Typos etc.
Change-Id: I4838514bc85636df1b3f0558ce1796431bfe19f3
This commit is contained in:
@@ -33,7 +33,7 @@ namespace drawinglayer
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{
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{
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/** BaseProcessor2D class
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/** BaseProcessor2D class
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Baseclass for all C++ implementations of instances which process
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Base class for all C++ implementations of instances which process
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primitives.
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primitives.
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Instances which process primitives can be renderers, but also stuff
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Instances which process primitives can be renderers, but also stuff
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@@ -69,7 +69,7 @@ namespace drawinglayer
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Basic Primitives:
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Basic Primitives:
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- BitmapPrimitive2D (bitmap data, evtl. with transparence)
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- BitmapPrimitive2D (bitmap data, eventually with transparency)
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- PointArrayPrimitive2D (single points)
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- PointArrayPrimitive2D (single points)
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- PolygonHairlinePrimitive2D (hairline curves/polygons)
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- PolygonHairlinePrimitive2D (hairline curves/polygons)
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- PolyPolygonColorPrimitive2D (colored polygons)
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- PolyPolygonColorPrimitive2D (colored polygons)
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@@ -83,7 +83,7 @@ namespace drawinglayer
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- TransformPrimitive2D (for a transformation stack)
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- TransformPrimitive2D (for a transformation stack)
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A processor doing so is a minimal processor. Of course a processor may
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A processor doing so is a minimal processor. Of course a processor may
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handle any higher-level prmitive (that has a decomposition implementation)
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handle any higher-level primitive (that has a decomposition implementation)
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for more direct data access or performance reasons, too.
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for more direct data access or performance reasons, too.
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The main part of a processBasePrimitive2D implementation is a switch..case
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The main part of a processBasePrimitive2D implementation is a switch..case
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