we need to call OpenGL3DRenderer::init
Change-Id: I9bcdc7d033835bf3cdb6f9d4770aaee284f7eaf7
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@@ -162,6 +162,7 @@ void GL3DBarChart::render()
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{
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{
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mrWindow.getContext()->makeCurrent();
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mrWindow.getContext()->makeCurrent();
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Size aSize = mrWindow.GetSizePixel();
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Size aSize = mrWindow.GetSizePixel();
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mpRenderer->init();
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mpRenderer->SetSize(aSize);
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mpRenderer->SetSize(aSize);
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mrWindow.getContext()->setWinSize(aSize);
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mrWindow.getContext()->setWinSize(aSize);
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for(boost::ptr_vector<opengl3D::Renderable3DObject>::iterator itr = maShapes.begin(),
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for(boost::ptr_vector<opengl3D::Renderable3DObject>::iterator itr = maShapes.begin(),
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