Use transparency for gradients fdo#45219
vclcanvas has 1bpp alpha - so cut-off transparency at 98% This looks for all practical cases close enough to full alpha.
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@@ -155,8 +155,9 @@ namespace vclcanvas
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tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
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rOutDev.EnableMapMode( sal_False );
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rOutDev.SetLineColor( COL_TRANSPARENT );
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rOutDev.SetFillColor( COL_TRANSPARENT );
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rOutDev.SetLineColor( COL_WHITE );
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rOutDev.SetFillColor( COL_WHITE );
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rOutDev.SetClipRegion();
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rOutDev.DrawRect( Rectangle( Point(),
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rOutDev.GetOutputSizePixel()) );
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@@ -166,8 +167,9 @@ namespace vclcanvas
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rOutDev2.SetDrawMode( DRAWMODE_DEFAULT );
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rOutDev2.EnableMapMode( sal_False );
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rOutDev2.SetLineColor( COL_TRANSPARENT );
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rOutDev2.SetFillColor( COL_TRANSPARENT );
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rOutDev2.SetLineColor( COL_WHITE );
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rOutDev2.SetFillColor( COL_WHITE );
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rOutDev2.SetClipRegion();
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rOutDev2.DrawRect( Rectangle( Point(),
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rOutDev2.GetOutputSizePixel()) );
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rOutDev2.SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
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@@ -500,19 +502,11 @@ namespace vclcanvas
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if( mp2ndOutDev )
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{
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// HACK. Normally, CanvasHelper does not care
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// about actually what mp2ndOutDev is...
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// well, here we do & assume a 1bpp target.
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if( nTransparency > 127 )
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{
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mp2ndOutDev->getOutDev().SetDrawMode( DRAWMODE_WHITELINE | DRAWMODE_WHITEFILL | DRAWMODE_WHITETEXT |
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DRAWMODE_WHITEGRADIENT | DRAWMODE_WHITEBITMAP );
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mp2ndOutDev->getOutDev().SetFillColor( COL_WHITE );
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mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
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mp2ndOutDev->getOutDev().SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
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DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP );
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}
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else
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// HACK. Normally, CanvasHelper does not care about
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// actually what mp2ndOutDev is... well, here we do &
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// assume a 1bpp target - everything beyond 97%
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// transparency is fully transparent
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if( nTransparency < 253 )
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{
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mp2ndOutDev->getOutDev().SetFillColor( COL_BLACK );
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mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
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@@ -716,8 +710,25 @@ namespace vclcanvas
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aBmpEx );
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if( mp2ndOutDev )
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{
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// HACK. Normally, CanvasHelper does not care about
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// actually what mp2ndOutDev is... well, here we do &
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// assume a 1bpp target - everything beyond 97%
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// transparency is fully transparent
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if( aBmpEx.IsAlpha() )
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{
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Bitmap aMask( aBmpEx.GetAlpha().GetBitmap() );
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aMask.MakeMono( 253 );
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aBmpEx = BitmapEx( aBmpEx.GetBitmap(), aMask );
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}
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else if( aBmpEx.IsTransparent() )
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{
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aBmpEx = BitmapEx( aBmpEx.GetBitmap(), aBmpEx.GetMask() );
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}
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mp2ndOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
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aBmpEx );
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}
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// Returning a cache object is not useful, the XBitmap
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// itself serves this purpose
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