From 3a64e01a7e2ac65daa4f3fa623d9ef5b9ca24f7f Mon Sep 17 00:00:00 2001 From: Khaled Hosny Date: Sun, 13 Nov 2016 16:00:34 +0200 Subject: [PATCH] Simplify vertical text drawing on macOS Rotate only the rotated glyphs instead of rotating everything, then unrotating the upright glyphs. No need for a rotated font either, rotating the graphics is fine. Change-Id: I1fce2c9c6a29abb1353a5fc8485a9c0d34edfbf1 --- vcl/quartz/salgdi.cxx | 67 ++++++++++++++++++++----------------------- 1 file changed, 31 insertions(+), 36 deletions(-) diff --git a/vcl/quartz/salgdi.cxx b/vcl/quartz/salgdi.cxx index 91454c732bf9..7daefd5e92fc 100644 --- a/vcl/quartz/salgdi.cxx +++ b/vcl/quartz/salgdi.cxx @@ -430,31 +430,39 @@ void AquaSalGraphics::DrawSalLayout(const CommonSalLayout& rLayout) return; CTFontRef pFont = static_cast(CFDictionaryGetValue(rStyle.GetStyleDict(), kCTFontAttributeName)); + CGAffineTransform aRotMatrix = CGAffineTransformMakeRotation(-rStyle.mfFontRotation); Point aPos; sal_GlyphId aGlyphId; std::vector aGlyphIds; std::vector aGlyphPos; - std::vector aGlyphRotation; + std::vector aGlyphOrientation; int nStart = 0; while (rLayout.GetNextGlyphs(1, &aGlyphId, aPos, nStart)) { - // Transform the position of non-vertical glyphs. - CGAffineTransform aMatrix = CGAffineTransformMakeRotation(-rStyle.mfFontRotation); + CGPoint aGCPos = CGPointMake(aPos.X(), -aPos.Y()); - // Transform the position of vertical glyphs. - // We don’t handle GF_ROTR as it is not used in CommonSalLayout. - bool nGlyphRotation = false; - if ((aGlyphId & GF_ROTMASK) == GF_ROTL) + // Whether the glyph should be upright in vertical mode or not + bool bUprightGlyph = false; + + if (rStyle.mfFontRotation) { - nGlyphRotation = true; - double nYdiff = CTFontGetAscent(pFont) - CTFontGetDescent(pFont); - aMatrix = CGAffineTransformTranslate(aMatrix, 0, -nYdiff); + if ((aGlyphId & GF_ROTMASK) == GF_ROTL) + { + bUprightGlyph = true; + // Adjust the position of upright (vertical) glyphs. + aGCPos.y -= CTFontGetAscent(pFont) - CTFontGetDescent(pFont); + } + else + { + // Transform the position of rotated glyphs. + aGCPos = CGPointApplyAffineTransform(aGCPos, aRotMatrix); + } } aGlyphIds.push_back(aGlyphId & GF_IDXMASK); - aGlyphPos.push_back(CGPointApplyAffineTransform(CGPointMake(aPos.X(), -aPos.Y()), aMatrix)); - aGlyphRotation.push_back(nGlyphRotation); + aGlyphPos.push_back(aGCPos); + aGlyphOrientation.push_back(bUprightGlyph); } if (aGlyphIds.empty()) @@ -462,43 +470,30 @@ void AquaSalGraphics::DrawSalLayout(const CommonSalLayout& rLayout) CGContextSaveGState(mrContext); - // Create a transformed font for drawing vertical glyphs. - CTFontRef pRotatedFont = nullptr; - if (rStyle.mfFontRotation) - { - CTFontDescriptorRef pDesc = CTFontCopyFontDescriptor(pFont); - CGFloat nSize = CTFontGetSize(pFont); - CGAffineTransform aMatrix = CTFontGetMatrix(pFont); - aMatrix = CGAffineTransformRotate(aMatrix, -rStyle.mfFontRotation); - pRotatedFont = CTFontCreateWithFontDescriptor(pDesc, nSize, &aMatrix); - CFRelease(pDesc); - } - + // The view is vertically flipped (no idea why), flip it back. CGContextScaleCTM(mrContext, 1.0, -1.0); - CGContextRotateCTM(mrContext, rStyle.mfFontRotation); CGContextSetShouldAntialias(mrContext, !mbNonAntialiasedText); CGContextSetFillColor(mrContext, maTextColor.AsArray()); - auto aIt = aGlyphRotation.cbegin(); - while (aIt != aGlyphRotation.cend()) + auto aIt = aGlyphOrientation.cbegin(); + while (aIt != aGlyphOrientation.cend()) { - bool nGlyphRotation = *aIt; + bool bUprightGlyph = *aIt; // Find the boundary of the run of glyphs with the same rotation, to be // drawn together. - auto aNext = std::find(aIt, aGlyphRotation.cend(), !nGlyphRotation); - size_t nStartIndex = std::distance(aGlyphRotation.cbegin(), aIt); + auto aNext = std::find(aIt, aGlyphOrientation.cend(), !bUprightGlyph); + size_t nStartIndex = std::distance(aGlyphOrientation.cbegin(), aIt); size_t nLen = std::distance(aIt, aNext); - if (nGlyphRotation && pRotatedFont) - CTFontDrawGlyphs(pRotatedFont, &aGlyphIds[nStartIndex], &aGlyphPos[nStartIndex], nLen, mrContext); - else - CTFontDrawGlyphs(pFont, &aGlyphIds[nStartIndex], &aGlyphPos[nStartIndex], nLen, mrContext); + CGContextSaveGState(mrContext); + if (rStyle.mfFontRotation && !bUprightGlyph) + CGContextRotateCTM(mrContext, rStyle.mfFontRotation); + CTFontDrawGlyphs(pFont, &aGlyphIds[nStartIndex], &aGlyphPos[nStartIndex], nLen, mrContext); + CGContextRestoreGState(mrContext); aIt = aNext; } - if (pRotatedFont) - CFRelease(pRotatedFont); CGContextRestoreGState(mrContext); }