remove unused enumerators from SymbolType enum
Change-Id: I63af4ab93dfd021f88f03fad2c065f5a0e9eeed9
This commit is contained in:
@@ -130,6 +130,8 @@ for d in definitionSet:
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"include/svtools/htmltokn.h",
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"include/svtools/htmltokn.h",
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"include/sfx2/sidebar/Theme.hxx", # ThemeItem
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"include/sfx2/sidebar/Theme.hxx", # ThemeItem
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"sc/source/ui/docshell/impex.cxx", # SylkVersion
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"sc/source/ui/docshell/impex.cxx", # SylkVersion
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"include/rsc/rsc-vcl-shared-types.hxx", # KeyFuncType
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"include/i18nutil/paper.hxx", # Paper
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# Windows or OSX only
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# Windows or OSX only
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"include/canvas/rendering/icolorbuffer.hxx",
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"include/canvas/rendering/icolorbuffer.hxx",
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"include/vcl/commandevent.hxx",
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"include/vcl/commandevent.hxx",
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@@ -94,20 +94,12 @@ enum class SymbolType : sal_uInt16
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PAGEUP = 14,
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PAGEUP = 14,
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PAGEDOWN = 15,
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PAGEDOWN = 15,
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PLAY = 16,
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PLAY = 16,
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REVERSEPLAY = 17,
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RECORD = 18,
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STOP = 19,
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STOP = 19,
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PAUSE = 20,
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WINDSTART = 21,
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WINDEND = 22,
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WINDBACKWARD = 23,
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WINDFORWARD = 24,
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CLOSE = 25,
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CLOSE = 25,
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ROLLUP = 26,
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ROLLUP = 26,
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ROLLDOWN = 27,
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ROLLDOWN = 27,
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CHECKMARK = 28,
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CHECKMARK = 28,
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RADIOCHECKMARK = 29,
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RADIOCHECKMARK = 29,
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SPIN_UPDOWN = 30,
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FLOAT = 31,
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FLOAT = 31,
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DOCK = 32,
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DOCK = 32,
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HIDE = 33,
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HIDE = 33,
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@@ -145,7 +145,6 @@ void ImplDrawSymbol( OutputDevice* pDev, Rectangle nRect, const SymbolType eType
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case SymbolType::SPIN_LEFT:
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case SymbolType::SPIN_LEFT:
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case SymbolType::FIRST:
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case SymbolType::FIRST:
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case SymbolType::PREV:
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case SymbolType::PREV:
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case SymbolType::REVERSEPLAY:
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nRect.Left() += n4;
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nRect.Left() += n4;
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if ( eType==SymbolType::FIRST )
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if ( eType==SymbolType::FIRST )
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{
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{
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@@ -209,7 +208,6 @@ void ImplDrawSymbol( OutputDevice* pDev, Rectangle nRect, const SymbolType eType
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break;
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break;
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case SymbolType::RADIOCHECKMARK:
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case SymbolType::RADIOCHECKMARK:
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case SymbolType::RECORD:
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{
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{
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// Midpoint circle algorithm
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// Midpoint circle algorithm
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long x = 0;
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long x = 0;
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@@ -245,49 +243,6 @@ void ImplDrawSymbol( OutputDevice* pDev, Rectangle nRect, const SymbolType eType
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pDev->DrawRect( nRect );
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pDev->DrawRect( nRect );
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break;
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break;
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case SymbolType::PAUSE:
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pDev->DrawRect( Rectangle ( nRect.Left(), nRect.Top(),
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aCenter.X()-n8, nRect.Bottom() ) );
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pDev->DrawRect( Rectangle ( aCenter.X()+n8, nRect.Top(),
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nRect.Right(), nRect.Bottom() ) );
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break;
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case SymbolType::WINDSTART:
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pDev->DrawLine( Point( nRect.Left(), aCenter.Y()-n2+1 ),
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Point( nRect.Left(), aCenter.Y()+n2-1 ) );
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++nRect.Left();
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SAL_FALLTHROUGH;
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case SymbolType::WINDBACKWARD:
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pDev->DrawPixel( Point( nRect.Left(), aCenter.Y() ) );
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pDev->DrawPixel( Point( nRect.Left()+n2, aCenter.Y() ) );
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for ( long i=1; i < n2; ++i )
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{
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++nRect.Left();
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pDev->DrawLine( Point( nRect.Left(), aCenter.Y()-i ),
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Point( nRect.Left(), aCenter.Y()+i ) );
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pDev->DrawLine( Point( nRect.Left()+n2, aCenter.Y()-i ),
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Point( nRect.Left()+n2, aCenter.Y()+i ) );
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}
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break;
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case SymbolType::WINDEND:
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pDev->DrawLine( Point( nRect.Right(), aCenter.Y()-n2+1 ),
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Point( nRect.Right(), aCenter.Y()+n2-1 ) );
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--nRect.Right();
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SAL_FALLTHROUGH;
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case SymbolType::WINDFORWARD:
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pDev->DrawPixel( Point( nRect.Right(), aCenter.Y() ) );
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pDev->DrawPixel( Point( nRect.Right()-n2, aCenter.Y() ) );
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for ( long i=1; i < n2; ++i )
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{
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--nRect.Right();
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pDev->DrawLine( Point( nRect.Right(), aCenter.Y()-i ),
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Point( nRect.Right(), aCenter.Y()+i ) );
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pDev->DrawLine( Point( nRect.Right()-n2, aCenter.Y()-i ),
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Point( nRect.Right()-n2, aCenter.Y()+i ) );
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}
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break;
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case SymbolType::CLOSE:
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case SymbolType::CLOSE:
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pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
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pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
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Point( nRect.Right(), nRect.Bottom() ) );
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Point( nRect.Right(), nRect.Bottom() ) );
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@@ -356,20 +311,6 @@ void ImplDrawSymbol( OutputDevice* pDev, Rectangle nRect, const SymbolType eType
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}
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}
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break;
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break;
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case SymbolType::SPIN_UPDOWN:
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pDev->DrawPixel( Point( aCenter.X(), nRect.Top() ) );
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pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom() ) );
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for ( long i=1; i < n2; ++i )
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{
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++nRect.Top();
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--nRect.Bottom();
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pDev->DrawLine( Point( aCenter.X()-i, nRect.Top() ),
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Point( aCenter.X()+i, nRect.Top() ) );
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pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom() ),
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Point( aCenter.X()+i, nRect.Bottom() ) );
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}
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break;
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case SymbolType::FLOAT:
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case SymbolType::FLOAT:
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nRect.Right() -= n4;
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nRect.Right() -= n4;
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nRect.Top() += n4+1;
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nRect.Top() += n4+1;
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