Typos etc.

Change-Id: I4838514bc85636df1b3f0558ce1796431bfe19f3
This commit is contained in:
Kohei Yoshida
2014-01-13 14:08:58 -05:00
parent 5a0258868c
commit 1051a7bedc

View File

@@ -33,7 +33,7 @@ namespace drawinglayer
{ {
/** BaseProcessor2D class /** BaseProcessor2D class
Baseclass for all C++ implementations of instances which process Base class for all C++ implementations of instances which process
primitives. primitives.
Instances which process primitives can be renderers, but also stuff Instances which process primitives can be renderers, but also stuff
@@ -69,7 +69,7 @@ namespace drawinglayer
Basic Primitives: Basic Primitives:
- BitmapPrimitive2D (bitmap data, evtl. with transparence) - BitmapPrimitive2D (bitmap data, eventually with transparency)
- PointArrayPrimitive2D (single points) - PointArrayPrimitive2D (single points)
- PolygonHairlinePrimitive2D (hairline curves/polygons) - PolygonHairlinePrimitive2D (hairline curves/polygons)
- PolyPolygonColorPrimitive2D (colored polygons) - PolyPolygonColorPrimitive2D (colored polygons)
@@ -83,7 +83,7 @@ namespace drawinglayer
- TransformPrimitive2D (for a transformation stack) - TransformPrimitive2D (for a transformation stack)
A processor doing so is a minimal processor. Of course a processor may A processor doing so is a minimal processor. Of course a processor may
handle any higher-level prmitive (that has a decomposition implementation) handle any higher-level primitive (that has a decomposition implementation)
for more direct data access or performance reasons, too. for more direct data access or performance reasons, too.
The main part of a processBasePrimitive2D implementation is a switch..case The main part of a processBasePrimitive2D implementation is a switch..case