Format GL3DRenderer code

Add function Dynamic calculation of view matrix

Change-Id: I927cf9a8124ddf81830d8fef4508dae8697d7fc6
This commit is contained in:
xukai
2014-04-29 17:44:16 +08:00
committed by Markus Mohrhard
parent 50d100f4ac
commit 489b472d26
2 changed files with 127 additions and 69 deletions

View File

@@ -141,6 +141,17 @@ struct PackedVertex{
}; };
}; };
typedef struct SceneBox
{
float maxXCoord;
float minXCoord;
float maxYCoord;
float minYCoord;
float maxZCoord;
float minZCoord;
}SceneBox;
class OpenGL3DRenderer : public IOpenGLInfoProvider class OpenGL3DRenderer : public IOpenGLInfoProvider
{ {
public: public:
@@ -167,34 +178,34 @@ public:
double GetTime(); double GetTime();
void SetFPS(float fps); void SetFPS(float fps);
void SetClickPos(Point aMPos); void SetClickPos(Point aMPos);
int RenderClickPos(Point aMPos); void RenderClickPos(Point aMPos);
private: private:
int MoveModelf(PosVecf3 trans, PosVecf3 angle, PosVecf3 scale); void MoveModelf(PosVecf3& trans,PosVecf3& angle,PosVecf3& scale);
void GetFreq(); void GetFreq();
int RenderPolygon3DObject(); void RenderPolygon3DObject();
int RenderLine3D(Polygon3DInfo &polygon); void RenderLine3D(Polygon3DInfo &polygon);
int RenderPolygon3D(Polygon3DInfo &polygon); void RenderPolygon3D(Polygon3DInfo &polygon);
int Init3DUniformBlock(); void Init3DUniformBlock();
int Update3DUniformBlock(); void Update3DUniformBlock();
int RenderExtrude3DObject(); void RenderExtrude3DObject();
int RenderFPS(float fps); void RenderFPS(float fps);
int RenderText(const ::rtl::OUString& string, com::sun::star::awt::Point aPos); void RenderText(const ::rtl::OUString& string, com::sun::star::awt::Point aPos);
int RenderExtrudeSurface(const Extrude3DInfo& extrude3D); void RenderExtrudeSurface(const Extrude3DInfo& extrude3D);
int RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D); void RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D);
int RenderExtrudeMiddleSurface(const Extrude3DInfo& extrude3D); void RenderExtrudeMiddleSurface(const Extrude3DInfo& extrude3D);
int RenderExtrudeBottomSurface(const Extrude3DInfo& extrude3D); void RenderExtrudeBottomSurface(const Extrude3DInfo& extrude3D);
int RenderExtrudeFlatSurface(const Extrude3DInfo& extrude3D, int surIndex); void RenderExtrudeFlatSurface(const Extrude3DInfo& extrude3D, int surIndex);
int ProcessUnrenderedShape(); void ProcessUnrenderedShape();
glm::vec4 GetColorByIndex(int index); glm::vec4 GetColorByIndex(int index);
sal_uInt32 GetIndexByColor(sal_uInt32 r, sal_uInt32 g, sal_uInt32 b); sal_uInt32 GetIndexByColor(sal_uInt32 r, sal_uInt32 g, sal_uInt32 b);
int ProcessPickingBox(); void ProcessPickingBox();
int ProcessExtrude3DPickingBox(); int ProcessExtrude3DPickingBox();
void RenderCoordinateAxis(); void RenderCoordinateAxis();
int AddVertexData(GLuint vertexBuf); void AddVertexData(GLuint vertexBuf);
int AddNormalData(GLuint normalBuf); void AddNormalData(GLuint normalBuf);
int AddIndexData(GLuint indexBuf); void AddIndexData(GLuint indexBuf);
bool GetSimilarVertexIndex(PackedVertex & packed, bool GetSimilarVertexIndex(PackedVertex & packed,
std::map<PackedVertex,unsigned short> & VertexToOutIndex, std::map<PackedVertex,unsigned short> & VertexToOutIndex,
unsigned short & result unsigned short & result
@@ -207,6 +218,7 @@ private:
void CreateActualRoundedCube(float fRadius, int iSubDivY, int iSubDivZ, float width, float height, float depth); void CreateActualRoundedCube(float fRadius, int iSubDivY, int iSubDivZ, float width, float height, float depth);
int GenerateRoundCornerBar(std::vector<glm::vec3> &vertices, std::vector<glm::vec3> &normals, float fRadius, int iSubDivY, int GenerateRoundCornerBar(std::vector<glm::vec3> &vertices, std::vector<glm::vec3> &normals, float fRadius, int iSubDivY,
int iSubDivZ, float width, float height, float depth); int iSubDivZ, float width, float height, float depth);
void CreateSceneBoxView();
private: private:
// Projection matrix : default 45 degree Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units // Projection matrix : default 45 degree Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
glm::mat4 m_Projection; glm::mat4 m_Projection;
@@ -316,6 +328,12 @@ private:
//TODO: moggi: kill the following parts //TODO: moggi: kill the following parts
// don't add anything below or I will remove it // don't add anything below or I will remove it
size_t m_iPointNum; size_t m_iPointNum;
SceneBox m_SenceBox;
float m_fViewAngle;
float m_fHeightWeight;
}; };
} }

View File

@@ -87,8 +87,15 @@ OpenGL3DRenderer::OpenGL3DRenderer():
m_Extrude3DInfo.startIndex[i] = m_RoundBarMesh.iElementStartIndices[i]; m_Extrude3DInfo.startIndex[i] = m_RoundBarMesh.iElementStartIndices[i];
m_Extrude3DInfo.size[i] = m_RoundBarMesh.iElementSizes[i]; m_Extrude3DInfo.size[i] = m_RoundBarMesh.iElementSizes[i];
} }
m_fViewAngle = 30.0f;
m_SenceBox.maxXCoord = -1.0 * FLT_MAX;
m_SenceBox.minXCoord = FLT_MAX;
m_SenceBox.maxYCoord = -1.0 * FLT_MAX;
m_SenceBox.minYCoord = FLT_MAX;
m_SenceBox.maxZCoord = -1.0 * FLT_MAX;
m_SenceBox.minZCoord = FLT_MAX;
m_uiSelectFrameCounter = 0; m_uiSelectFrameCounter = 0;
m_fHeightWeight = 1.0f;
} }
void OpenGL3DRenderer::LoadShaders() void OpenGL3DRenderer::LoadShaders()
@@ -135,31 +142,28 @@ void OpenGL3DRenderer::init()
m_3DProjection = glm::perspective(30.0f, (float)m_iWidth / (float)m_iHeight, 0.01f, 2000.0f); m_3DProjection = glm::perspective(30.0f, (float)m_iWidth / (float)m_iHeight, 0.01f, 2000.0f);
} }
int OpenGL3DRenderer::AddVertexData(GLuint vertexBuf) void OpenGL3DRenderer::AddVertexData(GLuint vertexBuf)
{ {
glBindBuffer(GL_ARRAY_BUFFER, vertexBuf); glBindBuffer(GL_ARRAY_BUFFER, vertexBuf);
glBufferData(GL_ARRAY_BUFFER, m_Vertices.size() * sizeof(glm::vec3), &m_Vertices[0], GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, m_Vertices.size() * sizeof(glm::vec3), &m_Vertices[0], GL_STATIC_DRAW);
CHECK_GL_ERROR(); CHECK_GL_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
return 0;
} }
int OpenGL3DRenderer::AddNormalData(GLuint normalBuf) void OpenGL3DRenderer::AddNormalData(GLuint normalBuf)
{ {
glBindBuffer(GL_ARRAY_BUFFER, normalBuf); glBindBuffer(GL_ARRAY_BUFFER, normalBuf);
glBufferData(GL_ARRAY_BUFFER, m_Normals.size() * sizeof(glm::vec3), &m_Normals[0], GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, m_Normals.size() * sizeof(glm::vec3), &m_Normals[0], GL_STATIC_DRAW);
CHECK_GL_ERROR(); CHECK_GL_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
return 0;
} }
int OpenGL3DRenderer::AddIndexData(GLuint indexBuf) void OpenGL3DRenderer::AddIndexData(GLuint indexBuf)
{ {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_Indeices.size() * sizeof(unsigned short), &m_Indeices[0], GL_STATIC_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_Indeices.size() * sizeof(unsigned short), &m_Indeices[0], GL_STATIC_DRAW);
CHECK_GL_ERROR(); CHECK_GL_ERROR();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return 0;
} }
bool OpenGL3DRenderer::GetSimilarVertexIndex(PackedVertex & packed, bool OpenGL3DRenderer::GetSimilarVertexIndex(PackedVertex & packed,
@@ -559,7 +563,7 @@ double OpenGL3DRenderer::GetTime()
return 0; return 0;
} }
int OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon) void OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon)
{ {
size_t listNum = polygon.verticesList.size(); size_t listNum = polygon.verticesList.size();
glUseProgram(m_CommonProID); glUseProgram(m_CommonProID);
@@ -569,7 +573,7 @@ int OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon)
Vertices3D *pointList = polygon.verticesList.front(); Vertices3D *pointList = polygon.verticesList.front();
PosVecf3 trans = {0.0f, 0, 0.0}; PosVecf3 trans = {0.0f, 0, 0.0};
PosVecf3 angle = {0.0f, 0.0f, 0.0f}; PosVecf3 angle = {0.0f, 0.0f, 0.0f};
PosVecf3 scale = {1.0f, 1.0f, 1.0f}; PosVecf3 scale = {1.0f, m_fHeightWeight, 1.0f};
MoveModelf(trans, angle, scale); MoveModelf(trans, angle, scale);
m_3DMVP = m_3DProjection * m_3DView * m_D3DTrasform; m_3DMVP = m_3DProjection * m_3DView * m_D3DTrasform;
@@ -602,17 +606,16 @@ int OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon)
polygon.verticesList.pop_front(); polygon.verticesList.pop_front();
} }
glUseProgram(0); glUseProgram(0);
return 0;
} }
int OpenGL3DRenderer::RenderPolygon3D(Polygon3DInfo &polygon) void OpenGL3DRenderer::RenderPolygon3D(Polygon3DInfo &polygon)
{ {
size_t verticesNum = polygon.verticesList.size(); size_t verticesNum = polygon.verticesList.size();
size_t normalsNum = polygon.normalsList.size(); size_t normalsNum = polygon.normalsList.size();
//check whether the number of vertices and normals are equal //check whether the number of vertices and normals are equal
if (verticesNum != normalsNum) if (verticesNum != normalsNum)
{ {
return -1; return ;
} }
//update ubo //update ubo
Update3DUniformBlock(); Update3DUniformBlock();
@@ -630,7 +633,7 @@ int OpenGL3DRenderer::RenderPolygon3D(Polygon3DInfo &polygon)
Normals3D *normalList = polygon.normalsList.front(); Normals3D *normalList = polygon.normalsList.front();
PosVecf3 trans = {0.0f, 0.0f, 0.0}; PosVecf3 trans = {0.0f, 0.0f, 0.0};
PosVecf3 angle = {0.0f, 0.0f, 0.0f}; PosVecf3 angle = {0.0f, 0.0f, 0.0f};
PosVecf3 scale = {1.0f, 1.0f, 1.0f}; PosVecf3 scale = {1.0f, m_fHeightWeight, 1.0f};
MoveModelf(trans, angle, scale); MoveModelf(trans, angle, scale);
glm::mat3 normalMatrix(m_Model); glm::mat3 normalMatrix(m_Model);
glm::mat3 normalInverseTranspos = glm::inverseTranspose(normalMatrix); glm::mat3 normalInverseTranspos = glm::inverseTranspose(normalMatrix);
@@ -678,14 +681,13 @@ int OpenGL3DRenderer::RenderPolygon3D(Polygon3DInfo &polygon)
polygon.normalsList.pop_front(); polygon.normalsList.pop_front();
} }
glUseProgram(0); glUseProgram(0);
return 0;
} }
int OpenGL3DRenderer::RenderPolygon3DObject() void OpenGL3DRenderer::RenderPolygon3DObject()
{ {
if (!m_bCameraUpdated) if (!m_bCameraUpdated)
{ {
return 0; return;
} }
glDepthMask(GL_FALSE); glDepthMask(GL_FALSE);
size_t polygonNum = m_Polygon3DInfoList.size(); size_t polygonNum = m_Polygon3DInfoList.size();
@@ -704,7 +706,7 @@ int OpenGL3DRenderer::RenderPolygon3DObject()
m_Polygon3DInfoList.pop_front(); m_Polygon3DInfoList.pop_front();
} }
glDepthMask(GL_TRUE); glDepthMask(GL_TRUE);
return 0; return;
} }
void OpenGL3DRenderer::Set3DSenceInfo(const glm::vec3& cameraUp, const glm::mat4& D3DTrasform, bool twoSidesLighting, sal_Int32 color) void OpenGL3DRenderer::Set3DSenceInfo(const glm::vec3& cameraUp, const glm::mat4& D3DTrasform, bool twoSidesLighting, sal_Int32 color)
@@ -786,6 +788,21 @@ void OpenGL3DRenderer::EndAddShapePolygon3DObject()
void OpenGL3DRenderer::AddPolygon3DObjectNormalPoint(float x, float y, float z) void OpenGL3DRenderer::AddPolygon3DObjectNormalPoint(float x, float y, float z)
{ {
float actualX = x - (float)m_iWidth / 2;
float actualY = y - (float)m_iHeight / 2;
float actualZ = z;
float maxCoord = std::max(actualX, std::max(actualY, actualZ));
m_fZmax = std::max(maxCoord, m_fZmax);
m_Polygon3DInfo.vertices->push_back(glm::vec3(actualX, -actualY, actualZ));
m_SenceBox.maxXCoord = std::max(m_SenceBox.maxXCoord, actualX);
m_SenceBox.minXCoord = std::min(m_SenceBox.minXCoord, actualX);
m_SenceBox.maxYCoord = std::max(m_SenceBox.maxYCoord, actualY);
m_SenceBox.minYCoord = std::min(m_SenceBox.minYCoord, actualY);
m_SenceBox.maxZCoord = std::max(m_SenceBox.maxZCoord, actualZ);
m_SenceBox.minZCoord = std::min(m_SenceBox.minZCoord, actualZ);
if (m_Polygon3DInfo.fillStyle) if (m_Polygon3DInfo.fillStyle)
{ {
if (!m_Polygon3DInfo.normals) if (!m_Polygon3DInfo.normals)
@@ -927,14 +944,14 @@ void OpenGL3DRenderer::EndAddExtrude3DObjectPoint()
m_iPointNum = 0; m_iPointNum = 0;
} }
int OpenGL3DRenderer::Init3DUniformBlock() void OpenGL3DRenderer::Init3DUniformBlock()
{ {
GLuint a3DLightBlockIndex = glGetUniformBlockIndex(m_3DProID, "GlobalLights"); GLuint a3DLightBlockIndex = glGetUniformBlockIndex(m_3DProID, "GlobalLights");
GLuint a3DMaterialBlockIndex = glGetUniformBlockIndex(m_3DProID, "GlobalMaterialParameters"); GLuint a3DMaterialBlockIndex = glGetUniformBlockIndex(m_3DProID, "GlobalMaterialParameters");
if ((GL_INVALID_INDEX == a3DLightBlockIndex) || (GL_INVALID_INDEX == a3DMaterialBlockIndex)) if ((GL_INVALID_INDEX == a3DLightBlockIndex) || (GL_INVALID_INDEX == a3DMaterialBlockIndex))
{ {
return -1; return;
} }
int nUniformBufferAlignSize = 0; int nUniformBufferAlignSize = 0;
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &nUniformBufferAlignSize); glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &nUniformBufferAlignSize);
@@ -958,10 +975,9 @@ int OpenGL3DRenderer::Init3DUniformBlock()
//for the light source uniform, we must calc the offset of each element //for the light source uniform, we must calc the offset of each element
CHECK_GL_ERROR(); CHECK_GL_ERROR();
glBindBuffer(GL_UNIFORM_BUFFER, 0); glBindBuffer(GL_UNIFORM_BUFFER, 0);
return 0;
} }
int OpenGL3DRenderer::Update3DUniformBlock() void OpenGL3DRenderer::Update3DUniformBlock()
{ {
glBindBuffer(GL_UNIFORM_BUFFER, m_3DUBOBuffer); glBindBuffer(GL_UNIFORM_BUFFER, m_3DUBOBuffer);
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(GLint), &m_LightsInfo.lightNum); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(GLint), &m_LightsInfo.lightNum);
@@ -973,10 +989,9 @@ int OpenGL3DRenderer::Update3DUniformBlock()
glBufferSubData(GL_UNIFORM_BUFFER, 32, sizeof(LightSource) * MAX_LIGHT_NUM, &m_LightsInfo.light); glBufferSubData(GL_UNIFORM_BUFFER, 32, sizeof(LightSource) * MAX_LIGHT_NUM, &m_LightsInfo.light);
CHECK_GL_ERROR(); CHECK_GL_ERROR();
glBindBuffer(GL_UNIFORM_BUFFER, 0); glBindBuffer(GL_UNIFORM_BUFFER, 0);
return 0;
} }
int OpenGL3DRenderer::RenderExtrudeFlatSurface(const Extrude3DInfo& extrude3D, int surIndex) void OpenGL3DRenderer::RenderExtrudeFlatSurface(const Extrude3DInfo& extrude3D, int surIndex)
{ {
float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0]; float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0];
PosVecf3 trans = {extrude3D.xTransform,//m_Extrude3DInfo.xTransform + 140, PosVecf3 trans = {extrude3D.xTransform,//m_Extrude3DInfo.xTransform + 140,
@@ -990,10 +1005,9 @@ int OpenGL3DRenderer::RenderExtrudeFlatSurface(const Extrude3DInfo& extrude3D, i
glUniformMatrix4fv(m_3DModelID, 1, GL_FALSE, &m_Model[0][0]); glUniformMatrix4fv(m_3DModelID, 1, GL_FALSE, &m_Model[0][0]);
glUniformMatrix3fv(m_3DNormalMatrixID, 1, GL_FALSE, &normalInverseTranspos[0][0]); glUniformMatrix3fv(m_3DNormalMatrixID, 1, GL_FALSE, &normalInverseTranspos[0][0]);
glDrawElements(GL_TRIANGLES, extrude3D.size[surIndex], GL_UNSIGNED_SHORT, &extrude3D.startIndex[surIndex]); glDrawElements(GL_TRIANGLES, extrude3D.size[surIndex], GL_UNSIGNED_SHORT, &extrude3D.startIndex[surIndex]);
return 0;
} }
int OpenGL3DRenderer::RenderExtrudeBottomSurface(const Extrude3DInfo& extrude3D) void OpenGL3DRenderer::RenderExtrudeBottomSurface(const Extrude3DInfo& extrude3D)
{ {
float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0]; float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0];
float yScale = extrude3D.yRange[1] - extrude3D.yRange[0]; float yScale = extrude3D.yRange[1] - extrude3D.yRange[0];
@@ -1022,10 +1036,9 @@ int OpenGL3DRenderer::RenderExtrudeBottomSurface(const Extrude3DInfo& extrude3D)
glUniformMatrix4fv(m_3DModelID, 1, GL_FALSE, &m_Model[0][0]); glUniformMatrix4fv(m_3DModelID, 1, GL_FALSE, &m_Model[0][0]);
glUniformMatrix3fv(m_3DNormalMatrixID, 1, GL_FALSE, &normalInverseTranspos[0][0]); glUniformMatrix3fv(m_3DNormalMatrixID, 1, GL_FALSE, &normalInverseTranspos[0][0]);
glDrawElements(GL_TRIANGLES, extrude3D.size[BOTTOM_SURFACE], GL_UNSIGNED_SHORT, &extrude3D.startIndex[BOTTOM_SURFACE]); glDrawElements(GL_TRIANGLES, extrude3D.size[BOTTOM_SURFACE], GL_UNSIGNED_SHORT, &extrude3D.startIndex[BOTTOM_SURFACE]);
return 0;
} }
int OpenGL3DRenderer::RenderExtrudeMiddleSurface(const Extrude3DInfo& extrude3D) void OpenGL3DRenderer::RenderExtrudeMiddleSurface(const Extrude3DInfo& extrude3D)
{ {
float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0]; float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0];
float yScale = extrude3D.yRange[1] - extrude3D.yRange[0]; float yScale = extrude3D.yRange[1] - extrude3D.yRange[0];
@@ -1039,7 +1052,7 @@ int OpenGL3DRenderer::RenderExtrudeMiddleSurface(const Extrude3DInfo& extrude3D)
// yScale /= (float)(1 + BOTTOM_THRESHOLD); // yScale /= (float)(1 + BOTTOM_THRESHOLD);
// PosVecf3 scale = {xzScale, yScale, xzScale}; // PosVecf3 scale = {xzScale, yScale, xzScale};
// MoveModelf(trans, angle, scale); // MoveModelf(trans, angle, scale);
return 0; return ;
} }
else else
{ {
@@ -1058,10 +1071,9 @@ int OpenGL3DRenderer::RenderExtrudeMiddleSurface(const Extrude3DInfo& extrude3D)
glUniformMatrix4fv(m_3DModelID, 1, GL_FALSE, &m_Model[0][0]); glUniformMatrix4fv(m_3DModelID, 1, GL_FALSE, &m_Model[0][0]);
glUniformMatrix3fv(m_3DNormalMatrixID, 1, GL_FALSE, &normalInverseTranspos[0][0]); glUniformMatrix3fv(m_3DNormalMatrixID, 1, GL_FALSE, &normalInverseTranspos[0][0]);
glDrawElements(GL_TRIANGLES, extrude3D.size[MIDDLE_SURFACE], GL_UNSIGNED_SHORT, &extrude3D.startIndex[MIDDLE_SURFACE]); glDrawElements(GL_TRIANGLES, extrude3D.size[MIDDLE_SURFACE], GL_UNSIGNED_SHORT, &extrude3D.startIndex[MIDDLE_SURFACE]);
return 0;
} }
int OpenGL3DRenderer::RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D) void OpenGL3DRenderer::RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D)
{ {
float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0]; float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0];
float yScale = extrude3D.yRange[1] - extrude3D.yRange[0]; float yScale = extrude3D.yRange[1] - extrude3D.yRange[0];
@@ -1096,10 +1108,9 @@ int OpenGL3DRenderer::RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D)
glUniformMatrix3fv(m_3DNormalMatrixID, 1, GL_FALSE, &normalInverseTranspos[0][0]); glUniformMatrix3fv(m_3DNormalMatrixID, 1, GL_FALSE, &normalInverseTranspos[0][0]);
glDrawElements(GL_TRIANGLES, extrude3D.size[TOP_SURFACE], GL_UNSIGNED_SHORT, &extrude3D.startIndex[TOP_SURFACE]); glDrawElements(GL_TRIANGLES, extrude3D.size[TOP_SURFACE], GL_UNSIGNED_SHORT, &extrude3D.startIndex[TOP_SURFACE]);
RenderExtrudeFlatSurface(extrude3D, FLAT_BOTTOM_SURFACE); RenderExtrudeFlatSurface(extrude3D, FLAT_BOTTOM_SURFACE);
return 0;
} }
int OpenGL3DRenderer::RenderExtrudeSurface(const Extrude3DInfo& extrude3D) void OpenGL3DRenderer::RenderExtrudeSurface(const Extrude3DInfo& extrude3D)
{ {
glUniformMatrix4fv(m_3DViewID, 1, GL_FALSE, &m_3DView[0][0]); glUniformMatrix4fv(m_3DViewID, 1, GL_FALSE, &m_3DView[0][0]);
glUniformMatrix4fv(m_3DProjectionID, 1, GL_FALSE, &m_3DProjection[0][0]); glUniformMatrix4fv(m_3DProjectionID, 1, GL_FALSE, &m_3DProjection[0][0]);
@@ -1115,10 +1126,9 @@ int OpenGL3DRenderer::RenderExtrudeSurface(const Extrude3DInfo& extrude3D)
RenderExtrudeTopSurface(extrude3D); RenderExtrudeTopSurface(extrude3D);
RenderExtrudeFlatSurface(extrude3D, FLAT_BOTTOM_SURFACE); RenderExtrudeFlatSurface(extrude3D, FLAT_BOTTOM_SURFACE);
} }
return 0;
} }
int OpenGL3DRenderer::RenderExtrude3DObject() void OpenGL3DRenderer::RenderExtrude3DObject()
{ {
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
@@ -1152,6 +1162,9 @@ int OpenGL3DRenderer::RenderExtrude3DObject()
for (size_t i = 0; i < extrude3DNum; i++) for (size_t i = 0; i < extrude3DNum; i++)
{ {
Extrude3DInfo extrude3DInfo = m_Extrude3DList[i]; Extrude3DInfo extrude3DInfo = m_Extrude3DList[i];
extrude3DInfo.yTransform *= m_fHeightWeight;
extrude3DInfo.yRange[0] *= m_fHeightWeight;
extrude3DInfo.yRange[1] *= m_fHeightWeight;
glBindBuffer(GL_UNIFORM_BUFFER, m_3DUBOBuffer); glBindBuffer(GL_UNIFORM_BUFFER, m_3DUBOBuffer);
glBufferSubData(GL_UNIFORM_BUFFER, m_3DActualSizeLight, sizeof(Material), &extrude3DInfo.material); glBufferSubData(GL_UNIFORM_BUFFER, m_3DActualSizeLight, sizeof(Material), &extrude3DInfo.material);
CHECK_GL_ERROR(); CHECK_GL_ERROR();
@@ -1165,7 +1178,6 @@ int OpenGL3DRenderer::RenderExtrude3DObject()
glUseProgram(0); glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
return 0;
} }
void OpenGL3DRenderer::SetFPS(float fps) void OpenGL3DRenderer::SetFPS(float fps)
@@ -1178,7 +1190,7 @@ void OpenGL3DRenderer::SetClickPos(Point aMPos)
m_aMPos = aMPos; m_aMPos = aMPos;
} }
int OpenGL3DRenderer::RenderText(const ::rtl::OUString& , awt::Point ) void OpenGL3DRenderer::RenderText(const ::rtl::OUString& , awt::Point )
{ {
//TODO: moggi: disabled for now //TODO: moggi: disabled for now
/* /*
@@ -1204,19 +1216,17 @@ int OpenGL3DRenderer::RenderText(const ::rtl::OUString& , awt::Point )
CreateTextTexture(string, aFont, 0xFF0000, aPos, aSize, 0); CreateTextTexture(string, aFont, 0xFF0000, aPos, aSize, 0);
RenderTextShape(); RenderTextShape();
*/ */
return 0;
} }
int OpenGL3DRenderer::RenderFPS(float fps) void OpenGL3DRenderer::RenderFPS(float fps)
{ {
//use width and height to get the position //use width and height to get the position
::rtl::OUString stringFps = ::rtl::OUString("fps ") + ::rtl::OUString::number(fps); ::rtl::OUString stringFps = ::rtl::OUString("fps ") + ::rtl::OUString::number(fps);
awt::Point aPos(0,0); awt::Point aPos(0,0);
RenderText(stringFps, aPos); RenderText(stringFps, aPos);
return 0;
} }
int OpenGL3DRenderer::RenderClickPos(Point aMPos) void OpenGL3DRenderer::RenderClickPos(Point aMPos)
{ {
//use width and height to get the position //use width and height to get the position
::rtl::OUString stringPos = ::rtl::OUString("(") + ::rtl::OUString stringPos = ::rtl::OUString("(") +
@@ -1226,10 +1236,38 @@ int OpenGL3DRenderer::RenderClickPos(Point aMPos)
::rtl::OUString(")"); ::rtl::OUString(")");
awt::Point aPos(aMPos.X(), aMPos.Y()); awt::Point aPos(aMPos.X(), aMPos.Y());
RenderText(stringPos, aPos); RenderText(stringPos, aPos);
return 0;
} }
int OpenGL3DRenderer::ProcessUnrenderedShape() void OpenGL3DRenderer::CreateSceneBoxView()
{
float senceBoxWidth = m_SenceBox.maxXCoord - m_SenceBox.minXCoord;
float senceBoxHeight = m_SenceBox.maxYCoord - m_SenceBox.minYCoord;
float senceBoxDepth = m_SenceBox.maxZCoord - m_SenceBox.minZCoord;
float distanceZ = m_SenceBox.maxZCoord + senceBoxWidth / 2 / tan(m_fViewAngle * GL_PI / 180.0f);
float veriticalAngle = atan((float)m_iHeight / (float)m_iWidth);
float distance = distanceZ / cos(veriticalAngle);
float horizontalAngle = 0;
m_fHeightWeight = senceBoxWidth * (float)m_iHeight / (float)m_iWidth / senceBoxHeight;
m_SenceBox.maxYCoord *= m_fHeightWeight;
m_SenceBox.minYCoord *= m_fHeightWeight;
m_CameraInfo.cameraOrg = glm::vec3(m_SenceBox.minXCoord + senceBoxWidth / 2,
-m_SenceBox.minYCoord - senceBoxHeight * m_fHeightWeight/ 2,
m_SenceBox.minZCoord + senceBoxDepth / 2);
//update the camera position and org
m_CameraInfo.cameraPos.x = m_CameraInfo.cameraOrg.x + distance * cos(veriticalAngle) * sin(horizontalAngle);
m_CameraInfo.cameraPos.z = m_CameraInfo.cameraOrg.z + distance * cos(veriticalAngle) * cos(horizontalAngle);
m_CameraInfo.cameraPos.y = m_CameraInfo.cameraOrg.y - distance * sin(veriticalAngle);
m_3DView = glm::lookAt(m_CameraInfo.cameraPos, // Camera is at (0,0,3), in World Space
m_CameraInfo.cameraOrg, // and looks at the origin
m_CameraInfo.cameraUp // Head is up (set to 0,-1,0 to look upside-down)
);
m_3DViewBack = m_3DView;
m_bCameraUpdated = true;
}
void OpenGL3DRenderer::ProcessUnrenderedShape()
{ {
//Polygon //Polygon
RenderPolygon3DObject(); RenderPolygon3DObject();
@@ -1237,7 +1275,6 @@ int OpenGL3DRenderer::ProcessUnrenderedShape()
RenderExtrude3DObject(); RenderExtrude3DObject();
//render the axis //render the axis
RenderCoordinateAxis(); RenderCoordinateAxis();
return 0;
} }
glm::vec4 OpenGL3DRenderer::GetColorByIndex(int index) glm::vec4 OpenGL3DRenderer::GetColorByIndex(int index)
@@ -1253,7 +1290,7 @@ sal_uInt32 OpenGL3DRenderer::GetIndexByColor(sal_uInt32 r, sal_uInt32 g, sal_uIn
return r | (g << 8) | (b << 16); return r | (g << 8) | (b << 16);
} }
int OpenGL3DRenderer::ProcessPickingBox() void OpenGL3DRenderer::ProcessPickingBox()
{ {
glViewport(0, 0, m_iWidth, m_iHeight); glViewport(0, 0, m_iWidth, m_iHeight);
glBindFramebuffer(GL_FRAMEBUFFER, m_FboID[1]); glBindFramebuffer(GL_FRAMEBUFFER, m_FboID[1]);
@@ -1262,10 +1299,9 @@ int OpenGL3DRenderer::ProcessPickingBox()
if(ProcessExtrude3DPickingBox() == 1) if(ProcessExtrude3DPickingBox() == 1)
{ {
//the picked object has been processed, return //the picked object has been processed, return
return 0; return ;
} }
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
return 0;
} }
int OpenGL3DRenderer::ProcessExtrude3DPickingBox() int OpenGL3DRenderer::ProcessExtrude3DPickingBox()
@@ -1288,6 +1324,9 @@ int OpenGL3DRenderer::ProcessExtrude3DPickingBox()
for (unsigned int i = 0; i < m_Extrude3DList.size(); i++) for (unsigned int i = 0; i < m_Extrude3DList.size(); i++)
{ {
extrude3DInfo = m_Extrude3DList[i]; extrude3DInfo = m_Extrude3DList[i];
extrude3DInfo.yTransform *= m_fHeightWeight;
extrude3DInfo.yRange[0] *= m_fHeightWeight;
extrude3DInfo.yRange[1] *= m_fHeightWeight;
PosVecf3 trans = {extrude3DInfo.xTransform,//m_Extrude3DInfo.xTransform + 140, PosVecf3 trans = {extrude3DInfo.xTransform,//m_Extrude3DInfo.xTransform + 140,
-extrude3DInfo.yTransform, -extrude3DInfo.yTransform,
extrude3DInfo.zTransform}; extrude3DInfo.zTransform};
@@ -1339,6 +1378,9 @@ int OpenGL3DRenderer::ProcessExtrude3DPickingBox()
float veriticalAngle = GL_PI / 3.25f; float veriticalAngle = GL_PI / 3.25f;
float horizontalAngle = GL_PI / 6.0f; float horizontalAngle = GL_PI / 6.0f;
extrude3DInfo = m_Extrude3DList[selectID]; extrude3DInfo = m_Extrude3DList[selectID];
extrude3DInfo.yTransform *= m_fHeightWeight;
extrude3DInfo.yRange[0] *= m_fHeightWeight;
extrude3DInfo.yRange[1] *= m_fHeightWeight;
int reverse = extrude3DInfo.yRange[0] > extrude3DInfo.yRange[1] ? 1 : -1; int reverse = extrude3DInfo.yRange[0] > extrude3DInfo.yRange[1] ? 1 : -1;
m_CameraInfo.cameraOrg = glm::vec3(extrude3DInfo.xTransform + (extrude3DInfo.xRange[1] - extrude3DInfo.xRange[0]) / 2, m_CameraInfo.cameraOrg = glm::vec3(extrude3DInfo.xTransform + (extrude3DInfo.xRange[1] - extrude3DInfo.xRange[0]) / 2,
-extrude3DInfo.yTransform + (extrude3DInfo.yRange[1] - extrude3DInfo.yRange[0]) *reverse, -extrude3DInfo.yTransform + (extrude3DInfo.yRange[1] - extrude3DInfo.yRange[0]) *reverse,
@@ -1399,16 +1441,14 @@ void OpenGL3DRenderer::RenderCoordinateAxis()
glDisableVertexAttribArray(m_2DVertexID); glDisableVertexAttribArray(m_2DVertexID);
glDisable(GL_POLYGON_OFFSET_FILL); glDisable(GL_POLYGON_OFFSET_FILL);
glUseProgram(0); glUseProgram(0);
return;
} }
int OpenGL3DRenderer::MoveModelf(PosVecf3 trans, PosVecf3 angle, PosVecf3 scale) void OpenGL3DRenderer::MoveModelf(PosVecf3& trans,PosVecf3& angle,PosVecf3& scale)
{ {
glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z)); glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z));
glm::mat4 aScaleMatrix = glm::scale(glm::vec3(scale.x, scale.y, scale.z)); glm::mat4 aScaleMatrix = glm::scale(glm::vec3(scale.x, scale.y, scale.z));
glm::mat4 aRotationMatrix = glm::eulerAngleYXZ(angle.y, angle.x, angle.z); glm::mat4 aRotationMatrix = glm::eulerAngleYXZ(angle.y, angle.x, angle.z);
m_Model = aTranslationMatrix * aRotationMatrix * aScaleMatrix; m_Model = aTranslationMatrix * aRotationMatrix * aScaleMatrix;
return 0;
} }
} }