INTEGRATION: CWS presentationengine01 (1.2.2); FILE MERGED
2004/07/20 19:09:08 thb 1.2.2.4: #110496# Unified include statements; removed external prefix from boost includes 2004/05/27 20:51:29 thb 1.2.2.3: #110496# Added classification code to all TODO/HACK/FIXME comments. There are four categories: - code quality (C) - performance (P) - missing functionality (F) - and missing/incomplete error handling (E) Furthermore, every category has a severity number between 1 and 3 associated, where 1 is lowest and 3 highest severity 2004/05/11 15:21:03 hdu 1.2.2.2: #116716# adjust to new BiDi options 2004/04/05 15:58:55 thb 1.2.2.1: Resync with canvas01 changes
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@@ -2,9 +2,9 @@
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*
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*
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* $RCSfile: impltext.cxx,v $
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* $RCSfile: impltext.cxx,v $
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*
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*
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* $Revision: 1.2 $
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* $Revision: 1.3 $
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*
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*
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* last change: $Author: thb $ $Date: 2004-03-18 10:41:13 $
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* last change: $Author: rt $ $Date: 2004-11-26 21:02:57 $
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*
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*
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* The Contents of this file are made available subject to the terms of
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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* either of the following licenses
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@@ -59,7 +59,7 @@
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*
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*
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************************************************************************/
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************************************************************************/
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#include "impltext.hxx"
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#include <impltext.hxx>
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#include <canvas/canvastools.hxx>
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#include <canvas/canvastools.hxx>
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#ifndef _DRAFTS_COM_SUN_STAR_RENDERING_TEXTDIRECTION_HPP__
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#ifndef _DRAFTS_COM_SUN_STAR_RENDERING_TEXTDIRECTION_HPP__
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@@ -114,12 +114,14 @@ namespace cppcanvas
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aText.StartPosition = 0;
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aText.StartPosition = 0;
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aText.Length = maText.getLength();
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aText.Length = maText.getLength();
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// TODO: implement caching
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// TODO(P1): implement caching
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// TODO(F2): where to get current BiDi status?
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sal_Int8 nBidiOption = rendering::TextDirection::WEAK_LEFT_TO_RIGHT;
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pCanvas->getUNOCanvas()->drawText( aText,
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pCanvas->getUNOCanvas()->drawText( aText,
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mpFont->getUNOFont(),
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mpFont->getUNOFont(),
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pCanvas->getViewState(),
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pCanvas->getViewState(),
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maRenderState,
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maRenderState,
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rendering::TextDirection::LEFT_TO_RIGHT );
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nBidiOption );
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return true;
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return true;
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}
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}
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