cppunit: always compile with debugging symbols on windows.
Also cleanup some makefile pieces and give better error warnings. Change-Id: I9f20d60f26d5828f60664941946c266c7d166f32
This commit is contained in:
8
external/cppunit/ExternalProject_cppunit.mk
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8
external/cppunit/ExternalProject_cppunit.mk
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@@ -13,15 +13,13 @@ $(eval $(call gb_ExternalProject_register_targets,cppunit,\
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build \
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build \
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))
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))
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ifeq ($(OS)$(COM),WNTMSC)
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ifeq ($(OS)$(COM),WNTMSC)
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$(call gb_ExternalProject_get_state_target,cppunit,build) :
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$(call gb_ExternalProject_get_state_target,cppunit,build) :
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$(call gb_ExternalProject_run,build,\
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$(call gb_ExternalProject_run,build,\
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msbuild.exe cppunit_dll.vcxproj /p:Configuration=$(if $(MSVC_USE_DEBUG_RUNTIME),Debug,Release) \
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PROFILEFLAGS="$(if $(MSVC_USE_DEBUG_RUNTIME),Debug,Release) $(if $(filter 110,$(VCVER)),/p:PlatformToolset=v110_xp /p:VisualStudioVersion=11.0)" \
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$(if $(filter 110,$(VCVER)),/p:PlatformToolset=v110_xp /p:VisualStudioVersion=11.0) \
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&& msbuild.exe cppunit_dll.vcxproj /p:Configuration=$${PROFILEFLAGS} \
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&& cd ../DllPlugInTester \
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&& cd ../DllPlugInTester \
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&& msbuild.exe DllPlugInTester.vcxproj /p:Configuration=$(if $(MSVC_USE_DEBUG_RUNTIME),Debug,Release) \
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&& msbuild.exe DllPlugInTester.vcxproj /p:Configuration=$${PROFILEFLAGS} \
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$(if $(filter 110,$(VCVER)),/p:PlatformToolset=v110_xp /p:VisualStudioVersion=11.0) \
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,src/cppunit)
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,src/cppunit)
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else
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else
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1
external/cppunit/UnpackedTarball_cppunit.mk
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1
external/cppunit/UnpackedTarball_cppunit.mk
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@@ -17,6 +17,7 @@ $(eval $(call gb_UnpackedTarball_add_patches,cppunit,\
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external/cppunit/unix.patch \
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external/cppunit/unix.patch \
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external/cppunit/wundef.patch \
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external/cppunit/wundef.patch \
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external/cppunit/CPPUNIT_PLUGIN_EXPORT.patch.0 \
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external/cppunit/CPPUNIT_PLUGIN_EXPORT.patch.0 \
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external/cppunit/enable-win32-debug.patch \
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))
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))
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ifeq ($(DISABLE_DYNLOADING),TRUE)
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ifeq ($(DISABLE_DYNLOADING),TRUE)
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$(eval $(call gb_UnpackedTarball_add_patches,cppunit,\
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$(eval $(call gb_UnpackedTarball_add_patches,cppunit,\
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18
external/cppunit/enable-win32-debug.patch
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Normal file
18
external/cppunit/enable-win32-debug.patch
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Normal file
@@ -0,0 +1,18 @@
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--- misc/cppunit-1.13.1/src/cppunit/cppunit_dll.vcxproj
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+++ misc/build/cppunit-1.13.1/src/cppunit/cppunit_dll.vcxproj
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@@ -107,7 +107,6 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<WarningLevel>Level3</WarningLevel>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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- <DebugInformationFormat>OldStyle</DebugInformationFormat>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CPPUNIT_BUILD_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AssemblerListingLocation>.\ReleaseDll\</AssemblerListingLocation>
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@@ -138,6 +137,7 @@
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<LinkDLL>true</LinkDLL>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OutputFile>.\ReleaseDll\cppunit_dll.dll</OutputFile>
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<ImportLibrary>.\ReleaseDll\cppunit_dll.lib</ImportLibrary>
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@@ -214,6 +214,7 @@ public:
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std::cerr << "please check your PATH variable and re-autogen.\n";
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std::cerr << "please check your PATH variable and re-autogen.\n";
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}
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}
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#endif
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#endif
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std::cerr << "Path is '" << getenv("PATH") << "'\n";
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return false;
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return false;
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}
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}
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#endif
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#endif
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