add batch render texture shaders

Change-Id: I922d24bc63ed7c1f16318c25da0b6b3401d24b6f
This commit is contained in:
weigao 2014-06-18 08:01:46 -07:00 committed by Markus Mohrhard
parent 87e23f425f
commit 016467d8a5
3 changed files with 44 additions and 0 deletions

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@ -32,6 +32,8 @@ $(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/openg
shape3DVertexShaderBatch.glsl \
shape3DFragmentShaderV300.glsl \
shape3DVertexShaderV300.glsl \
textFragmentShaderBatch.glsl \
textVertexShaderBatch.glsl \
))
# vim: set noet sw=4 ts=4:

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@ -0,0 +1,20 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 330 core
#extension GL_EXT_texture_array : enable
uniform sampler2DArray texArray;
in vec3 vTexCoord;
out vec4 actualColor;
void main()
{
vec3 color = texture2DArray(texArray, vTexCoord.xyz).rgb;
actualColor = vec4(color, 1.0 - color.r);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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@ -0,0 +1,22 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 330 core
in vec3 vPosition;
in vec3 texCoord;
out vec3 vTexCoord;
uniform mat4 MVP;
void main()
{
gl_Position = MVP * vec4(vPosition, 1);
vTexCoord = texCoord;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */