THEFUTURE is unused ;)
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@@ -86,14 +86,6 @@ PageInfo::~PageInfo()
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}
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}
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}
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}
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#ifdef THEFUTURE
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void PageInfo::addShape( ShapeInfo* pShapeInfo )
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{
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maShapesVector.push_back( pShapeInfo );
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}
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#endif
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FlashExporter::FlashExporter(
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FlashExporter::FlashExporter(
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const Reference< XComponentContext > &rxContext,
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const Reference< XComponentContext > &rxContext,
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@@ -135,10 +135,6 @@ struct PageInfo
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PageInfo();
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PageInfo();
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~PageInfo();
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~PageInfo();
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#ifdef THEFUTURE
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void addShape( ShapeInfo* pShapeInfo );
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#endif
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};
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};
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@@ -249,36 +249,6 @@ void Writer::placeShape( sal_uInt16 nID, sal_uInt16 nDepth, sal_Int32 x, sal_Int
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endTag();
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endTag();
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}
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}
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#ifdef THEFUTURE
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void Writer::moveShape( sal_uInt16 nDepth, sal_Int32 x, sal_Int32 y )
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{
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startTag( TAG_PLACEOBJECT2 );
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BitStream aBits;
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aBits.writeUB( 0, 1 ); // Has no Clip Actions
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aBits.writeUB( 0, 1 ); // reserved
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aBits.writeUB( 0, 1 ); // has no name
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aBits.writeUB( 0, 1 ); // no ratio
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aBits.writeUB( 0, 1 ); // no color transform
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aBits.writeUB( 1, 1 ); // has a matrix
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aBits.writeUB( 0, 1 ); // places a character
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aBits.writeUB( 1, 1 ); // defines a character to be moved
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mpTag->addBits( aBits );
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mpTag->addUI16( nDepth ); // depth
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// #i73264#
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const basegfx::B2DHomMatrix aMatrix(basegfx::tools::createTranslateB2DHomMatrix(
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_Int16(static_cast<long>(map100thmm(x)*mnDocXScale)),
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_Int16(static_cast<long>(map100thmm(y)*mnDocYScale))));
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mpTag->addMatrix( aMatrix ); // transformation matrix
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endTag();
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}
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#endif
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void Writer::removeShape( sal_uInt16 nDepth )
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void Writer::removeShape( sal_uInt16 nDepth )
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@@ -303,11 +303,6 @@ public:
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/** inserts a place shape tag into the movie stream or the current sprite */
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/** inserts a place shape tag into the movie stream or the current sprite */
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void placeShape( sal_uInt16 nID, sal_uInt16 nDepth, sal_Int32 x, sal_Int32 y, sal_uInt16 nClipDepth = 0, const char* pName = NULL );
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void placeShape( sal_uInt16 nID, sal_uInt16 nDepth, sal_Int32 x, sal_Int32 y, sal_uInt16 nClipDepth = 0, const char* pName = NULL );
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#ifdef THEFUTURE
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/** inserts a move shape tag into the movie stream or the current sprite */
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void moveShape( sal_uInt16 nDepth, sal_Int32 x, sal_Int32 y );
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#endif
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/** inserts a remove shape tag into the movie stream or the current sprite */
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/** inserts a remove shape tag into the movie stream or the current sprite */
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void removeShape( sal_uInt16 nDepth );
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void removeShape( sal_uInt16 nDepth );
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