typo: realative -> relative
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@ -51,7 +51,7 @@ public:
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*/
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bool SetPointsSmooth( basegfx::B2VectorContinuity eFlags, const std::set< sal_uInt16 >& rAbsPoints);
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/** Outputs the realative position ( polygon number and point number in that polygon ) from the absolut point number.
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/** Outputs the relative position ( polygon number and point number in that polygon ) from the absolut point number.
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False is returned if the given absolute point is greater not inside this B2DPolyPolygon
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*/
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static bool GetRelativePolyPoint( const basegfx::B2DPolyPolygon& rPoly, sal_uInt32 nAbsPnt, sal_uInt32& rPolyNum, sal_uInt32& rPointNum );
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@ -175,7 +175,7 @@ uno::Reference< XAccessible > SAL_CALL SwAccessibleField::getAccessibleAtPoint(
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There are two modes.
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- realative
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- relative
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Return bounding box relative to parent if parent is no root
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frame. Otherwise return the absolute bounding box.
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