tdf#40534 correctly match page with memory slab
LO has a page manager to match system memory backbuffers with graphics memory on DX accelerated Windows. Internally this uses an other rectangle implementation, the SurfaceRect, which had some great comments like: // a size of [0,0] therefore denotes a one-by-one rectangle. In commit 230dbe2e43f3ee2cd285f9cdfe0d57e1ca08b8fe ("#144866# Add one pixel border around textures, a bunch of drivers clobber those with dirt), the allocation was increased by a pixel border, but this doesn't work correctly, because now an allocation of the page size wouldn't fit anymore into a page, because the pages size is decreased before comparison. In the end the mixup suffered from hard to handle off-by-one problems. This patch fixes the bug, but eventually SurfaceRect should be replaced by an extended basegfx::B2IBox. But since B2IBox uses two ranges, instead of a point and a size, it would need a lot of conversations to I2Point and I2Size objects with the current Page::insert algorithm. Change-Id: Ia725b4f8ed4fb270f2eb3734e492062bc7f13793 Reviewed-on: https://gerrit.libreoffice.org/80628 Tested-by: Jenkins Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
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@ -118,7 +118,7 @@ namespace canvas
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// the rectangle passed as argument has a valid
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// location if and only if there's no intersection
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// with existing areas.
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SurfaceRect aBoundary(mpRenderModule->getPageSize()-basegfx::B2IVector(1,1));
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SurfaceRect aBoundary(mpRenderModule->getPageSize());
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if( !r.inside(aBoundary) )
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return false;
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@ -25,6 +25,16 @@
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namespace canvas
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{
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/**
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* This implements some equivalent to basegfx::B2IBox, but instead of two
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* BasicBox ranges, it uses a position and a size. maPos and maSize could
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* be replaced by:
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* - B2IPoint(getMinX(), getMinY()) and
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* - B2ISize(getMaxX()-getMinX(), getMaxY()-getMinY())
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*
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* The current allocation algorithm uses size and pos a lot. Not sure how
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* time-critical any of this code is and if that would be a problem.
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*/
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struct SurfaceRect
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{
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::basegfx::B2IPoint maPos;
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@ -36,22 +46,12 @@ namespace canvas
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{
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}
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// coordinates contained in this rectangle are
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// constrained to the following rules:
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// 1) p.x >= pos.x
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// 2) p.x <= pos.x+size.x
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// 3) p.y >= pos.y
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// 4) p.y <= pos.y+size.y
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// in other words, 'size' means the number of pixels
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// this rectangle encloses plus one. for example with pos[0,0]
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// and size[512,512], p[512,512] would return inside.
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// a size of [0,0] therefore denotes a one-by-one rectangle.
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bool pointInside( sal_Int32 px, sal_Int32 py ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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const sal_Int32 x2(x1 + maSize.getX());
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const sal_Int32 y2(y1 + maSize.getY());
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if(px < x1) return false;
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if(px >= x2) return false;
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if(py < y1) return false;
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@ -59,58 +59,30 @@ namespace canvas
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return true;
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}
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/// returns true if the horizontal line intersects the rect.
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bool hLineIntersect( sal_Int32 lx1, sal_Int32 lx2, sal_Int32 ly ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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if(ly < y1) return false;
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if(ly >= y2) return false;
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if((lx1 < x1) && (lx2 < x1)) return false;
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if((lx1 >= x2) && (lx2 >= x2)) return false;
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return true;
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}
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/// returns true if the vertical line intersects the rect.
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bool vLineIntersect( sal_Int32 lx, sal_Int32 ly1, sal_Int32 ly2 ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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if(lx < x1) return false;
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if(lx >= x2) return false;
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if((ly1 < y1) && (ly2 < y1)) return false;
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if((ly1 >= y2) && (ly2 >= y2)) return false;
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return true;
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}
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/// returns true if the passed rect intersects this one.
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bool intersection( const SurfaceRect& r ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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if(r.hLineIntersect(x1,x2,y1)) return true;
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if(r.hLineIntersect(x1,x2,y2)) return true;
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if(r.vLineIntersect(x1,y1,y2)) return true;
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if(r.vLineIntersect(x2,y1,y2)) return true;
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return false;
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const sal_Int32 x1w(x1 + maSize.getX() - 1);
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const sal_Int32 y1h(y1 + maSize.getY() - 1);
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const sal_Int32 x2(r.maPos.getX());
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const sal_Int32 y2(r.maPos.getY());
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const sal_Int32 x2w(x2 + r.maSize.getX() - 1);
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const sal_Int32 y2h(y2 + r.maSize.getY() - 1);
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return !((x1w < x2) || (x2w < x1) || (y1h < y2) || (y2h < y1));
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}
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bool inside( const SurfaceRect& r ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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const sal_Int32 x2(x1 + maSize.getX() - 1);
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const sal_Int32 y2(y1 + maSize.getY() - 1);
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if(!(r.pointInside(x1,y1))) return false;
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if(!(r.pointInside(x2,y1))) return false;
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if(!(r.pointInside(x2,y2))) return false;
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if(!(r.pointInside(x1,y2))) return false;
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return true;
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}
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};
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