From 222f10e773ba51a19880be1b798990260c198147 Mon Sep 17 00:00:00 2001 From: Miklos Vajna Date: Tue, 18 Aug 2015 09:59:46 +0200 Subject: [PATCH] tdf#93096 sw: fix selection with keyboard outside current view Regression from commit c9175a1bd3249ad573ae6827bf19963a3ebe2fbc (SwViewShell::ImplEndAction: avoid direct PaintDesktop(), 2015-07-03), the problem is that while going via InvalidateWindows() is fine for the double-buffering case, it has side effects when painting directly, so revert back to the old code in that case. Change-Id: Ib1e3b143f5cfe2c6ab8b102a1a2064900282f136 --- sw/source/core/view/viewsh.cxx | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/sw/source/core/view/viewsh.cxx b/sw/source/core/view/viewsh.cxx index 80aa19452f84..4f8edf73c05d 100644 --- a/sw/source/core/view/viewsh.cxx +++ b/sw/source/core/view/viewsh.cxx @@ -405,7 +405,25 @@ void SwViewShell::ImplEndAction( const bool bIdleEnd ) } if ( bPaint ) { - InvalidateWindows(aRect.SVRect()); + if (GetWin() && GetWin()->SupportsDoubleBuffering()) + InvalidateWindows(aRect.SVRect()); + else + { + // #i75172# begin DrawingLayer paint + // need to do begin/end DrawingLayer preparation for each single rectangle of the + // repaint region. I already tried to prepare only once for the whole Region. This + // seems to work (and does technically) but fails with transparent objects. Since the + // region given to BeginDarwLayers() defines the clip region for DrawingLayer paint, + // transparent objects in the single rectangles will indeed be painted multiple times. + DLPrePaint2(vcl::Region(aRect.SVRect())); + + if ( bPaintsFromSystem ) + PaintDesktop(*GetOut(), aRect); + pCurrentLayout->GetCurrShell()->InvalidateWindows(aRect.SVRect()); + + // #i75172# end DrawingLayer paint + DLPostPaint2(true); + } } else lcl_PaintTransparentFormControls(*this, aRect); // i#107365