typo: realative -> relative

This commit is contained in:
Thomas Arnhold 2014-04-11 08:34:08 +02:00
parent 8de88d9f63
commit 45f28fb212
2 changed files with 2 additions and 2 deletions

View File

@ -51,7 +51,7 @@ public:
*/
bool SetPointsSmooth( basegfx::B2VectorContinuity eFlags, const std::set< sal_uInt16 >& rAbsPoints);
/** Outputs the realative position ( polygon number and point number in that polygon ) from the absolut point number.
/** Outputs the relative position ( polygon number and point number in that polygon ) from the absolut point number.
False is returned if the given absolute point is greater not inside this B2DPolyPolygon
*/
static bool GetRelativePolyPoint( const basegfx::B2DPolyPolygon& rPoly, sal_uInt32 nAbsPnt, sal_uInt32& rPolyNum, sal_uInt32& rPointNum );

View File

@ -175,7 +175,7 @@ uno::Reference< XAccessible > SAL_CALL SwAccessibleField::getAccessibleAtPoint(
There are two modes.
- realative
- relative
Return bounding box relative to parent if parent is no root
frame. Otherwise return the absolute bounding box.