this object for a
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new canvas. This considerably eases internal state
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handling, since a lot of the internal state (e.g. fonts,
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text layout) is Canvas-dependent.
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*/
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class TextActionFactory
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{
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public:
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/** Create text action, optionally shadow/relief effect
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Note that this method accepts all coordinates in
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logical coordinates.
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@param pDXArray
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Pointer to array of logical character offsets (or NULL)
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@param bSubsettable
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When this parameter is set to true, the generated
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action might consume slightly more memory, but is
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subsettable (Action::render( Subset ) works on
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characters)
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*/
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static ActionSharedPtr createTextAction( const ::Point& rStartPoint,
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const ::Size& rReliefOffset,
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const ::Color& rReliefColor,
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const ::Size& rShadowOffset,
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const ::Color& rShadowColor,
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const ::String& rText,
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sal_Int32 nStartPos,
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sal_Int32 nLen,
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const sal_Int32* pDXArray,
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VirtualDevice& rVDev,
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const CanvasSharedPtr& rCanvas,
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const OutDevState& rState,
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const Renderer::Parameters& rParms,
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bool bSubsettable );
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private:
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// static factory, disable big four
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TextActionFactory();
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~TextActionFactory();
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TextActionFactory(const TextActionFactory&);
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TextActionFactory& operator=( const TextActionFactory& );
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};
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}
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}
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#endif /* _CPPCANVAS_TEXTACTION_HXX */
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