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Change-Id: I7e55e51f63c3d8b1c778593a08ece7bc122b2765
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@ -340,7 +340,7 @@ void ImplRegionBand::ScaleX( double fHorzScale )
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// combine overlaping sparations
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// combine overlapping sparations
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bool ImplRegionBand::OptimizeBand()
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{
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@ -361,7 +361,7 @@ bool ImplRegionBand::OptimizeBand()
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continue;
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}
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// overlaping separations? -> combine!
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// overlapping separations? -> combine!
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if ( pSep->mpNextSep )
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{
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if ( (pSep->mnXRight+1) >= pSep->mpNextSep->mnXLeft )
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@ -426,11 +426,11 @@ void ImplRegionBand::Union( long nXLeft, long nXRight )
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break;
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}
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// new separation overlaping from left? -> extend boundary
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// new separation overlapping from left? -> extend boundary
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if ( (nXRight >= pSep->mnXLeft) && (nXLeft <= pSep->mnXLeft) )
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pSep->mnXLeft = nXLeft;
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// new separation overlaping from right? -> extend boundary
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// new separation overlapping from right? -> extend boundary
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if ( (nXLeft <= pSep->mnXRight) && (nXRight > pSep->mnXRight) )
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{
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pSep->mnXRight = nXRight;
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@ -479,13 +479,13 @@ void ImplRegionBand::Intersect( long nXLeft, long nXRight )
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// will be removed from the optimizer
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pSep->mbRemoved = true;
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// new separation overlaping from left? -> reduce right boundary
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// new separation overlapping from left? -> reduce right boundary
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if ( (nXLeft <= pSep->mnXLeft) &&
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(nXRight <= pSep->mnXRight) &&
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(nXRight >= pSep->mnXLeft) )
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pSep->mnXRight = nXRight;
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// new separation overlaping from right? -> reduce right boundary
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// new separation overlapping from right? -> reduce right boundary
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if ( (nXLeft >= pSep->mnXLeft) &&
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(nXLeft <= pSep->mnXRight) &&
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(nXRight >= pSep->mnXRight) )
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@ -533,7 +533,7 @@ void ImplRegionBand::Exclude( long nXLeft, long nXRight )
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bSepProcessed = true;
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}
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// new separation overlaping from left? -> reduce boundary
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// new separation overlapping from left? -> reduce boundary
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if ( !bSepProcessed )
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{
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if ( (nXRight >= pSep->mnXLeft) && (nXLeft <= pSep->mnXLeft) )
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@ -543,7 +543,7 @@ void ImplRegionBand::Exclude( long nXLeft, long nXRight )
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}
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}
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// new separation overlaping from right? -> reduce boundary
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// new separation overlapping from right? -> reduce boundary
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if ( !bSepProcessed )
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{
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if ( (nXLeft <= pSep->mnXRight) && (nXRight > pSep->mnXRight) )
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@ -235,8 +235,8 @@ WindowImpl::WindowImpl( WindowType nType )
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mbNoParentUpdate = false; // true: SetParentUpdateMode( sal_False ) called
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mbActive = false; // true: Window Active
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mbParentActive = false; // true: OverlapActive from Parent
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mbReallyVisible = false; // true: this and all parents to an overlaped window are visible
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mbReallyShown = false; // true: this and all parents to an overlaped window are shown
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mbReallyVisible = false; // true: this and all parents to an overlapped window are visible
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mbReallyShown = false; // true: this and all parents to an overlapped window are shown
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mbInInitShow = false; // true: we are in InitShow
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mbChildNotify = false; // true: ChildNotify
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mbChildPtrOverwrite = false; // true: PointerStyle overwrites Child-Pointer
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