Fix typos
Change-Id: I4452d4a4a4a61f39cd9c2b5a441c6c2017f15ce8 Reviewed-on: https://gerrit.libreoffice.org/19073 Reviewed-by: Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de> Tested-by: Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de>
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Samuel Mehrbrodt
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2cb9aa4a45
commit
5e985c2f34
@@ -76,7 +76,7 @@ public class SCAgent {
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public SearchPoint generatePoint() {
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public SearchPoint generatePoint() {
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//generate a new point
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//generate a new point
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generatePoint(trailPoint);
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generatePoint(trailPoint);
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//evaluete the generated point
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//evaluate the generated point
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problemEncoder.evaluate(trailPoint);
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problemEncoder.evaluate(trailPoint);
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return trailPoint;
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return trailPoint;
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}
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}
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@@ -149,11 +149,11 @@ namespace sdr
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// #i98295#
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// #i98295#
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// unfortunately, this SdrObject type which allows a free 3d geometry definition was defined
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// unfortunately, this SdrObject type which allows a free 3d geometry definition was defined
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// wrong topologically in relation to it's plane normal and 3D visibility when it was invented
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// wrong topologically in relation to its plane normal and 3D visibility when it was invented
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// a long time ago. Since the API allows creation of this SDrObject type, it is not possible to
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// a long time ago. Since the API allows creation of this SDrObject type, it is not possible to
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// simply change this definition. Only the chart should use it, and at least this object type
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// simply change this definition. Only the chart should use it, and at least this object type
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// only exists at Runtime (is not saved and/or loaded in any FileFormat). Still someone external
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// only exists at Runtime (is not saved and/or loaded in any FileFormat). Still someone external
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// may have used it in it's API. To not risk wrong 3D lightings, I have to switch the orientation
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// may have used it in its API. To not risk wrong 3D lightings, I have to switch the orientation
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// of the polygon here
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// of the polygon here
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aPolyPolygon3D.flip();
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aPolyPolygon3D.flip();
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@@ -79,7 +79,7 @@ class GIFReader : public GraphicReader
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sal_uInt16 nLoops;
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sal_uInt16 nLoops;
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GIFAction eActAction;
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GIFAction eActAction;
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bool bStatus;
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bool bStatus;
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bool bGCTransparent; // is the image transparant, if yes:
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bool bGCTransparent; // is the image transparent, if yes:
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bool bInterlaced;
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bool bInterlaced;
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bool bOverreadBlock;
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bool bOverreadBlock;
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bool bImGraphicReady;
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bool bImGraphicReady;
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