Rephrase comparisons between bool and sal_Bool
...to cater for forthcoming loplugin:implicitboolconversion improvements Change-Id: I88c0c4681137022005c3a4c418e91cb17bc17148
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@@ -1199,7 +1199,7 @@ sal_Bool SAL_CALL AnimationNode::getAutoReverse() throw (RuntimeException, std::
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void SAL_CALL AnimationNode::setAutoReverse( sal_Bool _autoreverse ) throw (RuntimeException, std::exception)
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void SAL_CALL AnimationNode::setAutoReverse( sal_Bool _autoreverse ) throw (RuntimeException, std::exception)
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{
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{
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Guard< Mutex > aGuard( maMutex );
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Guard< Mutex > aGuard( maMutex );
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if( _autoreverse != (mbAutoReverse ? 1 : 0) )
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if( bool(_autoreverse) != mbAutoReverse )
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{
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{
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mbAutoReverse = _autoreverse;
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mbAutoReverse = _autoreverse;
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fireChangeListener();
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fireChangeListener();
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@@ -1466,7 +1466,7 @@ void SAL_CALL AnimationNode::setAccumulate( sal_Bool _accumulate )
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throw (RuntimeException, std::exception)
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throw (RuntimeException, std::exception)
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{
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{
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Guard< Mutex > aGuard( maMutex );
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Guard< Mutex > aGuard( maMutex );
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if( _accumulate != (mbAccumulate ? 1 : 0) )
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if( bool(_accumulate) != mbAccumulate )
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{
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{
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mbAccumulate = _accumulate;
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mbAccumulate = _accumulate;
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fireChangeListener();
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fireChangeListener();
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@@ -1647,7 +1647,7 @@ sal_Bool SAL_CALL AnimationNode::getDirection() throw (RuntimeException, std::ex
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void SAL_CALL AnimationNode::setDirection( sal_Bool _direction ) throw (RuntimeException, std::exception)
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void SAL_CALL AnimationNode::setDirection( sal_Bool _direction ) throw (RuntimeException, std::exception)
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{
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{
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Guard< Mutex > aGuard( maMutex );
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Guard< Mutex > aGuard( maMutex );
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if( _direction != (mbDirection ? 1 : 0) )
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if( bool(_direction) != mbDirection )
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{
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{
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mbDirection = _direction;
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mbDirection = _direction;
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fireChangeListener();
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fireChangeListener();
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@@ -1773,7 +1773,7 @@ sal_Bool SAL_CALL AnimationNode::getMode() throw (RuntimeException, std::excepti
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void SAL_CALL AnimationNode::setMode( sal_Bool _mode ) throw (RuntimeException, std::exception)
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void SAL_CALL AnimationNode::setMode( sal_Bool _mode ) throw (RuntimeException, std::exception)
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{
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{
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Guard< Mutex > aGuard( maMutex );
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Guard< Mutex > aGuard( maMutex );
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if( _mode != (mbMode ? 1 : 0) )
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if( bool(_mode) != mbMode )
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{
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{
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mbMode = _mode;
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mbMode = _mode;
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fireChangeListener();
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fireChangeListener();
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@@ -541,7 +541,7 @@ void SAL_CALL Player::setMute( sal_Bool bSet )
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DBG( "set mute: %d muted: %d unmuted volume: %lf", bSet, mbMuted, mnUnmutedVolume );
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DBG( "set mute: %d muted: %d unmuted volume: %lf", bSet, mbMuted, mnUnmutedVolume );
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// change the volume to 0 or the unmuted volume
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// change the volume to 0 or the unmuted volume
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if( mpPlaybin && (mbMuted ? 1 : 0) != bSet )
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if( mpPlaybin && mbMuted != bool(bSet) )
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{
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{
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double nVolume = mnUnmutedVolume;
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double nVolume = mnUnmutedVolume;
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if( bSet )
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if( bSet )
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@@ -4124,7 +4124,7 @@ void SAL_CALL OStorage::setModified( sal_Bool bModified )
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if ( m_pData->m_bReadOnlyWrap )
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if ( m_pData->m_bReadOnlyWrap )
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throw beans::PropertyVetoException( THROW_WHERE ); // TODO: access denied
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throw beans::PropertyVetoException( THROW_WHERE ); // TODO: access denied
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if ( (m_pImpl->m_bIsModified ? 1 : 0) != bModified )
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if ( m_pImpl->m_bIsModified != bool(bModified) )
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m_pImpl->m_bIsModified = bModified;
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m_pImpl->m_bIsModified = bModified;
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aGuard.clear();
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aGuard.clear();
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@@ -68,7 +68,7 @@ namespace svx
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FeatureStateEvent aUnoState;
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FeatureStateEvent aUnoState;
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getUnoState( aUnoState );
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getUnoState( aUnoState );
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if ( ( m_aLastKnownState == aUnoState.State ) && ( (m_bLastKnownEnabled ? 1 : 0) == aUnoState.IsEnabled ) )
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if ( ( m_aLastKnownState == aUnoState.State ) && ( m_bLastKnownEnabled == bool(aUnoState.IsEnabled) ) )
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return;
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return;
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m_aLastKnownState = aUnoState.State;
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m_aLastKnownState = aUnoState.State;
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