WaE: gcc 4.6.0 various warnings
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@@ -2173,6 +2173,7 @@ basegfx::B2DPolygon Polygon::getB2DPolygon() const
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// assert invalid polygons
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// assert invalid polygons
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OSL_ENSURE(bControlA == bControlB, "Polygon::getB2DPolygon: Invalid source polygon (!)");
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OSL_ENSURE(bControlA == bControlB, "Polygon::getB2DPolygon: Invalid source polygon (!)");
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(void)bControlB;
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if(a < nCount)
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if(a < nCount)
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{
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{
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@@ -158,6 +158,8 @@ SvPersistStream& operator >> ( SvPersistStream & rStm,
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aStr += ByteString::CreateFromInt64(nObjLen);
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aStr += ByteString::CreateFromInt64(nObjLen);
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DBG_ERROR( aStr.GetBuffer() );
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DBG_ERROR( aStr.GetBuffer() );
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}
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}
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#else
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(void)nObjLen;
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#endif
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#endif
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return rStm;
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return rStm;
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}
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}
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@@ -762,6 +764,8 @@ UINT32 SvPersistStream::ReadObj
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aStr += ByteString::CreateFromInt32( nClassId );
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aStr += ByteString::CreateFromInt32( nClassId );
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aStr += " registered";
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aStr += " registered";
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DBG_WARNING( aStr.GetBuffer() );
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DBG_WARNING( aStr.GetBuffer() );
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#else
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(void)nObjLen;
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#endif
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#endif
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SetError( ERRCODE_IO_NOFACTORY );
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SetError( ERRCODE_IO_NOFACTORY );
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return 0;
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return 0;
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@@ -881,7 +885,7 @@ SvStream& operator >>
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{
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{
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SvPersistBase * pEle;
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SvPersistBase * pEle;
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// Lesen, ohne in die Tabellen einzutragen
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// Lesen, ohne in die Tabellen einzutragen
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UINT32 nId = rThis.ReadObj( pEle, FALSE );
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sal_uIntPtr nId = rThis.ReadObj( pEle, FALSE );
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if( rThis.GetError() )
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if( rThis.GetError() )
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break;
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break;
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@@ -104,8 +104,6 @@ SAL_IMPLEMENT_MAIN()
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printf("rtl_TextEncoding getBestMSEncodingByChar(sal_Unicode c)\n");
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printf("rtl_TextEncoding getBestMSEncodingByChar(sal_Unicode c)\n");
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printf("{\n");
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printf("{\n");
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bool bFirstOutput = true;
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sal_Unicode c = 0;
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sal_Unicode c = 0;
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while (c < 0xFFFF)
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while (c < 0xFFFF)
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{
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{
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@@ -134,7 +132,6 @@ SAL_IMPLEMENT_MAIN()
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sal_Unicode cEnd = c;
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sal_Unicode cEnd = c;
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printf(" if (c < 0x%x)\n", c);
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printf(" if (c < 0x%x)\n", c);
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printf(" return %s;\n", aConverters[nMostCapable].getName());
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printf(" return %s;\n", aConverters[nMostCapable].getName());
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bFirstOutput = false;
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while(c < 0xFFFF)
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while(c < 0xFFFF)
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{
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{
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bool bNothingCapable = true;
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bool bNothingCapable = true;
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