INTEGRATION: CWS canvas02 (1.7.2); FILE MERGED
2005/10/08 12:54:05 thb 1.7.2.6: RESYNC: (1.7-1.8); FILE MERGED 2005/09/22 21:00:53 thb 1.7.2.5: #i48939# Employing faster XOR masking for the special case nontransparent, non-alpha bitmap redraw in backbuffer (incidently, that matches the typical slide transition sprite update) 2005/07/22 00:11:57 thb 1.7.2.4: #i48939# Factored out stubby corner sprite bound rect rendering to canvastools; finished removal of actual redraw methods from ::canvas::Sprite 2005/07/21 14:52:48 thb 1.7.2.3: #i48939# Factored out round up/down to integer; removed backend specific methods from base Sprite interface; removed updateScreen overwrite from SpriteCanvasBase (too much backend specifics need to be passed to HW canvases); now passing the target OutputDevice directly via Sprite::redraw() method in VCL canvas; made XFont -> impl font conversion dynamic cast, too; removed the getSpriteTargetSurface crap from SpriteCanvas 2005/07/03 20:25:15 thb 1.7.2.2: #i48939# Reworked ParametricPolyPolygon, to extract state in an atomic operation; added more state checking 'isXDirty()' methods to canvascustomspritehelper; added various comments and notes 2005/06/17 23:49:49 thb 1.7.2.1: #i48939# Huge refactoring of canvas; as much functionality as possible is now common in a bunch of shared base classes (input checking, locking, sprite redraw, etc.); added scroll update optimization, transparently to all canvas implementations
This commit is contained in:
@@ -4,9 +4,9 @@
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*
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*
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* $RCSfile: canvascustomsprite.hxx,v $
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* $RCSfile: canvascustomsprite.hxx,v $
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*
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*
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* $Revision: 1.8 $
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* $Revision: 1.9 $
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*
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*
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* last change: $Author: rt $ $Date: 2005-09-07 23:18:42 $
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* last change: $Author: kz $ $Date: 2005-11-02 12:59:27 $
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*
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*
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* The Contents of this file are made available subject to
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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* the terms of GNU Lesser General Public License Version 2.1.
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@@ -36,98 +36,82 @@
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#ifndef _VCLCANVAS_CANVASCUSTOMSPRITE_HXX
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#ifndef _VCLCANVAS_CANVASCUSTOMSPRITE_HXX
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#define _VCLCANVAS_CANVASCUSTOMSPRITE_HXX
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#define _VCLCANVAS_CANVASCUSTOMSPRITE_HXX
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#ifndef _CPPUHELPER_COMPBASE3_HXX_
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#include <cppuhelper/compbase4.hxx>
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#include <cppuhelper/compbase3.hxx>
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#endif
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#ifndef _COMPHELPER_UNO3_HXX
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#include <comphelper/uno3.hxx>
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#include <comphelper/uno3.hxx>
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#endif
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#ifndef _COM_SUN_STAR_LANG_XSERVICEINFO_HPP_
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#include <com/sun/star/lang/XServiceInfo.hpp>
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#include <com/sun/star/lang/XServiceInfo.hpp>
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#endif
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#include <com/sun/star/lang/XComponent.hpp>
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#ifndef _COM_SUN_STAR_RENDERING_XCUSTOMSPRITE_HPP_
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#include <com/sun/star/rendering/XCustomSprite.hpp>
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#include <com/sun/star/rendering/XCustomSprite.hpp>
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#endif
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#include <com/sun/star/rendering/XIntegerBitmap.hpp>
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#ifndef _COM_SUN_STAR_RENDERING_XPOLYPOLYGON2D_HPP_
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#include <com/sun/star/rendering/XPolyPolygon2D.hpp>
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#include <com/sun/star/rendering/XPolyPolygon2D.hpp>
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#endif
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#ifndef _BGFX_POINT_B2DPOINT_HXX
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#include <basegfx/point/b2dpoint.hxx>
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#endif
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#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#endif
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#ifndef _SV_VIRDEV_HXX
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#include <vcl/virdev.hxx>
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#include <vcl/virdev.hxx>
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#endif
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#include <canvas/vclwrapper.hxx>
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#include <canvas/vclwrapper.hxx>
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#include <canvas/bitmapcanvasbase.hxx>
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#include <canvas/base/basemutexhelper.hxx>
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#include <canvas/base/canvascustomspritebase.hxx>
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#include "sprite.hxx"
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#include "canvashelper.hxx"
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#include "canvashelper.hxx"
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#include "spritehelper.hxx"
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#include "backbuffer.hxx"
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#include "backbuffer.hxx"
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#include "impltools.hxx"
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#include "impltools.hxx"
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#include "spritecanvas.hxx"
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#include "spritecanvas.hxx"
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#include "sprite.hxx"
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#include "repainttarget.hxx"
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#include "repainttarget.hxx"
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#define CANVASCUSTOMSPRITE_IMPLEMENTATION_NAME "VCLCanvas::CanvasCustomSprite"
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namespace vclcanvas
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namespace vclcanvas
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{
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{
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typedef ::cppu::WeakComponentImplHelper3< ::com::sun::star::rendering::XCustomSprite,
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typedef ::cppu::WeakComponentImplHelper4< ::com::sun::star::rendering::XCustomSprite,
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::com::sun::star::rendering::XBitmapCanvas,
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::com::sun::star::rendering::XBitmapCanvas,
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::com::sun::star::lang::XServiceInfo > CanvasCustomSpriteBase_Base;
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::com::sun::star::rendering::XIntegerBitmap,
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typedef ::canvas::internal::BitmapCanvasBase< CanvasCustomSpriteBase_Base, CanvasHelper, tools::LocalGuard > CanvasCustomSprite_Base;
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::com::sun::star::lang::XServiceInfo > CanvasCustomSpriteBase_Base;
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/** Mixin Sprite
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Have to mixin the Sprite interface before deriving from
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::canvas::CanvasCustomSpriteBase, as this template should
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already implement some of those interface methods.
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The reason why this appears kinda convoluted is the fact that
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we cannot specify non-IDL types as WeakComponentImplHelperN
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template args, and furthermore, don't want to derive
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::canvas::CanvasCustomSpriteBase directly from
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::canvas::Sprite (because derivees of
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::canvas::CanvasCustomSpriteBase have to explicitely forward
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the XInterface methods (e.g. via DECLARE_UNO3_AGG_DEFAULTS)
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anyway). Basically, ::canvas::CanvasCustomSpriteBase should
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remain a base class that provides implementation, not to
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enforce any specific interface on its derivees.
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*/
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class CanvasCustomSpriteSpriteBase_Base : public ::canvas::BaseMutexHelper< CanvasCustomSpriteBase_Base >,
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public Sprite
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{
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};
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typedef ::canvas::CanvasCustomSpriteBase< CanvasCustomSpriteSpriteBase_Base,
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SpriteHelper,
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CanvasHelper,
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tools::LocalGuard,
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::cppu::OWeakObject > CanvasCustomSpriteBaseT;
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/* Definition of CanvasCustomSprite class */
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/* Definition of CanvasCustomSprite class */
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class CanvasCustomSprite : public Sprite,
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class CanvasCustomSprite : public CanvasCustomSpriteBaseT,
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public CanvasCustomSprite_Base,
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public RepaintTarget
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public RepaintTarget
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{
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{
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public:
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public:
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CanvasCustomSprite( const ::com::sun::star::geometry::RealSize2D& rSpriteSize,
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CanvasCustomSprite( const ::com::sun::star::geometry::RealSize2D& rSpriteSize,
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const WindowGraphicDevice::ImplRef& rDevice,
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const SpriteCanvasRef& rSpriteCanvas,
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const SpriteCanvas::ImplRef& rSpriteCanvas );
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bool bShowSpriteBounds );
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// XInterface
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// Need to employ this macro, because Sprite comes with an
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// unimplemented version of XInterface.
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// Forwarding the XInterface implementation to the
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// cppu::ImplHelper templated base, which does the refcounting and
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// queryInterface for us: Classname Base doing refcount and handling queryInterface
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// | |
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// V V
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DECLARE_UNO3_AGG_DEFAULTS( CanvasCustomSprite, CanvasCustomSpriteBase_Base );
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virtual void SAL_CALL disposing();
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virtual void SAL_CALL disposing();
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// XCanvas: selectively override base's method here, for opacity tracking
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// Forwarding the XComponent implementation to the
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virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
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// cppu::ImplHelper templated base
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drawBitmap( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap,
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// Classname Base doing refcount Base implementing the XComponent interface
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const ::com::sun::star::rendering::ViewState& viewState,
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// | | |
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const ::com::sun::star::rendering::RenderState& renderState ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
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// V V V
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DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( CanvasCustomSprite, CanvasCustomSpriteBase_Base, ::cppu::WeakComponentImplHelperBase );
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// XSprite
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virtual void SAL_CALL setAlpha( double alpha ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
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virtual void SAL_CALL move( const ::com::sun::star::geometry::RealPoint2D& aNewPos, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
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virtual void SAL_CALL transform( const ::com::sun::star::geometry::AffineMatrix2D& aTransformation ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
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virtual void SAL_CALL clip( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& aClip ) throw (::com::sun::star::uno::RuntimeException);
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virtual void SAL_CALL setPriority( double nPriority ) throw (::com::sun::star::uno::RuntimeException);
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virtual void SAL_CALL show( ) throw (::com::sun::star::uno::RuntimeException);
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virtual void SAL_CALL hide( ) throw (::com::sun::star::uno::RuntimeException);
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// XCustomSprite
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virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas > SAL_CALL
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getContentCanvas( ) throw (::com::sun::star::uno::RuntimeException);
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// XServiceInfo
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// XServiceInfo
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virtual ::rtl::OUString SAL_CALL getImplementationName() throw( ::com::sun::star::uno::RuntimeException );
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virtual ::rtl::OUString SAL_CALL getImplementationName() throw( ::com::sun::star::uno::RuntimeException );
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@@ -135,12 +119,11 @@ namespace vclcanvas
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virtual ::com::sun::star::uno::Sequence< ::rtl::OUString > SAL_CALL getSupportedServiceNames() throw( ::com::sun::star::uno::RuntimeException );
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virtual ::com::sun::star::uno::Sequence< ::rtl::OUString > SAL_CALL getSupportedServiceNames() throw( ::com::sun::star::uno::RuntimeException );
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// Sprite
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// Sprite
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virtual void redraw( OutputDevice& rTargetSurface ) const;
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virtual void redraw( OutputDevice& rOutDev,
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virtual void redraw( OutputDevice& rTargetSurface,
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bool bBufferedUpdate ) const;
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const Point& rOutputPos ) const;
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virtual void redraw( OutputDevice& rOutDev,
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virtual bool isAreaUpdateOpaque( const Rectangle& rUpdateArea ) const;
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const ::basegfx::B2DPoint& rPos,
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virtual ::basegfx::B2DPoint getSpritePos() const;
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bool bBufferedUpdate ) const;
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virtual ::basegfx::B2DSize getSpriteSize() const;
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// RepaintTarget
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// RepaintTarget
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virtual bool repaint( const GraphicObjectSharedPtr& rGrf,
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virtual bool repaint( const GraphicObjectSharedPtr& rGrf,
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@@ -148,66 +131,11 @@ namespace vclcanvas
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const ::Size& rSz,
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const ::Size& rSz,
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const GraphicAttr& rAttr ) const;
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const GraphicAttr& rAttr ) const;
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protected:
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~CanvasCustomSprite(); // we're a ref-counted UNO class. _We_ destroy ourselves.
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private:
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private:
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// default: disabled copy/assignment
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/** MUST hold here, too, since CanvasHelper only contains a
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CanvasCustomSprite(const CanvasCustomSprite&);
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raw pointer (without refcounting)
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CanvasCustomSprite& operator=( const CanvasCustomSprite& );
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*/
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SpriteCanvasRef mpSpriteCanvas;
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Rectangle getSpriteRect( const ::basegfx::B2DRectangle& rBounds ) const;
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Rectangle getFullSpriteRect() const;
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Rectangle getSpriteRect() const;
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// for the integrated bitmap canvas implementation
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BackBufferSharedPtr mpBackBuffer;
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BackBufferSharedPtr mpBackBufferMask;
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SpriteCanvas::ImplRef mpSpriteCanvas;
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mutable ::canvas::vcltools::VCLObject<BitmapEx> maContent;
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/** Currently active clip area.
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This member is either empty, denoting that the current
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clip shows the full sprite content, or contains a
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rectangular subarea of the sprite, outside of which
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the sprite content is fully clipped.
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@see mbIsCurrClipRectangle
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*/
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::basegfx::B2DRectangle maCurrClipBounds;
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// sprite state
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::basegfx::B2DPoint maPosition;
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Size maSize;
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::basegfx::B2DHomMatrix maTransform;
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D > mxClipPoly;
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double mfAlpha;
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bool mbActive;
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/** If true, denotes that the current sprite clip is a true
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rectangle, i.e. maCurrClipBounds <em>exactly</em>
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describes the visible area of the sprite.
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@see maCurrClipBounds
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*/
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bool mbIsCurrClipRectangle;
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/** OutDev render speedup.
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When true, this flag denotes that the current
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mpBackBufferMask content is fully opaque, thus, that blits
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to the screen can use a plain Bitmap instead of the
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BitmapEx.
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*/
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mutable bool mbIsContentFullyOpaque;
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/// True, iff maTransform has changed
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mutable bool mbTransformDirty;
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};
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};
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}
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}
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