Added Text Fill Color in TextSimplePortionPrimitive2D
Change-Id: I40309c17d6e3d0547c4724a01b464e94a3c8a61c (cherry picked from commit 4177d9b34551f7cf2a7ea8d2dfdff37b89400db4)
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@ -228,7 +228,8 @@ namespace drawinglayer
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const ::com::sun::star::lang::Locale& rLocale,
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const basegfx::BColor& rFontColor,
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bool bFilled,
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long nWidthToFill)
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long nWidthToFill,
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const basegfx::BColor& rFillColor)
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: BufferedDecompositionPrimitive2D(),
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maTextTransform(rNewTransform),
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maText(rText),
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@ -240,7 +241,8 @@ namespace drawinglayer
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maFontColor(rFontColor),
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maB2DRange(),
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mbFilled(bFilled),
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mnWidthToFill(nWidthToFill)
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mnWidthToFill(nWidthToFill),
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maTextFillColor(rFillColor)
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{
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#if OSL_DEBUG_LEVEL > 0
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const sal_Int32 aStringLength(getText().getLength());
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@ -189,18 +189,16 @@ namespace drawinglayer
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// set FillColor Attribute
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// FIXME(matteocam)
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// XXX: is "Color" the right type
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//const Color aFillColor(pTCPP->getFontFillColor() );
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//if( aFillColor != COL_TRANSPARENT )
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// set fill Color if underlined
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if ( eFontUnderline != UNDERLINE_NONE )
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// XXX: is "Color" the right type? i.e. can we use class Color in TextSimplePortionPrimitive2D
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const Color aFillColor(pTCPP->getTextFillColor() );
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if( aFillColor != COL_TRANSPARENT )
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{
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Color aFillColor = RGB_COLORDATA(0x66, 0x66, 0xff);
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aFont.SetFillColor(aFillColor);
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aFont.SetTransparent(false);
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}
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// set EmphasisMark attribute
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FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
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switch( pTCPP->getTextEmphasisMark() )
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@ -117,11 +117,15 @@ namespace drawinglayer
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/// font color
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basegfx::BColor maFontColor;
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/// #i96669# internal: add simple range buffering for this primitive
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basegfx::B2DRange maB2DRange;
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bool mbFilled; // Whether to fill a given width with the text
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long mnWidthToFill; // the width to fill
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/// The fill color of the text
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basegfx::BColor maTextFillColor;
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protected:
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/// local decomposition.
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virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
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@ -138,7 +142,8 @@ namespace drawinglayer
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const ::com::sun::star::lang::Locale& rLocale,
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const basegfx::BColor& rFontColor,
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bool bFilled = false,
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long nWidthToFill = 0);
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long nWidthToFill = 0,
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const basegfx::BColor& rFillColor = Color(COL_TRANSPARENT).getBColor());
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/// helpers
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/** get text outlines as polygons and their according ObjectTransformation. Handles all
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@ -155,6 +160,7 @@ namespace drawinglayer
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const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
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const ::com::sun::star::lang::Locale& getLocale() const { return maLocale; }
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const basegfx::BColor& getFontColor() const { return maFontColor; }
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const basegfx::BColor& getTextFillColor() const { return maTextFillColor; }
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bool isFilled() const { return mbFilled; }
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long getWidthToFill() const { return mnWidthToFill; }
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@ -259,6 +259,9 @@ namespace
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const Color aFontColor(rInfo.mrFont.GetColor());
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const basegfx::BColor aBFontColor(aFontColor.getBColor());
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const Color aTextFillColor(rInfo.mrFont.GetFillColor());
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const basegfx::BColor aBTextFill(aTextFillColor.getBColor());
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// prepare wordLineMode (for underline and strikeout)
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// NOT for bullet texts. It is set (this may be an error by itself), but needs to be suppressed to hinder e.g. '1)'
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// to be split which would not look like the original
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